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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/output/gl_renderer.h" |
| 6 |
| 7 #include <algorithm> |
| 8 #include <limits> |
| 9 #include <set> |
| 10 #include <string> |
| 11 #include <vector> |
| 12 |
| 13 #include "base/logging.h" |
| 14 #include "base/memory/scoped_ptr.h" |
| 15 #include "base/strings/string_split.h" |
| 16 #include "base/strings/string_util.h" |
| 17 #include "base/strings/stringprintf.h" |
| 18 #include "build/build_config.h" |
| 19 #include "base/trace_event/trace_event.h" |
| 20 #include "cc/base/math_util.h" |
| 21 #include "cc/output/compositor_frame.h" |
| 22 #include "cc/output/compositor_frame_metadata.h" |
| 23 #include "cc/output/context_provider.h" |
| 24 #include "cc/output/copy_output_request.h" |
| 25 #include "cc/output/dynamic_geometry_binding.h" |
| 26 #include "cc/output/gl_frame_data.h" |
| 27 #include "cc/output/output_surface.h" |
| 28 #include "cc/output/render_surface_filters.h" |
| 29 #include "cc/output/static_geometry_binding.h" |
| 30 #include "cc/quads/draw_polygon.h" |
| 31 #include "cc/quads/render_pass.h" |
| 32 #include "cc/quads/stream_video_draw_quad.h" |
| 33 #include "cc/quads/texture_draw_quad.h" |
| 34 #include "cc/resources/layer_quad.h" |
| 35 #include "cc/resources/scoped_resource.h" |
| 36 #include "cc/resources/texture_mailbox_deleter.h" |
| 37 #include "gpu/GLES2/gl2extchromium.h" |
| 38 #include "gpu/command_buffer/client/context_support.h" |
| 39 #include "gpu/command_buffer/client/gles2_interface.h" |
| 40 #include "gpu/command_buffer/common/gpu_memory_allocation.h" |
| 41 #include "third_party/skia/include/core/SkBitmap.h" |
| 42 #include "third_party/skia/include/core/SkColor.h" |
| 43 #include "third_party/skia/include/core/SkColorFilter.h" |
| 44 #include "third_party/skia/include/core/SkImage.h" |
| 45 #include "third_party/skia/include/core/SkSurface.h" |
| 46 #include "third_party/skia/include/gpu/GrContext.h" |
| 47 #include "third_party/skia/include/gpu/GrTexture.h" |
| 48 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" |
| 49 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
| 50 #include "ui/gfx/geometry/quad_f.h" |
| 51 #include "ui/gfx/geometry/rect_conversions.h" |
| 52 |
| 53 using gpu::gles2::GLES2Interface; |
| 54 |
| 55 namespace cc { |
| 56 namespace { |
| 57 |
| 58 bool NeedsIOSurfaceReadbackWorkaround() { |
| 59 #if defined(OS_MACOSX) |
| 60 // This isn't strictly required in DumpRenderTree-mode when Mesa is used, |
| 61 // but it doesn't seem to hurt. |
| 62 return true; |
| 63 #else |
| 64 return false; |
| 65 #endif |
| 66 } |
| 67 |
| 68 Float4 UVTransform(const TextureDrawQuad* quad) { |
| 69 gfx::PointF uv0 = quad->uv_top_left; |
| 70 gfx::PointF uv1 = quad->uv_bottom_right; |
| 71 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; |
| 72 if (quad->flipped) { |
| 73 xform.data[1] = 1.0f - xform.data[1]; |
| 74 xform.data[3] = -xform.data[3]; |
| 75 } |
| 76 return xform; |
| 77 } |
| 78 |
| 79 Float4 PremultipliedColor(SkColor color) { |
| 80 const float factor = 1.0f / 255.0f; |
| 81 const float alpha = SkColorGetA(color) * factor; |
| 82 |
| 83 Float4 result = { |
| 84 {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha, |
| 85 SkColorGetB(color) * factor * alpha, alpha}}; |
| 86 return result; |
| 87 } |
| 88 |
| 89 SamplerType SamplerTypeFromTextureTarget(GLenum target) { |
| 90 switch (target) { |
| 91 case GL_TEXTURE_2D: |
| 92 return SAMPLER_TYPE_2D; |
| 93 case GL_TEXTURE_RECTANGLE_ARB: |
| 94 return SAMPLER_TYPE_2D_RECT; |
| 95 case GL_TEXTURE_EXTERNAL_OES: |
| 96 return SAMPLER_TYPE_EXTERNAL_OES; |
| 97 default: |
| 98 NOTREACHED(); |
| 99 return SAMPLER_TYPE_2D; |
| 100 } |
| 101 } |
| 102 |
| 103 BlendMode BlendModeFromSkXfermode(SkXfermode::Mode mode) { |
| 104 switch (mode) { |
| 105 case SkXfermode::kSrcOver_Mode: |
| 106 return BLEND_MODE_NORMAL; |
| 107 case SkXfermode::kScreen_Mode: |
| 108 return BLEND_MODE_SCREEN; |
| 109 case SkXfermode::kOverlay_Mode: |
| 110 return BLEND_MODE_OVERLAY; |
| 111 case SkXfermode::kDarken_Mode: |
| 112 return BLEND_MODE_DARKEN; |
| 113 case SkXfermode::kLighten_Mode: |
| 114 return BLEND_MODE_LIGHTEN; |
| 115 case SkXfermode::kColorDodge_Mode: |
| 116 return BLEND_MODE_COLOR_DODGE; |
| 117 case SkXfermode::kColorBurn_Mode: |
| 118 return BLEND_MODE_COLOR_BURN; |
| 119 case SkXfermode::kHardLight_Mode: |
| 120 return BLEND_MODE_HARD_LIGHT; |
| 121 case SkXfermode::kSoftLight_Mode: |
| 122 return BLEND_MODE_SOFT_LIGHT; |
| 123 case SkXfermode::kDifference_Mode: |
| 124 return BLEND_MODE_DIFFERENCE; |
| 125 case SkXfermode::kExclusion_Mode: |
| 126 return BLEND_MODE_EXCLUSION; |
| 127 case SkXfermode::kMultiply_Mode: |
| 128 return BLEND_MODE_MULTIPLY; |
| 129 case SkXfermode::kHue_Mode: |
| 130 return BLEND_MODE_HUE; |
| 131 case SkXfermode::kSaturation_Mode: |
| 132 return BLEND_MODE_SATURATION; |
| 133 case SkXfermode::kColor_Mode: |
| 134 return BLEND_MODE_COLOR; |
| 135 case SkXfermode::kLuminosity_Mode: |
| 136 return BLEND_MODE_LUMINOSITY; |
| 137 default: |
| 138 NOTREACHED(); |
| 139 return BLEND_MODE_NONE; |
| 140 } |
| 141 } |
| 142 |
| 143 // Smallest unit that impact anti-aliasing output. We use this to |
| 144 // determine when anti-aliasing is unnecessary. |
| 145 const float kAntiAliasingEpsilon = 1.0f / 1024.0f; |
| 146 |
| 147 // Block or crash if the number of pending sync queries reach this high as |
| 148 // something is seriously wrong on the service side if this happens. |
| 149 const size_t kMaxPendingSyncQueries = 16; |
| 150 |
| 151 } // anonymous namespace |
| 152 |
| 153 static GLint GetActiveTextureUnit(GLES2Interface* gl) { |
| 154 GLint active_unit = 0; |
| 155 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); |
| 156 return active_unit; |
| 157 } |
| 158 |
| 159 struct GLRenderer::PendingAsyncReadPixels { |
| 160 PendingAsyncReadPixels() : buffer(0) {} |
| 161 |
| 162 scoped_ptr<CopyOutputRequest> copy_request; |
| 163 base::CancelableClosure finished_read_pixels_callback; |
| 164 unsigned buffer; |
| 165 |
| 166 private: |
| 167 DISALLOW_COPY_AND_ASSIGN(PendingAsyncReadPixels); |
| 168 }; |
| 169 |
| 170 class GLRenderer::SyncQuery { |
| 171 public: |
| 172 explicit SyncQuery(gpu::gles2::GLES2Interface* gl) |
| 173 : gl_(gl), query_id_(0u), is_pending_(false), weak_ptr_factory_(this) { |
| 174 gl_->GenQueriesEXT(1, &query_id_); |
| 175 } |
| 176 virtual ~SyncQuery() { gl_->DeleteQueriesEXT(1, &query_id_); } |
| 177 |
| 178 scoped_refptr<ResourceProvider::Fence> Begin() { |
| 179 DCHECK(!IsPending()); |
| 180 // Invalidate weak pointer held by old fence. |
| 181 weak_ptr_factory_.InvalidateWeakPtrs(); |
| 182 // Note: In case the set of drawing commands issued before End() do not |
| 183 // depend on the query, defer BeginQueryEXT call until Set() is called and |
| 184 // query is required. |
| 185 return make_scoped_refptr<ResourceProvider::Fence>( |
| 186 new Fence(weak_ptr_factory_.GetWeakPtr())); |
| 187 } |
| 188 |
| 189 void Set() { |
| 190 if (is_pending_) |
| 191 return; |
| 192 |
| 193 // Note: BeginQueryEXT on GL_COMMANDS_COMPLETED_CHROMIUM is effectively a |
| 194 // noop relative to GL, so it doesn't matter where it happens but we still |
| 195 // make sure to issue this command when Set() is called (prior to issuing |
| 196 // any drawing commands that depend on query), in case some future extension |
| 197 // can take advantage of this. |
| 198 gl_->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query_id_); |
| 199 is_pending_ = true; |
| 200 } |
| 201 |
| 202 void End() { |
| 203 if (!is_pending_) |
| 204 return; |
| 205 |
| 206 gl_->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); |
| 207 } |
| 208 |
| 209 bool IsPending() { |
| 210 if (!is_pending_) |
| 211 return false; |
| 212 |
| 213 unsigned result_available = 1; |
| 214 gl_->GetQueryObjectuivEXT( |
| 215 query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &result_available); |
| 216 is_pending_ = !result_available; |
| 217 return is_pending_; |
| 218 } |
| 219 |
| 220 void Wait() { |
| 221 if (!is_pending_) |
| 222 return; |
| 223 |
| 224 unsigned result = 0; |
| 225 gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result); |
| 226 is_pending_ = false; |
| 227 } |
| 228 |
| 229 private: |
| 230 class Fence : public ResourceProvider::Fence { |
| 231 public: |
| 232 explicit Fence(base::WeakPtr<GLRenderer::SyncQuery> query) |
| 233 : query_(query) {} |
| 234 |
| 235 // Overridden from ResourceProvider::Fence: |
| 236 void Set() override { |
| 237 DCHECK(query_); |
| 238 query_->Set(); |
| 239 } |
| 240 bool HasPassed() override { return !query_ || !query_->IsPending(); } |
| 241 void Wait() override { |
| 242 if (query_) |
| 243 query_->Wait(); |
| 244 } |
| 245 |
| 246 private: |
| 247 ~Fence() override {} |
| 248 |
| 249 base::WeakPtr<SyncQuery> query_; |
| 250 |
| 251 DISALLOW_COPY_AND_ASSIGN(Fence); |
| 252 }; |
| 253 |
| 254 gpu::gles2::GLES2Interface* gl_; |
| 255 unsigned query_id_; |
| 256 bool is_pending_; |
| 257 base::WeakPtrFactory<SyncQuery> weak_ptr_factory_; |
| 258 |
| 259 DISALLOW_COPY_AND_ASSIGN(SyncQuery); |
| 260 }; |
| 261 |
| 262 scoped_ptr<GLRenderer> GLRenderer::Create( |
| 263 RendererClient* client, |
| 264 const RendererSettings* settings, |
| 265 OutputSurface* output_surface, |
| 266 ResourceProvider* resource_provider, |
| 267 TextureMailboxDeleter* texture_mailbox_deleter, |
| 268 int highp_threshold_min) { |
| 269 return make_scoped_ptr(new GLRenderer(client, |
| 270 settings, |
| 271 output_surface, |
| 272 resource_provider, |
| 273 texture_mailbox_deleter, |
| 274 highp_threshold_min)); |
| 275 } |
| 276 |
| 277 GLRenderer::GLRenderer(RendererClient* client, |
| 278 const RendererSettings* settings, |
| 279 OutputSurface* output_surface, |
| 280 ResourceProvider* resource_provider, |
| 281 TextureMailboxDeleter* texture_mailbox_deleter, |
| 282 int highp_threshold_min) |
| 283 : DirectRenderer(client, settings, output_surface, resource_provider), |
| 284 offscreen_framebuffer_id_(0), |
| 285 shared_geometry_quad_(QuadVertexRect()), |
| 286 gl_(output_surface->context_provider()->ContextGL()), |
| 287 context_support_(output_surface->context_provider()->ContextSupport()), |
| 288 texture_mailbox_deleter_(texture_mailbox_deleter), |
| 289 is_backbuffer_discarded_(false), |
| 290 is_scissor_enabled_(false), |
| 291 scissor_rect_needs_reset_(true), |
| 292 stencil_shadow_(false), |
| 293 blend_shadow_(false), |
| 294 highp_threshold_min_(highp_threshold_min), |
| 295 highp_threshold_cache_(0), |
| 296 use_sync_query_(false), |
| 297 on_demand_tile_raster_resource_id_(0), |
| 298 bound_geometry_(NO_BINDING) { |
| 299 DCHECK(gl_); |
| 300 DCHECK(context_support_); |
| 301 |
| 302 ContextProvider::Capabilities context_caps = |
| 303 output_surface_->context_provider()->ContextCapabilities(); |
| 304 |
| 305 capabilities_.using_partial_swap = |
| 306 settings_->partial_swap_enabled && context_caps.gpu.post_sub_buffer; |
| 307 |
| 308 DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle); |
| 309 |
| 310 capabilities_.using_egl_image = context_caps.gpu.egl_image_external; |
| 311 |
| 312 capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
| 313 capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
| 314 |
| 315 // The updater can access textures while the GLRenderer is using them. |
| 316 capabilities_.allow_partial_texture_updates = true; |
| 317 |
| 318 capabilities_.using_image = context_caps.gpu.image; |
| 319 |
| 320 capabilities_.using_discard_framebuffer = |
| 321 context_caps.gpu.discard_framebuffer; |
| 322 |
| 323 capabilities_.allow_rasterize_on_demand = true; |
| 324 |
| 325 use_sync_query_ = context_caps.gpu.sync_query; |
| 326 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced; |
| 327 use_blend_equation_advanced_coherent_ = |
| 328 context_caps.gpu.blend_equation_advanced_coherent; |
| 329 |
| 330 InitializeSharedObjects(); |
| 331 } |
| 332 |
| 333 GLRenderer::~GLRenderer() { |
| 334 while (!pending_async_read_pixels_.empty()) { |
| 335 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); |
| 336 pending_read->finished_read_pixels_callback.Cancel(); |
| 337 pending_async_read_pixels_.pop_back(); |
| 338 } |
| 339 |
| 340 in_use_overlay_resources_.clear(); |
| 341 |
| 342 CleanupSharedObjects(); |
| 343 } |
| 344 |
| 345 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { |
| 346 return capabilities_; |
| 347 } |
| 348 |
| 349 void GLRenderer::DebugGLCall(GLES2Interface* gl, |
| 350 const char* command, |
| 351 const char* file, |
| 352 int line) { |
| 353 GLuint error = gl->GetError(); |
| 354 if (error != GL_NO_ERROR) |
| 355 LOG(ERROR) << "GL command failed: File: " << file << "\n\tLine " << line |
| 356 << "\n\tcommand: " << command << ", error " |
| 357 << static_cast<int>(error) << "\n"; |
| 358 } |
| 359 |
| 360 void GLRenderer::DidChangeVisibility() { |
| 361 EnforceMemoryPolicy(); |
| 362 |
| 363 context_support_->SetSurfaceVisible(visible()); |
| 364 } |
| 365 |
| 366 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } |
| 367 |
| 368 void GLRenderer::DiscardPixels() { |
| 369 if (!capabilities_.using_discard_framebuffer) |
| 370 return; |
| 371 bool using_default_framebuffer = |
| 372 !current_framebuffer_lock_ && |
| 373 output_surface_->capabilities().uses_default_gl_framebuffer; |
| 374 GLenum attachments[] = {static_cast<GLenum>( |
| 375 using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)}; |
| 376 gl_->DiscardFramebufferEXT( |
| 377 GL_FRAMEBUFFER, arraysize(attachments), attachments); |
| 378 } |
| 379 |
| 380 void GLRenderer::PrepareSurfaceForPass( |
| 381 DrawingFrame* frame, |
| 382 SurfaceInitializationMode initialization_mode, |
| 383 const gfx::Rect& render_pass_scissor) { |
| 384 switch (initialization_mode) { |
| 385 case SURFACE_INITIALIZATION_MODE_PRESERVE: |
| 386 EnsureScissorTestDisabled(); |
| 387 return; |
| 388 case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR: |
| 389 EnsureScissorTestDisabled(); |
| 390 DiscardPixels(); |
| 391 ClearFramebuffer(frame); |
| 392 break; |
| 393 case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR: |
| 394 SetScissorTestRect(render_pass_scissor); |
| 395 ClearFramebuffer(frame); |
| 396 break; |
| 397 } |
| 398 } |
| 399 |
| 400 void GLRenderer::ClearFramebuffer(DrawingFrame* frame) { |
| 401 // On DEBUG builds, opaque render passes are cleared to blue to easily see |
| 402 // regions that were not drawn on the screen. |
| 403 if (frame->current_render_pass->has_transparent_background) |
| 404 GLC(gl_, gl_->ClearColor(0, 0, 0, 0)); |
| 405 else |
| 406 GLC(gl_, gl_->ClearColor(0, 0, 1, 1)); |
| 407 |
| 408 bool always_clear = false; |
| 409 #ifndef NDEBUG |
| 410 always_clear = true; |
| 411 #endif |
| 412 if (always_clear || frame->current_render_pass->has_transparent_background) { |
| 413 GLbitfield clear_bits = GL_COLOR_BUFFER_BIT; |
| 414 if (always_clear) |
| 415 clear_bits |= GL_STENCIL_BUFFER_BIT; |
| 416 gl_->Clear(clear_bits); |
| 417 } |
| 418 } |
| 419 |
| 420 static ResourceProvider::ResourceId WaitOnResourceSyncPoints( |
| 421 ResourceProvider* resource_provider, |
| 422 ResourceProvider::ResourceId resource_id) { |
| 423 resource_provider->WaitSyncPointIfNeeded(resource_id); |
| 424 return resource_id; |
| 425 } |
| 426 |
| 427 void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) { |
| 428 TRACE_EVENT0("cc", "GLRenderer::BeginDrawingFrame"); |
| 429 |
| 430 scoped_refptr<ResourceProvider::Fence> read_lock_fence; |
| 431 if (use_sync_query_) { |
| 432 // Block until oldest sync query has passed if the number of pending queries |
| 433 // ever reach kMaxPendingSyncQueries. |
| 434 if (pending_sync_queries_.size() >= kMaxPendingSyncQueries) { |
| 435 LOG(ERROR) << "Reached limit of pending sync queries."; |
| 436 |
| 437 pending_sync_queries_.front()->Wait(); |
| 438 DCHECK(!pending_sync_queries_.front()->IsPending()); |
| 439 } |
| 440 |
| 441 while (!pending_sync_queries_.empty()) { |
| 442 if (pending_sync_queries_.front()->IsPending()) |
| 443 break; |
| 444 |
| 445 available_sync_queries_.push_back(pending_sync_queries_.take_front()); |
| 446 } |
| 447 |
| 448 current_sync_query_ = available_sync_queries_.empty() |
| 449 ? make_scoped_ptr(new SyncQuery(gl_)) |
| 450 : available_sync_queries_.take_front(); |
| 451 |
| 452 read_lock_fence = current_sync_query_->Begin(); |
| 453 } else { |
| 454 read_lock_fence = |
| 455 make_scoped_refptr(new ResourceProvider::SynchronousFence(gl_)); |
| 456 } |
| 457 resource_provider_->SetReadLockFence(read_lock_fence.get()); |
| 458 |
| 459 // Insert WaitSyncPointCHROMIUM on quad resources prior to drawing the frame, |
| 460 // so that drawing can proceed without GL context switching interruptions. |
| 461 DrawQuad::ResourceIteratorCallback wait_on_resource_syncpoints_callback = |
| 462 base::Bind(&WaitOnResourceSyncPoints, resource_provider_); |
