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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
| 6 #define CC_QUADS_RENDER_PASS_H_ |
| 7 |
| 8 #include <utility> |
| 9 |
| 10 #include "base/basictypes.h" |
| 11 #include "base/callback.h" |
| 12 #include "base/containers/hash_tables.h" |
| 13 #include "cc/base/scoped_ptr_vector.h" |
| 14 #include "cc/quads/list_container.h" |
| 15 #include "cc/quads/render_pass_id.h" |
| 16 #include "skia/ext/refptr.h" |
| 17 #include "ui/gfx/geometry/rect.h" |
| 18 #include "ui/gfx/geometry/rect_f.h" |
| 19 #include "ui/gfx/transform.h" |
| 20 |
| 21 namespace base { |
| 22 namespace trace_event { |
| 23 class TracedValue; |
| 24 } |
| 25 class Value; |
| 26 } |
| 27 |
| 28 namespace cc { |
| 29 |
| 30 class DrawQuad; |
| 31 class CopyOutputRequest; |
| 32 class RenderPassDrawQuad; |
| 33 class SharedQuadState; |
| 34 |
| 35 // A list of DrawQuad objects, sorted internally in front-to-back order. |
| 36 class QuadList : public ListContainer<DrawQuad> { |
| 37 public: |
| 38 explicit QuadList(size_t default_size_to_reserve); |
| 39 |
| 40 typedef QuadList::ReverseIterator BackToFrontIterator; |
| 41 typedef QuadList::ConstReverseIterator ConstBackToFrontIterator; |
| 42 |
| 43 inline BackToFrontIterator BackToFrontBegin() { return rbegin(); } |
| 44 inline BackToFrontIterator BackToFrontEnd() { return rend(); } |
| 45 inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); } |
| 46 inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); } |
| 47 }; |
| 48 |
| 49 typedef ListContainer<SharedQuadState> SharedQuadStateList; |
| 50 |
| 51 class RenderPass { |
| 52 public: |
| 53 ~RenderPass(); |
| 54 |
| 55 static scoped_ptr<RenderPass> Create(); |
| 56 static scoped_ptr<RenderPass> Create(size_t num_layers); |
| 57 static scoped_ptr<RenderPass> Create(size_t shared_quad_state_list_size, |
| 58 size_t quad_list_size); |
| 59 |
| 60 // A shallow copy of the render pass, which does not include its quads or copy |
| 61 // requests. |
| 62 scoped_ptr<RenderPass> Copy(RenderPassId new_id) const; |
| 63 |
| 64 // A deep copy of the render passes in the list including the quads. |
| 65 static void CopyAll(const ScopedPtrVector<RenderPass>& in, |
| 66 ScopedPtrVector<RenderPass>* out); |
| 67 |
| 68 void SetNew(RenderPassId id, |
| 69 const gfx::Rect& output_rect, |
| 70 const gfx::Rect& damage_rect, |
| 71 const gfx::Transform& transform_to_root_target); |
| 72 |
| 73 void SetAll(RenderPassId id, |
| 74 const gfx::Rect& output_rect, |
| 75 const gfx::Rect& damage_rect, |
| 76 const gfx::Transform& transform_to_root_target, |
| 77 bool has_transparent_background); |
| 78 |
| 79 void AsValueInto(base::trace_event::TracedValue* dict) const; |
| 80 |
| 81 SharedQuadState* CreateAndAppendSharedQuadState(); |
| 82 |
| 83 template <typename DrawQuadType> |
| 84 DrawQuadType* CreateAndAppendDrawQuad() { |
| 85 return quad_list.AllocateAndConstruct<DrawQuadType>(); |
| 86 } |
| 87 |
| 88 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( |
| 89 const RenderPassDrawQuad* quad, |
| 90 const SharedQuadState* shared_quad_state, |
| 91 RenderPassId render_pass_id); |
| 92 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, |
| 93 const SharedQuadState* shared_quad_state); |
| 94 |
| 95 // Uniquely identifies the render pass in the compositor's current frame. |
| 96 RenderPassId id; |
| 97 |
| 98 // These are in the space of the render pass' physical pixels. |
| 99 gfx::Rect output_rect; |
| 100 gfx::Rect damage_rect; |
| 101 |
| 102 // Transforms from the origin of the |output_rect| to the origin of the root |
| 103 // render pass' |output_rect|. |
| 104 gfx::Transform transform_to_root_target; |
| 105 |
| 106 // If false, the pixels in the render pass' texture are all opaque. |
| 107 bool has_transparent_background; |
| 108 |
| 109 // If non-empty, the renderer should produce a copy of the render pass' |
| 110 // contents as a bitmap, and give a copy of the bitmap to each callback in |
| 111 // this list. This property should not be serialized between compositors, as |
| 112 // it only makes sense in the root compositor. |
| 113 ScopedPtrVector<CopyOutputRequest> copy_requests; |
| 114 |
| 115 QuadList quad_list; |
| 116 SharedQuadStateList shared_quad_state_list; |
| 117 |
| 118 protected: |
| 119 explicit RenderPass(size_t num_layers); |
| 120 RenderPass(); |
| 121 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); |
| 122 |
| 123 private: |
| 124 template <typename DrawQuadType> |
| 125 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { |
| 126 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); |
| 127 } |
| 128 |
| 129 DISALLOW_COPY_AND_ASSIGN(RenderPass); |
| 130 }; |
| 131 |
| 132 } // namespace cc |
| 133 |
| 134 namespace BASE_HASH_NAMESPACE { |
| 135 template <> |
| 136 struct hash<cc::RenderPassId> { |
| 137 size_t operator()(cc::RenderPassId key) const { |
| 138 return base::HashPair(key.layer_id, key.index); |
| 139 } |
| 140 }; |
| 141 } // namespace BASE_HASH_NAMESPACE |
| 142 |
| 143 namespace cc { |
| 144 typedef ScopedPtrVector<RenderPass> RenderPassList; |
| 145 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; |
| 146 } // namespace cc |
| 147 |
| 148 #endif // CC_QUADS_RENDER_PASS_H_ |
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