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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_QUADS_TEXTURE_DRAW_QUAD_H_ |
| 6 #define CC_QUADS_TEXTURE_DRAW_QUAD_H_ |
| 7 |
| 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "cc/quads/draw_quad.h" |
| 10 #include "ui/gfx/geometry/rect_f.h" |
| 11 |
| 12 namespace cc { |
| 13 |
| 14 class TextureDrawQuad : public DrawQuad { |
| 15 public: |
| 16 TextureDrawQuad(); |
| 17 |
| 18 void SetNew(const SharedQuadState* shared_quad_state, |
| 19 const gfx::Rect& rect, |
| 20 const gfx::Rect& opaque_rect, |
| 21 const gfx::Rect& visible_rect, |
| 22 unsigned resource_id, |
| 23 bool premultiplied_alpha, |
| 24 const gfx::PointF& uv_top_left, |
| 25 const gfx::PointF& uv_bottom_right, |
| 26 SkColor background_color, |
| 27 const float vertex_opacity[4], |
| 28 bool flipped, |
| 29 bool nearest_neighbor); |
| 30 |
| 31 void SetAll(const SharedQuadState* shared_quad_state, |
| 32 const gfx::Rect& rect, |
| 33 const gfx::Rect& opaque_rect, |
| 34 const gfx::Rect& visible_rect, |
| 35 bool needs_blending, |
| 36 unsigned resource_id, |
| 37 bool premultiplied_alpha, |
| 38 const gfx::PointF& uv_top_left, |
| 39 const gfx::PointF& uv_bottom_right, |
| 40 SkColor background_color, |
| 41 const float vertex_opacity[4], |
| 42 bool flipped, |
| 43 bool nearest_neighbor); |
| 44 |
| 45 unsigned resource_id; |
| 46 bool premultiplied_alpha; |
| 47 gfx::PointF uv_top_left; |
| 48 gfx::PointF uv_bottom_right; |
| 49 SkColor background_color; |
| 50 float vertex_opacity[4]; |
| 51 bool flipped; |
| 52 bool nearest_neighbor; |
| 53 |
| 54 void IterateResources(const ResourceIteratorCallback& callback) override; |
| 55 |
| 56 static const TextureDrawQuad* MaterialCast(const DrawQuad*); |
| 57 |
| 58 private: |
| 59 void ExtendValue(base::trace_event::TracedValue* value) const override; |
| 60 }; |
| 61 |
| 62 } // namespace cc |
| 63 |
| 64 #endif // CC_QUADS_TEXTURE_DRAW_QUAD_H_ |
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