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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 |
| 7 #include "base/format_macros.h" |
| 8 #include "base/logging.h" |
| 9 #include "base/strings/stringprintf.h" |
| 10 #include "base/trace_event/trace_event.h" |
| 11 #include "base/trace_event/trace_event_argument.h" |
| 12 #include "base/values.h" |
| 13 #include "ui/gfx/frame_time.h" |
| 14 |
| 15 namespace cc { |
| 16 |
| 17 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| 18 : settings_(settings), |
| 19 output_surface_state_(OUTPUT_SURFACE_LOST), |
| 20 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE), |
| 21 commit_state_(COMMIT_STATE_IDLE), |
| 22 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
| 23 commit_count_(0), |
| 24 current_frame_number_(0), |
| 25 last_frame_number_animate_performed_(-1), |
| 26 last_frame_number_swap_performed_(-1), |
| 27 last_frame_number_swap_requested_(-1), |
| 28 last_frame_number_begin_main_frame_sent_(-1), |
| 29 animate_funnel_(false), |
| 30 perform_swap_funnel_(false), |
| 31 request_swap_funnel_(false), |
| 32 send_begin_main_frame_funnel_(false), |
| 33 prepare_tiles_funnel_(0), |
| 34 consecutive_checkerboard_animations_(0), |
| 35 max_pending_swaps_(1), |
| 36 pending_swaps_(0), |
| 37 needs_redraw_(false), |
| 38 needs_animate_(false), |
| 39 needs_prepare_tiles_(false), |
| 40 needs_commit_(false), |
| 41 inside_poll_for_anticipated_draw_triggers_(false), |
| 42 visible_(false), |
| 43 can_start_(false), |
| 44 can_draw_(false), |
| 45 has_pending_tree_(false), |
| 46 pending_tree_is_ready_for_activation_(false), |
| 47 active_tree_needs_first_draw_(false), |
| 48 did_create_and_initialize_first_output_surface_(false), |
| 49 impl_latency_takes_priority_(false), |
| 50 skip_next_begin_main_frame_to_reduce_latency_(false), |
| 51 skip_begin_main_frame_to_reduce_latency_(false), |
| 52 continuous_painting_(false), |
| 53 children_need_begin_frames_(false), |
| 54 defer_commits_(false), |
| 55 last_commit_had_no_updates_(false) { |
| 56 } |
| 57 |
| 58 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
| 59 OutputSurfaceState state) { |
| 60 switch (state) { |
| 61 case OUTPUT_SURFACE_ACTIVE: |
| 62 return "OUTPUT_SURFACE_ACTIVE"; |
| 63 case OUTPUT_SURFACE_LOST: |
| 64 return "OUTPUT_SURFACE_LOST"; |
| 65 case OUTPUT_SURFACE_CREATING: |
| 66 return "OUTPUT_SURFACE_CREATING"; |
| 67 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 68 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; |
| 69 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 70 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; |
| 71 } |
| 72 NOTREACHED(); |
| 73 return "???"; |
| 74 } |
| 75 |
| 76 const char* SchedulerStateMachine::BeginImplFrameStateToString( |
| 77 BeginImplFrameState state) { |
| 78 switch (state) { |
| 79 case BEGIN_IMPL_FRAME_STATE_IDLE: |
| 80 return "BEGIN_IMPL_FRAME_STATE_IDLE"; |
| 81 case BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING: |
| 82 return "BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING"; |
| 83 case BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME: |
| 84 return "BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME"; |
| 85 case BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE: |
| 86 return "BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE"; |
| 87 } |
| 88 NOTREACHED(); |
| 89 return "???"; |
| 90 } |
| 91 |
| 92 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 93 switch (state) { |
| 94 case COMMIT_STATE_IDLE: |
| 95 return "COMMIT_STATE_IDLE"; |
| 96 case COMMIT_STATE_BEGIN_MAIN_FRAME_SENT: |
| 97 return "COMMIT_STATE_BEGIN_MAIN_FRAME_SENT"; |
| 98 case COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED: |
| 99 return "COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED"; |
| 100 case COMMIT_STATE_READY_TO_COMMIT: |
| 101 return "COMMIT_STATE_READY_TO_COMMIT"; |
| 102 case COMMIT_STATE_WAITING_FOR_ACTIVATION: |
| 103 return "COMMIT_STATE_WAITING_FOR_ACTIVATION"; |
| 104 case COMMIT_STATE_WAITING_FOR_DRAW: |
| 105 return "COMMIT_STATE_WAITING_FOR_DRAW"; |
| 106 } |
| 107 NOTREACHED(); |
| 108 return "???"; |
| 109 } |
| 110 |
| 111 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( |
| 112 ForcedRedrawOnTimeoutState state) { |
| 113 switch (state) { |
| 114 case FORCED_REDRAW_STATE_IDLE: |
| 115 return "FORCED_REDRAW_STATE_IDLE"; |
| 116 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: |
| 117 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; |
| 118 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: |
| 119 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; |
| 120 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: |
| 121 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; |
| 122 } |
| 123 NOTREACHED(); |
| 124 return "???"; |
| 125 } |
| 126 |
| 127 const char* SchedulerStateMachine::ActionToString(Action action) { |
| 128 switch (action) { |
| 129 case ACTION_NONE: |
| 130 return "ACTION_NONE"; |
| 131 case ACTION_ANIMATE: |
| 132 return "ACTION_ANIMATE"; |
| 133 case ACTION_SEND_BEGIN_MAIN_FRAME: |
| 134 return "ACTION_SEND_BEGIN_MAIN_FRAME"; |
| 135 case ACTION_COMMIT: |
| 136 return "ACTION_COMMIT"; |
| 137 case ACTION_ACTIVATE_SYNC_TREE: |
| 138 return "ACTION_ACTIVATE_SYNC_TREE"; |
| 139 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
| 140 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; |
| 141 case ACTION_DRAW_AND_SWAP_FORCED: |
| 142 return "ACTION_DRAW_AND_SWAP_FORCED"; |