| 463 |
| 464 for (const auto& pass : *frame->render_passes_in_draw_order) { |
| 465 for (const auto& quad : pass->quad_list) |
| 466 quad->IterateResources(wait_on_resource_syncpoints_callback); |
| 467 } |
| 468 |
| 469 // TODO(enne): Do we need to reinitialize all of this state per frame? |
| 470 ReinitializeGLState(); |
| 471 } |
| 472 |
| 473 void GLRenderer::DoNoOp() { |
| 474 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 475 GLC(gl_, gl_->Flush()); |
| 476 } |
| 477 |
| 478 void GLRenderer::DoDrawQuad(DrawingFrame* frame, |
| 479 const DrawQuad* quad, |
| 480 const gfx::QuadF* clip_region) { |
| 481 DCHECK(quad->rect.Contains(quad->visible_rect)); |
| 482 if (quad->material != DrawQuad::TEXTURE_CONTENT) { |
| 483 FlushTextureQuadCache(SHARED_BINDING); |
| 484 } |
| 485 |
| 486 switch (quad->material) { |
| 487 case DrawQuad::INVALID: |
| 488 case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT: |
| 489 NOTREACHED(); |
| 490 break; |
| 491 case DrawQuad::CHECKERBOARD: |
| 492 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad), |
| 493 clip_region); |
| 494 break; |
| 495 case DrawQuad::DEBUG_BORDER: |
| 496 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
| 497 break; |
| 498 case DrawQuad::IO_SURFACE_CONTENT: |
| 499 DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad), |
| 500 clip_region); |
| 501 break; |
| 502 case DrawQuad::RENDER_PASS: |
| 503 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad), |
| 504 clip_region); |
| 505 break; |
| 506 case DrawQuad::SOLID_COLOR: |
| 507 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad), |
| 508 clip_region); |
| 509 break; |
| 510 case DrawQuad::STREAM_VIDEO_CONTENT: |
| 511 DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad), |
| 512 clip_region); |
| 513 break; |
| 514 case DrawQuad::SURFACE_CONTENT: |
| 515 // Surface content should be fully resolved to other quad types before |
| 516 // reaching a direct renderer. |
| 517 NOTREACHED(); |
| 518 break; |
| 519 case DrawQuad::TEXTURE_CONTENT: |
| 520 EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad), |
| 521 clip_region); |
| 522 break; |
| 523 case DrawQuad::TILED_CONTENT: |
| 524 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region); |
| 525 break; |
| 526 case DrawQuad::YUV_VIDEO_CONTENT: |
| 527 DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad), |
| 528 clip_region); |
| 529 break; |
| 530 } |
| 531 } |
| 532 |
| 533 void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
| 534 const CheckerboardDrawQuad* quad, |
| 535 const gfx::QuadF* clip_region) { |
| 536 // TODO(enne) For now since checkerboards shouldn't be part of a 3D |
| 537 // context, clipping regions aren't supported so we skip drawing them |
| 538 // if this becomes the case. |
| 539 if (clip_region) { |
| 540 return; |
| 541 } |
| 542 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
| 543 |
| 544 const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); |
| 545 DCHECK(program && (program->initialized() || IsContextLost())); |
| 546 SetUseProgram(program->program()); |
| 547 |
| 548 SkColor color = quad->color; |
| 549 GLC(gl_, |
| 550 gl_->Uniform4f(program->fragment_shader().color_location(), |
| 551 SkColorGetR(color) * (1.0f / 255.0f), |
| 552 SkColorGetG(color) * (1.0f / 255.0f), |
| 553 SkColorGetB(color) * (1.0f / 255.0f), |
| 554 1)); |
| 555 |
| 556 const int kCheckerboardWidth = 16; |
| 557 float frequency = 1.0f / kCheckerboardWidth; |
| 558 |
| 559 gfx::Rect tile_rect = quad->rect; |
| 560 float tex_offset_x = |
| 561 static_cast<int>(tile_rect.x() / quad->scale) % kCheckerboardWidth; |
| 562 float tex_offset_y = |
| 563 static_cast<int>(tile_rect.y() / quad->scale) % kCheckerboardWidth; |
| 564 float tex_scale_x = tile_rect.width() / quad->scale; |
| 565 float tex_scale_y = tile_rect.height() / quad->scale; |
| 566 GLC(gl_, |
| 567 gl_->Uniform4f(program->fragment_shader().tex_transform_location(), |
| 568 tex_offset_x, |
| 569 tex_offset_y, |
| 570 tex_scale_x, |
| 571 tex_scale_y)); |
| 572 |
| 573 GLC(gl_, |
| 574 gl_->Uniform1f(program->fragment_shader().frequency_location(), |
| 575 frequency)); |
| 576 |
| 577 SetShaderOpacity(quad->opacity(), |
| 578 program->fragment_shader().alpha_location()); |
| 579 DrawQuadGeometry(frame, |
| 580 quad->quadTransform(), |
| 581 quad->rect, |
| 582 program->vertex_shader().matrix_location()); |
| 583 } |
| 584 |
| 585 // This function does not handle 3D sorting right now, since the debug border |
| 586 // quads are just drawn as their original quads and not in split pieces. This |
| 587 // results in some debug border quads drawing over foreground quads. |
| 588 void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
| 589 const DebugBorderDrawQuad* quad) { |
| 590 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
| 591 |
| 592 static float gl_matrix[16]; |
| 593 const DebugBorderProgram* program = GetDebugBorderProgram(); |
| 594 DCHECK(program && (program->initialized() || IsContextLost())); |
| 595 SetUseProgram(program->program()); |
| 596 |
| 597 // Use the full quad_rect for debug quads to not move the edges based on |
| 598 // partial swaps. |
| 599 gfx::Rect layer_rect = quad->rect; |
| 600 gfx::Transform render_matrix; |
| 601 QuadRectTransform(&render_matrix, quad->quadTransform(), layer_rect); |
| 602 GLRenderer::ToGLMatrix(&gl_matrix[0], |
| 603 frame->projection_matrix * render_matrix); |
| 604 GLC(gl_, |
| 605 gl_->UniformMatrix4fv( |
| 606 program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0])); |
| 607 |
| 608 SkColor color = quad->color; |
| 609 float alpha = SkColorGetA(color) * (1.0f / 255.0f); |
| 610 |
| 611 GLC(gl_, |
| 612 gl_->Uniform4f(program->fragment_shader().color_location(), |
| 613 (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, |
| 614 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, |
| 615 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, |
| 616 alpha)); |
| 617 |
| 618 GLC(gl_, gl_->LineWidth(quad->width)); |
| 619 |
| 620 // The indices for the line are stored in the same array as the triangle |
| 621 // indices. |
| 622 GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0)); |
| 623 } |
| 624 |
| 625 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
| 626 return use_blend_equation_advanced_ || |
| 627 blend_mode == SkXfermode::kScreen_Mode || |
| 628 blend_mode == SkXfermode::kSrcOver_Mode; |
| 629 } |
| 630 |
| 631 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
| 632 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); |
| 633 |
| 634 // Any modes set here must be reset in RestoreBlendFuncToDefault |
| 635 if (use_blend_equation_advanced_) { |
| 636 GLenum equation = GL_FUNC_ADD; |
| 637 |
| 638 switch (blend_mode) { |
| 639 case SkXfermode::kScreen_Mode: |
| 640 equation = GL_SCREEN_KHR; |
| 641 break; |
| 642 case SkXfermode::kOverlay_Mode: |
| 643 equation = GL_OVERLAY_KHR; |
| 644 break; |
| 645 case SkXfermode::kDarken_Mode: |
| 646 equation = GL_DARKEN_KHR; |
| 647 break; |
| 648 case SkXfermode::kLighten_Mode: |
| 649 equation = GL_LIGHTEN_KHR; |
| 650 break; |
| 651 case SkXfermode::kColorDodge_Mode: |
| 652 equation = GL_COLORDODGE_KHR; |
| 653 break; |
| 654 case SkXfermode::kColorBurn_Mode: |
| 655 equation = GL_COLORBURN_KHR; |
| 656 break; |
| 657 case SkXfermode::kHardLight_Mode: |
| 658 equation = GL_HARDLIGHT_KHR; |
| 659 break; |
| 660 case SkXfermode::kSoftLight_Mode: |
| 661 equation = GL_SOFTLIGHT_KHR; |
| 662 break; |
| 663 case SkXfermode::kDifference_Mode: |
| 664 equation = GL_DIFFERENCE_KHR; |
| 665 break; |
| 666 case SkXfermode::kExclusion_Mode: |
| 667 equation = GL_EXCLUSION_KHR; |
| 668 break; |
| 669 case SkXfermode::kMultiply_Mode: |
| 670 equation = GL_MULTIPLY_KHR; |
| 671 break; |
| 672 case SkXfermode::kHue_Mode: |
| 673 equation = GL_HSL_HUE_KHR; |
| 674 break; |
| 675 case SkXfermode::kSaturation_Mode: |
| 676 equation = GL_HSL_SATURATION_KHR; |
| 677 break; |
| 678 case SkXfermode::kColor_Mode: |
| 679 equation = GL_HSL_COLOR_KHR; |
| 680 break; |
| 681 case SkXfermode::kLuminosity_Mode: |
| 682 equation = GL_HSL_LUMINOSITY_KHR; |
| 683 break; |
| 684 default: |
| 685 return; |
| 686 } |
| 687 |
| 688 GLC(gl_, gl_->BlendEquation(equation)); |
| 689 } else { |
| 690 if (blend_mode == SkXfermode::kScreen_Mode) { |
| 691 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); |
| 692 } |
| 693 } |
| 694 } |
| 695 |
| 696 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { |
| 697 if (blend_mode == SkXfermode::kSrcOver_Mode) |
| 698 return; |
| 699 |
| 700 if (use_blend_equation_advanced_) { |
| 701 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); |
| 702 } else { |
| 703 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
| 704 } |
| 705 } |
| 706 |
| 707 // This takes a gfx::Rect and a clip region quad in the same space, |
| 708 // and returns a quad with the same proportions in the space -0.5->0.5. |
| 709 bool GetScaledRegion(const gfx::Rect& rect, |
| 710 const gfx::QuadF* clip, |
| 711 gfx::QuadF* scaled_region) { |
| 712 if (!clip) |
| 713 return false; |
| 714 |
| 715 gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f, |
| 716 ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f); |
| 717 gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f, |
| 718 ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f); |
| 719 gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f, |
| 720 ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f); |
| 721 gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f, |
| 722 ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f); |
| 723 *scaled_region = gfx::QuadF(p1, p2, p3, p4); |
| 724 return true; |
| 725 } |
| 726 |
| 727 // This takes a gfx::Rect and a clip region quad in the same space, |
| 728 // and returns the proportional uv's in the space 0->1. |
| 729 bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) { |
| 730 if (!clip) |
| 731 return false; |
| 732 |
| 733 uvs[0] = ((clip->p1().x() - rect.x()) / rect.width()); |
| 734 uvs[1] = ((clip->p1().y() - rect.y()) / rect.height()); |
| 735 uvs[2] = ((clip->p2().x() - rect.x()) / rect.width()); |
| 736 uvs[3] = ((clip->p2().y() - rect.y()) / rect.height()); |
| 737 uvs[4] = ((clip->p3().x() - rect.x()) / rect.width()); |
| 738 uvs[5] = ((clip->p3().y() - rect.y()) / rect.height()); |
| 739 uvs[6] = ((clip->p4().x() - rect.x()) / rect.width()); |
| 740 uvs[7] = ((clip->p4().y() - rect.y()) / rect.height()); |
| 741 return true; |
| 742 } |
| 743 |
| 744 gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( |
| 745 DrawingFrame* frame, |
| 746 const RenderPassDrawQuad* quad, |
| 747 const gfx::Transform& contents_device_transform, |
| 748 const gfx::QuadF* clip_region, |
| 749 bool use_aa) { |
| 750 gfx::QuadF scaled_region; |
| 751 if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { |
| 752 scaled_region = SharedGeometryQuad().BoundingBox(); |
| 753 } |
| 754 |
| 755 gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( |
| 756 contents_device_transform, scaled_region.BoundingBox())); |
| 757 |
| 758 if (!backdrop_rect.IsEmpty() && use_aa) { |
| 759 const int kOutsetForAntialiasing = 1; |
| 760 backdrop_rect.Inset(-kOutsetForAntialiasing, -kOutsetForAntialiasing); |
| 761 } |
| 762 |
| 763 backdrop_rect.Intersect(MoveFromDrawToWindowSpace( |
| 764 frame, frame->current_render_pass->output_rect)); |
| 765 return backdrop_rect; |
| 766 } |
| 767 |
| 768 scoped_ptr<ScopedResource> GLRenderer::GetBackdropTexture( |
| 769 const gfx::Rect& bounding_rect) { |
| 770 scoped_ptr<ScopedResource> device_background_texture = |
| 771 ScopedResource::Create(resource_provider_); |
| 772 // CopyTexImage2D fails when called on a texture having immutable storage. |
| 773 device_background_texture->Allocate( |
| 774 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, RGBA_8888); |
| 775 { |
| 776 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, |
| 777 device_background_texture->id()); |
| 778 GetFramebufferTexture( |
| 779 lock.texture_id(), device_background_texture->format(), bounding_rect); |
| 780 } |
| 781 return device_background_texture.Pass(); |
| 782 } |
| 783 |
| 784 void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
| 785 const RenderPassDrawQuad* quad, |
| 786 const gfx::QuadF* clip_region) { |
| 787 ScopedResource* contents_texture = |
| 788 render_pass_textures_.get(quad->render_pass_id); |
| 789 if (!contents_texture || !contents_texture->id()) |
| 790 return; |
| 791 |
| 792 gfx::Transform quad_rect_matrix; |
| 793 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
| 794 gfx::Transform contents_device_transform = |
| 795 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
| 796 contents_device_transform.FlattenTo2d(); |
| 797 |
| 798 // Can only draw surface if device matrix is invertible. |
| 799 if (!contents_device_transform.IsInvertible()) |
| 800 return; |
| 801 |
| 802 gfx::QuadF surface_quad = SharedGeometryQuad(); |
| 803 float edge[24]; |
| 804 bool use_aa = settings_->allow_antialiasing && |
| 805 ShouldAntialiasQuad(contents_device_transform, quad, |
| 806 settings_->force_antialiasing); |
| 807 |
| 808 SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa, |
| 809 clip_region, &surface_quad, edge); |
| 810 SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; |
| 811 bool use_shaders_for_blending = |
| 812 !CanApplyBlendModeUsingBlendFunc(blend_mode) || |
| 813 settings_->force_blending_with_shaders; |
| 814 |
| 815 scoped_ptr<ScopedResource> background_texture; |
| 816 skia::RefPtr<SkImage> background_image; |
| 817 gfx::Rect background_rect; |
| 818 if (use_shaders_for_blending) { |
| 819 // Compute a bounding box around the pixels that will be visible through |
| 820 // the quad. |
| 821 background_rect = GetBackdropBoundingBoxForRenderPassQuad( |
| 822 frame, quad, contents_device_transform, clip_region, use_aa); |
| 823 |
| 824 if (!background_rect.IsEmpty()) { |
| 825 // The pixels from the filtered background should completely replace the |
| 826 // current pixel values. |
| 827 if (blend_enabled()) |
| 828 SetBlendEnabled(false); |
| 829 |
| 830 // Read the pixels in the bounding box into a buffer R. |
| 831 // This function allocates a texture, which should contribute to the |
| 832 // amount of memory used by render surfaces: |
| 833 // LayerTreeHost::CalculateMemoryForRenderSurfaces. |
| 834 background_texture = GetBackdropTexture(background_rect); |
| 835 } |
| 836 |
| 837 if (!background_texture) { |
| 838 // Something went wrong with reading the backdrop. |
| 839 DCHECK(!background_image); |
| 840 use_shaders_for_blending = false; |
| 841 } else if (background_image) { |
| 842 // Reset original background texture if there is not any mask |
| 843 if (!quad->mask_resource_id) |
| 844 background_texture.reset(); |
| 845 } |
| 846 } |
| 847 // Need original background texture for mask? |
| 848 bool mask_for_background = |
| 849 background_texture && // Have original background texture |
| 850 background_image && // Have filtered background texture |
| 851 quad->mask_resource_id; // Have mask texture |
| 852 SetBlendEnabled( |
| 853 !use_shaders_for_blending && |
| 854 (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode))); |
| 855 |
| 856 // TODO(senorblanco): Cache this value so that we don't have to do it for both |
| 857 // the surface and its replica. Apply filters to the contents texture. |
| 858 skia::RefPtr<SkImage> filter_image; |
| 859 SkScalar color_matrix[20]; |
| 860 bool use_color_matrix = false; |
| 861 DCHECK(quad->filters.IsEmpty()); |
| 862 |
| 863 scoped_ptr<ResourceProvider::ScopedSamplerGL> mask_resource_lock; |
| 864 unsigned mask_texture_id = 0; |
| 865 SamplerType mask_sampler = SAMPLER_TYPE_NA; |
| 866 if (quad->mask_resource_id) { |
| 867 mask_resource_lock.reset(new ResourceProvider::ScopedSamplerGL( |
| 868 resource_provider_, quad->mask_resource_id, GL_TEXTURE1, GL_LINEAR)); |
| 869 mask_texture_id = mask_resource_lock->texture_id(); |
| 870 mask_sampler = SamplerTypeFromTextureTarget(mask_resource_lock->target()); |
| 871 } |
| 872 |
| 873 scoped_ptr<ResourceProvider::ScopedSamplerGL> contents_resource_lock; |
| 874 if (filter_image) { |
| 875 GrTexture* texture = filter_image->getTexture(); |
| 876 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
| 877 gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); |
| 878 } else { |
| 879 contents_resource_lock = |
| 880 make_scoped_ptr(new ResourceProvider::ScopedSamplerGL( |
| 881 resource_provider_, contents_texture->id(), GL_LINEAR)); |
| 882 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), |
| 883 contents_resource_lock->target()); |
| 884 } |
| 885 |
| 886 if (!use_shaders_for_blending) { |
| 887 if (!use_blend_equation_advanced_coherent_ && use_blend_equation_advanced_) |
| 888 GLC(gl_, gl_->BlendBarrierKHR()); |
| 889 |
| 890 ApplyBlendModeUsingBlendFunc(blend_mode); |
