| Index: src/platform.h
|
| diff --git a/src/platform.h b/src/platform.h
|
| index 384ae15c96306a79a6916f871b054e376cfda10e..8565775bd7b3bcaa844ea9f392a2c808eda0f181 100644
|
| --- a/src/platform.h
|
| +++ b/src/platform.h
|
| @@ -44,6 +44,13 @@
|
| #ifndef V8_PLATFORM_H_
|
| #define V8_PLATFORM_H_
|
|
|
| +#include <cstdarg>
|
| +
|
| +#include "platform/mutex.h"
|
| +#include "platform/semaphore.h"
|
| +#include "utils.h"
|
| +#include "v8globals.h"
|
| +
|
| #ifdef __sun
|
| # ifndef signbit
|
| namespace std {
|
| @@ -52,22 +59,8 @@ int signbit(double x);
|
| # endif
|
| #endif
|
|
|
| -// GCC specific stuff
|
| -#ifdef __GNUC__
|
| -
|
| -// Needed for va_list on at least MinGW and Android.
|
| -#include <stdarg.h>
|
| -
|
| -#define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100)
|
| -
|
| -#endif // __GNUC__
|
| -
|
| -
|
| -// Windows specific stuff.
|
| -#ifdef WIN32
|
| -
|
| // Microsoft Visual C++ specific stuff.
|
| -#ifdef _MSC_VER
|
| +#if V8_CC_MSVC
|
|
|
| #include "win32-headers.h"
|
| #include "win32-math.h"
|
| @@ -76,7 +69,7 @@ int strncasecmp(const char* s1, const char* s2, int n);
|
|
|
| inline int lrint(double flt) {
|
| int intgr;
|
| -#if defined(V8_TARGET_ARCH_IA32)
|
| +#if V8_TARGET_ARCH_IA32
|
| __asm {
|
| fld flt
|
| fistp intgr
|
| @@ -91,25 +84,16 @@ inline int lrint(double flt) {
|
| return intgr;
|
| }
|
|
|
| -#endif // _MSC_VER
|
| +#endif // V8_CC_MSVC
|
|
|
| -#ifndef __CYGWIN__
|
| // Random is missing on both Visual Studio and MinGW.
|
| +#if V8_CC_MSVC || V8_CC_MINGW
|
| int random();
|
| -#endif
|
| -
|
| -#endif // WIN32
|
| -
|
| -#include "lazy-instance.h"
|
| -#include "utils.h"
|
| -#include "v8globals.h"
|
| +#endif // V8_CC_MSVC || V8_CC_MINGW
|
|
|
| namespace v8 {
|
| namespace internal {
|
|
|
| -class Semaphore;
|
| -class Mutex;
|
| -
|
| double ceiling(double x);
|
| double modulo(double x, double y);
|
|
|
| @@ -206,10 +190,6 @@ class OS {
|
| // micro-second resolution.
|
| static int GetUserTime(uint32_t* secs, uint32_t* usecs);
|
|
|
| - // Get a tick counter normalized to one tick per microsecond.
|
| - // Used for calculating time intervals.
|
| - static int64_t Ticks();
|
| -
|
| // Returns current time as the number of milliseconds since
|
| // 00:00:00 UTC, January 1, 1970.
|
| static double TimeCurrentMillis();
|
| @@ -287,8 +267,6 @@ class OS {
|
| // Sleep for a number of milliseconds.
|
| static void Sleep(const int milliseconds);
|
|
|
| - static int NumberOfCores();
|
| -
|
| // Abort the current process.
|
| static void Abort();
|
|
|
| @@ -309,14 +287,6 @@ class OS {
|
|
|
| static int StackWalk(Vector<StackFrame> frames);
|
|
|
| - // Factory method for creating platform dependent Mutex.
|
| - // Please use delete to reclaim the storage for the returned Mutex.
|
| - static Mutex* CreateMutex();
|
| -
|
| - // Factory method for creating platform dependent Semaphore.
|
| - // Please use delete to reclaim the storage for the returned Semaphore.
|
| - static Semaphore* CreateSemaphore(int count);
|
| -
|
| // Factory method for creating platform dependent Socket.
|
| // Please use delete to reclaim the storage for the returned Socket.
|
| static Socket* CreateSocket();
|
| @@ -535,59 +505,6 @@ class VirtualMemory {
|
|
|
|
|
| // ----------------------------------------------------------------------------
|
| -// Semaphore
|
| -//
|
| -// A semaphore object is a synchronization object that maintains a count. The
|
| -// count is decremented each time a thread completes a wait for the semaphore
|
| -// object and incremented each time a thread signals the semaphore. When the
|
| -// count reaches zero, threads waiting for the semaphore blocks until the
|
| -// count becomes non-zero.