| 143 case ACTION_DRAW_AND_SWAP_ABORT: |
| 144 return "ACTION_DRAW_AND_SWAP_ABORT"; |
| 145 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 146 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
| 147 case ACTION_PREPARE_TILES: |
| 148 return "ACTION_PREPARE_TILES"; |
| 149 } |
| 150 NOTREACHED(); |
| 151 return "???"; |
| 152 } |
| 153 |
| 154 scoped_refptr<base::trace_event::ConvertableToTraceFormat> |
| 155 SchedulerStateMachine::AsValue() const { |
| 156 scoped_refptr<base::trace_event::TracedValue> state = |
| 157 new base::trace_event::TracedValue(); |
| 158 AsValueInto(state.get()); |
| 159 return state; |
| 160 } |
| 161 |
| 162 void SchedulerStateMachine::AsValueInto( |
| 163 base::trace_event::TracedValue* state) const { |
| 164 state->BeginDictionary("major_state"); |
| 165 state->SetString("next_action", ActionToString(NextAction())); |
| 166 state->SetString("begin_impl_frame_state", |
| 167 BeginImplFrameStateToString(begin_impl_frame_state_)); |
| 168 state->SetString("commit_state", CommitStateToString(commit_state_)); |
| 169 state->SetString("output_surface_state_", |
| 170 OutputSurfaceStateToString(output_surface_state_)); |
| 171 state->SetString("forced_redraw_state", |
| 172 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
| 173 state->EndDictionary(); |
| 174 |
| 175 state->BeginDictionary("minor_state"); |
| 176 state->SetInteger("commit_count", commit_count_); |
| 177 state->SetInteger("current_frame_number", current_frame_number_); |
| 178 state->SetInteger("last_frame_number_animate_performed", |
| 179 last_frame_number_animate_performed_); |
| 180 state->SetInteger("last_frame_number_swap_performed", |
| 181 last_frame_number_swap_performed_); |
| 182 state->SetInteger("last_frame_number_swap_requested", |
| 183 last_frame_number_swap_requested_); |
| 184 state->SetInteger("last_frame_number_begin_main_frame_sent", |
| 185 last_frame_number_begin_main_frame_sent_); |
| 186 state->SetBoolean("funnel: animate_funnel", animate_funnel_); |
| 187 state->SetBoolean("funnel: perform_swap_funnel", perform_swap_funnel_); |
| 188 state->SetBoolean("funnel: request_swap_funnel", request_swap_funnel_); |
| 189 state->SetBoolean("funnel: send_begin_main_frame_funnel", |
| 190 send_begin_main_frame_funnel_); |
| 191 state->SetInteger("funnel: prepare_tiles_funnel", prepare_tiles_funnel_); |
| 192 state->SetInteger("consecutive_checkerboard_animations", |
| 193 consecutive_checkerboard_animations_); |
| 194 state->SetInteger("max_pending_swaps_", max_pending_swaps_); |
| 195 state->SetInteger("pending_swaps_", pending_swaps_); |
| 196 state->SetBoolean("needs_redraw", needs_redraw_); |
| 197 state->SetBoolean("needs_animate_", needs_animate_); |
| 198 state->SetBoolean("needs_prepare_tiles", needs_prepare_tiles_); |
| 199 state->SetBoolean("needs_commit", needs_commit_); |
| 200 state->SetBoolean("visible", visible_); |
| 201 state->SetBoolean("can_start", can_start_); |
| 202 state->SetBoolean("can_draw", can_draw_); |
| 203 state->SetBoolean("has_pending_tree", has_pending_tree_); |
| 204 state->SetBoolean("pending_tree_is_ready_for_activation", |
| 205 pending_tree_is_ready_for_activation_); |
| 206 state->SetBoolean("active_tree_needs_first_draw", |
| 207 active_tree_needs_first_draw_); |
| 208 state->SetBoolean("did_create_and_initialize_first_output_surface", |
| 209 did_create_and_initialize_first_output_surface_); |
| 210 state->SetBoolean("impl_latency_takes_priority", |
| 211 impl_latency_takes_priority_); |
| 212 state->SetBoolean("main_thread_is_in_high_latency_mode", |
| 213 MainThreadIsInHighLatencyMode()); |
| 214 state->SetBoolean("skip_begin_main_frame_to_reduce_latency", |
| 215 skip_begin_main_frame_to_reduce_latency_); |
| 216 state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency", |
| 217 skip_next_begin_main_frame_to_reduce_latency_); |
| 218 state->SetBoolean("continuous_painting", continuous_painting_); |
| 219 state->SetBoolean("children_need_begin_frames", children_need_begin_frames_); |
| 220 state->SetBoolean("defer_commits", defer_commits_); |
| 221 state->EndDictionary(); |
| 222 } |
| 223 |
| 224 void SchedulerStateMachine::AdvanceCurrentFrameNumber() { |
| 225 current_frame_number_++; |
| 226 |
| 227 animate_funnel_ = false; |
| 228 perform_swap_funnel_ = false; |
| 229 request_swap_funnel_ = false; |
| 230 send_begin_main_frame_funnel_ = false; |
| 231 |
| 232 // "Drain" the PrepareTiles funnel. |
| 233 if (prepare_tiles_funnel_ > 0) |
| 234 prepare_tiles_funnel_--; |
| 235 |
| 236 skip_begin_main_frame_to_reduce_latency_ = |
| 237 skip_next_begin_main_frame_to_reduce_latency_; |
| 238 skip_next_begin_main_frame_to_reduce_latency_ = false; |
| 239 } |
| 240 |
| 241 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
| 242 // These are all the cases where we normally cannot or do not want to draw |
| 243 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
| 244 // we might deadlock with the main thread. |
| 245 // This should be a superset of PendingActivationsShouldBeForced() since |
| 246 // activation of the pending tree is blocked by drawing of the active tree and |
| 247 // the main thread might be blocked on activation of the most recent commit. |
| 248 if (PendingActivationsShouldBeForced()) |
| 249 return true; |
| 250 |
| 251 // Additional states where we should abort draws. |
| 252 if (!can_draw_) |
| 253 return true; |
| 254 return false; |
| 255 } |
| 256 |
| 257 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
