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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/resources/layer_quad.h" |
| 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/gfx/geometry/quad_f.h" |
| 9 |
| 10 namespace cc { |
| 11 namespace { |
| 12 |
| 13 TEST(LayerQuadTest, QuadFConversion) { |
| 14 gfx::PointF p1(-0.5f, -0.5f); |
| 15 gfx::PointF p2(0.5f, -0.5f); |
| 16 gfx::PointF p3(0.5f, 0.5f); |
| 17 gfx::PointF p4(-0.5f, 0.5f); |
| 18 |
| 19 gfx::QuadF quad_cw(p1, p2, p3, p4); |
| 20 LayerQuad layer_quad_cw(quad_cw); |
| 21 EXPECT_EQ(layer_quad_cw.ToQuadF(), quad_cw); |
| 22 |
| 23 gfx::QuadF quad_ccw(p1, p4, p3, p2); |
| 24 LayerQuad layer_quad_ccw(quad_ccw); |
| 25 EXPECT_EQ(layer_quad_ccw.ToQuadF(), quad_ccw); |
| 26 } |
| 27 |
| 28 TEST(LayerQuadTest, Inflate) { |
| 29 gfx::PointF p1(-0.5f, -0.5f); |
| 30 gfx::PointF p2(0.5f, -0.5f); |
| 31 gfx::PointF p3(0.5f, 0.5f); |
| 32 gfx::PointF p4(-0.5f, 0.5f); |
| 33 |
| 34 gfx::QuadF quad(p1, p2, p3, p4); |
| 35 LayerQuad layer_quad(quad); |
| 36 quad.Scale(2.f, 2.f); |
| 37 layer_quad.Inflate(0.5f); |
| 38 EXPECT_EQ(layer_quad.ToQuadF(), quad); |
| 39 } |
| 40 |
| 41 TEST(LayerQuadTest, Degenerate) { |
| 42 gfx::QuadF quad; |
| 43 gfx::PointF p1(1.0f, 1.0f); |
| 44 gfx::PointF p2(0.0f, 1.0f); |
| 45 gfx::PointF p3(1.0f, 0.0f); |
| 46 gfx::QuadF triangle(p1, p2, p3, p1); |
| 47 |
| 48 LayerQuad::Edge e1d(p1, p1); |
| 49 LayerQuad::Edge e2d(p2, p2); |
| 50 LayerQuad::Edge e2(p1, p2); |
| 51 LayerQuad::Edge e3(p2, p3); |
| 52 LayerQuad::Edge e4(p3, p1); |
| 53 EXPECT_TRUE(e1d.degenerate()); |
| 54 EXPECT_TRUE(e2d.degenerate()); |
| 55 EXPECT_FALSE(e2.degenerate()); |
| 56 EXPECT_FALSE(e3.degenerate()); |
| 57 EXPECT_FALSE(e4.degenerate()); |
| 58 |
| 59 LayerQuad degenerate_quad(e1d, e2d, e2, e3); |
| 60 // With more than one degenerate edge, we expect the quad to be zero. |
| 61 EXPECT_EQ(quad, degenerate_quad.ToQuadF()); |
| 62 |
| 63 LayerQuad triangle_quad(e1d, e2, e3, e4); |
| 64 // With only one degenerate edge, we expect the quad to be a triangle. |
| 65 EXPECT_EQ(triangle, triangle_quad.ToQuadF()); |
| 66 } |
| 67 |
| 68 } // namespace |
| 69 } // namespace cc |
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