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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
10 | 10 |
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142 */ | 142 */ |
143 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } | 143 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } |
144 | 144 |
145 /** | 145 /** |
146 * Called for each span of the object being drawn. Your subclass should | 146 * Called for each span of the object being drawn. Your subclass should |
147 * set the appropriate colors (with premultiplied alpha) that correspon
d | 147 * set the appropriate colors (with premultiplied alpha) that correspon
d |
148 * to the specified device coordinates. | 148 * to the specified device coordinates. |
149 */ | 149 */ |
150 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | 150 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
151 | 151 |
152 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int coun
t); | 152 /** |
| 153 * The const void* ctx is only const because all the implementations are
const. |
| 154 * This can be changed to non-const if a new shade proc needs to change
the ctx. |
| 155 */ |
| 156 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], in
t count); |
153 virtual ShadeProc asAShadeProc(void** ctx); | 157 virtual ShadeProc asAShadeProc(void** ctx); |
154 | 158 |
155 /** | 159 /** |
156 * Called only for 16bit devices when getFlags() returns | 160 * Called only for 16bit devices when getFlags() returns |
157 * kOpaqueAlphaFlag | kHasSpan16_Flag | 161 * kOpaqueAlphaFlag | kHasSpan16_Flag |
158 */ | 162 */ |
159 virtual void shadeSpan16(int x, int y, uint16_t[], int count); | 163 virtual void shadeSpan16(int x, int y, uint16_t[], int count); |
160 | 164 |
161 /** | 165 /** |
162 * Similar to shadeSpan, but only returns the alpha-channel for a span. | 166 * Similar to shadeSpan, but only returns the alpha-channel for a span. |
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439 SkMatrix fLocalMatrix; | 443 SkMatrix fLocalMatrix; |
440 | 444 |
441 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 445 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
442 friend class SkLocalMatrixShader; | 446 friend class SkLocalMatrixShader; |
443 friend class SkBitmapProcShader; // for computeTotalInverse() | 447 friend class SkBitmapProcShader; // for computeTotalInverse() |
444 | 448 |
445 typedef SkFlattenable INHERITED; | 449 typedef SkFlattenable INHERITED; |
446 }; | 450 }; |
447 | 451 |
448 #endif | 452 #endif |
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