| 258 // There is no output surface to trigger our activations. |
| 259 // If we do not force activations to make forward progress, we might deadlock |
| 260 // with the main thread. |
| 261 if (output_surface_state_ == OUTPUT_SURFACE_LOST) |
| 262 return true; |
| 263 |
| 264 // If we're not visible, we should force activation. |
| 265 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we |
| 266 // don't checkerboard until all visible resources are done. Furthermore, if we |
| 267 // do keep the pending tree around, when becoming visible we might activate |
| 268 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases, |
| 269 // we can simply activate on becoming invisible since we don't need to draw |
| 270 // the active tree when we're in this state. |
| 271 if (!visible_) |
| 272 return true; |
| 273 |
| 274 return false; |
| 275 } |
| 276 |
| 277 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
| 278 // Don't try to initialize too early. |
| 279 if (!can_start_) |
| 280 return false; |
| 281 |
| 282 // We only want to start output surface initialization after the |
| 283 // previous commit is complete. |
| 284 if (commit_state_ != COMMIT_STATE_IDLE) |
| 285 return false; |
| 286 |
| 287 // Make sure the BeginImplFrame from any previous OutputSurfaces |
| 288 // are complete before creating the new OutputSurface. |
| 289 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE) |
| 290 return false; |
| 291 |
| 292 // We want to clear the pipline of any pending draws and activations |
| 293 // before starting output surface initialization. This allows us to avoid |
| 294 // weird corner cases where we abort draws or force activation while we |
| 295 // are initializing the output surface. |
| 296 if (active_tree_needs_first_draw_ || has_pending_tree_) |
| 297 return false; |
| 298 |
| 299 // We need to create the output surface if we don't have one and we haven't |
| 300 // started creating one yet. |
| 301 return output_surface_state_ == OUTPUT_SURFACE_LOST; |
| 302 } |
| 303 |
| 304 bool SchedulerStateMachine::ShouldDraw() const { |
| 305 // If we need to abort draws, we should do so ASAP since the draw could |
| 306 // be blocking other important actions (like output surface initialization), |
| 307 // from occuring. If we are waiting for the first draw, then perfom the |
| 308 // aborted draw to keep things moving. If we are not waiting for the first |
| 309 // draw however, we don't want to abort for no reason. |
| 310 if (PendingDrawsShouldBeAborted()) |
| 311 return active_tree_needs_first_draw_; |
| 312 |
| 313 // Do not draw too many times in a single frame. It's okay that we don't check |
| 314 // this before checking for aborted draws because aborted draws do not request |
| 315 // a swap. |
| 316 if (request_swap_funnel_) |
| 317 return false; |
| 318 |
| 319 // Don't draw if we are waiting on the first commit after a surface. |
| 320 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
| 321 return false; |
| 322 |
| 323 // Do not queue too many swaps. |
| 324 if (pending_swaps_ >= max_pending_swaps_) |
| 325 return false; |
| 326 |
| 327 // Except for the cases above, do not draw outside of the BeginImplFrame |
| 328 // deadline. |
| 329 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
| 330 return false; |
| 331 |
| 332 // Only handle forced redraws due to timeouts on the regular deadline. |
| 333 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 334 return true; |
| 335 |
| 336 return needs_redraw_; |
| 337 } |
| 338 |
| 339 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| 340 // There is nothing to activate. |
| 341 if (!has_pending_tree_) |
| 342 return false; |
| 343 |
| 344 // We should not activate a second tree before drawing the first one. |
| 345 // Even if we need to force activation of the pending tree, we should abort |
| 346 // drawing the active tree first. |
| 347 if (active_tree_needs_first_draw_) |
| 348 return false; |
| 349 |
| 350 // If we want to force activation, do so ASAP. |
| 351 if (PendingActivationsShouldBeForced()) |
| 352 return true; |
| 353 |
| 354 // At this point, only activate if we are ready to activate. |
| 355 return pending_tree_is_ready_for_activation_; |
| 356 } |
| 357 |
| 358 bool SchedulerStateMachine::ShouldAnimate() const { |
| 359 // Do not animate too many times in a single frame. |
| 360 if (animate_funnel_) |
| 361 return false; |
| 362 |
| 363 // Don't animate if we are waiting on the first commit after a surface. |
| 364 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
| 365 return false; |
| 366 |
| 367 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING && |
| 368 begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
| 369 return false; |
| 370 |
| 371 return needs_redraw_ || needs_animate_; |
| 372 } |
| 373 |
| 374 bool SchedulerStateMachine::CouldSendBeginMainFrame() const { |
| 375 // Do not send begin main frame too many times in a single frame. |
| 376 if (send_begin_main_frame_funnel_) |
| 377 return false; |
| 378 |
| 379 if (!needs_commit_) |
| 380 return false; |
| 381 |
| 382 // We can not perform commits if we are not visible. |
| 383 if (!visible_) |
| 384 return false; |
| 385 |
| 386 // Do not make a new commits when it is deferred. |
| 387 if (defer_commits_) |
| 388 return false; |
| 389 |
| 390 return true; |
| 391 } |
| 392 |
| 393 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| 394 if (!CouldSendBeginMainFrame()) |
| 395 return false; |
| 396 |
