Index: tests/GLProgramsTest.cpp |
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp |
index 065abf662b5b0670804067691c7ce9f9a6b1b3f0..9fa8dafda61f9bd9ab0d83d0622a9f2c5d093474 100644 |
--- a/tests/GLProgramsTest.cpp |
+++ b/tests/GLProgramsTest.cpp |
@@ -435,25 +435,21 @@ |
return; |
} |
#if SK_ANGLE |
-#ifdef SK_BUILD_FOR_WIN |
// Some long shaders run out of temporary registers in the D3D compiler on ANGLE. |
if (type == GrContextFactory::kANGLE_GLContextType) { |
maxStages = 2; |
} |
#endif |
-#endif |
#if SK_COMMAND_BUFFER |
-#ifdef SK_BUILD_FOR_WIN |
// Some long shaders run out of temporary registers in the D3D compiler on ANGLE. |
// TODO(hendrikw): This only needs to happen with the ANGLE comand buffer backend. |
if (type == GrContextFactory::kCommandBuffer_GLContextType) { |
maxStages = 2; |
} |
#endif |
+ REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(context, maxStages)); |
+ } |
+ } |
+} |
+ |
#endif |
- REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(context, maxStages)); |
- } |
- } |
-} |
- |
-#endif |