| 891 } |
| 892 |
| 893 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 894 gl_, |
| 895 &highp_threshold_cache_, |
| 896 highp_threshold_min_, |
| 897 quad->shared_quad_state->visible_content_rect.bottom_right()); |
| 898 |
| 899 ShaderLocations locations; |
| 900 |
| 901 DCHECK_EQ(background_texture || background_image, use_shaders_for_blending); |
| 902 BlendMode shader_blend_mode = use_shaders_for_blending |
| 903 ? BlendModeFromSkXfermode(blend_mode) |
| 904 : BLEND_MODE_NONE; |
| 905 |
| 906 if (use_aa && mask_texture_id && !use_color_matrix) { |
| 907 const RenderPassMaskProgramAA* program = GetRenderPassMaskProgramAA( |
| 908 tex_coord_precision, mask_sampler, |
| 909 shader_blend_mode, mask_for_background); |
| 910 SetUseProgram(program->program()); |
| 911 program->vertex_shader().FillLocations(&locations); |
| 912 program->fragment_shader().FillLocations(&locations); |
| 913 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 914 } else if (!use_aa && mask_texture_id && !use_color_matrix) { |
| 915 const RenderPassMaskProgram* program = GetRenderPassMaskProgram( |
| 916 tex_coord_precision, mask_sampler, |
| 917 shader_blend_mode, mask_for_background); |
| 918 SetUseProgram(program->program()); |
| 919 program->vertex_shader().FillLocations(&locations); |
| 920 program->fragment_shader().FillLocations(&locations); |
| 921 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 922 } else if (use_aa && !mask_texture_id && !use_color_matrix) { |
| 923 const RenderPassProgramAA* program = |
| 924 GetRenderPassProgramAA(tex_coord_precision, shader_blend_mode); |
| 925 SetUseProgram(program->program()); |
| 926 program->vertex_shader().FillLocations(&locations); |
| 927 program->fragment_shader().FillLocations(&locations); |
| 928 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 929 } else if (use_aa && mask_texture_id && use_color_matrix) { |
| 930 const RenderPassMaskColorMatrixProgramAA* program = |
| 931 GetRenderPassMaskColorMatrixProgramAA( |
| 932 tex_coord_precision, mask_sampler, |
| 933 shader_blend_mode, mask_for_background); |
| 934 SetUseProgram(program->program()); |
| 935 program->vertex_shader().FillLocations(&locations); |
| 936 program->fragment_shader().FillLocations(&locations); |
| 937 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 938 } else if (use_aa && !mask_texture_id && use_color_matrix) { |
| 939 const RenderPassColorMatrixProgramAA* program = |
| 940 GetRenderPassColorMatrixProgramAA(tex_coord_precision, |
| 941 shader_blend_mode); |
| 942 SetUseProgram(program->program()); |
| 943 program->vertex_shader().FillLocations(&locations); |
| 944 program->fragment_shader().FillLocations(&locations); |
| 945 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 946 } else if (!use_aa && mask_texture_id && use_color_matrix) { |
| 947 const RenderPassMaskColorMatrixProgram* program = |
| 948 GetRenderPassMaskColorMatrixProgram( |
| 949 tex_coord_precision, mask_sampler, |
| 950 shader_blend_mode, mask_for_background); |
| 951 SetUseProgram(program->program()); |
| 952 program->vertex_shader().FillLocations(&locations); |
| 953 program->fragment_shader().FillLocations(&locations); |
| 954 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 955 } else if (!use_aa && !mask_texture_id && use_color_matrix) { |
| 956 const RenderPassColorMatrixProgram* program = |
| 957 GetRenderPassColorMatrixProgram(tex_coord_precision, shader_blend_mode); |
| 958 SetUseProgram(program->program()); |
| 959 program->vertex_shader().FillLocations(&locations); |
| 960 program->fragment_shader().FillLocations(&locations); |
| 961 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 962 } else { |
| 963 const RenderPassProgram* program = |
| 964 GetRenderPassProgram(tex_coord_precision, shader_blend_mode); |
| 965 SetUseProgram(program->program()); |
| 966 program->vertex_shader().FillLocations(&locations); |
| 967 program->fragment_shader().FillLocations(&locations); |
| 968 GLC(gl_, gl_->Uniform1i(locations.sampler, 0)); |
| 969 } |
| 970 float tex_scale_x = |
| 971 quad->rect.width() / static_cast<float>(contents_texture->size().width()); |
| 972 float tex_scale_y = quad->rect.height() / |
| 973 static_cast<float>(contents_texture->size().height()); |
| 974 DCHECK_LE(tex_scale_x, 1.0f); |
| 975 DCHECK_LE(tex_scale_y, 1.0f); |
| 976 |
| 977 DCHECK(locations.tex_transform != -1 || IsContextLost()); |
| 978 // Flip the content vertically in the shader, as the RenderPass input |
| 979 // texture is already oriented the same way as the framebuffer, but the |
| 980 // projection transform does a flip. |
| 981 GLC(gl_, |
| 982 gl_->Uniform4f(locations.tex_transform, |
| 983 0.0f, |
| 984 tex_scale_y, |
| 985 tex_scale_x, |
| 986 -tex_scale_y)); |
| 987 |
| 988 GLint last_texture_unit = 0; |
| 989 if (locations.mask_sampler != -1) { |
| 990 DCHECK_NE(locations.mask_tex_coord_scale, 1); |
| 991 DCHECK_NE(locations.mask_tex_coord_offset, 1); |
| 992 GLC(gl_, gl_->Uniform1i(locations.mask_sampler, 1)); |
| 993 |
| 994 gfx::RectF mask_uv_rect = quad->MaskUVRect(); |
| 995 if (mask_sampler != SAMPLER_TYPE_2D) { |
| 996 mask_uv_rect.Scale(quad->mask_texture_size.width(), |
| 997 quad->mask_texture_size.height()); |
| 998 } |
| 999 |
| 1000 // Mask textures are oriented vertically flipped relative to the framebuffer |
| 1001 // and the RenderPass contents texture, so we flip the tex coords from the |
| 1002 // RenderPass texture to find the mask texture coords. |
| 1003 GLC(gl_, |
| 1004 gl_->Uniform2f(locations.mask_tex_coord_offset, |
| 1005 mask_uv_rect.x(), |
| 1006 mask_uv_rect.bottom())); |
| 1007 GLC(gl_, |
| 1008 gl_->Uniform2f(locations.mask_tex_coord_scale, |
| 1009 mask_uv_rect.width() / tex_scale_x, |
| 1010 -mask_uv_rect.height() / tex_scale_y)); |
| 1011 |
| 1012 last_texture_unit = 1; |
| 1013 } |
| 1014 |
| 1015 if (locations.edge != -1) |
| 1016 GLC(gl_, gl_->Uniform3fv(locations.edge, 8, edge)); |
| 1017 |
| 1018 if (locations.viewport != -1) { |
| 1019 float viewport[4] = {static_cast<float>(viewport_.x()), |
| 1020 static_cast<float>(viewport_.y()), |
| 1021 static_cast<float>(viewport_.width()), |
| 1022 static_cast<float>(viewport_.height()), }; |
| 1023 GLC(gl_, gl_->Uniform4fv(locations.viewport, 1, viewport)); |
| 1024 } |
| 1025 |
| 1026 if (locations.color_matrix != -1) { |
| 1027 float matrix[16]; |
| 1028 for (int i = 0; i < 4; ++i) { |
| 1029 for (int j = 0; j < 4; ++j) |
| 1030 matrix[i * 4 + j] = SkScalarToFloat(color_matrix[j * 5 + i]); |
| 1031 } |
| 1032 GLC(gl_, |
| 1033 gl_->UniformMatrix4fv(locations.color_matrix, 1, false, matrix)); |
| 1034 } |
| 1035 static const float kScale = 1.0f / 255.0f; |
| 1036 if (locations.color_offset != -1) { |
| 1037 float offset[4]; |
| 1038 for (int i = 0; i < 4; ++i) |
| 1039 offset[i] = SkScalarToFloat(color_matrix[i * 5 + 4]) * kScale; |
| 1040 |
| 1041 GLC(gl_, gl_->Uniform4fv(locations.color_offset, 1, offset)); |
| 1042 } |
| 1043 |
| 1044 scoped_ptr<ResourceProvider::ScopedSamplerGL> shader_background_sampler_lock; |
| 1045 if (locations.backdrop != -1) { |
| 1046 DCHECK(background_texture || background_image); |
| 1047 DCHECK_NE(locations.backdrop, 0); |
| 1048 DCHECK_NE(locations.backdrop_rect, 0); |
| 1049 |
| 1050 GLC(gl_, gl_->Uniform1i(locations.backdrop, ++last_texture_unit)); |
| 1051 |
| 1052 GLC(gl_, |
| 1053 gl_->Uniform4f(locations.backdrop_rect, |
| 1054 background_rect.x(), |
| 1055 background_rect.y(), |
| 1056 background_rect.width(), |
| 1057 background_rect.height())); |
| 1058 |
| 1059 if (background_image) { |
| 1060 GrTexture* texture = background_image->getTexture(); |
| 1061 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0 + last_texture_unit)); |
| 1062 gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); |
| 1063 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); |
| 1064 if (mask_for_background) |
| 1065 GLC(gl_, gl_->Uniform1i(locations.original_backdrop, |
| 1066 ++last_texture_unit)); |
| 1067 } |
| 1068 if (background_texture) { |
| 1069 shader_background_sampler_lock = make_scoped_ptr( |
| 1070 new ResourceProvider::ScopedSamplerGL(resource_provider_, |
| 1071 background_texture->id(), |
| 1072 GL_TEXTURE0 + last_texture_unit, |
| 1073 GL_LINEAR)); |
| 1074 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), |
| 1075 shader_background_sampler_lock->target()); |
| 1076 } |
| 1077 } |
| 1078 |
| 1079 SetShaderOpacity(quad->opacity(), locations.alpha); |
| 1080 SetShaderQuadF(surface_quad, locations.quad); |
| 1081 DrawQuadGeometry( |
| 1082 frame, quad->quadTransform(), quad->rect, locations.matrix); |
| 1083 |
| 1084 // Flush the compositor context before the filter bitmap goes out of |
| 1085 // scope, so the draw gets processed before the filter texture gets deleted. |
| 1086 if (filter_image) |
| 1087 GLC(gl_, gl_->Flush()); |
| 1088 |
| 1089 if (!use_shaders_for_blending) |
| 1090 RestoreBlendFuncToDefault(blend_mode); |
| 1091 } |
| 1092 |
| 1093 struct SolidColorProgramUniforms { |
| 1094 unsigned program; |
| 1095 unsigned matrix_location; |
| 1096 unsigned viewport_location; |
| 1097 unsigned quad_location; |
| 1098 unsigned edge_location; |
| 1099 unsigned color_location; |
| 1100 }; |
| 1101 |
| 1102 template <class T> |
| 1103 static void SolidColorUniformLocation(T program, |
| 1104 SolidColorProgramUniforms* uniforms) { |
| 1105 uniforms->program = program->program(); |
| 1106 uniforms->matrix_location = program->vertex_shader().matrix_location(); |
| 1107 uniforms->viewport_location = program->vertex_shader().viewport_location(); |
| 1108 uniforms->quad_location = program->vertex_shader().quad_location(); |
| 1109 uniforms->edge_location = program->vertex_shader().edge_location(); |
| 1110 uniforms->color_location = program->fragment_shader().color_location(); |
| 1111 } |
| 1112 |
| 1113 namespace { |
| 1114 // These functions determine if a quad, clipped by a clip_region contains |
| 1115 // the entire {top|bottom|left|right} edge. |
| 1116 bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
| 1117 if (!quad->IsTopEdge()) |
| 1118 return false; |
| 1119 if (!clip_region) |
| 1120 return true; |
| 1121 |
| 1122 return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon && |
| 1123 std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon; |
| 1124 } |
| 1125 |
| 1126 bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
| 1127 if (!quad->IsBottomEdge()) |
| 1128 return false; |
| 1129 if (!clip_region) |
| 1130 return true; |
| 1131 |
| 1132 return std::abs(clip_region->p3().y() - |
| 1133 quad->shared_quad_state->content_bounds.height()) < |
| 1134 kAntiAliasingEpsilon && |
| 1135 std::abs(clip_region->p4().y() - |
| 1136 quad->shared_quad_state->content_bounds.height()) < |
| 1137 kAntiAliasingEpsilon; |
| 1138 } |
| 1139 |
| 1140 bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
| 1141 if (!quad->IsLeftEdge()) |
| 1142 return false; |
| 1143 if (!clip_region) |
| 1144 return true; |
| 1145 |
| 1146 return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon && |
| 1147 std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon; |
| 1148 } |
| 1149 |
| 1150 bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
| 1151 if (!quad->IsRightEdge()) |
| 1152 return false; |
| 1153 if (!clip_region) |
| 1154 return true; |
| 1155 |
| 1156 return std::abs(clip_region->p2().x() - |
| 1157 quad->shared_quad_state->content_bounds.width()) < |
| 1158 kAntiAliasingEpsilon && |
| 1159 std::abs(clip_region->p3().x() - |
| 1160 quad->shared_quad_state->content_bounds.width()) < |
| 1161 kAntiAliasingEpsilon; |
| 1162 } |
| 1163 } // anonymous namespace |
| 1164 |
| 1165 static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( |
| 1166 const LayerQuad& device_layer_edges, |
| 1167 const gfx::Transform& device_transform, |
| 1168 const gfx::QuadF* clip_region, |
| 1169 const DrawQuad* quad) { |
| 1170 gfx::RectF tile_rect = quad->visible_rect; |
| 1171 gfx::QuadF tile_quad(tile_rect); |
| 1172 |
| 1173 if (clip_region) { |
| 1174 if (quad->material != DrawQuad::RENDER_PASS) { |
| 1175 tile_quad = *clip_region; |
| 1176 } else { |
| 1177 GetScaledRegion(quad->rect, clip_region, &tile_quad); |
| 1178 } |
| 1179 } |
| 1180 |
| 1181 gfx::PointF bottom_right = tile_quad.p3(); |
| 1182 gfx::PointF bottom_left = tile_quad.p4(); |
| 1183 gfx::PointF top_left = tile_quad.p1(); |
| 1184 gfx::PointF top_right = tile_quad.p2(); |
| 1185 bool clipped = false; |
| 1186 |
| 1187 // Map points to device space. We ignore |clipped|, since the result of |
| 1188 // |MapPoint()| still produces a valid point to draw the quad with. When |
| 1189 // clipped, the point will be outside of the viewport. See crbug.com/416367. |
| 1190 bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped); |
| 1191 bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped); |
| 1192 top_left = MathUtil::MapPoint(device_transform, top_left, &clipped); |
| 1193 top_right = MathUtil::MapPoint(device_transform, top_right, &clipped); |
| 1194 |
| 1195 LayerQuad::Edge bottom_edge(bottom_right, bottom_left); |
| 1196 LayerQuad::Edge left_edge(bottom_left, top_left); |
| 1197 LayerQuad::Edge top_edge(top_left, top_right); |
| 1198 LayerQuad::Edge right_edge(top_right, bottom_right); |
| 1199 |
| 1200 // Only apply anti-aliasing to edges not clipped by culling or scissoring. |
| 1201 // If an edge is degenerate we do not want to replace it with a "proper" edge |
| 1202 // as that will cause the quad to possibly expand is strange ways. |
| 1203 if (!top_edge.degenerate() && is_top(clip_region, quad) && |
| 1204 tile_rect.y() == quad->rect.y()) { |
| 1205 top_edge = device_layer_edges.top(); |
| 1206 } |
| 1207 if (!left_edge.degenerate() && is_left(clip_region, quad) && |
| 1208 tile_rect.x() == quad->rect.x()) { |
| 1209 left_edge = device_layer_edges.left(); |
| 1210 } |
| 1211 if (!right_edge.degenerate() && is_right(clip_region, quad) && |
| 1212 tile_rect.right() == quad->rect.right()) { |
| 1213 right_edge = device_layer_edges.right(); |
| 1214 } |
| 1215 if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) && |
| 1216 tile_rect.bottom() == quad->rect.bottom()) { |
| 1217 bottom_edge = device_layer_edges.bottom(); |
| 1218 } |
| 1219 |
| 1220 float sign = tile_quad.IsCounterClockwise() ? -1 : 1; |
| 1221 bottom_edge.scale(sign); |
| 1222 left_edge.scale(sign); |
| 1223 top_edge.scale(sign); |
| 1224 right_edge.scale(sign); |
| 1225 |
| 1226 // Create device space quad. |
| 1227 return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF(); |
| 1228 } |
| 1229 |
| 1230 float GetTotalQuadError(const gfx::QuadF* clipped_quad, |
| 1231 const gfx::QuadF* ideal_rect) { |
| 1232 return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() + |
| 1233 (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() + |
| 1234 (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() + |
| 1235 (clipped_quad->p4() - ideal_rect->p4()).LengthSquared(); |
| 1236 } |
| 1237 |
| 1238 // Attempt to rotate the clipped quad until it lines up the most |
| 1239 // correctly. This is necessary because we check the edges of this |
| 1240 // quad against the expected left/right/top/bottom for anti-aliasing. |
| 1241 void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) { |
| 1242 gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox()); |
| 1243 gfx::QuadF best_rotation = *clipped_quad; |
| 1244 float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad); |
| 1245 for (size_t i = 1; i < 4; ++i) { |
| 1246 clipped_quad->Realign(1); |
| 1247 float new_error = GetTotalQuadError(clipped_quad, &bounding_quad); |
| 1248 if (new_error < least_error_amount) { |
| 1249 least_error_amount = new_error; |
| 1250 best_rotation = *clipped_quad; |
| 1251 } |
| 1252 } |
| 1253 *clipped_quad = best_rotation; |
| 1254 } |
| 1255 |
| 1256 // static |
| 1257 bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, |
| 1258 const DrawQuad* quad, |
| 1259 bool force_antialiasing) { |
| 1260 bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); |
| 1261 // For render pass quads, |device_transform| already contains quad's rect. |
| 1262 // TODO(rosca@adobe.com): remove branching on is_render_pass_quad |
| 1263 // crbug.com/429702 |
| 1264 if (!is_render_pass_quad && !quad->IsEdge()) |
| 1265 return false; |
| 1266 gfx::RectF content_rect = |
| 1267 is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect(); |
| 1268 |
| 1269 bool clipped = false; |
| 1270 gfx::QuadF device_layer_quad = |
| 1271 MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped); |
| 1272 |
| 1273 if (device_layer_quad.BoundingBox().IsEmpty()) |
| 1274 return false; |
| 1275 |
| 1276 bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear(); |
| 1277 bool is_nearest_rect_within_epsilon = |
| 1278 is_axis_aligned_in_target && |
| 1279 gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(), |
