Index: cc/output/delegating_renderer.cc |
diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0944ef466890d68a0dd4373b14927bd929c4cffc |
--- /dev/null |
+++ b/cc/output/delegating_renderer.cc |
@@ -0,0 +1,131 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/delegating_renderer.h" |
+ |
+#include <set> |
+#include <string> |
+#include <vector> |
+ |
+#include "base/trace_event/trace_event.h" |
+#include "cc/output/compositor_frame_ack.h" |
+#include "cc/output/context_provider.h" |
+#include "cc/quads/draw_quad.h" |
+#include "cc/quads/render_pass.h" |
+#include "cc/resources/resource_provider.h" |
+#include "gpu/command_buffer/client/context_support.h" |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+ |
+ |
+namespace cc { |
+ |
+scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
+ RendererClient* client, |
+ const RendererSettings* settings, |
+ OutputSurface* output_surface, |
+ ResourceProvider* resource_provider) { |
+ return make_scoped_ptr(new DelegatingRenderer( |
+ client, settings, output_surface, resource_provider)); |
+} |
+ |
+DelegatingRenderer::DelegatingRenderer(RendererClient* client, |
+ const RendererSettings* settings, |
+ OutputSurface* output_surface, |
+ ResourceProvider* resource_provider) |
+ : Renderer(client, settings), |
+ output_surface_(output_surface), |
+ resource_provider_(resource_provider) { |
+ DCHECK(resource_provider_); |
+ |
+ capabilities_.using_partial_swap = false; |
+ capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
+ capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
+ capabilities_.allow_partial_texture_updates = |
+ output_surface->capabilities().can_force_reclaim_resources; |
+ |
+ if (!output_surface_->context_provider()) { |
+ capabilities_.using_shared_memory_resources = true; |
+ } else { |
+ const ContextProvider::Capabilities& caps = |
+ output_surface_->context_provider()->ContextCapabilities(); |
+ |
+ DCHECK(!caps.gpu.iosurface || caps.gpu.texture_rectangle); |
+ |
+ capabilities_.using_egl_image = caps.gpu.egl_image_external; |
+ capabilities_.using_image = caps.gpu.image; |
+ |
+ capabilities_.allow_rasterize_on_demand = false; |
+ } |
+} |
+ |
+DelegatingRenderer::~DelegatingRenderer() {} |
+ |
+const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const { |
+ return capabilities_; |
+} |
+ |
+static ResourceProvider::ResourceId AppendToArray( |
+ ResourceProvider::ResourceIdArray* array, |
+ ResourceProvider::ResourceId id) { |
+ array->push_back(id); |
+ return id; |
+} |
+ |
+void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
+ float device_scale_factor, |
+ const gfx::Rect& device_viewport_rect, |
+ const gfx::Rect& device_clip_rect, |
+ bool disable_picture_quad_image_filtering) { |
+ TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); |
+ |
+ DCHECK(!delegated_frame_data_); |
+ |
+ delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData); |
+ DelegatedFrameData& out_data = *delegated_frame_data_; |
+ out_data.device_scale_factor = device_scale_factor; |
+ // Move the render passes and resources into the |out_frame|. |
+ out_data.render_pass_list.swap(*render_passes_in_draw_order); |
+ |
+ // Collect all resource ids in the render passes into a ResourceIdArray. |
+ ResourceProvider::ResourceIdArray resources; |
+ DrawQuad::ResourceIteratorCallback append_to_array = |
+ base::Bind(&AppendToArray, &resources); |
+ for (const auto& render_pass : out_data.render_pass_list) { |
+ for (const auto& quad : render_pass->quad_list) |
+ quad->IterateResources(append_to_array); |
+ } |
+ resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); |
+} |
+ |
+void DelegatingRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { |
+ TRACE_EVENT0("cc,benchmark", "DelegatingRenderer::SwapBuffers"); |
+ CompositorFrame compositor_frame; |
+ compositor_frame.metadata = metadata; |
+ compositor_frame.delegated_frame_data = delegated_frame_data_.Pass(); |
+ output_surface_->SwapBuffers(&compositor_frame); |
+} |
+ |
+void DelegatingRenderer::ReceiveSwapBuffersAck( |
+ const CompositorFrameAck& ack) { |
+ resource_provider_->ReceiveReturnsFromParent(ack.resources); |
+} |
+ |
+void DelegatingRenderer::DidChangeVisibility() { |
+ ContextProvider* context_provider = output_surface_->context_provider(); |
+ if (!visible()) { |
+ TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); |
+ resource_provider_->ReleaseCachedData(); |
+ if (context_provider) { |
+ context_provider->DeleteCachedResources(); |
+ context_provider->ContextGL()->Flush(); |
+ } |
+ } |
+ // We loop visibility to the GPU process, since that's what manages memory. |
+ // That will allow it to feed us with memory allocations that we can act |
+ // upon. |
+ if (context_provider) |
+ context_provider->ContextSupport()->SetSurfaceVisible(visible()); |
+} |
+ |
+} // namespace cc |