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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/protocol/connection_to_host_impl.h" | 5 #include "remoting/protocol/connection_to_host_impl.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/location.h" | 9 #include "base/location.h" |
10 #include "remoting/base/constants.h" | 10 #include "remoting/base/constants.h" |
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87 event_callback_ = event_callback; | 87 event_callback_ = event_callback; |
88 authenticator_ = authenticator.Pass(); | 88 authenticator_ = authenticator.Pass(); |
89 | 89 |
90 // Save jid of the host. The actual connection is created later after | 90 // Save jid of the host. The actual connection is created later after |
91 // |signal_strategy_| is connected. | 91 // |signal_strategy_| is connected. |
92 host_jid_ = host_jid; | 92 host_jid_ = host_jid; |
93 | 93 |
94 signal_strategy_->AddListener(this); | 94 signal_strategy_->AddListener(this); |
95 | 95 |
96 session_manager_.reset(new JingleSessionManager( | 96 session_manager_.reset(new JingleSessionManager( |
97 make_scoped_ptr(new IceTransportFactory(transport_context)))); | 97 make_scoped_ptr(new IceTransportFactory(transport_context)), |
| 98 signal_strategy)); |
98 session_manager_->set_protocol_config(candidate_config_->Clone()); | 99 session_manager_->set_protocol_config(candidate_config_->Clone()); |
99 session_manager_->Init(signal_strategy_, this); | |
100 | 100 |
101 SetState(CONNECTING, OK); | 101 SetState(CONNECTING, OK); |
102 | 102 |
103 switch (signal_strategy_->GetState()) { | 103 switch (signal_strategy_->GetState()) { |
104 case SignalStrategy::CONNECTING: | 104 case SignalStrategy::CONNECTING: |
105 // Nothing to do here. Just need to wait until |signal_strategy_| becomes | 105 // Nothing to do here. Just need to wait until |signal_strategy_| becomes |
106 // connected. | 106 // connected. |
107 break; | 107 break; |
108 case SignalStrategy::CONNECTED: | 108 case SignalStrategy::CONNECTED: |
109 StartSession(); | 109 StartSession(); |
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181 VLOG(1) << "Connection closed."; | 181 VLOG(1) << "Connection closed."; |
182 CloseOnError(SIGNALING_ERROR); | 182 CloseOnError(SIGNALING_ERROR); |
183 } | 183 } |
184 } | 184 } |
185 | 185 |
186 bool ConnectionToHostImpl::OnSignalStrategyIncomingStanza( | 186 bool ConnectionToHostImpl::OnSignalStrategyIncomingStanza( |
187 const buzz::XmlElement* stanza) { | 187 const buzz::XmlElement* stanza) { |
188 return false; | 188 return false; |
189 } | 189 } |
190 | 190 |
191 void ConnectionToHostImpl::OnIncomingSession( | |
192 Session* session, | |
193 SessionManager::IncomingSessionResponse* response) { | |
194 DCHECK(CalledOnValidThread()); | |
195 // Client always rejects incoming sessions. | |
196 *response = SessionManager::DECLINE; | |
197 } | |
198 | |
199 void ConnectionToHostImpl::OnSessionStateChange(Session::State state) { | 191 void ConnectionToHostImpl::OnSessionStateChange(Session::State state) { |
200 DCHECK(CalledOnValidThread()); | 192 DCHECK(CalledOnValidThread()); |
201 DCHECK(event_callback_); | 193 DCHECK(event_callback_); |
202 | 194 |
203 switch (state) { | 195 switch (state) { |
204 case Session::INITIALIZING: | 196 case Session::INITIALIZING: |
205 case Session::CONNECTING: | 197 case Session::CONNECTING: |
206 case Session::ACCEPTING: | 198 case Session::ACCEPTING: |
207 case Session::ACCEPTED: | 199 case Session::ACCEPTED: |
208 case Session::AUTHENTICATING: | 200 case Session::AUTHENTICATING: |
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326 | 318 |
327 if (state != state_) { | 319 if (state != state_) { |
328 state_ = state; | 320 state_ = state; |
329 error_ = error; | 321 error_ = error; |
330 event_callback_->OnConnectionState(state_, error_); | 322 event_callback_->OnConnectionState(state_, error_); |
331 } | 323 } |
332 } | 324 } |
333 | 325 |
334 } // namespace protocol | 326 } // namespace protocol |
335 } // namespace remoting | 327 } // namespace remoting |
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