| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 const SkBitmapProvider&, const ContextRec&, void
* storage); | 69 const SkBitmapProvider&, const ContextRec&, void
* storage); |
| 70 | 70 |
| 71 typedef SkShader INHERITED; | 71 typedef SkShader INHERITED; |
| 72 }; | 72 }; |
| 73 | 73 |
| 74 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 74 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 75 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 75 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 76 // an Sk3DBlitter in SkDraw.cpp | 76 // an Sk3DBlitter in SkDraw.cpp |
| 77 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 77 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 78 // yet found a situation where the size below isn't big enough. | 78 // yet found a situation where the size below isn't big enough. |
| 79 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; | 79 typedef SkSmallAllocator<3, 1172> SkTBlitterAllocator; |
| 80 | 80 |
| 81 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 81 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 82 // the SkShader. | 82 // the SkShader. |
| 83 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 83 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 84 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 84 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 85 | 85 |
| 86 #endif | 86 #endif |
| OLD | NEW |