| 397 // Only send BeginMainFrame when there isn't another commit pending already. |
| 398 if (commit_state_ != COMMIT_STATE_IDLE) |
| 399 return false; |
| 400 |
| 401 // Don't send BeginMainFrame early if we are prioritizing the active tree |
| 402 // because of impl_latency_takes_priority_. |
| 403 if (impl_latency_takes_priority_ && |
| 404 (has_pending_tree_ || active_tree_needs_first_draw_)) { |
| 405 return false; |
| 406 } |
| 407 |
| 408 // We should not send BeginMainFrame while we are in |
| 409 // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new |
| 410 // user input arriving soon. |
| 411 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main |
| 412 // thread isn't consuming user input. |
| 413 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE && |
| 414 BeginFrameNeeded()) |
| 415 return false; |
| 416 |
| 417 // We need a new commit for the forced redraw. This honors the |
| 418 // single commit per interval because the result will be swapped to screen. |
| 419 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
| 420 return true; |
| 421 |
| 422 // We shouldn't normally accept commits if there isn't an OutputSurface. |
| 423 if (!HasInitializedOutputSurface()) |
| 424 return false; |
| 425 |
| 426 // SwapAck throttle the BeginMainFrames unless we just swapped. |
| 427 // TODO(brianderson): Remove this restriction to improve throughput. |
| 428 bool just_swapped_in_deadline = |
| 429 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && |
| 430 perform_swap_funnel_; |
| 431 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline) |
| 432 return false; |
| 433 |
| 434 if (skip_begin_main_frame_to_reduce_latency_) |
| 435 return false; |
| 436 |
| 437 return true; |
| 438 } |
| 439 |
| 440 bool SchedulerStateMachine::ShouldCommit() const { |
| 441 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) |
| 442 return false; |
| 443 |
| 444 // We must not finish the commit until the pending tree is free. |
| 445 if (has_pending_tree_) { |
| 446 DCHECK(settings_.main_frame_before_activation_enabled); |
| 447 return false; |
| 448 } |
| 449 |
| 450 // Prioritize drawing the previous commit before finishing the next commit. |
| 451 if (active_tree_needs_first_draw_) |
| 452 return false; |
| 453 |
| 454 return true; |
| 455 } |
| 456 |
| 457 bool SchedulerStateMachine::ShouldPrepareTiles() const { |
| 458 // PrepareTiles only really needs to be called immediately after commit |
| 459 // and then periodically after that. Use a funnel to make sure we average |
| 460 // one PrepareTiles per BeginImplFrame in the long run. |
| 461 if (prepare_tiles_funnel_ > 0) |
| 462 return false; |
| 463 |
| 464 // Limiting to once per-frame is not enough, since we only want to |
| 465 // prepare tiles _after_ draws. Polling for draw triggers and |
| 466 // begin-frame are mutually exclusive, so we limit to these two cases. |
| 467 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && |
| 468 !inside_poll_for_anticipated_draw_triggers_) |
| 469 return false; |
| 470 return needs_prepare_tiles_; |
| 471 } |
| 472 |
| 473 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| 474 if (ShouldActivatePendingTree()) |
| 475 return ACTION_ACTIVATE_SYNC_TREE; |
| 476 if (ShouldCommit()) |
| 477 return ACTION_COMMIT; |
| 478 if (ShouldAnimate()) |
| 479 return ACTION_ANIMATE; |
| 480 if (ShouldDraw()) { |
| 481 if (PendingDrawsShouldBeAborted()) |
| 482 return ACTION_DRAW_AND_SWAP_ABORT; |
| 483 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 484 return ACTION_DRAW_AND_SWAP_FORCED; |
| 485 else |
| 486 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
| 487 } |
| 488 if (ShouldPrepareTiles()) |
| 489 return ACTION_PREPARE_TILES; |
| 490 if (ShouldSendBeginMainFrame()) |
| 491 return ACTION_SEND_BEGIN_MAIN_FRAME; |
| 492 if (ShouldBeginOutputSurfaceCreation()) |
| 493 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; |
| 494 return ACTION_NONE; |
| 495 } |
| 496 |
| 497 void SchedulerStateMachine::UpdateState(Action action) { |
| 498 switch (action) { |
| 499 case ACTION_NONE: |
| 500 return; |
| 501 |
| 502 case ACTION_ACTIVATE_SYNC_TREE: |
| 503 UpdateStateOnActivation(); |
| 504 return; |
| 505 |
| 506 case ACTION_ANIMATE: |
| 507 DCHECK(!animate_funnel_); |
| 508 last_frame_number_animate_performed_ = current_frame_number_; |
| 509 animate_funnel_ = true; |
| 510 needs_animate_ = false; |
| 511 // TODO(skyostil): Instead of assuming this, require the client to tell |
| 512 // us. |
| 513 SetNeedsRedraw(); |
| 514 return; |
| 515 |
| 516 case ACTION_SEND_BEGIN_MAIN_FRAME: |
| 517 DCHECK(!has_pending_tree_ || |
| 518 settings_.main_frame_before_activation_enabled); |
| 519 DCHECK(visible_); |
| 520 DCHECK(!send_begin_main_frame_funnel_); |
| 521 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT; |
| 522 needs_commit_ = false; |
| 523 send_begin_main_frame_funnel_ = true; |
| 524 last_frame_number_begin_main_frame_sent_ = |
| 525 current_frame_number_; |
| 526 return; |
| 527 |
| 528 case ACTION_COMMIT: { |
| 529 bool commit_has_no_updates = false; |
| 530 UpdateStateOnCommit(commit_has_no_updates); |
| 531 return; |
| 532 } |
| 533 |
| 534 case ACTION_DRAW_AND_SWAP_FORCED: |
| 535 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
| 536 bool did_request_swap = true; |
| 537 UpdateStateOnDraw(did_request_swap); |
| 538 return; |
| 539 } |
| 540 |
| 541 case ACTION_DRAW_AND_SWAP_ABORT: { |
| 542 bool did_request_swap = false; |
| 543 UpdateStateOnDraw(did_request_swap); |
| 544 return; |
