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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ |
| 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ |
| 7 |
| 8 #include <deque> |
| 9 |
| 10 #include "base/basictypes.h" |
| 11 #include "base/memory/ref_counted.h" |
| 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/memory/weak_ptr.h" |
| 14 #include "cc/output/context_provider.h" |
| 15 #include "cc/output/overlay_candidate_validator.h" |
| 16 #include "cc/output/software_output_device.h" |
| 17 |
| 18 namespace base { class SingleThreadTaskRunner; } |
| 19 |
| 20 namespace ui { struct LatencyInfo; } |
| 21 |
| 22 namespace gfx { |
| 23 class Rect; |
| 24 class Size; |
| 25 class Transform; |
| 26 } |
| 27 |
| 28 namespace cc { |
| 29 |
| 30 class CompositorFrame; |
| 31 class CompositorFrameAck; |
| 32 class OutputSurfaceClient; |
| 33 |
| 34 // Represents the output surface for a compositor. The compositor owns |
| 35 // and manages its destruction. Its lifetime is: |
| 36 // 1. Created on the main thread by the LayerTreeHost through its client. |
| 37 // 2. Passed to the compositor thread and bound to a client via BindToClient. |
| 38 // From here on, it will only be used on the compositor thread. |
| 39 // 3. If the 3D context is lost, then the compositor will delete the output |
| 40 // surface (on the compositor thread) and go back to step 1. |
| 41 class OutputSurface { |
| 42 public: |
| 43 enum { |
| 44 DEFAULT_MAX_FRAMES_PENDING = 2 |
| 45 }; |
| 46 |
| 47 OutputSurface(const scoped_refptr<ContextProvider>& context_provider, |
| 48 const scoped_refptr<ContextProvider>& worker_context_provider, |
| 49 scoped_ptr<SoftwareOutputDevice> software_device); |
| 50 OutputSurface(const scoped_refptr<ContextProvider>& context_provider, |
| 51 const scoped_refptr<ContextProvider>& worker_context_provider); |
| 52 explicit OutputSurface( |
| 53 const scoped_refptr<ContextProvider>& context_provider); |
| 54 |
| 55 explicit OutputSurface(scoped_ptr<SoftwareOutputDevice> software_device); |
| 56 |
| 57 OutputSurface(const scoped_refptr<ContextProvider>& context_provider, |
| 58 scoped_ptr<SoftwareOutputDevice> software_device); |
| 59 |
| 60 virtual ~OutputSurface(); |
| 61 |
| 62 struct Capabilities { |
| 63 Capabilities() |
| 64 : delegated_rendering(false), |
| 65 max_frames_pending(0), |
| 66 deferred_gl_initialization(false), |
| 67 draw_and_swap_full_viewport_every_frame(false), |
| 68 adjust_deadline_for_parent(true), |
| 69 uses_default_gl_framebuffer(true), |
| 70 flipped_output_surface(false), |
| 71 can_force_reclaim_resources(false) {} |
| 72 bool delegated_rendering; |
| 73 int max_frames_pending; |
| 74 bool deferred_gl_initialization; |
| 75 bool draw_and_swap_full_viewport_every_frame; |
| 76 // This doesn't handle the <webview> case, but once BeginFrame is |
| 77 // supported natively, we shouldn't need adjust_deadline_for_parent. |
| 78 bool adjust_deadline_for_parent; |
| 79 // Whether this output surface renders to the default OpenGL zero |
| 80 // framebuffer or to an offscreen framebuffer. |
| 81 bool uses_default_gl_framebuffer; |
| 82 // Whether this OutputSurface is flipped or not. |
| 83 bool flipped_output_surface; |
| 84 // Whether ForceReclaimResources can be called to reclaim all resources |
| 85 // from the OutputSurface. |
| 86 bool can_force_reclaim_resources; |
| 87 }; |
| 88 |
| 89 const Capabilities& capabilities() const { |
| 90 return capabilities_; |
| 91 } |
| 92 |
| 93 virtual bool HasExternalStencilTest() const; |
| 94 |
| 95 // Obtain the 3d context or the software device associated with this output |
| 96 // surface. Either of these may return a null pointer, but not both. |
| 97 // In the event of a lost context, the entire output surface should be |
| 98 // recreated. |
| 99 ContextProvider* context_provider() const { return context_provider_.get(); } |
| 100 ContextProvider* worker_context_provider() const { |
| 101 return worker_context_provider_.get(); |
