Index: cc/quads/draw_quad.h |
diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6e6b0287070c351637781273a5fc791ae040ed50 |
--- /dev/null |
+++ b/cc/quads/draw_quad.h |
@@ -0,0 +1,144 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_QUADS_DRAW_QUAD_H_ |
+#define CC_QUADS_DRAW_QUAD_H_ |
+ |
+#include "base/callback.h" |
+#include "cc/quads/shared_quad_state.h" |
+#include "cc/resources/resource_provider.h" |
+ |
+namespace base { |
+namespace trace_event { |
+class TracedValue; |
+} |
+class Value; |
+class DictionaryValue; |
+} |
+ |
+namespace cc { |
+ |
+// DrawQuad is a bag of data used for drawing a quad. Because different |
+// materials need different bits of per-quad data to render, classes that derive |
+// from DrawQuad store additional data in their derived instance. The Material |
+// enum is used to "safely" downcast to the derived class. |
+// Note: quads contain rects and sizes, which live in different spaces. There is |
+// the "content space", which is the arbitrary space in which the quad's |
+// geometry is defined (generally related to the layer that produced the quad, |
+// e.g. the content space for TiledLayerImpls, or the geometry space for |
+// PictureLayerImpls). There is also the "target space", which is the space, in |
+// "physical" pixels, of the render target where the quads is drawn. The quad's |
+// transform maps the content space to the target space. |
+class DrawQuad { |
+ public: |
+ enum Material { |
+ INVALID, |
+ CHECKERBOARD, |
+ DEBUG_BORDER, |
+ IO_SURFACE_CONTENT, |
+ UNUSED_SPACE_FOR_PICTURE_CONTENT, |
+ RENDER_PASS, |
+ SOLID_COLOR, |
+ STREAM_VIDEO_CONTENT, |
+ SURFACE_CONTENT, |
+ TEXTURE_CONTENT, |
+ TILED_CONTENT, |
+ YUV_VIDEO_CONTENT, |
+ MATERIAL_LAST = YUV_VIDEO_CONTENT |
+ }; |
+ |
+ virtual ~DrawQuad(); |
+ |
+ // TODO(danakj): Chromify or remove these SharedQuadState helpers. |
+ const gfx::Transform& quadTransform() const { |
+ return shared_quad_state->content_to_target_transform; |
+ } |
+ gfx::Rect visibleContentRect() const { |
+ return shared_quad_state->visible_content_rect; |
+ } |
+ gfx::Rect clipRect() const { return shared_quad_state->clip_rect; } |
+ bool isClipped() const { return shared_quad_state->is_clipped; } |
+ float opacity() const { return shared_quad_state->opacity; } |
+ |
+ Material material; |
+ |
+ // This rect, after applying the quad_transform(), gives the geometry that |
+ // this quad should draw to. This rect lives in content space. |
+ gfx::Rect rect; |
+ |
+ // This specifies the region of the quad that is opaque. This rect lives in |
+ // content space. |
+ gfx::Rect opaque_rect; |
+ |
+ // Allows changing the rect that gets drawn to make it smaller. This value |
+ // should be clipped to |rect|. This rect lives in content space. |
+ gfx::Rect visible_rect; |
+ |
+ // By default blending is used when some part of the quad is not opaque. |
+ // With this setting, it is possible to force blending on regardless of the |
+ // opaque area. |
+ bool needs_blending; |
+ |
+ // Stores state common to a large bundle of quads; kept separate for memory |
+ // efficiency. There is special treatment to reconstruct these pointers |
+ // during serialization. |
+ const SharedQuadState* shared_quad_state; |
+ |
+ bool IsDebugQuad() const { return material == DEBUG_BORDER; } |
+ |
+ bool ShouldDrawWithBlending() const { |
+ if (needs_blending || shared_quad_state->opacity < 1.0f) |
+ return true; |
+ if (visible_rect.IsEmpty()) |
+ return false; |
+ return !opaque_rect.Contains(visible_rect); |
+ } |
+ |
+ typedef ResourceProvider::ResourceId ResourceId; |
+ typedef base::Callback<ResourceId(ResourceId)> ResourceIteratorCallback; |
+ virtual void IterateResources(const ResourceIteratorCallback& callback) = 0; |
+ |
+ // Is the left edge of this tile aligned with the originating layer's |
+ // left edge? |
+ bool IsLeftEdge() const { return !rect.x(); } |
+ |
+ // Is the top edge of this tile aligned with the originating layer's |
+ // top edge? |
+ bool IsTopEdge() const { return !rect.y(); } |
+ |
+ // Is the right edge of this tile aligned with the originating layer's |
+ // right edge? |
+ bool IsRightEdge() const { |
+ return rect.right() == shared_quad_state->content_bounds.width(); |
+ } |
+ |
+ // Is the bottom edge of this tile aligned with the originating layer's |
+ // bottom edge? |
+ bool IsBottomEdge() const { |
+ return rect.bottom() == shared_quad_state->content_bounds.height(); |
+ } |
+ |
+ // Is any edge of this tile aligned with the originating layer's |
+ // corresponding edge? |
+ bool IsEdge() const { |
+ return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge(); |
+ } |
+ |
+ void AsValueInto(base::trace_event::TracedValue* value) const; |
+ |
+ protected: |
+ DrawQuad(); |
+ |
+ void SetAll(const SharedQuadState* shared_quad_state, |
+ Material material, |
+ const gfx::Rect& rect, |
+ const gfx::Rect& opaque_rect, |
+ const gfx::Rect& visible_rect, |
+ bool needs_blending); |
+ virtual void ExtendValue(base::trace_event::TracedValue* value) const = 0; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_QUADS_DRAW_QUAD_H_ |