| 1280 kAntiAliasingEpsilon); |
| 1281 // AAing clipped quads is not supported by the code yet. |
| 1282 bool use_aa = !clipped && !is_nearest_rect_within_epsilon; |
| 1283 return use_aa || force_antialiasing; |
| 1284 } |
| 1285 |
| 1286 // static |
| 1287 void GLRenderer::SetupQuadForClippingAndAntialiasing( |
| 1288 const gfx::Transform& device_transform, |
| 1289 const DrawQuad* quad, |
| 1290 bool use_aa, |
| 1291 const gfx::QuadF* clip_region, |
| 1292 gfx::QuadF* local_quad, |
| 1293 float edge[24]) { |
| 1294 bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); |
| 1295 gfx::QuadF rotated_clip; |
| 1296 const gfx::QuadF* local_clip_region = clip_region; |
| 1297 if (local_clip_region) { |
| 1298 rotated_clip = *clip_region; |
| 1299 AlignQuadToBoundingBox(&rotated_clip); |
| 1300 local_clip_region = &rotated_clip; |
| 1301 } |
| 1302 |
| 1303 gfx::QuadF content_rect = is_render_pass_quad |
| 1304 ? gfx::QuadF(QuadVertexRect()) |
| 1305 : gfx::QuadF(quad->visibleContentRect()); |
| 1306 if (!use_aa) { |
| 1307 if (local_clip_region) { |
| 1308 if (!is_render_pass_quad) { |
| 1309 content_rect = *local_clip_region; |
| 1310 } else { |
| 1311 GetScaledRegion(quad->rect, local_clip_region, &content_rect); |
| 1312 } |
| 1313 *local_quad = content_rect; |
| 1314 } |
| 1315 return; |
| 1316 } |
| 1317 bool clipped = false; |
| 1318 gfx::QuadF device_layer_quad = |
| 1319 MathUtil::MapQuad(device_transform, content_rect, &clipped); |
| 1320 |
| 1321 LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox())); |
| 1322 device_layer_bounds.InflateAntiAliasingDistance(); |
| 1323 |
| 1324 LayerQuad device_layer_edges(device_layer_quad); |
| 1325 device_layer_edges.InflateAntiAliasingDistance(); |
| 1326 |
| 1327 device_layer_edges.ToFloatArray(edge); |
| 1328 device_layer_bounds.ToFloatArray(&edge[12]); |
| 1329 |
| 1330 // If we have a clip region then we are split, and therefore |
| 1331 // by necessity, at least one of our edges is not an external |
| 1332 // one. |
| 1333 bool is_full_rect = quad->visible_rect == quad->rect; |
| 1334 |
| 1335 bool region_contains_all_outside_edges = |
| 1336 is_full_rect && |
| 1337 (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) && |
| 1338 is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad)); |
| 1339 |
| 1340 bool use_aa_on_all_four_edges = |
| 1341 !local_clip_region && |
| 1342 (is_render_pass_quad || region_contains_all_outside_edges); |
| 1343 |
| 1344 gfx::QuadF device_quad = |
| 1345 use_aa_on_all_four_edges |
| 1346 ? device_layer_edges.ToQuadF() |
| 1347 : GetDeviceQuadWithAntialiasingOnExteriorEdges( |
| 1348 device_layer_edges, device_transform, local_clip_region, quad); |
| 1349 |
| 1350 // Map device space quad to local space. device_transform has no 3d |
| 1351 // component since it was flattened, so we don't need to project. We should |
| 1352 // have already checked that the transform was uninvertible above. |
| 1353 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); |
| 1354 bool did_invert = device_transform.GetInverse(&inverse_device_transform); |
| 1355 DCHECK(did_invert); |
| 1356 *local_quad = |
| 1357 MathUtil::MapQuad(inverse_device_transform, device_quad, &clipped); |
| 1358 // We should not DCHECK(!clipped) here, because anti-aliasing inflation may |
| 1359 // cause device_quad to become clipped. To our knowledge this scenario does |
| 1360 // not need to be handled differently than the unclipped case. |
| 1361 } |
| 1362 |
| 1363 void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
| 1364 const SolidColorDrawQuad* quad, |
| 1365 const gfx::QuadF* clip_region) { |
| 1366 gfx::Rect tile_rect = quad->visible_rect; |
| 1367 |
| 1368 SkColor color = quad->color; |
| 1369 float opacity = quad->opacity(); |
| 1370 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
| 1371 |
| 1372 // Early out if alpha is small enough that quad doesn't contribute to output. |
| 1373 if (alpha < std::numeric_limits<float>::epsilon() && |
| 1374 quad->ShouldDrawWithBlending()) |
| 1375 return; |
| 1376 |
| 1377 gfx::Transform device_transform = |
| 1378 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
| 1379 device_transform.FlattenTo2d(); |
| 1380 if (!device_transform.IsInvertible()) |
| 1381 return; |
| 1382 |
| 1383 bool force_aa = false; |
| 1384 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
| 1385 float edge[24]; |
| 1386 bool use_aa = settings_->allow_antialiasing && |
| 1387 !quad->force_anti_aliasing_off && |
| 1388 ShouldAntialiasQuad(device_transform, quad, force_aa); |
| 1389 SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa, |
| 1390 clip_region, &local_quad, edge); |
| 1391 |
| 1392 SolidColorProgramUniforms uniforms; |
| 1393 if (use_aa) { |
| 1394 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); |
| 1395 } else { |
| 1396 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); |
| 1397 } |
| 1398 SetUseProgram(uniforms.program); |
| 1399 |
| 1400 GLC(gl_, |
| 1401 gl_->Uniform4f(uniforms.color_location, |
| 1402 (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, |
| 1403 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, |
| 1404 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, |
| 1405 alpha)); |
| 1406 if (use_aa) { |
| 1407 float viewport[4] = {static_cast<float>(viewport_.x()), |
| 1408 static_cast<float>(viewport_.y()), |
| 1409 static_cast<float>(viewport_.width()), |
| 1410 static_cast<float>(viewport_.height()), }; |
| 1411 GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); |
| 1412 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); |
| 1413 } |
| 1414 |
| 1415 // Enable blending when the quad properties require it or if we decided |
| 1416 // to use antialiasing. |
| 1417 SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa); |
| 1418 |
| 1419 // Normalize to tile_rect. |
| 1420 local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); |
| 1421 |
| 1422 SetShaderQuadF(local_quad, uniforms.quad_location); |
| 1423 |
| 1424 // The transform and vertex data are used to figure out the extents that the |
| 1425 // un-antialiased quad should have and which vertex this is and the float |
| 1426 // quad passed in via uniform is the actual geometry that gets used to draw |
| 1427 // it. This is why this centered rect is used and not the original quad_rect. |
| 1428 gfx::RectF centered_rect( |
| 1429 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), |
| 1430 tile_rect.size()); |
| 1431 DrawQuadGeometry( |
| 1432 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); |
| 1433 } |
| 1434 |
| 1435 struct TileProgramUniforms { |
| 1436 unsigned program; |
| 1437 unsigned matrix_location; |
| 1438 unsigned viewport_location; |
| 1439 unsigned quad_location; |
| 1440 unsigned edge_location; |
| 1441 unsigned vertex_tex_transform_location; |
| 1442 unsigned sampler_location; |
| 1443 unsigned fragment_tex_transform_location; |
| 1444 unsigned alpha_location; |
| 1445 }; |
| 1446 |
| 1447 template <class T> |
| 1448 static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { |
| 1449 uniforms->program = program->program(); |
| 1450 uniforms->matrix_location = program->vertex_shader().matrix_location(); |
| 1451 uniforms->viewport_location = program->vertex_shader().viewport_location(); |
| 1452 uniforms->quad_location = program->vertex_shader().quad_location(); |
| 1453 uniforms->edge_location = program->vertex_shader().edge_location(); |
| 1454 uniforms->vertex_tex_transform_location = |
| 1455 program->vertex_shader().vertex_tex_transform_location(); |
| 1456 |
| 1457 uniforms->sampler_location = program->fragment_shader().sampler_location(); |
| 1458 uniforms->alpha_location = program->fragment_shader().alpha_location(); |
| 1459 uniforms->fragment_tex_transform_location = |
| 1460 program->fragment_shader().fragment_tex_transform_location(); |
| 1461 } |
| 1462 |
| 1463 void GLRenderer::DrawTileQuad(const DrawingFrame* frame, |
| 1464 const TileDrawQuad* quad, |
| 1465 const gfx::QuadF* clip_region) { |
| 1466 DrawContentQuad(frame, quad, quad->resource_id, clip_region); |
| 1467 } |
| 1468 |
| 1469 void GLRenderer::DrawContentQuad(const DrawingFrame* frame, |
| 1470 const ContentDrawQuadBase* quad, |
| 1471 ResourceProvider::ResourceId resource_id, |
| 1472 const gfx::QuadF* clip_region) { |
| 1473 gfx::Transform device_transform = |
| 1474 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
| 1475 device_transform.FlattenTo2d(); |
| 1476 |
| 1477 bool use_aa = settings_->allow_antialiasing && |
| 1478 ShouldAntialiasQuad(device_transform, quad, false); |
| 1479 |
| 1480 // TODO(timav): simplify coordinate transformations in DrawContentQuadAA |
| 1481 // similar to the way DrawContentQuadNoAA works and then consider |
| 1482 // combining DrawContentQuadAA and DrawContentQuadNoAA into one method. |
| 1483 if (use_aa) |
| 1484 DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region); |
| 1485 else |
| 1486 DrawContentQuadNoAA(frame, quad, resource_id, clip_region); |
| 1487 } |
| 1488 |
| 1489 void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, |
| 1490 const ContentDrawQuadBase* quad, |
| 1491 ResourceProvider::ResourceId resource_id, |
| 1492 const gfx::Transform& device_transform, |
| 1493 const gfx::QuadF* clip_region) { |
| 1494 if (!device_transform.IsInvertible()) |
| 1495 return; |
| 1496 |
| 1497 gfx::Rect tile_rect = quad->visible_rect; |
| 1498 |
| 1499 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
| 1500 quad->tex_coord_rect, quad->rect, tile_rect); |
| 1501 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
| 1502 float tex_to_geom_scale_y = |
| 1503 quad->rect.height() / quad->tex_coord_rect.height(); |
| 1504 |
| 1505 gfx::RectF clamp_geom_rect(tile_rect); |
| 1506 gfx::RectF clamp_tex_rect(tex_coord_rect); |
| 1507 // Clamp texture coordinates to avoid sampling outside the layer |
| 1508 // by deflating the tile region half a texel or half a texel |
| 1509 // minus epsilon for one pixel layers. The resulting clamp region |
| 1510 // is mapped to the unit square by the vertex shader and mapped |
| 1511 // back to normalized texture coordinates by the fragment shader |
| 1512 // after being clamped to 0-1 range. |
| 1513 float tex_clamp_x = |
| 1514 std::min(0.5f, 0.5f * clamp_tex_rect.width() - kAntiAliasingEpsilon); |
| 1515 float tex_clamp_y = |
| 1516 std::min(0.5f, 0.5f * clamp_tex_rect.height() - kAntiAliasingEpsilon); |
| 1517 float geom_clamp_x = |
| 1518 std::min(tex_clamp_x * tex_to_geom_scale_x, |
| 1519 0.5f * clamp_geom_rect.width() - kAntiAliasingEpsilon); |
| 1520 float geom_clamp_y = |
| 1521 std::min(tex_clamp_y * tex_to_geom_scale_y, |
| 1522 0.5f * clamp_geom_rect.height() - kAntiAliasingEpsilon); |
| 1523 clamp_geom_rect.Inset(geom_clamp_x, geom_clamp_y, geom_clamp_x, geom_clamp_y); |
| 1524 clamp_tex_rect.Inset(tex_clamp_x, tex_clamp_y, tex_clamp_x, tex_clamp_y); |
| 1525 |
| 1526 // Map clamping rectangle to unit square. |
| 1527 float vertex_tex_translate_x = -clamp_geom_rect.x() / clamp_geom_rect.width(); |
| 1528 float vertex_tex_translate_y = |
| 1529 -clamp_geom_rect.y() / clamp_geom_rect.height(); |
| 1530 float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width(); |
| 1531 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); |
| 1532 |
| 1533 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 1534 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); |
| 1535 |
| 1536 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
| 1537 float edge[24]; |
| 1538 SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region, |
| 1539 &local_quad, edge); |
| 1540 ResourceProvider::ScopedSamplerGL quad_resource_lock( |
| 1541 resource_provider_, resource_id, |
| 1542 quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); |
| 1543 SamplerType sampler = |
| 1544 SamplerTypeFromTextureTarget(quad_resource_lock.target()); |
| 1545 |
| 1546 float fragment_tex_translate_x = clamp_tex_rect.x(); |
| 1547 float fragment_tex_translate_y = clamp_tex_rect.y(); |
| 1548 float fragment_tex_scale_x = clamp_tex_rect.width(); |
| 1549 float fragment_tex_scale_y = clamp_tex_rect.height(); |
| 1550 |
| 1551 // Map to normalized texture coordinates. |
| 1552 if (sampler != SAMPLER_TYPE_2D_RECT) { |
| 1553 gfx::Size texture_size = quad->texture_size; |
| 1554 DCHECK(!texture_size.IsEmpty()); |
| 1555 fragment_tex_translate_x /= texture_size.width(); |
| 1556 fragment_tex_translate_y /= texture_size.height(); |
| 1557 fragment_tex_scale_x /= texture_size.width(); |
| 1558 fragment_tex_scale_y /= texture_size.height(); |
| 1559 } |
| 1560 |
| 1561 TileProgramUniforms uniforms; |
| 1562 if (quad->swizzle_contents) { |
| 1563 TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision, sampler), |
| 1564 &uniforms); |
| 1565 } else { |
| 1566 TileUniformLocation(GetTileProgramAA(tex_coord_precision, sampler), |
| 1567 &uniforms); |
| 1568 } |
| 1569 |
| 1570 SetUseProgram(uniforms.program); |
| 1571 GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0)); |
| 1572 |
| 1573 float viewport[4] = { |
| 1574 static_cast<float>(viewport_.x()), |
| 1575 static_cast<float>(viewport_.y()), |
| 1576 static_cast<float>(viewport_.width()), |
| 1577 static_cast<float>(viewport_.height()), |
| 1578 }; |
| 1579 GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); |
| 1580 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); |
| 1581 |
| 1582 GLC(gl_, |
| 1583 gl_->Uniform4f(uniforms.vertex_tex_transform_location, |
| 1584 vertex_tex_translate_x, |
| 1585 vertex_tex_translate_y, |
| 1586 vertex_tex_scale_x, |
| 1587 vertex_tex_scale_y)); |
| 1588 GLC(gl_, |
| 1589 gl_->Uniform4f(uniforms.fragment_tex_transform_location, |
| 1590 fragment_tex_translate_x, |
| 1591 fragment_tex_translate_y, |
| 1592 fragment_tex_scale_x, |
| 1593 fragment_tex_scale_y)); |
| 1594 |
| 1595 // Blending is required for antialiasing. |
| 1596 SetBlendEnabled(true); |
| 1597 |
| 1598 // Normalize to tile_rect. |
| 1599 local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); |
| 1600 |
| 1601 SetShaderOpacity(quad->opacity(), uniforms.alpha_location); |
| 1602 SetShaderQuadF(local_quad, uniforms.quad_location); |
| 1603 |
| 1604 // The transform and vertex data are used to figure out the extents that the |
| 1605 // un-antialiased quad should have and which vertex this is and the float |
| 1606 // quad passed in via uniform is the actual geometry that gets used to draw |
| 1607 // it. This is why this centered rect is used and not the original quad_rect. |
| 1608 gfx::RectF centered_rect( |
| 1609 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), |
| 1610 tile_rect.size()); |
| 1611 DrawQuadGeometry( |
| 1612 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); |
| 1613 } |
| 1614 |
| 1615 void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, |
| 1616 const ContentDrawQuadBase* quad, |
| 1617 ResourceProvider::ResourceId resource_id, |
| 1618 const gfx::QuadF* clip_region) { |
| 1619 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
| 1620 quad->tex_coord_rect, quad->rect, quad->visible_rect); |
| 1621 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
| 1622 float tex_to_geom_scale_y = |
| 1623 quad->rect.height() / quad->tex_coord_rect.height(); |
| 1624 |
| 1625 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); |
| 1626 GLenum filter = |
| 1627 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) && |
| 1628 !quad->nearest_neighbor |
| 1629 ? GL_LINEAR |
| 1630 : GL_NEAREST; |
| 1631 |
| 1632 ResourceProvider::ScopedSamplerGL quad_resource_lock( |
| 1633 resource_provider_, resource_id, filter); |
| 1634 SamplerType sampler = |
| 1635 SamplerTypeFromTextureTarget(quad_resource_lock.target()); |
| 1636 |
| 1637 float vertex_tex_translate_x = tex_coord_rect.x(); |
| 1638 float vertex_tex_translate_y = tex_coord_rect.y(); |
| 1639 float vertex_tex_scale_x = tex_coord_rect.width(); |
| 1640 float vertex_tex_scale_y = tex_coord_rect.height(); |
| 1641 |
| 1642 // Map to normalized texture coordinates. |
| 1643 if (sampler != SAMPLER_TYPE_2D_RECT) { |
| 1644 gfx::Size texture_size = quad->texture_size; |
| 1645 DCHECK(!texture_size.IsEmpty()); |
| 1646 vertex_tex_translate_x /= texture_size.width(); |
| 1647 vertex_tex_translate_y /= texture_size.height(); |
| 1648 vertex_tex_scale_x /= texture_size.width(); |
| 1649 vertex_tex_scale_y /= texture_size.height(); |
| 1650 } |
| 1651 |
| 1652 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 1653 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); |
| 1654 |
| 1655 TileProgramUniforms uniforms; |
| 1656 if (quad->ShouldDrawWithBlending()) { |
| 1657 if (quad->swizzle_contents) { |
| 1658 TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision, sampler), |
| 1659 &uniforms); |
| 1660 } else { |
| 1661 TileUniformLocation(GetTileProgram(tex_coord_precision, sampler), |
| 1662 &uniforms); |
| 1663 } |
| 1664 } else { |
| 1665 if (quad->swizzle_contents) { |
