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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_OUTPUT_BSP_TREE_H_ |
| 6 #define CC_OUTPUT_BSP_TREE_H_ |
| 7 |
| 8 #include <vector> |
| 9 |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "cc/base/scoped_ptr_deque.h" |
| 12 #include "cc/base/scoped_ptr_vector.h" |
| 13 #include "cc/output/bsp_compare_result.h" |
| 14 #include "cc/quads/draw_polygon.h" |
| 15 |
| 16 namespace cc { |
| 17 |
| 18 struct BspNode { |
| 19 // This represents the splitting plane. |
| 20 scoped_ptr<DrawPolygon> node_data; |
| 21 // This represents any coplanar geometry we found while building the BSP. |
| 22 ScopedPtrVector<DrawPolygon> coplanars_front; |
| 23 ScopedPtrVector<DrawPolygon> coplanars_back; |
| 24 |
| 25 scoped_ptr<BspNode> back_child; |
| 26 scoped_ptr<BspNode> front_child; |
| 27 |
| 28 explicit BspNode(scoped_ptr<DrawPolygon> data); |
| 29 ~BspNode(); |
| 30 }; |
| 31 |
| 32 class BspTree { |
| 33 public: |
| 34 explicit BspTree(ScopedPtrDeque<DrawPolygon>* list); |
| 35 scoped_ptr<BspNode>& root() { return root_; } |
| 36 |
| 37 template <typename ActionHandlerType> |
| 38 void TraverseWithActionHandler(ActionHandlerType* action_handler) const { |
| 39 if (root_) { |
| 40 WalkInOrderRecursion<ActionHandlerType>(action_handler, root_.get()); |
| 41 } |
| 42 } |
| 43 |
| 44 ~BspTree(); |
| 45 |
| 46 private: |
| 47 scoped_ptr<BspNode> root_; |
| 48 |
| 49 void FromList(ScopedPtrVector<DrawPolygon>* list); |
| 50 void BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data); |
| 51 |
| 52 template <typename ActionHandlerType> |
| 53 void WalkInOrderAction(ActionHandlerType* action_handler, |
| 54 DrawPolygon* item) const { |
| 55 (*action_handler)(item); |
| 56 } |
| 57 |
| 58 template <typename ActionHandlerType> |
| 59 void WalkInOrderVisitNodes( |
| 60 ActionHandlerType* action_handler, |
| 61 const BspNode* node, |
| 62 const BspNode* first_child, |
| 63 const BspNode* second_child, |
| 64 const ScopedPtrVector<DrawPolygon>& first_coplanars, |
| 65 const ScopedPtrVector<DrawPolygon>& second_coplanars) const { |
| 66 if (first_child) { |
| 67 WalkInOrderRecursion(action_handler, first_child); |
| 68 } |
| 69 for (size_t i = 0; i < first_coplanars.size(); i++) { |
| 70 WalkInOrderAction(action_handler, first_coplanars[i]); |
| 71 } |
| 72 WalkInOrderAction(action_handler, node->node_data.get()); |
| 73 for (size_t i = 0; i < second_coplanars.size(); i++) { |
| 74 WalkInOrderAction(action_handler, second_coplanars[i]); |
| 75 } |
| 76 if (second_child) { |
| 77 WalkInOrderRecursion(action_handler, second_child); |
| 78 } |
| 79 } |
| 80 |
| 81 template <typename ActionHandlerType> |
| 82 void WalkInOrderRecursion(ActionHandlerType* action_handler, |
| 83 const BspNode* node) const { |
| 84 // If our view is in front of the the polygon |
| 85 // in this node then walk back then front. |
| 86 if (GetCameraPositionRelative(*(node->node_data)) == BSP_FRONT) { |
| 87 WalkInOrderVisitNodes<ActionHandlerType>(action_handler, |
| 88 node, |
| 89 node->back_child.get(), |
| 90 node->front_child.get(), |
| 91 node->coplanars_front, |
| 92 node->coplanars_back); |
| 93 } else { |
| 94 WalkInOrderVisitNodes<ActionHandlerType>(action_handler, |
| 95 node, |
| 96 node->front_child.get(), |
| 97 node->back_child.get(), |
| 98 node->coplanars_back, |
| 99 node->coplanars_front); |
| 100 } |
| 101 } |
| 102 |
| 103 // Returns whether or not nodeA is on one or the other side of nodeB, |
| 104 // coplanar, or whether it crosses nodeB's plane and needs to be split |
| 105 static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, |
| 106 const DrawPolygon& node_b); |
| 107 // Returns whether or not our viewer is in front of or behind the plane |
| 108 // defined by this polygon/node |
| 109 static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node); |
| 110 }; |
| 111 |
| 112 } // namespace cc |
| 113 |
| 114 #endif // CC_OUTPUT_BSP_TREE_H_ |
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