| 545 } |
| 546 |
| 547 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 548 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
| 549 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
| 550 |
| 551 // The following DCHECKs make sure we are in the proper quiescent state. |
| 552 // The pipeline should be flushed entirely before we start output |
| 553 // surface creation to avoid complicated corner cases. |
| 554 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
| 555 DCHECK(!has_pending_tree_); |
| 556 DCHECK(!active_tree_needs_first_draw_); |
| 557 return; |
| 558 |
| 559 case ACTION_PREPARE_TILES: |
| 560 UpdateStateOnPrepareTiles(); |
| 561 return; |
| 562 } |
| 563 } |
| 564 |
| 565 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) { |
| 566 commit_count_++; |
| 567 |
| 568 if (!commit_has_no_updates) |
| 569 animate_funnel_ = false; |
| 570 |
| 571 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) { |
| 572 commit_state_ = COMMIT_STATE_IDLE; |
| 573 } else if (settings_.impl_side_painting) { |
| 574 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION; |
| 575 } else { |
| 576 commit_state_ = settings_.main_thread_should_always_be_low_latency |
| 577 ? COMMIT_STATE_WAITING_FOR_DRAW |
| 578 : COMMIT_STATE_IDLE; |
| 579 } |
| 580 |
| 581 // If we are impl-side-painting but the commit was aborted, then we behave |
| 582 // mostly as if we are not impl-side-painting since there is no pending tree. |
| 583 has_pending_tree_ = settings_.impl_side_painting && !commit_has_no_updates; |
| 584 |
| 585 // Update state related to forced draws. |
| 586 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { |
| 587 forced_redraw_state_ = has_pending_tree_ |
| 588 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION |
| 589 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 590 } |
| 591 |
| 592 // Update the output surface state. |
| 593 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
| 594 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| 595 if (has_pending_tree_) { |
| 596 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| 597 } else { |
| 598 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 599 needs_redraw_ = true; |
| 600 } |
| 601 } |
| 602 |
| 603 // Update state if we have a new active tree to draw, or if the active tree |
| 604 // was unchanged but we need to do a forced draw. |
| 605 if (!has_pending_tree_ && |
| 606 (!commit_has_no_updates || |
| 607 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
| 608 needs_redraw_ = true; |
| 609 active_tree_needs_first_draw_ = true; |
| 610 } |
| 611 |
| 612 // This post-commit work is common to both completed and aborted commits. |
| 613 pending_tree_is_ready_for_activation_ = false; |
| 614 |
| 615 if (continuous_painting_) |
| 616 needs_commit_ = true; |
| 617 last_commit_had_no_updates_ = commit_has_no_updates; |
| 618 } |
| 619 |
| 620 void SchedulerStateMachine::UpdateStateOnActivation() { |
| 621 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) { |
| 622 commit_state_ = settings_.main_thread_should_always_be_low_latency |
| 623 ? COMMIT_STATE_WAITING_FOR_DRAW |
| 624 : COMMIT_STATE_IDLE; |
| 625 } |
| 626 |
| 627 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| 628 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 629 |
| 630 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
| 631 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 632 |
| 633 has_pending_tree_ = false; |
| 634 pending_tree_is_ready_for_activation_ = false; |
| 635 active_tree_needs_first_draw_ = true; |
| 636 needs_redraw_ = true; |
| 637 } |
| 638 |
| 639 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) { |
| 640 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 641 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| 642 |
| 643 if (commit_state_ == COMMIT_STATE_WAITING_FOR_DRAW) |
| 644 commit_state_ = COMMIT_STATE_IDLE; |
| 645 |
| 646 needs_redraw_ = false; |
| 647 active_tree_needs_first_draw_ = false; |
| 648 |
| 649 if (did_request_swap) { |
| 650 DCHECK(!request_swap_funnel_); |
| 651 request_swap_funnel_ = true; |
| 652 last_frame_number_swap_requested_ = current_frame_number_; |
| 653 } |
| 654 } |
| 655 |
| 656 void SchedulerStateMachine::UpdateStateOnPrepareTiles() { |
| 657 needs_prepare_tiles_ = false; |
| 658 } |
| 659 |
| 660 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { |
| 661 TRACE_EVENT_INSTANT0("cc", |
| 662 "Scheduler: SkipNextBeginMainFrameToReduceLatency", |
| 663 TRACE_EVENT_SCOPE_THREAD); |
| 664 skip_next_begin_main_frame_to_reduce_latency_ = true; |
| 665 } |
| 666 |
| 667 bool SchedulerStateMachine::BeginFrameNeededForChildren() const { |
| 668 if (HasInitializedOutputSurface()) |
| 669 return children_need_begin_frames_; |
| 670 |
| 671 return false; |
| 672 } |
| 673 |
| 674 bool SchedulerStateMachine::BeginFrameNeeded() const { |
| 675 // We can't handle BeginFrames when output surface isn't initialized. |
| 676 // TODO(brianderson): Support output surface creation inside a BeginFrame. |
| 677 if (!HasInitializedOutputSurface()) |
| 678 return false; |
| 679 |
| 680 if (SupportsProactiveBeginFrame()) { |
| 681 return (BeginFrameNeededToAnimateOrDraw() || |
| 682 BeginFrameNeededForChildren() || |
| 683 ProactiveBeginFrameWanted()); |
| 684 } |
| 685 |
| 686 // Proactive BeginFrames are bad for the synchronous compositor because we |
| 687 // have to draw when we get the BeginFrame and could end up drawing many |
