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Side by Side Diff: Source/core/animation/TimedItem.h

Issue 152853003: Web Animations API: Bindings for TimedItem.specified with readonly attributes (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rename TimedItemTiming.idl to Timing.idl Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 13 matching lines...) Expand all
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef TimedItem_h 31 #ifndef TimedItem_h
32 #define TimedItem_h 32 #define TimedItem_h
33 33
34 #include "core/animation/TimedItemTiming.h"
34 #include "core/animation/Timing.h" 35 #include "core/animation/Timing.h"
35 #include "wtf/OwnPtr.h" 36 #include "wtf/OwnPtr.h"
36 #include "wtf/PassOwnPtr.h" 37 #include "wtf/PassOwnPtr.h"
37 #include "wtf/RefCounted.h" 38 #include "wtf/RefCounted.h"
38 39
39 namespace WebCore { 40 namespace WebCore {
40 41
41 class Player; 42 class Player;
42 class TimedItem; 43 class TimedItem;
43 44
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75 Phase phase() const { return ensureCalculated().phase; } 76 Phase phase() const { return ensureCalculated().phase; }
76 bool isCurrent() const { return ensureCalculated().isCurrent; } 77 bool isCurrent() const { return ensureCalculated().isCurrent; }
77 bool isInEffect() const { return ensureCalculated().isInEffect; } 78 bool isInEffect() const { return ensureCalculated().isInEffect; }
78 bool isInPlay() const { return ensureCalculated().isInPlay; } 79 bool isInPlay() const { return ensureCalculated().isInPlay; }
79 double timeToEffectChange() const { return ensureCalculated().timeToEffectCh ange; } 80 double timeToEffectChange() const { return ensureCalculated().timeToEffectCh ange; }
80 81
81 double currentIteration() const { return ensureCalculated().currentIteration ; } 82 double currentIteration() const { return ensureCalculated().currentIteration ; }
82 double activeDuration() const; 83 double activeDuration() const;
83 double timeFraction() const { return ensureCalculated().timeFraction; } 84 double timeFraction() const { return ensureCalculated().timeFraction; }
84 double startTime() const { return m_startTime; } 85 double startTime() const { return m_startTime; }
85 double endTime() const { return startTime() + specified().startDelay + activ eDuration() + specified().endDelay; } 86 double endTime() const { return startTime() + specifiedTiming().startDelay + activeDuration() + specifiedTiming().endDelay; }
86 87
87 const Player* player() const { return m_player; } 88 const Player* player() const { return m_player; }
88 Player* player() { return m_player; } 89 Player* player() { return m_player; }
89 Player* player(bool& isNull) { isNull = !m_player; return m_player; } 90 Player* player(bool& isNull) { isNull = !m_player; return m_player; }
90 const Timing& specified() const { return m_specified; } 91 const Timing& specifiedTiming() const { return m_specified; }
92 PassRefPtr<TimedItemTiming> specified() { return TimedItemTiming::create(thi s); }
91 93
92 protected: 94 protected:
93 TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr); 95 TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr);
94 96
95 // When TimedItem receives a new inherited time via updateInheritedTime 97 // When TimedItem receives a new inherited time via updateInheritedTime
96 // it will (if necessary) recalculate timings and (if necessary) call 98 // it will (if necessary) recalculate timings and (if necessary) call
97 // updateChildrenAndEffects. 99 // updateChildrenAndEffects.
98 // Returns whether style recalc was triggered. 100 // Returns whether style recalc was triggered.
99 bool updateInheritedTime(double inheritedTime) const; 101 bool updateInheritedTime(double inheritedTime) const;
100 void invalidate() const { m_needsUpdate = true; }; 102 void invalidate() const { m_needsUpdate = true; };
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144 mutable bool m_needsUpdate; 146 mutable bool m_needsUpdate;
145 mutable double m_lastUpdateTime; 147 mutable double m_lastUpdateTime;
146 148
147 // FIXME: Should check the version and reinherit time if inconsistent. 149 // FIXME: Should check the version and reinherit time if inconsistent.
148 const CalculatedTiming& ensureCalculated() const { return m_calculated; } 150 const CalculatedTiming& ensureCalculated() const { return m_calculated; }
149 }; 151 };
150 152
151 } // namespace WebCore 153 } // namespace WebCore
152 154
153 #endif 155 #endif
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