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Unified Diff: cc/output/delegating_renderer.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/output/delegating_renderer.cc
diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc
new file mode 100644
index 0000000000000000000000000000000000000000..0944ef466890d68a0dd4373b14927bd929c4cffc
--- /dev/null
+++ b/cc/output/delegating_renderer.cc
@@ -0,0 +1,131 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/delegating_renderer.h"
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include "base/trace_event/trace_event.h"
+#include "cc/output/compositor_frame_ack.h"
+#include "cc/output/context_provider.h"
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/render_pass.h"
+#include "cc/resources/resource_provider.h"
+#include "gpu/command_buffer/client/context_support.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+
+
+namespace cc {
+
+scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create(
+ RendererClient* client,
+ const RendererSettings* settings,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider) {
+ return make_scoped_ptr(new DelegatingRenderer(
+ client, settings, output_surface, resource_provider));
+}
+
+DelegatingRenderer::DelegatingRenderer(RendererClient* client,
+ const RendererSettings* settings,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider)
+ : Renderer(client, settings),
+ output_surface_(output_surface),
+ resource_provider_(resource_provider) {
+ DCHECK(resource_provider_);
+
+ capabilities_.using_partial_swap = false;
+ capabilities_.max_texture_size = resource_provider_->max_texture_size();
+ capabilities_.best_texture_format = resource_provider_->best_texture_format();
+ capabilities_.allow_partial_texture_updates =
+ output_surface->capabilities().can_force_reclaim_resources;
+
+ if (!output_surface_->context_provider()) {
+ capabilities_.using_shared_memory_resources = true;
+ } else {
+ const ContextProvider::Capabilities& caps =
+ output_surface_->context_provider()->ContextCapabilities();
+
+ DCHECK(!caps.gpu.iosurface || caps.gpu.texture_rectangle);
+
+ capabilities_.using_egl_image = caps.gpu.egl_image_external;
+ capabilities_.using_image = caps.gpu.image;
+
+ capabilities_.allow_rasterize_on_demand = false;
+ }
+}
+
+DelegatingRenderer::~DelegatingRenderer() {}
+
+const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const {
+ return capabilities_;
+}
+
+static ResourceProvider::ResourceId AppendToArray(
+ ResourceProvider::ResourceIdArray* array,
+ ResourceProvider::ResourceId id) {
+ array->push_back(id);
+ return id;
+}
+
+void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
+ float device_scale_factor,
+ const gfx::Rect& device_viewport_rect,
+ const gfx::Rect& device_clip_rect,
+ bool disable_picture_quad_image_filtering) {
+ TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame");
+
+ DCHECK(!delegated_frame_data_);
+
+ delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData);
+ DelegatedFrameData& out_data = *delegated_frame_data_;
+ out_data.device_scale_factor = device_scale_factor;
+ // Move the render passes and resources into the |out_frame|.
+ out_data.render_pass_list.swap(*render_passes_in_draw_order);
+
+ // Collect all resource ids in the render passes into a ResourceIdArray.
+ ResourceProvider::ResourceIdArray resources;
+ DrawQuad::ResourceIteratorCallback append_to_array =
+ base::Bind(&AppendToArray, &resources);
+ for (const auto& render_pass : out_data.render_pass_list) {
+ for (const auto& quad : render_pass->quad_list)
+ quad->IterateResources(append_to_array);
+ }
+ resource_provider_->PrepareSendToParent(resources, &out_data.resource_list);
+}
+
+void DelegatingRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
+ TRACE_EVENT0("cc,benchmark", "DelegatingRenderer::SwapBuffers");
+ CompositorFrame compositor_frame;
+ compositor_frame.metadata = metadata;
+ compositor_frame.delegated_frame_data = delegated_frame_data_.Pass();
+ output_surface_->SwapBuffers(&compositor_frame);
+}
+
+void DelegatingRenderer::ReceiveSwapBuffersAck(
+ const CompositorFrameAck& ack) {
+ resource_provider_->ReceiveReturnsFromParent(ack.resources);
+}
+
+void DelegatingRenderer::DidChangeVisibility() {
+ ContextProvider* context_provider = output_surface_->context_provider();
+ if (!visible()) {
+ TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources");
+ resource_provider_->ReleaseCachedData();
+ if (context_provider) {
+ context_provider->DeleteCachedResources();
+ context_provider->ContextGL()->Flush();
+ }
+ }
+ // We loop visibility to the GPU process, since that's what manages memory.
+ // That will allow it to feed us with memory allocations that we can act
+ // upon.
+ if (context_provider)
+ context_provider->ContextSupport()->SetSurfaceVisible(visible());
+}
+
+} // namespace cc
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