| 688 // duplicate frames if our new frame isn't ready in time. |
| 689 // To poll for state with the synchronous compositor without having to draw, |
| 690 // we rely on ShouldPollForAnticipatedDrawTriggers instead. |
| 691 // Synchronous compositor doesn't have a browser. |
| 692 DCHECK(!children_need_begin_frames_); |
| 693 return BeginFrameNeededToAnimateOrDraw(); |
| 694 } |
| 695 |
| 696 bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const { |
| 697 // ShouldPollForAnticipatedDrawTriggers is what we use in place of |
| 698 // ProactiveBeginFrameWanted when we are using the synchronous |
| 699 // compositor. |
| 700 if (!SupportsProactiveBeginFrame()) { |
| 701 return !BeginFrameNeededToAnimateOrDraw() && ProactiveBeginFrameWanted(); |
| 702 } |
| 703 |
| 704 // Non synchronous compositors should rely on |
| 705 // ProactiveBeginFrameWanted to poll for state instead. |
| 706 return false; |
| 707 } |
| 708 |
| 709 // Note: If SupportsProactiveBeginFrame is false, the scheduler should poll |
| 710 // for changes in it's draw state so it can request a BeginFrame when it's |
| 711 // actually ready. |
| 712 bool SchedulerStateMachine::SupportsProactiveBeginFrame() const { |
| 713 // It is undesirable to proactively request BeginFrames if we are |
| 714 // using a synchronous compositor because we *must* draw for every |
| 715 // BeginFrame, which could cause duplicate draws. |
| 716 return !settings_.using_synchronous_renderer_compositor; |
| 717 } |
| 718 |
| 719 void SchedulerStateMachine::SetChildrenNeedBeginFrames( |
| 720 bool children_need_begin_frames) { |
| 721 children_need_begin_frames_ = children_need_begin_frames; |
| 722 } |
| 723 |
| 724 void SchedulerStateMachine::SetDeferCommits(bool defer_commits) { |
| 725 defer_commits_ = defer_commits; |
| 726 } |
| 727 |
| 728 // These are the cases where we definitely (or almost definitely) have a |
| 729 // new frame to animate and/or draw and can draw. |
| 730 bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const { |
| 731 // The forced draw respects our normal draw scheduling, so we need to |
| 732 // request a BeginImplFrame for it. |
| 733 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 734 return true; |
| 735 |
| 736 return needs_animate_ || needs_redraw_; |
| 737 } |
| 738 |
| 739 // These are cases where we are very likely to draw soon, but might not |
| 740 // actually have a new frame to draw when we receive the next BeginImplFrame. |
| 741 // Proactively requesting the BeginImplFrame helps hide the round trip latency |
| 742 // of the SetNeedsBeginFrame request that has to go to the Browser. |
| 743 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { |
| 744 // Do not be proactive when invisible. |
| 745 if (!visible_) |
| 746 return false; |
| 747 |
| 748 // We should proactively request a BeginImplFrame if a commit is pending |
| 749 // because we will want to draw if the commit completes quickly. |
| 750 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
| 751 return true; |
| 752 |
| 753 // If the pending tree activates quickly, we'll want a BeginImplFrame soon |
| 754 // to draw the new active tree. |
| 755 if (has_pending_tree_) |
| 756 return true; |
| 757 |
| 758 // Changing priorities may allow us to activate (given the new priorities), |
| 759 // which may result in a new frame. |
| 760 if (needs_prepare_tiles_) |
| 761 return true; |
| 762 |
| 763 // If we just sent a swap request, it's likely that we are going to produce |
| 764 // another frame soon. This helps avoid negative glitches in our |
| 765 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame |
| 766 // provider and get sampled at an inopportune time, delaying the next |
| 767 // BeginImplFrame. |
| 768 if (request_swap_funnel_) |
| 769 return true; |
| 770 |
| 771 // If the last commit was aborted because of early out (no updates), we should |
| 772 // still want a begin frame in case there is a commit coming again. |
| 773 if (last_commit_had_no_updates_) |
| 774 return true; |
| 775 |
| 776 return false; |
| 777 } |
| 778 |
| 779 void SchedulerStateMachine::OnBeginImplFrame() { |
| 780 AdvanceCurrentFrameNumber(); |
| 781 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE) |
| 782 << AsValue()->ToString(); |
| 783 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING; |
| 784 last_commit_had_no_updates_ = false; |
| 785 } |
| 786 |
| 787 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() { |
| 788 DCHECK_EQ(begin_impl_frame_state_, |
| 789 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) |
| 790 << AsValue()->ToString(); |
| 791 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME; |
| 792 } |
| 793 |
| 794 void SchedulerStateMachine::OnBeginImplFrameDeadline() { |
| 795 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) |
| 796 << AsValue()->ToString(); |
| 797 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE; |
| 798 } |
| 799 |
| 800 void SchedulerStateMachine::OnBeginImplFrameIdle() { |
| 801 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
| 802 << AsValue()->ToString(); |
| 803 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE; |
| 804 } |
| 805 |
| 806 SchedulerStateMachine::BeginImplFrameDeadlineMode |
| 807 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const { |
| 808 if (ShouldTriggerBeginImplFrameDeadlineImmediately()) { |
| 809 return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE; |
| 810 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) { |