| 1666 TileUniformLocation( |
| 1667 GetTileProgramSwizzleOpaque(tex_coord_precision, sampler), &uniforms); |
| 1668 } else { |
| 1669 TileUniformLocation(GetTileProgramOpaque(tex_coord_precision, sampler), |
| 1670 &uniforms); |
| 1671 } |
| 1672 } |
| 1673 |
| 1674 SetUseProgram(uniforms.program); |
| 1675 GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0)); |
| 1676 |
| 1677 GLC(gl_, |
| 1678 gl_->Uniform4f(uniforms.vertex_tex_transform_location, |
| 1679 vertex_tex_translate_x, |
| 1680 vertex_tex_translate_y, |
| 1681 vertex_tex_scale_x, |
| 1682 vertex_tex_scale_y)); |
| 1683 |
| 1684 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
| 1685 |
| 1686 SetShaderOpacity(quad->opacity(), uniforms.alpha_location); |
| 1687 |
| 1688 // Pass quad coordinates to the uniform in the same order as GeometryBinding |
| 1689 // does, then vertices will match the texture mapping in the vertex buffer. |
| 1690 // The method SetShaderQuadF() changes the order of vertices and so it's |
| 1691 // not used here. |
| 1692 gfx::QuadF tile_rect(quad->visible_rect); |
| 1693 float width = quad->visible_rect.width(); |
| 1694 float height = quad->visible_rect.height(); |
| 1695 gfx::PointF top_left = quad->visible_rect.origin(); |
| 1696 if (clip_region) { |
| 1697 tile_rect = *clip_region; |
| 1698 float gl_uv[8] = { |
| 1699 (tile_rect.p4().x() - top_left.x()) / width, |
| 1700 (tile_rect.p4().y() - top_left.y()) / height, |
| 1701 (tile_rect.p1().x() - top_left.x()) / width, |
| 1702 (tile_rect.p1().y() - top_left.y()) / height, |
| 1703 (tile_rect.p2().x() - top_left.x()) / width, |
| 1704 (tile_rect.p2().y() - top_left.y()) / height, |
| 1705 (tile_rect.p3().x() - top_left.x()) / width, |
| 1706 (tile_rect.p3().y() - top_left.y()) / height, |
| 1707 }; |
| 1708 PrepareGeometry(CLIPPED_BINDING); |
| 1709 clipped_geometry_->InitializeCustomQuadWithUVs( |
| 1710 gfx::QuadF(quad->visible_rect), gl_uv); |
| 1711 } else { |
| 1712 PrepareGeometry(SHARED_BINDING); |
| 1713 } |
| 1714 float gl_quad[8] = { |
| 1715 tile_rect.p4().x(), |
| 1716 tile_rect.p4().y(), |
| 1717 tile_rect.p1().x(), |
| 1718 tile_rect.p1().y(), |
| 1719 tile_rect.p2().x(), |
| 1720 tile_rect.p2().y(), |
| 1721 tile_rect.p3().x(), |
| 1722 tile_rect.p3().y(), |
| 1723 }; |
| 1724 GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad)); |
| 1725 |
| 1726 static float gl_matrix[16]; |
| 1727 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad->quadTransform()); |
| 1728 GLC(gl_, |
| 1729 gl_->UniformMatrix4fv(uniforms.matrix_location, 1, false, &gl_matrix[0])); |
| 1730 |
| 1731 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); |
| 1732 } |
| 1733 |
| 1734 void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
| 1735 const YUVVideoDrawQuad* quad, |
| 1736 const gfx::QuadF* clip_region) { |
| 1737 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
| 1738 |
| 1739 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 1740 gl_, |
| 1741 &highp_threshold_cache_, |
| 1742 highp_threshold_min_, |
| 1743 quad->shared_quad_state->visible_content_rect.bottom_right()); |
| 1744 |
| 1745 bool use_alpha_plane = quad->a_plane_resource_id != 0; |
| 1746 |
| 1747 ResourceProvider::ScopedSamplerGL y_plane_lock( |
| 1748 resource_provider_, quad->y_plane_resource_id, GL_TEXTURE1, GL_LINEAR); |
| 1749 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), y_plane_lock.target()); |
| 1750 ResourceProvider::ScopedSamplerGL u_plane_lock( |
| 1751 resource_provider_, quad->u_plane_resource_id, GL_TEXTURE2, GL_LINEAR); |
| 1752 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), u_plane_lock.target()); |
| 1753 ResourceProvider::ScopedSamplerGL v_plane_lock( |
| 1754 resource_provider_, quad->v_plane_resource_id, GL_TEXTURE3, GL_LINEAR); |
| 1755 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), v_plane_lock.target()); |
| 1756 scoped_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock; |
| 1757 if (use_alpha_plane) { |
| 1758 a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL( |
| 1759 resource_provider_, quad->a_plane_resource_id, GL_TEXTURE4, GL_LINEAR)); |
| 1760 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), a_plane_lock->target()); |
| 1761 } |
| 1762 |
| 1763 int matrix_location = -1; |
| 1764 int tex_scale_location = -1; |
| 1765 int tex_offset_location = -1; |
| 1766 int clamp_rect_location = -1; |
| 1767 int y_texture_location = -1; |
| 1768 int u_texture_location = -1; |
| 1769 int v_texture_location = -1; |
| 1770 int a_texture_location = -1; |
| 1771 int yuv_matrix_location = -1; |
| 1772 int yuv_adj_location = -1; |
| 1773 int alpha_location = -1; |
| 1774 if (use_alpha_plane) { |
| 1775 const VideoYUVAProgram* program = GetVideoYUVAProgram(tex_coord_precision); |
| 1776 DCHECK(program && (program->initialized() || IsContextLost())); |
| 1777 SetUseProgram(program->program()); |
| 1778 matrix_location = program->vertex_shader().matrix_location(); |
| 1779 tex_scale_location = program->vertex_shader().tex_scale_location(); |
| 1780 tex_offset_location = program->vertex_shader().tex_offset_location(); |
| 1781 y_texture_location = program->fragment_shader().y_texture_location(); |
| 1782 u_texture_location = program->fragment_shader().u_texture_location(); |
| 1783 v_texture_location = program->fragment_shader().v_texture_location(); |
| 1784 a_texture_location = program->fragment_shader().a_texture_location(); |
| 1785 yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); |
| 1786 yuv_adj_location = program->fragment_shader().yuv_adj_location(); |
| 1787 clamp_rect_location = program->fragment_shader().clamp_rect_location(); |
| 1788 alpha_location = program->fragment_shader().alpha_location(); |
| 1789 } else { |
| 1790 const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision); |
| 1791 DCHECK(program && (program->initialized() || IsContextLost())); |
| 1792 SetUseProgram(program->program()); |
| 1793 matrix_location = program->vertex_shader().matrix_location(); |
| 1794 tex_scale_location = program->vertex_shader().tex_scale_location(); |
| 1795 tex_offset_location = program->vertex_shader().tex_offset_location(); |
| 1796 y_texture_location = program->fragment_shader().y_texture_location(); |
| 1797 u_texture_location = program->fragment_shader().u_texture_location(); |
| 1798 v_texture_location = program->fragment_shader().v_texture_location(); |
| 1799 yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); |
| 1800 yuv_adj_location = program->fragment_shader().yuv_adj_location(); |
| 1801 clamp_rect_location = program->fragment_shader().clamp_rect_location(); |
| 1802 alpha_location = program->fragment_shader().alpha_location(); |
| 1803 } |
| 1804 |
| 1805 GLC(gl_, |
| 1806 gl_->Uniform2f(tex_scale_location, |
| 1807 quad->tex_coord_rect.width(), |
| 1808 quad->tex_coord_rect.height())); |
| 1809 GLC(gl_, |
| 1810 gl_->Uniform2f(tex_offset_location, |
| 1811 quad->tex_coord_rect.x(), |
| 1812 quad->tex_coord_rect.y())); |
| 1813 // Clamping to half a texel inside the tex coord rect prevents bilinear |
| 1814 // filtering from filtering outside the tex coord rect. |
| 1815 gfx::RectF clamp_rect(quad->tex_coord_rect); |
| 1816 // Special case: empty texture size implies no clamping. |
| 1817 if (!quad->tex_size.IsEmpty()) { |
| 1818 clamp_rect.Inset(0.5f / quad->tex_size.width(), |
| 1819 0.5f / quad->tex_size.height()); |
| 1820 } |
| 1821 GLC(gl_, gl_->Uniform4f(clamp_rect_location, clamp_rect.x(), clamp_rect.y(), |
| 1822 clamp_rect.right(), clamp_rect.bottom())); |
| 1823 |
| 1824 GLC(gl_, gl_->Uniform1i(y_texture_location, 1)); |
| 1825 GLC(gl_, gl_->Uniform1i(u_texture_location, 2)); |
| 1826 GLC(gl_, gl_->Uniform1i(v_texture_location, 3)); |
| 1827 if (use_alpha_plane) |
| 1828 GLC(gl_, gl_->Uniform1i(a_texture_location, 4)); |
| 1829 |
| 1830 // These values are magic numbers that are used in the transformation from YUV |
| 1831 // to RGB color values. They are taken from the following webpage: |
| 1832 // http://www.fourcc.org/fccyvrgb.php |
| 1833 float yuv_to_rgb_rec601[9] = { |
| 1834 1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f, |
| 1835 }; |
| 1836 float yuv_to_rgb_jpeg[9] = { |
| 1837 1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f, |
| 1838 }; |
| 1839 float yuv_to_rgb_rec709[9] = { |
| 1840 1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f, |
| 1841 }; |
| 1842 |
| 1843 // These values map to 16, 128, and 128 respectively, and are computed |
| 1844 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). |
| 1845 // They are used in the YUV to RGBA conversion formula: |
| 1846 // Y - 16 : Gives 16 values of head and footroom for overshooting |
| 1847 // U - 128 : Turns unsigned U into signed U [-128,127] |
| 1848 // V - 128 : Turns unsigned V into signed V [-128,127] |
| 1849 float yuv_adjust_constrained[3] = { |
| 1850 -0.0625f, -0.5f, -0.5f, |
| 1851 }; |
| 1852 |
| 1853 // Same as above, but without the head and footroom. |
| 1854 float yuv_adjust_full[3] = { |
| 1855 0.0f, -0.5f, -0.5f, |
| 1856 }; |
| 1857 |
| 1858 float* yuv_to_rgb = NULL; |
| 1859 float* yuv_adjust = NULL; |
| 1860 |
| 1861 switch (quad->color_space) { |
| 1862 case YUVVideoDrawQuad::REC_601: |
| 1863 yuv_to_rgb = yuv_to_rgb_rec601; |
| 1864 yuv_adjust = yuv_adjust_constrained; |
| 1865 break; |
| 1866 case YUVVideoDrawQuad::REC_709: |
| 1867 yuv_to_rgb = yuv_to_rgb_rec709; |
| 1868 yuv_adjust = yuv_adjust_constrained; |
| 1869 break; |
| 1870 case YUVVideoDrawQuad::JPEG: |
| 1871 yuv_to_rgb = yuv_to_rgb_jpeg; |
| 1872 yuv_adjust = yuv_adjust_full; |
| 1873 break; |
| 1874 } |
| 1875 |
| 1876 // The transform and vertex data are used to figure out the extents that the |
| 1877 // un-antialiased quad should have and which vertex this is and the float |
| 1878 // quad passed in via uniform is the actual geometry that gets used to draw |
| 1879 // it. This is why this centered rect is used and not the original quad_rect. |
| 1880 gfx::RectF tile_rect = quad->rect; |
| 1881 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); |
| 1882 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); |
| 1883 |
| 1884 SetShaderOpacity(quad->opacity(), alpha_location); |
| 1885 if (!clip_region) { |
| 1886 DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location); |
| 1887 } else { |
| 1888 float uvs[8] = {0}; |
| 1889 GetScaledUVs(quad->visible_rect, clip_region, uvs); |
| 1890 gfx::QuadF region_quad = *clip_region; |
| 1891 region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); |
| 1892 region_quad -= gfx::Vector2dF(0.5f, 0.5f); |
| 1893 DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect, |
| 1894 region_quad, matrix_location, uvs); |
| 1895 } |
| 1896 } |
| 1897 |
| 1898 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
| 1899 const StreamVideoDrawQuad* quad, |
| 1900 const gfx::QuadF* clip_region) { |
| 1901 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
| 1902 |
| 1903 static float gl_matrix[16]; |
| 1904 |
| 1905 DCHECK(capabilities_.using_egl_image); |
| 1906 |
| 1907 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 1908 gl_, |
| 1909 &highp_threshold_cache_, |
| 1910 highp_threshold_min_, |
| 1911 quad->shared_quad_state->visible_content_rect.bottom_right()); |
| 1912 |
| 1913 const VideoStreamTextureProgram* program = |
| 1914 GetVideoStreamTextureProgram(tex_coord_precision); |
| 1915 SetUseProgram(program->program()); |
| 1916 |
| 1917 ToGLMatrix(&gl_matrix[0], quad->matrix); |
| 1918 GLC(gl_, |
| 1919 gl_->UniformMatrix4fv( |
| 1920 program->vertex_shader().tex_matrix_location(), 1, false, gl_matrix)); |
| 1921 |
| 1922 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
| 1923 quad->resource_id); |
| 1924 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
| 1925 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); |
| 1926 |
| 1927 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); |
| 1928 |
| 1929 SetShaderOpacity(quad->opacity(), |
| 1930 program->fragment_shader().alpha_location()); |
| 1931 if (!clip_region) { |
| 1932 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, |
| 1933 program->vertex_shader().matrix_location()); |
| 1934 } else { |
| 1935 gfx::QuadF region_quad(*clip_region); |
| 1936 region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); |
| 1937 region_quad -= gfx::Vector2dF(0.5f, 0.5f); |
| 1938 float uvs[8] = {0}; |
| 1939 GetScaledUVs(quad->visible_rect, clip_region, uvs); |
| 1940 DrawQuadGeometryClippedByQuadF( |
| 1941 frame, quad->quadTransform(), quad->rect, region_quad, |
| 1942 program->vertex_shader().matrix_location(), uvs); |
| 1943 } |
| 1944 } |
| 1945 |
| 1946 struct TextureProgramBinding { |
| 1947 template <class Program> |
| 1948 void Set(Program* program) { |
| 1949 DCHECK(program); |
| 1950 program_id = program->program(); |
| 1951 sampler_location = program->fragment_shader().sampler_location(); |
| 1952 matrix_location = program->vertex_shader().matrix_location(); |
| 1953 background_color_location = |
| 1954 program->fragment_shader().background_color_location(); |
| 1955 } |
| 1956 int program_id; |
| 1957 int sampler_location; |
| 1958 int matrix_location; |
| 1959 int transform_location; |
| 1960 int background_color_location; |
| 1961 }; |
| 1962 |
| 1963 struct TexTransformTextureProgramBinding : TextureProgramBinding { |
| 1964 template <class Program> |
| 1965 void Set(Program* program) { |
| 1966 TextureProgramBinding::Set(program); |
| 1967 tex_transform_location = program->vertex_shader().tex_transform_location(); |
| 1968 vertex_opacity_location = |
| 1969 program->vertex_shader().vertex_opacity_location(); |
| 1970 } |
| 1971 int tex_transform_location; |
| 1972 int vertex_opacity_location; |
| 1973 }; |
| 1974 |
| 1975 void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { |
| 1976 // Check to see if we have anything to draw. |
| 1977 if (draw_cache_.program_id == -1) |
| 1978 return; |
| 1979 |
| 1980 PrepareGeometry(flush_binding); |
| 1981 |
| 1982 // Set the correct blending mode. |
| 1983 SetBlendEnabled(draw_cache_.needs_blending); |
| 1984 |
| 1985 // Bind the program to the GL state. |
| 1986 SetUseProgram(draw_cache_.program_id); |
| 1987 |
| 1988 // Bind the correct texture sampler location. |
| 1989 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); |
| 1990 |
| 1991 // Assume the current active textures is 0. |
| 1992 ResourceProvider::ScopedSamplerGL locked_quad( |
| 1993 resource_provider_, |
| 1994 draw_cache_.resource_id, |
| 1995 draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR); |
| 1996 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
| 1997 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); |
| 1998 |
| 1999 static_assert(sizeof(Float4) == 4 * sizeof(float), |
| 2000 "Float4 struct should be densely packed"); |
| 2001 static_assert(sizeof(Float16) == 16 * sizeof(float), |
| 2002 "Float16 struct should be densely packed"); |
| 2003 |
| 2004 // Upload the tranforms for both points and uvs. |
| 2005 GLC(gl_, |
| 2006 gl_->UniformMatrix4fv( |
| 2007 static_cast<int>(draw_cache_.matrix_location), |
| 2008 static_cast<int>(draw_cache_.matrix_data.size()), |
| 2009 false, |
| 2010 reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); |
| 2011 GLC(gl_, |
| 2012 gl_->Uniform4fv( |
| 2013 static_cast<int>(draw_cache_.uv_xform_location), |
| 2014 static_cast<int>(draw_cache_.uv_xform_data.size()), |
| 2015 reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front()))); |
| 2016 |
| 2017 if (draw_cache_.background_color != SK_ColorTRANSPARENT) { |
| 2018 Float4 background_color = PremultipliedColor(draw_cache_.background_color); |
| 2019 GLC(gl_, |
| 2020 gl_->Uniform4fv( |
| 2021 draw_cache_.background_color_location, 1, background_color.data)); |
| 2022 } |
| 2023 |
| 2024 GLC(gl_, |
| 2025 gl_->Uniform1fv( |
| 2026 static_cast<int>(draw_cache_.vertex_opacity_location), |
| 2027 static_cast<int>(draw_cache_.vertex_opacity_data.size()), |
| 2028 static_cast<float*>(&draw_cache_.vertex_opacity_data.front()))); |
| 2029 |
| 2030 // Draw the quads! |
| 2031 GLC(gl_, |
| 2032 gl_->DrawElements(GL_TRIANGLES, |
| 2033 6 * draw_cache_.matrix_data.size(), |
| 2034 GL_UNSIGNED_SHORT, |
| 2035 0)); |
| 2036 |
| 2037 // Clear the cache. |
| 2038 draw_cache_.program_id = -1; |
| 2039 draw_cache_.uv_xform_data.resize(0); |
| 2040 draw_cache_.vertex_opacity_data.resize(0); |
| 2041 draw_cache_.matrix_data.resize(0); |
| 2042 |
| 2043 // If we had a clipped binding, prepare the shared binding for the |
| 2044 // next inserts. |
| 2045 if (flush_binding == CLIPPED_BINDING) { |
| 2046 PrepareGeometry(SHARED_BINDING); |
| 2047 } |
| 2048 } |
| 2049 |
| 2050 void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
| 2051 const TextureDrawQuad* quad, |
| 2052 const gfx::QuadF* clip_region) { |
| 2053 // If we have a clip_region then we have to render the next quad |
| 2054 // with dynamic geometry, therefore we must flush all pending |
