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Side by Side Diff: src/effects/SkBlurImageFilter.cpp

Issue 153113003: Fix image filter crop offsets for GPU path. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 The Android Open Source Project 2 * Copyright 2011 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmap.h" 8 #include "SkBitmap.h"
9 #include "SkBlurImageFilter.h" 9 #include "SkBlurImageFilter.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 222 matching lines...) Expand 10 before | Expand all | Expand 10 after
233 *dst = src; 233 *dst = src;
234 } 234 }
235 235
236 dst->outset(SkScalarMul(fSigma.width(), SkIntToScalar(3)), 236 dst->outset(SkScalarMul(fSigma.width(), SkIntToScalar(3)),
237 SkScalarMul(fSigma.height(), SkIntToScalar(3))); 237 SkScalarMul(fSigma.height(), SkIntToScalar(3)));
238 } 238 }
239 bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, 239 bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
240 SkBitmap* result, SkIPoint* offset) { 240 SkBitmap* result, SkIPoint* offset) {
241 #if SK_SUPPORT_GPU 241 #if SK_SUPPORT_GPU
242 SkBitmap input; 242 SkBitmap input;
243 if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &in put, offset)) { 243 SkIPoint srcOffset = SkIPoint::Make(0, 0);
244 if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &in put, &srcOffset)) {
244 return false; 245 return false;
245 } 246 }
246 GrTexture* source = input.getTexture(); 247 GrTexture* source = input.getTexture();
247 SkIRect rect; 248 SkIRect rect;
248 src.getBounds(&rect); 249 src.getBounds(&rect);
250 rect.offset(srcOffset);
249 if (!this->applyCropRect(&rect, ctm)) { 251 if (!this->applyCropRect(&rect, ctm)) {
250 return false; 252 return false;
251 } 253 }
252 SkVector sigma, localSigma = SkVector::Make(fSigma.width(), fSigma.height()) ; 254 SkVector sigma, localSigma = SkVector::Make(fSigma.width(), fSigma.height()) ;
253 ctm.mapVectors(&sigma, &localSigma, 1); 255 ctm.mapVectors(&sigma, &localSigma, 1);
256 offset->fX = rect.fLeft;
257 offset->fY = rect.fTop;
258 rect.offset(-srcOffset);
254 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext( ), 259 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext( ),
255 source, 260 source,
256 false, 261 false,
257 SkRect::Make(rect), 262 SkRect::Make(rect),
258 true, 263 true,
259 sigma.x(), 264 sigma.x(),
260 sigma.y())); 265 sigma.y()));
261 offset->fX = rect.fLeft;
262 offset->fY = rect.fTop;
263 return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), res ult); 266 return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), res ult);
264 #else 267 #else
265 SkDEBUGFAIL("Should not call in GPU-less build"); 268 SkDEBUGFAIL("Should not call in GPU-less build");
266 return false; 269 return false;
267 #endif 270 #endif
268 } 271 }
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