| 811 // We have an animation or fast input path on the impl thread that wants |
| 812 // to draw, so don't wait too long for a new active tree. |
| 813 // If we are swap throttled we should wait until we are unblocked. |
| 814 return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR; |
| 815 } else { |
| 816 // The impl thread doesn't have anything it wants to draw and we are just |
| 817 // waiting for a new active tree or we are swap throttled. In short we are |
| 818 // blocked. |
| 819 return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE; |
| 820 } |
| 821 } |
| 822 |
| 823 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately() |
| 824 const { |
| 825 // TODO(brianderson): This should take into account multiple commit sources. |
| 826 |
| 827 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) |
| 828 return false; |
| 829 |
| 830 // If we've lost the output surface, end the current BeginImplFrame ASAP |
| 831 // so we can start creating the next output surface. |
| 832 if (output_surface_state_ == OUTPUT_SURFACE_LOST) |
| 833 return true; |
| 834 |
| 835 // SwapAck throttle the deadline since we wont draw and swap anyway. |
| 836 if (pending_swaps_ >= max_pending_swaps_) |
| 837 return false; |
| 838 |
| 839 if (active_tree_needs_first_draw_) |
| 840 return true; |
| 841 |
| 842 if (!needs_redraw_) |
| 843 return false; |
| 844 |
| 845 // This is used to prioritize impl-thread draws when the main thread isn't |
| 846 // producing anything, e.g., after an aborted commit. We also check that we |
| 847 // don't have a pending tree -- otherwise we should give it a chance to |
| 848 // activate. |
| 849 // TODO(skyostil): Revisit this when we have more accurate deadline estimates. |
| 850 if (commit_state_ == COMMIT_STATE_IDLE && !has_pending_tree_) |
| 851 return true; |
| 852 |
| 853 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode. |
| 854 if (impl_latency_takes_priority_) |
| 855 return true; |
| 856 |
| 857 return false; |
| 858 } |
| 859 |
| 860 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { |
| 861 // If a commit is pending before the previous commit has been drawn, we |
| 862 // are definitely in a high latency mode. |
| 863 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) |
| 864 return true; |
| 865 |
| 866 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main |
| 867 // thread is in a low latency mode. |
| 868 if (send_begin_main_frame_funnel_ && |
| 869 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || |
| 870 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) |
| 871 return false; |
| 872 |
| 873 // If there's a commit in progress it must either be from the previous frame |
| 874 // or it started after the impl thread's deadline. In either case the main |
| 875 // thread is in high latency mode. |
| 876 if (CommitPending()) |
| 877 return true; |
| 878 |
| 879 // Similarly, if there's a pending tree the main thread is in high latency |
| 880 // mode, because either |
| 881 // it's from the previous frame |
| 882 // or |
| 883 // we're currently drawing the active tree and the pending tree will thus |
| 884 // only be drawn in the next frame. |
| 885 if (has_pending_tree_) |
| 886 return true; |
| 887 |
| 888 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) { |
| 889 // Even if there's a new active tree to draw at the deadline or we've just |
| 890 // swapped it, it may have been triggered by a previous BeginImplFrame, in |
| 891 // which case the main thread is in a high latency mode. |
| 892 return (active_tree_needs_first_draw_ || perform_swap_funnel_) && |
| 893 !send_begin_main_frame_funnel_; |
| 894 } |
| 895 |
| 896 // If the active tree needs its first draw in any other state, we know the |
| 897 // main thread is in a high latency mode. |
| 898 return active_tree_needs_first_draw_; |
| 899 } |
| 900 |
| 901 void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() { |
| 902 AdvanceCurrentFrameNumber(); |
| 903 inside_poll_for_anticipated_draw_triggers_ = true; |
| 904 } |
| 905 |
| 906 void SchedulerStateMachine::DidLeavePollForAnticipatedDrawTriggers() { |
| 907 inside_poll_for_anticipated_draw_triggers_ = false; |
| 908 } |
| 909 |
| 910 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
| 911 |
| 912 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } |
| 913 |
| 914 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
| 915 |
| 916 void SchedulerStateMachine::SetNeedsAnimate() { |
| 917 needs_animate_ = true; |
| 918 } |
| 919 |
| 920 void SchedulerStateMachine::SetNeedsPrepareTiles() { |
| 921 if (!needs_prepare_tiles_) { |
| 922 TRACE_EVENT0("cc", "SchedulerStateMachine::SetNeedsPrepareTiles"); |
| 923 needs_prepare_tiles_ = true; |
| 924 } |
| 925 } |
| 926 |
| 927 void SchedulerStateMachine::SetMaxSwapsPending(int max) { |
| 928 max_pending_swaps_ = max; |
| 929 } |
| 930 |
| 931 void SchedulerStateMachine::DidSwapBuffers() { |
| 932 pending_swaps_++; |
| 933 DCHECK_LE(pending_swaps_, max_pending_swaps_); |
| 934 DCHECK(!perform_swap_funnel_); |
| 935 |
| 936 perform_swap_funnel_ = true; |
| 937 last_frame_number_swap_performed_ = current_frame_number_; |
| 938 } |
| 939 |
| 940 void SchedulerStateMachine::DidSwapBuffersComplete() { |
| 941 DCHECK_GT(pending_swaps_, 0); |
| 942 pending_swaps_--; |
| 943 } |
| 944 |
| 945 void SchedulerStateMachine::SetImplLatencyTakesPriority( |
| 946 bool impl_latency_takes_priority) { |
| 947 impl_latency_takes_priority_ = impl_latency_takes_priority; |
| 948 } |
| 949 |