| 2055 // texture quads. |
| 2056 if (clip_region) { |
| 2057 // We send in false here because we want to flush what's currently in the |
| 2058 // queue using the shared_geometry and not clipped_geometry |
| 2059 FlushTextureQuadCache(SHARED_BINDING); |
| 2060 } |
| 2061 |
| 2062 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 2063 gl_, |
| 2064 &highp_threshold_cache_, |
| 2065 highp_threshold_min_, |
| 2066 quad->shared_quad_state->visible_content_rect.bottom_right()); |
| 2067 |
| 2068 // Choose the correct texture program binding |
| 2069 TexTransformTextureProgramBinding binding; |
| 2070 if (quad->premultiplied_alpha) { |
| 2071 if (quad->background_color == SK_ColorTRANSPARENT) { |
| 2072 binding.Set(GetTextureProgram(tex_coord_precision)); |
| 2073 } else { |
| 2074 binding.Set(GetTextureBackgroundProgram(tex_coord_precision)); |
| 2075 } |
| 2076 } else { |
| 2077 if (quad->background_color == SK_ColorTRANSPARENT) { |
| 2078 binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision)); |
| 2079 } else { |
| 2080 binding.Set( |
| 2081 GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision)); |
| 2082 } |
| 2083 } |
| 2084 |
| 2085 int resource_id = quad->resource_id; |
| 2086 |
| 2087 if (draw_cache_.program_id != binding.program_id || |
| 2088 draw_cache_.resource_id != resource_id || |
| 2089 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || |
| 2090 draw_cache_.nearest_neighbor != quad->nearest_neighbor || |
| 2091 draw_cache_.background_color != quad->background_color || |
| 2092 draw_cache_.matrix_data.size() >= 8) { |
| 2093 FlushTextureQuadCache(SHARED_BINDING); |
| 2094 draw_cache_.program_id = binding.program_id; |
| 2095 draw_cache_.resource_id = resource_id; |
| 2096 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); |
| 2097 draw_cache_.nearest_neighbor = quad->nearest_neighbor; |
| 2098 draw_cache_.background_color = quad->background_color; |
| 2099 |
| 2100 draw_cache_.uv_xform_location = binding.tex_transform_location; |
| 2101 draw_cache_.background_color_location = binding.background_color_location; |
| 2102 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; |
| 2103 draw_cache_.matrix_location = binding.matrix_location; |
| 2104 draw_cache_.sampler_location = binding.sampler_location; |
| 2105 } |
| 2106 |
| 2107 // Generate the uv-transform |
| 2108 if (!clip_region) { |
| 2109 draw_cache_.uv_xform_data.push_back(UVTransform(quad)); |
| 2110 } else { |
| 2111 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; |
| 2112 draw_cache_.uv_xform_data.push_back(uv_transform); |
| 2113 } |
| 2114 |
| 2115 // Generate the vertex opacity |
| 2116 const float opacity = quad->opacity(); |
| 2117 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); |
| 2118 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); |
| 2119 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); |
| 2120 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); |
| 2121 |
| 2122 // Generate the transform matrix |
| 2123 gfx::Transform quad_rect_matrix; |
| 2124 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
| 2125 quad_rect_matrix = frame->projection_matrix * quad_rect_matrix; |
| 2126 |
| 2127 Float16 m; |
| 2128 quad_rect_matrix.matrix().asColMajorf(m.data); |
| 2129 draw_cache_.matrix_data.push_back(m); |
| 2130 |
| 2131 if (clip_region) { |
| 2132 gfx::QuadF scaled_region; |
| 2133 if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { |
| 2134 scaled_region = SharedGeometryQuad().BoundingBox(); |
| 2135 } |
| 2136 // Both the scaled region and the SharedGeomtryQuad are in the space |
| 2137 // -0.5->0.5. We need to move that to the space 0->1. |
| 2138 float uv[8]; |
| 2139 uv[0] = scaled_region.p1().x() + 0.5f; |
| 2140 uv[1] = scaled_region.p1().y() + 0.5f; |
| 2141 uv[2] = scaled_region.p2().x() + 0.5f; |
| 2142 uv[3] = scaled_region.p2().y() + 0.5f; |
| 2143 uv[4] = scaled_region.p3().x() + 0.5f; |
| 2144 uv[5] = scaled_region.p3().y() + 0.5f; |
| 2145 uv[6] = scaled_region.p4().x() + 0.5f; |
| 2146 uv[7] = scaled_region.p4().y() + 0.5f; |
| 2147 PrepareGeometry(CLIPPED_BINDING); |
| 2148 clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv); |
| 2149 FlushTextureQuadCache(CLIPPED_BINDING); |
| 2150 } |
| 2151 } |
| 2152 |
| 2153 void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, |
| 2154 const IOSurfaceDrawQuad* quad, |
| 2155 const gfx::QuadF* clip_region) { |
| 2156 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
| 2157 |
| 2158 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 2159 gl_, |
| 2160 &highp_threshold_cache_, |
| 2161 highp_threshold_min_, |
| 2162 quad->shared_quad_state->visible_content_rect.bottom_right()); |
| 2163 |
| 2164 TexTransformTextureProgramBinding binding; |
| 2165 binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision)); |
| 2166 |
| 2167 SetUseProgram(binding.program_id); |
| 2168 GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0)); |
| 2169 if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) { |
| 2170 GLC(gl_, |
| 2171 gl_->Uniform4f(binding.tex_transform_location, |
| 2172 0, |
| 2173 quad->io_surface_size.height(), |
| 2174 quad->io_surface_size.width(), |
| 2175 quad->io_surface_size.height() * -1.0f)); |
| 2176 } else { |
| 2177 GLC(gl_, |
| 2178 gl_->Uniform4f(binding.tex_transform_location, |
| 2179 0, |
| 2180 0, |
| 2181 quad->io_surface_size.width(), |
| 2182 quad->io_surface_size.height())); |
| 2183 } |
| 2184 |
| 2185 const float vertex_opacity[] = {quad->opacity(), quad->opacity(), |
| 2186 quad->opacity(), quad->opacity()}; |
| 2187 GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); |
| 2188 |
| 2189 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
| 2190 quad->io_surface_resource_id); |
| 2191 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
| 2192 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); |
| 2193 |
| 2194 if (!clip_region) { |
| 2195 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, |
| 2196 binding.matrix_location); |
| 2197 } else { |
| 2198 float uvs[8] = {0}; |
| 2199 GetScaledUVs(quad->visible_rect, clip_region, uvs); |
| 2200 DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect, |
| 2201 *clip_region, binding.matrix_location, uvs); |
| 2202 } |
| 2203 |
| 2204 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); |
| 2205 } |
| 2206 |
| 2207 void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { |
| 2208 if (use_sync_query_) { |
| 2209 DCHECK(current_sync_query_); |
| 2210 current_sync_query_->End(); |
| 2211 pending_sync_queries_.push_back(current_sync_query_.Pass()); |
| 2212 } |
| 2213 |
| 2214 current_framebuffer_lock_ = nullptr; |
| 2215 swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); |
| 2216 |
| 2217 GLC(gl_, gl_->Disable(GL_BLEND)); |
| 2218 blend_shadow_ = false; |
| 2219 |
| 2220 ScheduleOverlays(frame); |
| 2221 } |
| 2222 |
| 2223 void GLRenderer::FinishDrawingQuadList() { |
| 2224 FlushTextureQuadCache(SHARED_BINDING); |
| 2225 } |
| 2226 |
| 2227 bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { |
| 2228 if (frame->current_render_pass != frame->root_render_pass) |
| 2229 return true; |
| 2230 return FlippedRootFramebuffer(); |
| 2231 } |
| 2232 |
| 2233 bool GLRenderer::FlippedRootFramebuffer() const { |
| 2234 // GL is normally flipped, so a flipped output results in an unflipping. |
| 2235 return !output_surface_->capabilities().flipped_output_surface; |
| 2236 } |
| 2237 |
| 2238 void GLRenderer::EnsureScissorTestEnabled() { |
| 2239 if (is_scissor_enabled_) |
| 2240 return; |
| 2241 |
| 2242 FlushTextureQuadCache(SHARED_BINDING); |
| 2243 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); |
| 2244 is_scissor_enabled_ = true; |
| 2245 } |
| 2246 |
| 2247 void GLRenderer::EnsureScissorTestDisabled() { |
| 2248 if (!is_scissor_enabled_) |
| 2249 return; |
| 2250 |
| 2251 FlushTextureQuadCache(SHARED_BINDING); |
| 2252 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); |
| 2253 is_scissor_enabled_ = false; |
| 2254 } |
| 2255 |
| 2256 void GLRenderer::CopyCurrentRenderPassToBitmap( |
| 2257 DrawingFrame* frame, |
| 2258 scoped_ptr<CopyOutputRequest> request) { |
| 2259 TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap"); |
| 2260 gfx::Rect copy_rect = frame->current_render_pass->output_rect; |
| 2261 if (request->has_area()) |
| 2262 copy_rect.Intersect(request->area()); |
| 2263 GetFramebufferPixelsAsync(frame, copy_rect, request.Pass()); |
| 2264 } |
| 2265 |
| 2266 void GLRenderer::ToGLMatrix(float* gl_matrix, const gfx::Transform& transform) { |
| 2267 transform.matrix().asColMajorf(gl_matrix); |
| 2268 } |
| 2269 |
| 2270 void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) { |
| 2271 if (quad_location == -1) |
| 2272 return; |
| 2273 |
| 2274 float gl_quad[8]; |
| 2275 gl_quad[0] = quad.p1().x(); |
| 2276 gl_quad[1] = quad.p1().y(); |
| 2277 gl_quad[2] = quad.p2().x(); |
| 2278 gl_quad[3] = quad.p2().y(); |
| 2279 gl_quad[4] = quad.p3().x(); |
| 2280 gl_quad[5] = quad.p3().y(); |
| 2281 gl_quad[6] = quad.p4().x(); |
| 2282 gl_quad[7] = quad.p4().y(); |
| 2283 GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad)); |
| 2284 } |
| 2285 |
| 2286 void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) { |
| 2287 if (alpha_location != -1) |
| 2288 GLC(gl_, gl_->Uniform1f(alpha_location, opacity)); |
| 2289 } |
| 2290 |
| 2291 void GLRenderer::SetStencilEnabled(bool enabled) { |
| 2292 if (enabled == stencil_shadow_) |
| 2293 return; |
| 2294 |
| 2295 if (enabled) |
| 2296 GLC(gl_, gl_->Enable(GL_STENCIL_TEST)); |
| 2297 else |
| 2298 GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); |
| 2299 stencil_shadow_ = enabled; |
| 2300 } |
| 2301 |
| 2302 void GLRenderer::SetBlendEnabled(bool enabled) { |
| 2303 if (enabled == blend_shadow_) |
| 2304 return; |
| 2305 |
| 2306 if (enabled) |
| 2307 GLC(gl_, gl_->Enable(GL_BLEND)); |
| 2308 else |
| 2309 GLC(gl_, gl_->Disable(GL_BLEND)); |
| 2310 blend_shadow_ = enabled; |
| 2311 } |
| 2312 |
| 2313 void GLRenderer::SetUseProgram(unsigned program) { |
| 2314 if (program == program_shadow_) |
| 2315 return; |
| 2316 gl_->UseProgram(program); |
| 2317 program_shadow_ = program; |
| 2318 } |
| 2319 |
| 2320 void GLRenderer::DrawQuadGeometryClippedByQuadF( |
| 2321 const DrawingFrame* frame, |
| 2322 const gfx::Transform& draw_transform, |
| 2323 const gfx::RectF& quad_rect, |
| 2324 const gfx::QuadF& clipping_region_quad, |
| 2325 int matrix_location, |
| 2326 const float* uvs) { |
| 2327 PrepareGeometry(CLIPPED_BINDING); |
| 2328 if (uvs) { |
| 2329 clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs); |
| 2330 } else { |
| 2331 clipped_geometry_->InitializeCustomQuad(clipping_region_quad); |
| 2332 } |
| 2333 gfx::Transform quad_rect_matrix; |
| 2334 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); |
| 2335 static float gl_matrix[16]; |
| 2336 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); |
| 2337 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); |
| 2338 |
| 2339 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, |
| 2340 reinterpret_cast<const void*>(0))); |
| 2341 } |
| 2342 |
| 2343 void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, |
| 2344 const gfx::Transform& draw_transform, |
| 2345 const gfx::RectF& quad_rect, |
| 2346 int matrix_location) { |
| 2347 PrepareGeometry(SHARED_BINDING); |
| 2348 gfx::Transform quad_rect_matrix; |
| 2349 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); |
| 2350 static float gl_matrix[16]; |
| 2351 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); |
| 2352 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); |
| 2353 |
| 2354 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); |
| 2355 } |
| 2356 |
| 2357 void GLRenderer::Finish() { |
| 2358 TRACE_EVENT0("cc", "GLRenderer::Finish"); |
| 2359 GLC(gl_, gl_->Finish()); |
| 2360 } |
| 2361 |
| 2362 void GLRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { |
| 2363 DCHECK(!is_backbuffer_discarded_); |
| 2364 |
| 2365 TRACE_EVENT0("cc,benchmark", "GLRenderer::SwapBuffers"); |
| 2366 // We're done! Time to swapbuffers! |
| 2367 |
| 2368 gfx::Size surface_size = output_surface_->SurfaceSize(); |
| 2369 |
| 2370 CompositorFrame compositor_frame; |
| 2371 compositor_frame.metadata = metadata; |
| 2372 compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData); |
| 2373 compositor_frame.gl_frame_data->size = surface_size; |
| 2374 if (capabilities_.using_partial_swap) { |
| 2375 // If supported, we can save significant bandwidth by only swapping the |
| 2376 // damaged/scissored region (clamped to the viewport). |
| 2377 swap_buffer_rect_.Intersect(gfx::Rect(surface_size)); |
| 2378 int flipped_y_pos_of_rect_bottom = surface_size.height() - |
| 2379 swap_buffer_rect_.y() - |
| 2380 swap_buffer_rect_.height(); |
| 2381 compositor_frame.gl_frame_data->sub_buffer_rect = |
| 2382 gfx::Rect(swap_buffer_rect_.x(), |
| 2383 FlippedRootFramebuffer() ? flipped_y_pos_of_rect_bottom |
| 2384 : swap_buffer_rect_.y(), |
| 2385 swap_buffer_rect_.width(), |
| 2386 swap_buffer_rect_.height()); |
| 2387 } else { |
| 2388 compositor_frame.gl_frame_data->sub_buffer_rect = |
| 2389 gfx::Rect(output_surface_->SurfaceSize()); |
| 2390 } |
| 2391 output_surface_->SwapBuffers(&compositor_frame); |
| 2392 |
| 2393 // Release previously used overlay resources and hold onto the pending ones |
| 2394 // until the next swap buffers. |
| 2395 in_use_overlay_resources_.clear(); |
| 2396 in_use_overlay_resources_.swap(pending_overlay_resources_); |
| 2397 |
| 2398 swap_buffer_rect_ = gfx::Rect(); |
| 2399 } |
| 2400 |
| 2401 void GLRenderer::EnforceMemoryPolicy() { |
| 2402 if (!visible()) { |
| 2403 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); |
| 2404 ReleaseRenderPassTextures(); |
| 2405 DiscardBackbuffer(); |
| 2406 resource_provider_->ReleaseCachedData(); |
| 2407 output_surface_->context_provider()->DeleteCachedResources(); |
| 2408 GLC(gl_, gl_->Flush()); |
| 2409 } |
| 2410 PrepareGeometry(NO_BINDING); |
| 2411 } |
| 2412 |
| 2413 void GLRenderer::DiscardBackbuffer() { |
| 2414 if (is_backbuffer_discarded_) |
| 2415 return; |
| 2416 |
| 2417 output_surface_->DiscardBackbuffer(); |
| 2418 |
| 2419 is_backbuffer_discarded_ = true; |
| 2420 |
| 2421 // Damage tracker needs a full reset every time framebuffer is discarded. |
| 2422 client_->SetFullRootLayerDamage(); |
| 2423 } |
| 2424 |
| 2425 void GLRenderer::EnsureBackbuffer() { |
| 2426 if (!is_backbuffer_discarded_) |
| 2427 return; |
| 2428 |
| 2429 output_surface_->EnsureBackbuffer(); |
| 2430 is_backbuffer_discarded_ = false; |
| 2431 } |
| 2432 |
| 2433 void GLRenderer::GetFramebufferPixelsAsync( |
| 2434 const DrawingFrame* frame, |
| 2435 const gfx::Rect& rect, |
| 2436 scoped_ptr<CopyOutputRequest> request) { |
| 2437 DCHECK(!request->IsEmpty()); |
| 2438 if (request->IsEmpty()) |
| 2439 return; |
| 2440 if (rect.IsEmpty()) |
| 2441 return; |
| 2442 |
| 2443 gfx::Rect window_rect = MoveFromDrawToWindowSpace(frame, rect); |
| 2444 DCHECK_GE(window_rect.x(), 0); |
| 2445 DCHECK_GE(window_rect.y(), 0); |
| 2446 DCHECK_LE(window_rect.right(), current_surface_size_.width()); |
| 2447 DCHECK_LE(window_rect.bottom(), current_surface_size_.height()); |
| 2448 |
| 2449 if (!request->force_bitmap_result()) { |
| 2450 bool own_mailbox = !request->has_texture_mailbox(); |
| 2451 |
| 2452 GLuint texture_id = 0; |
| 2453 gpu::Mailbox mailbox; |
| 2454 if (own_mailbox) { |
| 2455 GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name)); |
| 2456 gl_->GenTextures(1, &texture_id); |
| 2457 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); |
| 2458 |
| 2459 GLC(gl_, |
| 2460 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
| 2461 GLC(gl_, |
| 2462 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
| 2463 GLC(gl_, |
| 2464 gl_->TexParameteri( |
| 2465 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| 2466 GLC(gl_, |
| 2467 gl_->TexParameteri( |
| 2468 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| 2469 GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); |
| 2470 } else { |
| 2471 mailbox = request->texture_mailbox().mailbox(); |
| 2472 DCHECK_EQ(static_cast<unsigned>(GL_TEXTURE_2D), |
| 2473 request->texture_mailbox().target()); |
| 2474 DCHECK(!mailbox.IsZero()); |
| 2475 unsigned incoming_sync_point = request->texture_mailbox().sync_point(); |
| 2476 if (incoming_sync_point) |
| 2477 GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point)); |
| 2478 |
| 2479 texture_id = GLC( |
| 2480 gl_, |
| 2481 gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); |
| 2482 } |
| 2483 GetFramebufferTexture(texture_id, RGBA_8888, window_rect); |
| 2484 |
| 2485 unsigned sync_point = gl_->InsertSyncPointCHROMIUM(); |
| 2486 TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, sync_point); |
| 2487 |
| 2488 scoped_ptr<SingleReleaseCallback> release_callback; |
