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Unified Diff: cc/quads/draw_quad.h

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/quads/draw_quad.h
diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h
new file mode 100644
index 0000000000000000000000000000000000000000..6e6b0287070c351637781273a5fc791ae040ed50
--- /dev/null
+++ b/cc/quads/draw_quad.h
@@ -0,0 +1,144 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_QUADS_DRAW_QUAD_H_
+#define CC_QUADS_DRAW_QUAD_H_
+
+#include "base/callback.h"
+#include "cc/quads/shared_quad_state.h"
+#include "cc/resources/resource_provider.h"
+
+namespace base {
+namespace trace_event {
+class TracedValue;
+}
+class Value;
+class DictionaryValue;
+}
+
+namespace cc {
+
+// DrawQuad is a bag of data used for drawing a quad. Because different
+// materials need different bits of per-quad data to render, classes that derive
+// from DrawQuad store additional data in their derived instance. The Material
+// enum is used to "safely" downcast to the derived class.
+// Note: quads contain rects and sizes, which live in different spaces. There is
+// the "content space", which is the arbitrary space in which the quad's
+// geometry is defined (generally related to the layer that produced the quad,
+// e.g. the content space for TiledLayerImpls, or the geometry space for
+// PictureLayerImpls). There is also the "target space", which is the space, in
+// "physical" pixels, of the render target where the quads is drawn. The quad's
+// transform maps the content space to the target space.
+class DrawQuad {
+ public:
+ enum Material {
+ INVALID,
+ CHECKERBOARD,
+ DEBUG_BORDER,
+ IO_SURFACE_CONTENT,
+ UNUSED_SPACE_FOR_PICTURE_CONTENT,
+ RENDER_PASS,
+ SOLID_COLOR,
+ STREAM_VIDEO_CONTENT,
+ SURFACE_CONTENT,
+ TEXTURE_CONTENT,
+ TILED_CONTENT,
+ YUV_VIDEO_CONTENT,
+ MATERIAL_LAST = YUV_VIDEO_CONTENT
+ };
+
+ virtual ~DrawQuad();
+
+ // TODO(danakj): Chromify or remove these SharedQuadState helpers.
+ const gfx::Transform& quadTransform() const {
+ return shared_quad_state->content_to_target_transform;
+ }
+ gfx::Rect visibleContentRect() const {
+ return shared_quad_state->visible_content_rect;
+ }
+ gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
+ bool isClipped() const { return shared_quad_state->is_clipped; }
+ float opacity() const { return shared_quad_state->opacity; }
+
+ Material material;
+
+ // This rect, after applying the quad_transform(), gives the geometry that
+ // this quad should draw to. This rect lives in content space.
+ gfx::Rect rect;
+
+ // This specifies the region of the quad that is opaque. This rect lives in
+ // content space.
+ gfx::Rect opaque_rect;
+
+ // Allows changing the rect that gets drawn to make it smaller. This value
+ // should be clipped to |rect|. This rect lives in content space.
+ gfx::Rect visible_rect;
+
+ // By default blending is used when some part of the quad is not opaque.
+ // With this setting, it is possible to force blending on regardless of the
+ // opaque area.
+ bool needs_blending;
+
+ // Stores state common to a large bundle of quads; kept separate for memory
+ // efficiency. There is special treatment to reconstruct these pointers
+ // during serialization.
+ const SharedQuadState* shared_quad_state;
+
+ bool IsDebugQuad() const { return material == DEBUG_BORDER; }
+
+ bool ShouldDrawWithBlending() const {
+ if (needs_blending || shared_quad_state->opacity < 1.0f)
+ return true;
+ if (visible_rect.IsEmpty())
+ return false;
+ return !opaque_rect.Contains(visible_rect);
+ }
+
+ typedef ResourceProvider::ResourceId ResourceId;
+ typedef base::Callback<ResourceId(ResourceId)> ResourceIteratorCallback;
+ virtual void IterateResources(const ResourceIteratorCallback& callback) = 0;
+
+ // Is the left edge of this tile aligned with the originating layer's
+ // left edge?
+ bool IsLeftEdge() const { return !rect.x(); }
+
+ // Is the top edge of this tile aligned with the originating layer's
+ // top edge?
+ bool IsTopEdge() const { return !rect.y(); }
+
+ // Is the right edge of this tile aligned with the originating layer's
+ // right edge?
+ bool IsRightEdge() const {
+ return rect.right() == shared_quad_state->content_bounds.width();
+ }
+
+ // Is the bottom edge of this tile aligned with the originating layer's
+ // bottom edge?
+ bool IsBottomEdge() const {
+ return rect.bottom() == shared_quad_state->content_bounds.height();
+ }
+
+ // Is any edge of this tile aligned with the originating layer's
+ // corresponding edge?
+ bool IsEdge() const {
+ return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
+ }
+
+ void AsValueInto(base::trace_event::TracedValue* value) const;
+
+ protected:
+ DrawQuad();
+
+ void SetAll(const SharedQuadState* shared_quad_state,
+ Material material,
+ const gfx::Rect& rect,
+ const gfx::Rect& opaque_rect,
+ const gfx::Rect& visible_rect,
+ bool needs_blending);
+ virtual void ExtendValue(base::trace_event::TracedValue* value) const = 0;
+};
+
+} // namespace cc
+
+#endif // CC_QUADS_DRAW_QUAD_H_
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