| 950 void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) { |
| 951 switch (result) { |
| 952 case INVALID_RESULT: |
| 953 NOTREACHED() << "Uninitialized DrawResult."; |
| 954 break; |
| 955 case DRAW_ABORTED_CANT_DRAW: |
| 956 case DRAW_ABORTED_CONTEXT_LOST: |
| 957 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:" |
| 958 << result; |
| 959 break; |
| 960 case DRAW_SUCCESS: |
| 961 consecutive_checkerboard_animations_ = 0; |
| 962 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| 963 break; |
| 964 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS: |
| 965 needs_redraw_ = true; |
| 966 |
| 967 // If we're already in the middle of a redraw, we don't need to |
| 968 // restart it. |
| 969 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
| 970 return; |
| 971 |
| 972 needs_commit_ = true; |
| 973 consecutive_checkerboard_animations_++; |
| 974 if (settings_.timeout_and_draw_when_animation_checkerboards && |
| 975 consecutive_checkerboard_animations_ >= |
| 976 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { |
| 977 consecutive_checkerboard_animations_ = 0; |
| 978 // We need to force a draw, but it doesn't make sense to do this until |
| 979 // we've committed and have new textures. |
| 980 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 981 } |
| 982 break; |
| 983 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT: |
| 984 // It's not clear whether this missing content is because of missing |
| 985 // pictures (which requires a commit) or because of memory pressure |
| 986 // removing textures (which might not). To be safe, request a commit |
| 987 // anyway. |
| 988 needs_commit_ = true; |
| 989 break; |
| 990 } |
| 991 } |
| 992 |
| 993 void SchedulerStateMachine::SetNeedsCommit() { |
| 994 needs_commit_ = true; |
| 995 } |
| 996 |
| 997 void SchedulerStateMachine::NotifyReadyToCommit() { |
| 998 DCHECK(commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED) |
| 999 << AsValue()->ToString(); |
| 1000 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| 1001 // In main thread low latency mode, commit should happen right after |
| 1002 // BeginFrame, meaning when this function is called, next action should be |
| 1003 // commit. |
| 1004 if (settings_.main_thread_should_always_be_low_latency) |
| 1005 DCHECK(ShouldCommit()); |
| 1006 } |
| 1007 |
| 1008 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) { |
| 1009 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| 1010 switch (reason) { |
| 1011 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST: |
| 1012 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE: |
| 1013 case CommitEarlyOutReason::ABORTED_DEFERRED_COMMIT: |
| 1014 commit_state_ = COMMIT_STATE_IDLE; |
| 1015 SetNeedsCommit(); |
| 1016 return; |
| 1017 case CommitEarlyOutReason::FINISHED_NO_UPDATES: |
| 1018 bool commit_has_no_updates = true; |
| 1019 UpdateStateOnCommit(commit_has_no_updates); |
| 1020 return; |
| 1021 } |
| 1022 } |
| 1023 |
| 1024 void SchedulerStateMachine::DidPrepareTiles() { |
| 1025 needs_prepare_tiles_ = false; |
| 1026 // "Fill" the PrepareTiles funnel. |
| 1027 prepare_tiles_funnel_++; |
| 1028 } |
| 1029 |
| 1030 void SchedulerStateMachine::DidLoseOutputSurface() { |
| 1031 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
| 1032 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
| 1033 return; |
| 1034 output_surface_state_ = OUTPUT_SURFACE_LOST; |
| 1035 needs_redraw_ = false; |
| 1036 } |
| 1037 |
| 1038 void SchedulerStateMachine::NotifyReadyToActivate() { |
| 1039 if (has_pending_tree_) |
| 1040 pending_tree_is_ready_for_activation_ = true; |
| 1041 } |
| 1042 |
| 1043 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
| 1044 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
| 1045 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
| 1046 |
| 1047 if (did_create_and_initialize_first_output_surface_) { |
| 1048 // TODO(boliu): See if we can remove this when impl-side painting is always |
| 1049 // on. Does anything on the main thread need to update after recreate? |
| 1050 needs_commit_ = true; |
| 1051 } |
| 1052 did_create_and_initialize_first_output_surface_ = true; |
| 1053 pending_swaps_ = 0; |
| 1054 } |
| 1055 |
| 1056 void SchedulerStateMachine::NotifyBeginMainFrameStarted() { |
| 1057 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| 1058 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED; |
| 1059 } |
| 1060 |
| 1061 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
| 1062 switch (output_surface_state_) { |
| 1063 case OUTPUT_SURFACE_LOST: |
| 1064 case OUTPUT_SURFACE_CREATING: |
| 1065 return false; |
| 1066 |
| 1067 case OUTPUT_SURFACE_ACTIVE: |
| 1068 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 1069 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 1070 return true; |
| 1071 } |
| 1072 NOTREACHED(); |
| 1073 return false; |
| 1074 } |
| 1075 |
| 1076 std::string SchedulerStateMachine::GetStatesForDebugging() const { |
| 1077 return base::StringPrintf("%c %d %d %d %c %c %c %d %d", |
| 1078 needs_commit_ ? 'T' : 'F', |
| 1079 static_cast<int>(output_surface_state_), |
| 1080 static_cast<int>(begin_impl_frame_state_), |
| 1081 static_cast<int>(commit_state_), |
| 1082 has_pending_tree_ ? 'T' : 'F', |
| 1083 pending_tree_is_ready_for_activation_ ? 'T' : 'F', |
| 1084 active_tree_needs_first_draw_ ? 'T' : 'F', |
| 1085 max_pending_swaps_, |
| 1086 pending_swaps_); |
| 1087 } |
| 1088 |
| 1089 } // namespace cc |
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