| 2489 if (own_mailbox) { |
| 2490 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); |
| 2491 release_callback = texture_mailbox_deleter_->GetReleaseCallback( |
| 2492 output_surface_->context_provider(), texture_id); |
| 2493 } else { |
| 2494 gl_->DeleteTextures(1, &texture_id); |
| 2495 } |
| 2496 |
| 2497 request->SendTextureResult( |
| 2498 window_rect.size(), texture_mailbox, release_callback.Pass()); |
| 2499 return; |
| 2500 } |
| 2501 |
| 2502 DCHECK(request->force_bitmap_result()); |
| 2503 |
| 2504 scoped_ptr<PendingAsyncReadPixels> pending_read(new PendingAsyncReadPixels); |
| 2505 pending_read->copy_request = request.Pass(); |
| 2506 pending_async_read_pixels_.insert(pending_async_read_pixels_.begin(), |
| 2507 pending_read.Pass()); |
| 2508 |
| 2509 bool do_workaround = NeedsIOSurfaceReadbackWorkaround(); |
| 2510 |
| 2511 unsigned temporary_texture = 0; |
| 2512 unsigned temporary_fbo = 0; |
| 2513 |
| 2514 if (do_workaround) { |
| 2515 // On Mac OS X, calling glReadPixels() against an FBO whose color attachment |
| 2516 // is an IOSurface-backed texture causes corruption of future glReadPixels() |
| 2517 // calls, even those on different OpenGL contexts. It is believed that this |
| 2518 // is the root cause of top crasher |
| 2519 // http://crbug.com/99393. <rdar://problem/10949687> |
| 2520 |
| 2521 gl_->GenTextures(1, &temporary_texture); |
| 2522 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture)); |
| 2523 GLC(gl_, |
| 2524 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
| 2525 GLC(gl_, |
| 2526 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
| 2527 GLC(gl_, |
| 2528 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| 2529 GLC(gl_, |
| 2530 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| 2531 // Copy the contents of the current (IOSurface-backed) framebuffer into a |
| 2532 // temporary texture. |
| 2533 GetFramebufferTexture( |
| 2534 temporary_texture, RGBA_8888, gfx::Rect(current_surface_size_)); |
| 2535 gl_->GenFramebuffers(1, &temporary_fbo); |
| 2536 // Attach this texture to an FBO, and perform the readback from that FBO. |
| 2537 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo)); |
| 2538 GLC(gl_, |
| 2539 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, |
| 2540 GL_COLOR_ATTACHMENT0, |
| 2541 GL_TEXTURE_2D, |
| 2542 temporary_texture, |
| 2543 0)); |
| 2544 |
| 2545 DCHECK_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE), |
| 2546 gl_->CheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2547 } |
| 2548 |
| 2549 GLuint buffer = 0; |
| 2550 gl_->GenBuffers(1, &buffer); |
| 2551 GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer)); |
| 2552 GLC(gl_, |
| 2553 gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, |
| 2554 4 * window_rect.size().GetArea(), |
| 2555 NULL, |
| 2556 GL_STREAM_READ)); |
| 2557 |
| 2558 GLuint query = 0; |
| 2559 gl_->GenQueriesEXT(1, &query); |
| 2560 GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query)); |
| 2561 |
| 2562 GLC(gl_, |
| 2563 gl_->ReadPixels(window_rect.x(), |
| 2564 window_rect.y(), |
| 2565 window_rect.width(), |
| 2566 window_rect.height(), |
| 2567 GL_RGBA, |
| 2568 GL_UNSIGNED_BYTE, |
| 2569 NULL)); |
| 2570 |
| 2571 GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0)); |
| 2572 |
| 2573 if (do_workaround) { |
| 2574 // Clean up. |
| 2575 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); |
| 2576 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); |
| 2577 GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo)); |
| 2578 GLC(gl_, gl_->DeleteTextures(1, &temporary_texture)); |
| 2579 } |
| 2580 |
| 2581 base::Closure finished_callback = base::Bind(&GLRenderer::FinishedReadback, |
| 2582 base::Unretained(this), |
| 2583 buffer, |
| 2584 query, |
| 2585 window_rect.size()); |
| 2586 // Save the finished_callback so it can be cancelled. |
| 2587 pending_async_read_pixels_.front()->finished_read_pixels_callback.Reset( |
| 2588 finished_callback); |
| 2589 base::Closure cancelable_callback = |
| 2590 pending_async_read_pixels_.front()-> |
| 2591 finished_read_pixels_callback.callback(); |
| 2592 |
| 2593 // Save the buffer to verify the callbacks happen in the expected order. |
| 2594 pending_async_read_pixels_.front()->buffer = buffer; |
| 2595 |
| 2596 GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM)); |
| 2597 context_support_->SignalQuery(query, cancelable_callback); |
| 2598 |
| 2599 EnforceMemoryPolicy(); |
| 2600 } |
| 2601 |
| 2602 void GLRenderer::FinishedReadback(unsigned source_buffer, |
| 2603 unsigned query, |
| 2604 const gfx::Size& size) { |
| 2605 DCHECK(!pending_async_read_pixels_.empty()); |
| 2606 |
| 2607 if (query != 0) { |
| 2608 GLC(gl_, gl_->DeleteQueriesEXT(1, &query)); |
| 2609 } |
| 2610 |
| 2611 PendingAsyncReadPixels* current_read = pending_async_read_pixels_.back(); |
| 2612 // Make sure we service the readbacks in order. |
| 2613 DCHECK_EQ(source_buffer, current_read->buffer); |
| 2614 |
| 2615 uint8* src_pixels = NULL; |
| 2616 scoped_ptr<SkBitmap> bitmap; |
| 2617 |
| 2618 if (source_buffer != 0) { |
| 2619 GLC(gl_, |
| 2620 gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer)); |
| 2621 src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM( |
| 2622 GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY)); |
| 2623 |
| 2624 if (src_pixels) { |
| 2625 bitmap.reset(new SkBitmap); |
| 2626 bitmap->allocN32Pixels(size.width(), size.height()); |
| 2627 scoped_ptr<SkAutoLockPixels> lock(new SkAutoLockPixels(*bitmap)); |
| 2628 uint8* dest_pixels = static_cast<uint8*>(bitmap->getPixels()); |
| 2629 |
| 2630 size_t row_bytes = size.width() * 4; |
| 2631 int num_rows = size.height(); |
| 2632 size_t total_bytes = num_rows * row_bytes; |
| 2633 for (size_t dest_y = 0; dest_y < total_bytes; dest_y += row_bytes) { |
| 2634 // Flip Y axis. |
| 2635 size_t src_y = total_bytes - dest_y - row_bytes; |
| 2636 // Swizzle OpenGL -> Skia byte order. |
| 2637 for (size_t x = 0; x < row_bytes; x += 4) { |
| 2638 dest_pixels[dest_y + x + SK_R32_SHIFT / 8] = |
| 2639 src_pixels[src_y + x + 0]; |
| 2640 dest_pixels[dest_y + x + SK_G32_SHIFT / 8] = |
| 2641 src_pixels[src_y + x + 1]; |
| 2642 dest_pixels[dest_y + x + SK_B32_SHIFT / 8] = |
| 2643 src_pixels[src_y + x + 2]; |
| 2644 dest_pixels[dest_y + x + SK_A32_SHIFT / 8] = |
| 2645 src_pixels[src_y + x + 3]; |
| 2646 } |
| 2647 } |
| 2648 |
| 2649 GLC(gl_, |
| 2650 gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM)); |
| 2651 } |
| 2652 GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0)); |
| 2653 GLC(gl_, gl_->DeleteBuffers(1, &source_buffer)); |
| 2654 } |
| 2655 |
| 2656 if (bitmap) |
| 2657 current_read->copy_request->SendBitmapResult(bitmap.Pass()); |
| 2658 pending_async_read_pixels_.pop_back(); |
| 2659 } |
| 2660 |
| 2661 void GLRenderer::GetFramebufferTexture(unsigned texture_id, |
| 2662 ResourceFormat texture_format, |
| 2663 const gfx::Rect& window_rect) { |
| 2664 DCHECK(texture_id); |
| 2665 DCHECK_GE(window_rect.x(), 0); |
| 2666 DCHECK_GE(window_rect.y(), 0); |
| 2667 DCHECK_LE(window_rect.right(), current_surface_size_.width()); |
| 2668 DCHECK_LE(window_rect.bottom(), current_surface_size_.height()); |
| 2669 |
| 2670 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); |
| 2671 GLC(gl_, |
| 2672 gl_->CopyTexImage2D(GL_TEXTURE_2D, |
| 2673 0, |
| 2674 GLDataFormat(texture_format), |
| 2675 window_rect.x(), |
| 2676 window_rect.y(), |
| 2677 window_rect.width(), |
| 2678 window_rect.height(), |
| 2679 0)); |
| 2680 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); |
| 2681 } |
| 2682 |
| 2683 bool GLRenderer::UseScopedTexture(DrawingFrame* frame, |
| 2684 const ScopedResource* texture, |
| 2685 const gfx::Rect& viewport_rect) { |
| 2686 DCHECK(texture->id()); |
| 2687 frame->current_render_pass = NULL; |
| 2688 frame->current_texture = texture; |
| 2689 |
| 2690 return BindFramebufferToTexture(frame, texture, viewport_rect); |
| 2691 } |
| 2692 |
| 2693 void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { |
| 2694 current_framebuffer_lock_ = nullptr; |
| 2695 output_surface_->BindFramebuffer(); |
| 2696 |
| 2697 if (output_surface_->HasExternalStencilTest()) { |
| 2698 SetStencilEnabled(true); |
| 2699 GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1)); |
| 2700 } else { |
| 2701 SetStencilEnabled(false); |
| 2702 } |
| 2703 } |
| 2704 |
| 2705 bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame, |
| 2706 const ScopedResource* texture, |
| 2707 const gfx::Rect& target_rect) { |
| 2708 DCHECK(texture->id()); |
| 2709 |
| 2710 // Explicitly release lock, otherwise we can crash when try to lock |
| 2711 // same texture again. |
| 2712 current_framebuffer_lock_ = nullptr; |
| 2713 |
| 2714 SetStencilEnabled(false); |
| 2715 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_)); |
| 2716 current_framebuffer_lock_ = |
| 2717 make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL( |
| 2718 resource_provider_, texture->id())); |
| 2719 unsigned texture_id = current_framebuffer_lock_->texture_id(); |
| 2720 GLC(gl_, |
| 2721 gl_->FramebufferTexture2D( |
| 2722 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0)); |
| 2723 |
| 2724 DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) == |
| 2725 GL_FRAMEBUFFER_COMPLETE || |
| 2726 IsContextLost()); |
| 2727 return true; |
| 2728 } |
| 2729 |
| 2730 void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
| 2731 EnsureScissorTestEnabled(); |
| 2732 |
| 2733 // Don't unnecessarily ask the context to change the scissor, because it |
| 2734 // may cause undesired GPU pipeline flushes. |
| 2735 if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_) |
| 2736 return; |
| 2737 |
| 2738 scissor_rect_ = scissor_rect; |
| 2739 FlushTextureQuadCache(SHARED_BINDING); |
| 2740 GLC(gl_, |
| 2741 gl_->Scissor(scissor_rect.x(), |
| 2742 scissor_rect.y(), |
| 2743 scissor_rect.width(), |
| 2744 scissor_rect.height())); |
| 2745 |
| 2746 scissor_rect_needs_reset_ = false; |
| 2747 } |
| 2748 |
| 2749 void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) { |
| 2750 viewport_ = window_space_viewport; |
| 2751 GLC(gl_, |
| 2752 gl_->Viewport(window_space_viewport.x(), |
| 2753 window_space_viewport.y(), |
| 2754 window_space_viewport.width(), |
| 2755 window_space_viewport.height())); |
| 2756 } |
| 2757 |
| 2758 void GLRenderer::InitializeSharedObjects() { |
| 2759 TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); |
| 2760 |
| 2761 // Create an FBO for doing offscreen rendering. |
| 2762 GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); |
| 2763 |
| 2764 shared_geometry_ = |
| 2765 make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect())); |
| 2766 clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_)); |
| 2767 } |
| 2768 |
| 2769 void GLRenderer::PrepareGeometry(BoundGeometry binding) { |
| 2770 if (binding == bound_geometry_) { |
| 2771 return; |
| 2772 } |
| 2773 |
| 2774 switch (binding) { |
| 2775 case SHARED_BINDING: |
| 2776 shared_geometry_->PrepareForDraw(); |
| 2777 break; |
| 2778 case CLIPPED_BINDING: |
| 2779 clipped_geometry_->PrepareForDraw(); |
| 2780 break; |
| 2781 case NO_BINDING: |
| 2782 break; |
| 2783 } |
| 2784 bound_geometry_ = binding; |
| 2785 } |
| 2786 |
| 2787 const GLRenderer::TileCheckerboardProgram* |
| 2788 GLRenderer::GetTileCheckerboardProgram() { |
| 2789 if (!tile_checkerboard_program_.initialized()) { |
| 2790 TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); |
| 2791 tile_checkerboard_program_.Initialize(output_surface_->context_provider(), |
| 2792 TEX_COORD_PRECISION_NA, |
| 2793 SAMPLER_TYPE_NA); |
| 2794 } |
| 2795 return &tile_checkerboard_program_; |
| 2796 } |
| 2797 |
| 2798 const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() { |
| 2799 if (!debug_border_program_.initialized()) { |
| 2800 TRACE_EVENT0("cc", "GLRenderer::debugBorderProgram::initialize"); |
| 2801 debug_border_program_.Initialize(output_surface_->context_provider(), |
| 2802 TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA); |
| 2803 } |
| 2804 return &debug_border_program_; |
| 2805 } |
| 2806 |
| 2807 const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() { |
| 2808 if (!solid_color_program_.initialized()) { |
| 2809 TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize"); |
| 2810 solid_color_program_.Initialize(output_surface_->context_provider(), |
| 2811 TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA); |
| 2812 } |
| 2813 return &solid_color_program_; |
| 2814 } |
| 2815 |
| 2816 const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() { |
| 2817 if (!solid_color_program_aa_.initialized()) { |
| 2818 TRACE_EVENT0("cc", "GLRenderer::solidColorProgramAA::initialize"); |
| 2819 solid_color_program_aa_.Initialize(output_surface_->context_provider(), |
| 2820 TEX_COORD_PRECISION_NA, SAMPLER_TYPE_NA); |
| 2821 } |
| 2822 return &solid_color_program_aa_; |
| 2823 } |
| 2824 |
| 2825 const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram( |
| 2826 TexCoordPrecision precision, |
| 2827 BlendMode blend_mode) { |
| 2828 DCHECK_GE(precision, 0); |
| 2829 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2830 DCHECK_GE(blend_mode, 0); |
| 2831 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2832 RenderPassProgram* program = &render_pass_program_[precision][blend_mode]; |
| 2833 if (!program->initialized()) { |
| 2834 TRACE_EVENT0("cc", "GLRenderer::renderPassProgram::initialize"); |
| 2835 program->Initialize(output_surface_->context_provider(), precision, |
| 2836 SAMPLER_TYPE_2D, blend_mode); |
| 2837 } |
| 2838 return program; |
| 2839 } |
| 2840 |
| 2841 const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA( |
| 2842 TexCoordPrecision precision, |
| 2843 BlendMode blend_mode) { |
| 2844 DCHECK_GE(precision, 0); |
| 2845 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2846 DCHECK_GE(blend_mode, 0); |
| 2847 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2848 RenderPassProgramAA* program = |
| 2849 &render_pass_program_aa_[precision][blend_mode]; |
| 2850 if (!program->initialized()) { |
| 2851 TRACE_EVENT0("cc", "GLRenderer::renderPassProgramAA::initialize"); |
| 2852 program->Initialize(output_surface_->context_provider(), precision, |
| 2853 SAMPLER_TYPE_2D, blend_mode); |
| 2854 } |
| 2855 return program; |
| 2856 } |
| 2857 |
| 2858 const GLRenderer::RenderPassMaskProgram* GLRenderer::GetRenderPassMaskProgram( |
| 2859 TexCoordPrecision precision, |
| 2860 SamplerType sampler, |
| 2861 BlendMode blend_mode, |
| 2862 bool mask_for_background) { |
| 2863 DCHECK_GE(precision, 0); |
| 2864 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2865 DCHECK_GE(sampler, 0); |
| 2866 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 2867 DCHECK_GE(blend_mode, 0); |
| 2868 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2869 RenderPassMaskProgram* program = |
| 2870 &render_pass_mask_program_[precision][sampler][blend_mode] |
| 2871 [mask_for_background ? HAS_MASK : NO_MASK]; |
| 2872 if (!program->initialized()) { |
| 2873 TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgram::initialize"); |
| 2874 program->Initialize( |
| 2875 output_surface_->context_provider(), precision, |
| 2876 sampler, blend_mode, mask_for_background); |
| 2877 } |
| 2878 return program; |
| 2879 } |
| 2880 |
| 2881 const GLRenderer::RenderPassMaskProgramAA* |
| 2882 GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision, |
| 2883 SamplerType sampler, |
| 2884 BlendMode blend_mode, |
| 2885 bool mask_for_background) { |
| 2886 DCHECK_GE(precision, 0); |
| 2887 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2888 DCHECK_GE(sampler, 0); |
| 2889 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 2890 DCHECK_GE(blend_mode, 0); |
| 2891 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2892 RenderPassMaskProgramAA* program = |
| 2893 &render_pass_mask_program_aa_[precision][sampler][blend_mode] |
| 2894 [mask_for_background ? HAS_MASK : NO_MASK]; |
| 2895 if (!program->initialized()) { |
| 2896 TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgramAA::initialize"); |
| 2897 program->Initialize( |
| 2898 output_surface_->context_provider(), precision, |
| 2899 sampler, blend_mode, mask_for_background); |
| 2900 } |
| 2901 return program; |
| 2902 } |
| 2903 |
| 2904 const GLRenderer::RenderPassColorMatrixProgram* |
| 2905 GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision, |
| 2906 BlendMode blend_mode) { |
| 2907 DCHECK_GE(precision, 0); |
| 2908 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2909 DCHECK_GE(blend_mode, 0); |
| 2910 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2911 RenderPassColorMatrixProgram* program = |
| 2912 &render_pass_color_matrix_program_[precision][blend_mode]; |
| 2913 if (!program->initialized()) { |
| 2914 TRACE_EVENT0("cc", "GLRenderer::renderPassColorMatrixProgram::initialize"); |