| 102 } |
| 103 SoftwareOutputDevice* software_device() const { |
| 104 return software_device_.get(); |
| 105 } |
| 106 |
| 107 // Called by the compositor on the compositor thread. This is a place where |
| 108 // thread-specific data for the output surface can be initialized, since from |
| 109 // this point on the output surface will only be used on the compositor |
| 110 // thread. |
| 111 virtual bool BindToClient(OutputSurfaceClient* client); |
| 112 |
| 113 // This is called by the compositor on the compositor thread inside ReleaseGL |
| 114 // in order to release the ContextProvider. Only used with |
| 115 // deferred_gl_initialization capability. |
| 116 void ReleaseContextProvider(); |
| 117 |
| 118 virtual void EnsureBackbuffer(); |
| 119 virtual void DiscardBackbuffer(); |
| 120 |
| 121 virtual void Reshape(const gfx::Size& size, float scale_factor); |
| 122 virtual gfx::Size SurfaceSize() const; |
| 123 |
| 124 // If supported, this causes a ReclaimResources for all resources that are |
| 125 // currently in use. |
| 126 virtual void ForceReclaimResources() {} |
| 127 |
| 128 virtual void BindFramebuffer(); |
| 129 |
| 130 // The implementation may destroy or steal the contents of the CompositorFrame |
| 131 // passed in (though it will not take ownership of the CompositorFrame |
| 132 // itself). For successful swaps, the implementation must call |
| 133 // OutputSurfaceClient::DidSwapBuffers() and eventually |
| 134 // DidSwapBuffersComplete(). |
| 135 virtual void SwapBuffers(CompositorFrame* frame) = 0; |
| 136 virtual void OnSwapBuffersComplete(); |
| 137 |
| 138 // Notifies frame-rate smoothness preference. If true, all non-critical |
| 139 // processing should be stopped, or lowered in priority. |
| 140 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} |
| 141 |
| 142 bool HasClient() { return !!client_; } |
| 143 |
| 144 // Get the class capable of informing cc of hardware overlay capability. |
| 145 OverlayCandidateValidator* overlay_candidate_validator() const { |
| 146 return overlay_candidate_validator_.get(); |
| 147 } |
| 148 |
| 149 void DidLoseOutputSurface(); |
| 150 |
| 151 protected: |
| 152 OutputSurfaceClient* client_; |
| 153 |
| 154 // Synchronously initialize context3d and enter hardware mode. |
| 155 // This can only supported in threaded compositing mode. |
| 156 bool InitializeAndSetContext3d( |
| 157 scoped_refptr<ContextProvider> context_provider, |
| 158 scoped_refptr<ContextProvider> worker_context_provider); |
| 159 void ReleaseGL(); |
| 160 |
| 161 void PostSwapBuffersComplete(); |
| 162 |
| 163 struct OutputSurface::Capabilities capabilities_; |
| 164 scoped_refptr<ContextProvider> context_provider_; |
| 165 scoped_refptr<ContextProvider> worker_context_provider_; |
| 166 scoped_ptr<SoftwareOutputDevice> software_device_; |
| 167 scoped_ptr<OverlayCandidateValidator> overlay_candidate_validator_; |
| 168 gfx::Size surface_size_; |
| 169 float device_scale_factor_; |
| 170 |
| 171 void CommitVSyncParameters(base::TimeTicks timebase, |
| 172 base::TimeDelta interval); |
| 173 |
| 174 void SetNeedsRedrawRect(const gfx::Rect& damage_rect); |
| 175 void ReclaimResources(const CompositorFrameAck* ack); |
| 176 void SetExternalStencilTest(bool enabled); |
| 177 void SetExternalDrawConstraints( |
| 178 const gfx::Transform& transform, |
| 179 const gfx::Rect& viewport, |
| 180 const gfx::Rect& clip, |
| 181 const gfx::Rect& viewport_rect_for_tile_priority, |
| 182 const gfx::Transform& transform_for_tile_priority, |
| 183 bool resourceless_software_draw); |
| 184 |
| 185 private: |
| 186 void SetUpContext3d(); |
| 187 void ResetContext3d(); |
| 188 |
| 189 bool external_stencil_test_enabled_; |
| 190 |
| 191 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; |
| 192 |
| 193 DISALLOW_COPY_AND_ASSIGN(OutputSurface); |
| 194 }; |
| 195 |
| 196 } // namespace cc |
| 197 |
| 198 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ |
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