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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/output/program_binding.h" |
| 6 |
| 7 #include "base/trace_event/trace_event.h" |
| 8 #include "cc/output/geometry_binding.h" |
| 9 #include "gpu/command_buffer/client/gles2_interface.h" |
| 10 |
| 11 using gpu::gles2::GLES2Interface; |
| 12 |
| 13 namespace cc { |
| 14 |
| 15 ProgramBindingBase::ProgramBindingBase() |
| 16 : program_(0), |
| 17 vertex_shader_id_(0), |
| 18 fragment_shader_id_(0), |
| 19 initialized_(false) {} |
| 20 |
| 21 ProgramBindingBase::~ProgramBindingBase() { |
| 22 // If you hit these asserts, you initialized but forgot to call Cleanup(). |
| 23 DCHECK(!program_); |
| 24 DCHECK(!vertex_shader_id_); |
| 25 DCHECK(!fragment_shader_id_); |
| 26 DCHECK(!initialized_); |
| 27 } |
| 28 |
| 29 bool ProgramBindingBase::Init(GLES2Interface* context, |
| 30 const std::string& vertex_shader, |
| 31 const std::string& fragment_shader) { |
| 32 TRACE_EVENT0("cc", "ProgramBindingBase::init"); |
| 33 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader); |
| 34 if (!vertex_shader_id_) |
| 35 return false; |
| 36 |
| 37 fragment_shader_id_ = |
| 38 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader); |
| 39 if (!fragment_shader_id_) { |
| 40 context->DeleteShader(vertex_shader_id_); |
| 41 vertex_shader_id_ = 0; |
| 42 return false; |
| 43 } |
| 44 |
| 45 program_ = |
| 46 CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_); |
| 47 return !!program_; |
| 48 } |
| 49 |
| 50 bool ProgramBindingBase::Link(GLES2Interface* context) { |
| 51 context->LinkProgram(program_); |
| 52 CleanupShaders(context); |
| 53 if (!program_) |
| 54 return false; |
| 55 #ifndef NDEBUG |
| 56 int linked = 0; |
| 57 context->GetProgramiv(program_, GL_LINK_STATUS, &linked); |
| 58 if (!linked) |
| 59 return false; |
| 60 #endif |
| 61 return true; |
| 62 } |
| 63 |
| 64 void ProgramBindingBase::Cleanup(GLES2Interface* context) { |
| 65 initialized_ = false; |
| 66 if (!program_) |
| 67 return; |
| 68 |
| 69 DCHECK(context); |
| 70 context->DeleteProgram(program_); |
| 71 program_ = 0; |
| 72 |
| 73 CleanupShaders(context); |
| 74 } |
| 75 |
| 76 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, |
| 77 unsigned type, |
| 78 const std::string& shader_source) { |
| 79 unsigned shader = context->CreateShader(type); |
| 80 if (!shader) |
| 81 return 0u; |
| 82 |
| 83 const char* shader_source_str[] = { shader_source.data() }; |
| 84 int shader_length[] = { static_cast<int>(shader_source.length()) }; |
| 85 context->ShaderSource( |
| 86 shader, 1, |
| 87 shader_source_str, |
| 88 shader_length); |
| 89 context->CompileShader(shader); |
| 90 #ifndef NDEBUG |
| 91 int compiled = 0; |
| 92 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 93 if (!compiled) |
| 94 return 0u; |
| 95 #endif |
| 96 return shader; |
| 97 } |
| 98 |
| 99 unsigned ProgramBindingBase::CreateShaderProgram(GLES2Interface* context, |
| 100 unsigned vertex_shader, |
| 101 unsigned fragment_shader) { |
| 102 unsigned program_object = context->CreateProgram(); |
| 103 if (!program_object) |
| 104 return 0; |
| 105 |
| 106 context->AttachShader(program_object, vertex_shader); |
| 107 context->AttachShader(program_object, fragment_shader); |
| 108 |
| 109 // Bind the common attrib locations. |
| 110 context->BindAttribLocation( |
| 111 program_object, GeometryBinding::PositionAttribLocation(), "a_position"); |
| 112 context->BindAttribLocation( |
| 113 program_object, GeometryBinding::TexCoordAttribLocation(), "a_texCoord"); |
| 114 context->BindAttribLocation(program_object, |
| 115 GeometryBinding::TriangleIndexAttribLocation(), |
| 116 "a_index"); |
| 117 |
| 118 return program_object; |
| 119 } |
| 120 |
| 121 void ProgramBindingBase::CleanupShaders(GLES2Interface* context) { |
| 122 if (vertex_shader_id_) { |
| 123 context->DeleteShader(vertex_shader_id_); |
| 124 vertex_shader_id_ = 0; |
| 125 } |
| 126 if (fragment_shader_id_) { |
| 127 context->DeleteShader(fragment_shader_id_); |
| 128 fragment_shader_id_ = 0; |
| 129 } |
| 130 } |
| 131 |
| 132 } // namespace cc |
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