OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright 2007 The Android Open Source Project | 2 * Copyright 2007 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcState_DEFINED | 8 #ifndef SkBitmapProcState_DEFINED |
9 #define SkBitmapProcState_DEFINED | 9 #define SkBitmapProcState_DEFINED |
10 | 10 |
11 #include "SkBitmap.h" | 11 #include "SkBitmap.h" |
12 #include "SkBitmapController.h" | 12 #include "SkBitmapController.h" |
13 #include "SkBitmapFilter.h" | 13 #include "SkBitmapFilter.h" |
14 #include "SkBitmapProvider.h" | 14 #include "SkBitmapProvider.h" |
15 #include "SkFloatBits.h" | 15 #include "SkFloatBits.h" |
16 #include "SkMatrix.h" | 16 #include "SkMatrix.h" |
17 #include "SkMipMap.h" | 17 #include "SkMipMap.h" |
18 #include "SkPaint.h" | 18 #include "SkPaint.h" |
19 #include "SkShader.h" | 19 #include "SkShader.h" |
20 #include "SkTemplates.h" | 20 #include "SkTemplates.h" |
21 | 21 |
22 typedef SkFixed3232 SkFractionalInt; | 22 typedef SkFixed3232 SkFractionalInt; |
23 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) | 23 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) |
24 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) | 24 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) |
25 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) | 25 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) |
26 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) | 26 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) |
27 | 27 |
28 // Applying a fixed point (SkFixed, SkFractionalInt) epsilon bias ensures that t he inverse-mapped | |
29 // bitmap coordinates are rounded consistently WRT geometry. Note that we only have to do this | |
30 // when the scale is positive - for negative scales we're already rounding in th e right direction. | |
31 static inline int bitmap_sampler_inv_bias(SkScalar scale) { | |
32 #ifndef SK_SUPPORT_LEGACY_BITMAP_SAMPLER_BIAS | |
33 return -(scale > 0); | |
34 #else | |
35 return 0; | |
36 #endif | |
37 } | |
38 | |
39 class SkPaint; | 28 class SkPaint; |
40 | 29 |
41 struct SkBitmapProcState { | 30 struct SkBitmapProcState { |
42 SkBitmapProcState(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader: :TileMode tmy); | 31 SkBitmapProcState(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader: :TileMode tmy); |
43 SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMod e tmy); | 32 SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMod e tmy); |
44 ~SkBitmapProcState(); | 33 ~SkBitmapProcState(); |
45 | 34 |
46 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, | 35 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, |
47 SkPMColor[], int count); | 36 SkPMColor[], int count); |
48 | 37 |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
80 FixedTileProc fTileProcY; // chooseProcs | 69 FixedTileProc fTileProcY; // chooseProcs |
81 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs | 70 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs |
82 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs | 71 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs |
83 IntTileProc fIntTileProcY; // chooseProcs | 72 IntTileProc fIntTileProcY; // chooseProcs |
84 SkFixed fFilterOneX; | 73 SkFixed fFilterOneX; |
85 SkFixed fFilterOneY; | 74 SkFixed fFilterOneY; |
86 | 75 |
87 SkPMColor fPaintPMColor; // chooseProcs - A8 config | 76 SkPMColor fPaintPMColor; // chooseProcs - A8 config |
88 SkFixed fInvSx; // chooseProcs | 77 SkFixed fInvSx; // chooseProcs |
89 SkFixed fInvKy; // chooseProcs | 78 SkFixed fInvKy; // chooseProcs |
79 | |
80 // Epsilon bias to ensure inverse-mapped bitmap coordinates are rounded cons istently WRT | |
81 // geometry. These are treated as SkFixed, but we only store the fractional part. | |
reed1
2015/12/16 16:25:03
We just need 0 or 1 for each, right? why using int
f(malita)
2015/12/16 16:45:55
The current impl also expects an explicit sign. W
| |
82 int16_t fInvBiasX; // chooseProcs | |
83 int16_t fInvBiasY; // chooseProcs | |
84 | |
90 uint16_t fAlphaScale; // chooseProcs | 85 uint16_t fAlphaScale; // chooseProcs |
91 uint8_t fInvType; // chooseProcs | 86 uint8_t fInvType; // chooseProcs |
92 uint8_t fTileModeX; // CONSTRUCTOR | 87 uint8_t fTileModeX; // CONSTRUCTOR |
93 uint8_t fTileModeY; // CONSTRUCTOR | 88 uint8_t fTileModeY; // CONSTRUCTOR |
94 uint8_t fFilterLevel; // chooseProcs | 89 uint8_t fFilterLevel; // chooseProcs |
95 | 90 |
96 /** Platforms implement this, and can optionally overwrite only the | 91 /** Platforms implement this, and can optionally overwrite only the |
97 following fields: | 92 following fields: |
98 | 93 |
99 fShaderProc32 | 94 fShaderProc32 |
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
206 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | 201 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, |
207 uint32_t xy[], int count, int x, int y); | 202 uint32_t xy[], int count, int x, int y); |
208 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | 203 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, |
209 uint32_t xy[], int count, int x, int y); | 204 uint32_t xy[], int count, int x, int y); |
210 void S32_D16_filter_DX(const SkBitmapProcState& s, | 205 void S32_D16_filter_DX(const SkBitmapProcState& s, |
211 const uint32_t* xy, int count, uint16_t* colors); | 206 const uint32_t* xy, int count, uint16_t* colors); |
212 void S32_D16_filter_DXDY(const SkBitmapProcState& s, | 207 void S32_D16_filter_DXDY(const SkBitmapProcState& s, |
213 const uint32_t* xy, int count, uint16_t* colors); | 208 const uint32_t* xy, int count, uint16_t* colors); |
214 | 209 |
215 #endif | 210 #endif |
OLD | NEW |