| 2915 program->Initialize(output_surface_->context_provider(), precision, |
| 2916 SAMPLER_TYPE_2D, blend_mode); |
| 2917 } |
| 2918 return program; |
| 2919 } |
| 2920 |
| 2921 const GLRenderer::RenderPassColorMatrixProgramAA* |
| 2922 GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision, |
| 2923 BlendMode blend_mode) { |
| 2924 DCHECK_GE(precision, 0); |
| 2925 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2926 DCHECK_GE(blend_mode, 0); |
| 2927 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2928 RenderPassColorMatrixProgramAA* program = |
| 2929 &render_pass_color_matrix_program_aa_[precision][blend_mode]; |
| 2930 if (!program->initialized()) { |
| 2931 TRACE_EVENT0("cc", |
| 2932 "GLRenderer::renderPassColorMatrixProgramAA::initialize"); |
| 2933 program->Initialize(output_surface_->context_provider(), precision, |
| 2934 SAMPLER_TYPE_2D, blend_mode); |
| 2935 } |
| 2936 return program; |
| 2937 } |
| 2938 |
| 2939 const GLRenderer::RenderPassMaskColorMatrixProgram* |
| 2940 GLRenderer::GetRenderPassMaskColorMatrixProgram( |
| 2941 TexCoordPrecision precision, |
| 2942 SamplerType sampler, |
| 2943 BlendMode blend_mode, |
| 2944 bool mask_for_background) { |
| 2945 DCHECK_GE(precision, 0); |
| 2946 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2947 DCHECK_GE(sampler, 0); |
| 2948 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 2949 DCHECK_GE(blend_mode, 0); |
| 2950 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2951 RenderPassMaskColorMatrixProgram* program = |
| 2952 &render_pass_mask_color_matrix_program_[precision][sampler][blend_mode] |
| 2953 [mask_for_background ? HAS_MASK : NO_MASK]; |
| 2954 if (!program->initialized()) { |
| 2955 TRACE_EVENT0("cc", |
| 2956 "GLRenderer::renderPassMaskColorMatrixProgram::initialize"); |
| 2957 program->Initialize( |
| 2958 output_surface_->context_provider(), precision, |
| 2959 sampler, blend_mode, mask_for_background); |
| 2960 } |
| 2961 return program; |
| 2962 } |
| 2963 |
| 2964 const GLRenderer::RenderPassMaskColorMatrixProgramAA* |
| 2965 GLRenderer::GetRenderPassMaskColorMatrixProgramAA( |
| 2966 TexCoordPrecision precision, |
| 2967 SamplerType sampler, |
| 2968 BlendMode blend_mode, |
| 2969 bool mask_for_background) { |
| 2970 DCHECK_GE(precision, 0); |
| 2971 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2972 DCHECK_GE(sampler, 0); |
| 2973 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 2974 DCHECK_GE(blend_mode, 0); |
| 2975 DCHECK_LE(blend_mode, LAST_BLEND_MODE); |
| 2976 RenderPassMaskColorMatrixProgramAA* program = |
| 2977 &render_pass_mask_color_matrix_program_aa_[precision][sampler][blend_mode] |
| 2978 [mask_for_background ? HAS_MASK : NO_MASK]; |
| 2979 if (!program->initialized()) { |
| 2980 TRACE_EVENT0("cc", |
| 2981 "GLRenderer::renderPassMaskColorMatrixProgramAA::initialize"); |
| 2982 program->Initialize( |
| 2983 output_surface_->context_provider(), precision, |
| 2984 sampler, blend_mode, mask_for_background); |
| 2985 } |
| 2986 return program; |
| 2987 } |
| 2988 |
| 2989 const GLRenderer::TileProgram* GLRenderer::GetTileProgram( |
| 2990 TexCoordPrecision precision, |
| 2991 SamplerType sampler) { |
| 2992 DCHECK_GE(precision, 0); |
| 2993 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 2994 DCHECK_GE(sampler, 0); |
| 2995 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 2996 TileProgram* program = &tile_program_[precision][sampler]; |
| 2997 if (!program->initialized()) { |
| 2998 TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize"); |
| 2999 program->Initialize( |
| 3000 output_surface_->context_provider(), precision, sampler); |
| 3001 } |
| 3002 return program; |
| 3003 } |
| 3004 |
| 3005 const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque( |
| 3006 TexCoordPrecision precision, |
| 3007 SamplerType sampler) { |
| 3008 DCHECK_GE(precision, 0); |
| 3009 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3010 DCHECK_GE(sampler, 0); |
| 3011 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 3012 TileProgramOpaque* program = &tile_program_opaque_[precision][sampler]; |
| 3013 if (!program->initialized()) { |
| 3014 TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize"); |
| 3015 program->Initialize( |
| 3016 output_surface_->context_provider(), precision, sampler); |
| 3017 } |
| 3018 return program; |
| 3019 } |
| 3020 |
| 3021 const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA( |
| 3022 TexCoordPrecision precision, |
| 3023 SamplerType sampler) { |
| 3024 DCHECK_GE(precision, 0); |
| 3025 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3026 DCHECK_GE(sampler, 0); |
| 3027 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 3028 TileProgramAA* program = &tile_program_aa_[precision][sampler]; |
| 3029 if (!program->initialized()) { |
| 3030 TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize"); |
| 3031 program->Initialize( |
| 3032 output_surface_->context_provider(), precision, sampler); |
| 3033 } |
| 3034 return program; |
| 3035 } |
| 3036 |
| 3037 const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle( |
| 3038 TexCoordPrecision precision, |
| 3039 SamplerType sampler) { |
| 3040 DCHECK_GE(precision, 0); |
| 3041 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3042 DCHECK_GE(sampler, 0); |
| 3043 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 3044 TileProgramSwizzle* program = &tile_program_swizzle_[precision][sampler]; |
| 3045 if (!program->initialized()) { |
| 3046 TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize"); |
| 3047 program->Initialize( |
| 3048 output_surface_->context_provider(), precision, sampler); |
| 3049 } |
| 3050 return program; |
| 3051 } |
| 3052 |
| 3053 const GLRenderer::TileProgramSwizzleOpaque* |
| 3054 GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision, |
| 3055 SamplerType sampler) { |
| 3056 DCHECK_GE(precision, 0); |
| 3057 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3058 DCHECK_GE(sampler, 0); |
| 3059 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 3060 TileProgramSwizzleOpaque* program = |
| 3061 &tile_program_swizzle_opaque_[precision][sampler]; |
| 3062 if (!program->initialized()) { |
| 3063 TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize"); |
| 3064 program->Initialize( |
| 3065 output_surface_->context_provider(), precision, sampler); |
| 3066 } |
| 3067 return program; |
| 3068 } |
| 3069 |
| 3070 const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA( |
| 3071 TexCoordPrecision precision, |
| 3072 SamplerType sampler) { |
| 3073 DCHECK_GE(precision, 0); |
| 3074 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3075 DCHECK_GE(sampler, 0); |
| 3076 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
| 3077 TileProgramSwizzleAA* program = &tile_program_swizzle_aa_[precision][sampler]; |
| 3078 if (!program->initialized()) { |
| 3079 TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize"); |
| 3080 program->Initialize( |
| 3081 output_surface_->context_provider(), precision, sampler); |
| 3082 } |
| 3083 return program; |
| 3084 } |
| 3085 |
| 3086 const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram( |
| 3087 TexCoordPrecision precision) { |
| 3088 DCHECK_GE(precision, 0); |
| 3089 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3090 TextureProgram* program = &texture_program_[precision]; |
| 3091 if (!program->initialized()) { |
| 3092 TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize"); |
| 3093 program->Initialize(output_surface_->context_provider(), precision, |
| 3094 SAMPLER_TYPE_2D); |
| 3095 } |
| 3096 return program; |
| 3097 } |
| 3098 |
| 3099 const GLRenderer::NonPremultipliedTextureProgram* |
| 3100 GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) { |
| 3101 DCHECK_GE(precision, 0); |
| 3102 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3103 NonPremultipliedTextureProgram* program = |
| 3104 &nonpremultiplied_texture_program_[precision]; |
| 3105 if (!program->initialized()) { |
| 3106 TRACE_EVENT0("cc", |
| 3107 "GLRenderer::NonPremultipliedTextureProgram::Initialize"); |
| 3108 program->Initialize(output_surface_->context_provider(), precision, |
| 3109 SAMPLER_TYPE_2D); |
| 3110 } |
| 3111 return program; |
| 3112 } |
| 3113 |
| 3114 const GLRenderer::TextureBackgroundProgram* |
| 3115 GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) { |
| 3116 DCHECK_GE(precision, 0); |
| 3117 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3118 TextureBackgroundProgram* program = &texture_background_program_[precision]; |
| 3119 if (!program->initialized()) { |
| 3120 TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize"); |
| 3121 program->Initialize(output_surface_->context_provider(), precision, |
| 3122 SAMPLER_TYPE_2D); |
| 3123 } |
| 3124 return program; |
| 3125 } |
| 3126 |
| 3127 const GLRenderer::NonPremultipliedTextureBackgroundProgram* |
| 3128 GLRenderer::GetNonPremultipliedTextureBackgroundProgram( |
| 3129 TexCoordPrecision precision) { |
| 3130 DCHECK_GE(precision, 0); |
| 3131 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3132 NonPremultipliedTextureBackgroundProgram* program = |
| 3133 &nonpremultiplied_texture_background_program_[precision]; |
| 3134 if (!program->initialized()) { |
| 3135 TRACE_EVENT0("cc", |
| 3136 "GLRenderer::NonPremultipliedTextureProgram::Initialize"); |
| 3137 program->Initialize(output_surface_->context_provider(), precision, |
| 3138 SAMPLER_TYPE_2D); |
| 3139 } |
| 3140 return program; |
| 3141 } |
| 3142 |
| 3143 const GLRenderer::TextureProgram* GLRenderer::GetTextureIOSurfaceProgram( |
| 3144 TexCoordPrecision precision) { |
| 3145 DCHECK_GE(precision, 0); |
| 3146 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3147 TextureProgram* program = &texture_io_surface_program_[precision]; |
| 3148 if (!program->initialized()) { |
| 3149 TRACE_EVENT0("cc", "GLRenderer::textureIOSurfaceProgram::initialize"); |
| 3150 program->Initialize(output_surface_->context_provider(), precision, |
| 3151 SAMPLER_TYPE_2D_RECT); |
| 3152 } |
| 3153 return program; |
| 3154 } |
| 3155 |
| 3156 const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram( |
| 3157 TexCoordPrecision precision) { |
| 3158 DCHECK_GE(precision, 0); |
| 3159 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3160 VideoYUVProgram* program = &video_yuv_program_[precision]; |
| 3161 if (!program->initialized()) { |
| 3162 TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize"); |
| 3163 program->Initialize(output_surface_->context_provider(), precision, |
| 3164 SAMPLER_TYPE_2D); |
| 3165 } |
| 3166 return program; |
| 3167 } |
| 3168 |
| 3169 const GLRenderer::VideoYUVAProgram* GLRenderer::GetVideoYUVAProgram( |
| 3170 TexCoordPrecision precision) { |
| 3171 DCHECK_GE(precision, 0); |
| 3172 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3173 VideoYUVAProgram* program = &video_yuva_program_[precision]; |
| 3174 if (!program->initialized()) { |
| 3175 TRACE_EVENT0("cc", "GLRenderer::videoYUVAProgram::initialize"); |
| 3176 program->Initialize(output_surface_->context_provider(), precision, |
| 3177 SAMPLER_TYPE_2D); |
| 3178 } |
| 3179 return program; |
| 3180 } |
| 3181 |
| 3182 const GLRenderer::VideoStreamTextureProgram* |
| 3183 GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) { |
| 3184 if (!Capabilities().using_egl_image) |
| 3185 return NULL; |
| 3186 DCHECK_GE(precision, 0); |
| 3187 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
| 3188 VideoStreamTextureProgram* program = |
| 3189 &video_stream_texture_program_[precision]; |
| 3190 if (!program->initialized()) { |
| 3191 TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize"); |
| 3192 program->Initialize(output_surface_->context_provider(), precision, |
| 3193 SAMPLER_TYPE_EXTERNAL_OES); |
| 3194 } |
| 3195 return program; |
| 3196 } |
| 3197 |
| 3198 void GLRenderer::CleanupSharedObjects() { |
| 3199 shared_geometry_ = nullptr; |
| 3200 |
| 3201 for (int i = 0; i <= LAST_TEX_COORD_PRECISION; ++i) { |
| 3202 for (int j = 0; j <= LAST_SAMPLER_TYPE; ++j) { |
| 3203 tile_program_[i][j].Cleanup(gl_); |
| 3204 tile_program_opaque_[i][j].Cleanup(gl_); |
| 3205 tile_program_swizzle_[i][j].Cleanup(gl_); |
| 3206 tile_program_swizzle_opaque_[i][j].Cleanup(gl_); |
| 3207 tile_program_aa_[i][j].Cleanup(gl_); |
| 3208 tile_program_swizzle_aa_[i][j].Cleanup(gl_); |
| 3209 |
| 3210 for (int k = 0; k <= LAST_BLEND_MODE; k++) { |
| 3211 for (int l = 0; l <= LAST_MASK_VALUE; ++l) { |
| 3212 render_pass_mask_program_[i][j][k][l].Cleanup(gl_); |
| 3213 render_pass_mask_program_aa_[i][j][k][l].Cleanup(gl_); |
| 3214 render_pass_mask_color_matrix_program_aa_[i][j][k][l].Cleanup(gl_); |
| 3215 render_pass_mask_color_matrix_program_[i][j][k][l].Cleanup(gl_); |
| 3216 } |
| 3217 } |
| 3218 } |
| 3219 for (int j = 0; j <= LAST_BLEND_MODE; j++) { |
| 3220 render_pass_program_[i][j].Cleanup(gl_); |
| 3221 render_pass_program_aa_[i][j].Cleanup(gl_); |
| 3222 render_pass_color_matrix_program_[i][j].Cleanup(gl_); |
| 3223 render_pass_color_matrix_program_aa_[i][j].Cleanup(gl_); |
| 3224 } |
| 3225 |
| 3226 texture_program_[i].Cleanup(gl_); |
| 3227 nonpremultiplied_texture_program_[i].Cleanup(gl_); |
| 3228 texture_background_program_[i].Cleanup(gl_); |
| 3229 nonpremultiplied_texture_background_program_[i].Cleanup(gl_); |
| 3230 texture_io_surface_program_[i].Cleanup(gl_); |
| 3231 |
| 3232 video_yuv_program_[i].Cleanup(gl_); |
| 3233 video_yuva_program_[i].Cleanup(gl_); |
| 3234 video_stream_texture_program_[i].Cleanup(gl_); |
| 3235 } |
| 3236 |
| 3237 tile_checkerboard_program_.Cleanup(gl_); |
| 3238 |
| 3239 debug_border_program_.Cleanup(gl_); |
| 3240 solid_color_program_.Cleanup(gl_); |
| 3241 solid_color_program_aa_.Cleanup(gl_); |
| 3242 |
| 3243 if (offscreen_framebuffer_id_) |
| 3244 GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_)); |
| 3245 |
| 3246 if (on_demand_tile_raster_resource_id_) |
| 3247 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); |
| 3248 |
| 3249 ReleaseRenderPassTextures(); |
| 3250 } |
| 3251 |
| 3252 void GLRenderer::ReinitializeGLState() { |
| 3253 is_scissor_enabled_ = false; |
| 3254 scissor_rect_needs_reset_ = true; |
| 3255 stencil_shadow_ = false; |
| 3256 blend_shadow_ = true; |
| 3257 program_shadow_ = 0; |
| 3258 |
| 3259 RestoreGLState(); |
| 3260 } |
| 3261 |
| 3262 void GLRenderer::RestoreGLState() { |
| 3263 // This restores the current GLRenderer state to the GL context. |
| 3264 bound_geometry_ = NO_BINDING; |
| 3265 PrepareGeometry(SHARED_BINDING); |
| 3266 |
| 3267 GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); |
| 3268 GLC(gl_, gl_->Disable(GL_CULL_FACE)); |
| 3269 GLC(gl_, gl_->ColorMask(true, true, true, true)); |
| 3270 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
| 3271 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); |
| 3272 |
| 3273 if (program_shadow_) |
| 3274 gl_->UseProgram(program_shadow_); |
| 3275 |
| 3276 if (stencil_shadow_) |
| 3277 GLC(gl_, gl_->Enable(GL_STENCIL_TEST)); |
| 3278 else |
| 3279 GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); |
| 3280 |
| 3281 if (blend_shadow_) |
| 3282 GLC(gl_, gl_->Enable(GL_BLEND)); |
| 3283 else |
| 3284 GLC(gl_, gl_->Disable(GL_BLEND)); |
| 3285 |
| 3286 if (is_scissor_enabled_) { |
| 3287 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); |
| 3288 GLC(gl_, |
| 3289 gl_->Scissor(scissor_rect_.x(), |
| 3290 scissor_rect_.y(), |
| 3291 scissor_rect_.width(), |
| 3292 scissor_rect_.height())); |
| 3293 } else { |
| 3294 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); |
| 3295 } |
| 3296 } |
| 3297 |
| 3298 void GLRenderer::RestoreFramebuffer(DrawingFrame* frame) { |
| 3299 UseRenderPass(frame, frame->current_render_pass); |
| 3300 } |
| 3301 |
| 3302 bool GLRenderer::IsContextLost() { |
| 3303 return output_surface_->context_provider()->IsContextLost(); |
| 3304 } |
| 3305 |
| 3306 void GLRenderer::ScheduleOverlays(DrawingFrame* frame) { |
| 3307 if (!frame->overlay_list.size()) |
| 3308 return; |
| 3309 |
| 3310 ResourceProvider::ResourceIdArray resources; |
| 3311 OverlayCandidateList& overlays = frame->overlay_list; |
| 3312 OverlayCandidateList::iterator it; |
| 3313 for (it = overlays.begin(); it != overlays.end(); ++it) { |
| 3314 const OverlayCandidate& overlay = *it; |
| 3315 // Skip primary plane. |
| 3316 if (overlay.plane_z_order == 0) |
| 3317 continue; |
| 3318 |
| 3319 pending_overlay_resources_.push_back( |
| 3320 make_scoped_ptr(new ResourceProvider::ScopedReadLockGL( |
| 3321 resource_provider_, overlay.resource_id))); |
| 3322 |
| 3323 context_support_->ScheduleOverlayPlane( |
| 3324 overlay.plane_z_order, |
| 3325 overlay.transform, |
| 3326 pending_overlay_resources_.back()->texture_id(), |
| 3327 overlay.display_rect, |
| 3328 overlay.uv_rect); |
| 3329 } |
| 3330 } |
| 3331 |
| 3332 } // namespace cc |
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