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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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69 const SkBitmapProvider&, const ContextRec&, void
* storage); | 69 const SkBitmapProvider&, const ContextRec&, void
* storage); |
70 | 70 |
71 typedef SkShader INHERITED; | 71 typedef SkShader INHERITED; |
72 }; | 72 }; |
73 | 73 |
74 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 74 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
75 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 75 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
76 // an Sk3DBlitter in SkDraw.cpp | 76 // an Sk3DBlitter in SkDraw.cpp |
77 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 77 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
78 // yet found a situation where the size below isn't big enough. | 78 // yet found a situation where the size below isn't big enough. |
79 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; | 79 typedef SkSmallAllocator<3, 1172> SkTBlitterAllocator; |
80 | 80 |
81 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 81 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
82 // the SkShader. | 82 // the SkShader. |
83 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 83 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
84 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 84 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
85 | 85 |
86 #endif | 86 #endif |
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