|
| -
|
| -class Semaphore {
|
| - public:
|
| - virtual ~Semaphore() {}
|
| -
|
| - // Suspends the calling thread until the semaphore counter is non zero
|
| - // and then decrements the semaphore counter.
|
| - virtual void Wait() = 0;
|
| -
|
| - // Suspends the calling thread until the counter is non zero or the timeout
|
| - // time has passed. If timeout happens the return value is false and the
|
| - // counter is unchanged. Otherwise the semaphore counter is decremented and
|
| - // true is returned. The timeout value is specified in microseconds.
|
| - virtual bool Wait(int timeout) = 0;
|
| -
|
| - // Increments the semaphore counter.
|
| - virtual void Signal() = 0;
|
| -};
|
| -
|
| -template <int InitialValue>
|
| -struct CreateSemaphoreTrait {
|
| - static Semaphore* Create() {
|
| - return OS::CreateSemaphore(InitialValue);
|
| - }
|
| -};
|
| -
|
| -// POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
|
| -// Usage:
|
| -// // The following semaphore starts at 0.
|
| -// static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
|
| -//
|
| -// void my_function() {
|
| -// // Do something with my_semaphore.Pointer().
|
| -// }
|
| -//
|
| -template <int InitialValue>
|
| -struct LazySemaphore {
|
| - typedef typename LazyDynamicInstance<
|
| - Semaphore, CreateSemaphoreTrait<InitialValue>,
|
| - ThreadSafeInitOnceTrait>::type type;
|
| -};
|
| -
|
| -#define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
|
| -
|
| -
|
| -// ----------------------------------------------------------------------------
|
| // Thread
|
| //
|
| // Thread objects are used for creating and running threads. When the start()
|
| @@ -629,7 +546,7 @@ class Thread {
|
|
|
| // Start new thread and wait until Run() method is called on the new thread.
|
| void StartSynchronously() {
|
| - start_semaphore_ = OS::CreateSemaphore(0);
|
| + start_semaphore_ = new Semaphore(0);
|
| Start();
|
| start_semaphore_->Wait();
|
| delete start_semaphore_;
|
| @@ -704,72 +621,6 @@ class Thread {
|
|
|
|
|
| // ----------------------------------------------------------------------------
|
| -// Mutex
|
| -//
|
| -// Mutexes are used for serializing access to non-reentrant sections of code.
|
| -// The implementations of mutex should allow for nested/recursive locking.
|
| -
|
| -class Mutex {
|
| - public:
|
| - virtual ~Mutex() {}
|
| -
|
| - // Locks the given mutex. If the mutex is currently unlocked, it becomes
|
| - // locked and owned by the calling thread, and immediately. If the mutex
|
| - // is already locked by another thread, suspends the calling thread until
|
| - // the mutex is unlocked.
|
| - virtual int Lock() = 0;
|
| -
|
| - // Unlocks the given mutex. The mutex is assumed to be locked and owned by
|
| - // the calling thread on entrance.
|
| - virtual int Unlock() = 0;
|
| -
|
| - // Tries to lock the given mutex. Returns whether the mutex was
|
| - // successfully locked.
|
| - virtual bool TryLock() = 0;
|
| -};
|
| -
|
| -struct CreateMutexTrait {
|
| - static Mutex* Create() {
|
| - return OS::CreateMutex();
|
| - }
|
| -};
|
| -
|
| -// POD Mutex initialized lazily (i.e. the first time Pointer() is called).
|
| -// Usage:
|
| -// static LazyMutex my_mutex = LAZY_MUTEX_INITIALIZER;
|
| -//
|
| -// void my_function() {
|
| -// ScopedLock my_lock(my_mutex.Pointer());
|
| -// // Do something.
|
| -// }
|
| -//
|
| -typedef LazyDynamicInstance<
|
| - Mutex, CreateMutexTrait, ThreadSafeInitOnceTrait>::type LazyMutex;
|
| -
|
| -#define LAZY_MUTEX_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
|
| -
|
| -// ----------------------------------------------------------------------------
|
| -// ScopedLock
|
| -//
|
| -// Stack-allocated ScopedLocks provide block-scoped locking and
|
| -// unlocking of a mutex.
|
| -class ScopedLock {
|
| - public:
|
| - explicit ScopedLock(Mutex* mutex): mutex_(mutex) {
|
| - ASSERT(mutex_ != NULL);
|
| - mutex_->Lock();
|
| - }
|
| - ~ScopedLock() {
|
| - mutex_->Unlock();
|
| - }
|
| -
|
| - private:
|
| - Mutex* mutex_;
|
| - DISALLOW_COPY_AND_ASSIGN(ScopedLock);
|
| -};
|
| -
|
| -
|
| -// ----------------------------------------------------------------------------
|
| // Socket
|
| //
|
|
|
|
|