| Index: cc/quads/draw_quad.h
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| diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6e6b0287070c351637781273a5fc791ae040ed50
|
| --- /dev/null
|
| +++ b/cc/quads/draw_quad.h
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| @@ -0,0 +1,144 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_QUADS_DRAW_QUAD_H_
|
| +#define CC_QUADS_DRAW_QUAD_H_
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| +
|
| +#include "base/callback.h"
|
| +#include "cc/quads/shared_quad_state.h"
|
| +#include "cc/resources/resource_provider.h"
|
| +
|
| +namespace base {
|
| +namespace trace_event {
|
| +class TracedValue;
|
| +}
|
| +class Value;
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| +class DictionaryValue;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +// DrawQuad is a bag of data used for drawing a quad. Because different
|
| +// materials need different bits of per-quad data to render, classes that derive
|
| +// from DrawQuad store additional data in their derived instance. The Material
|
| +// enum is used to "safely" downcast to the derived class.
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| +// Note: quads contain rects and sizes, which live in different spaces. There is
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| +// the "content space", which is the arbitrary space in which the quad's
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| +// geometry is defined (generally related to the layer that produced the quad,
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| +// e.g. the content space for TiledLayerImpls, or the geometry space for
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| +// PictureLayerImpls). There is also the "target space", which is the space, in
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| +// "physical" pixels, of the render target where the quads is drawn. The quad's
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| +// transform maps the content space to the target space.
|
| +class DrawQuad {
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| + public:
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| + enum Material {
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| + INVALID,
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| + CHECKERBOARD,
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| + DEBUG_BORDER,
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| + IO_SURFACE_CONTENT,
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| + UNUSED_SPACE_FOR_PICTURE_CONTENT,
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| + RENDER_PASS,
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| + SOLID_COLOR,
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| + STREAM_VIDEO_CONTENT,
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| + SURFACE_CONTENT,
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| + TEXTURE_CONTENT,
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| + TILED_CONTENT,
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| + YUV_VIDEO_CONTENT,
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| + MATERIAL_LAST = YUV_VIDEO_CONTENT
|
| + };
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| +
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| + virtual ~DrawQuad();
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| +
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| + // TODO(danakj): Chromify or remove these SharedQuadState helpers.
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| + const gfx::Transform& quadTransform() const {
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| + return shared_quad_state->content_to_target_transform;
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| + }
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| + gfx::Rect visibleContentRect() const {
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| + return shared_quad_state->visible_content_rect;
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| + }
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| + gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
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| + bool isClipped() const { return shared_quad_state->is_clipped; }
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| + float opacity() const { return shared_quad_state->opacity; }
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| +
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| + Material material;
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| +
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| + // This rect, after applying the quad_transform(), gives the geometry that
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| + // this quad should draw to. This rect lives in content space.
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| + gfx::Rect rect;
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| +
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| + // This specifies the region of the quad that is opaque. This rect lives in
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| + // content space.
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| + gfx::Rect opaque_rect;
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| +
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| + // Allows changing the rect that gets drawn to make it smaller. This value
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| + // should be clipped to |rect|. This rect lives in content space.
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| + gfx::Rect visible_rect;
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| +
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| + // By default blending is used when some part of the quad is not opaque.
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| + // With this setting, it is possible to force blending on regardless of the
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| + // opaque area.
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| + bool needs_blending;
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| +
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| + // Stores state common to a large bundle of quads; kept separate for memory
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| + // efficiency. There is special treatment to reconstruct these pointers
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| + // during serialization.
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| + const SharedQuadState* shared_quad_state;
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| +
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| + bool IsDebugQuad() const { return material == DEBUG_BORDER; }
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| +
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| + bool ShouldDrawWithBlending() const {
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| + if (needs_blending || shared_quad_state->opacity < 1.0f)
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| + return true;
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| + if (visible_rect.IsEmpty())
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| + return false;
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| + return !opaque_rect.Contains(visible_rect);
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| + }
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| +
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| + typedef ResourceProvider::ResourceId ResourceId;
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| + typedef base::Callback<ResourceId(ResourceId)> ResourceIteratorCallback;
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| + virtual void IterateResources(const ResourceIteratorCallback& callback) = 0;
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| +
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| + // Is the left edge of this tile aligned with the originating layer's
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| + // left edge?
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| + bool IsLeftEdge() const { return !rect.x(); }
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| +
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| + // Is the top edge of this tile aligned with the originating layer's
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| + // top edge?
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| + bool IsTopEdge() const { return !rect.y(); }
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| +
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| + // Is the right edge of this tile aligned with the originating layer's
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| + // right edge?
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| + bool IsRightEdge() const {
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| + return rect.right() == shared_quad_state->content_bounds.width();
|
| + }
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| +
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| + // Is the bottom edge of this tile aligned with the originating layer's
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| + // bottom edge?
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| + bool IsBottomEdge() const {
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| + return rect.bottom() == shared_quad_state->content_bounds.height();
|
| + }
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| +
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| + // Is any edge of this tile aligned with the originating layer's
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| + // corresponding edge?
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| + bool IsEdge() const {
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| + return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
|
| + }
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| +
|
| + void AsValueInto(base::trace_event::TracedValue* value) const;
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| +
|
| + protected:
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| + DrawQuad();
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| +
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| + void SetAll(const SharedQuadState* shared_quad_state,
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| + Material material,
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| + const gfx::Rect& rect,
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| + const gfx::Rect& opaque_rect,
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| + const gfx::Rect& visible_rect,
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| + bool needs_blending);
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| + virtual void ExtendValue(base::trace_event::TracedValue* value) const = 0;
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_QUADS_DRAW_QUAD_H_
|
|
|