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Unified Diff: src/platform.h

Issue 152823003: A64: Synchronize with r16489. (Closed) Base URL: https://v8.googlecode.com/svn/branches/experimental/a64
Patch Set: Created 6 years, 11 months ago
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Index: src/platform.h
diff --git a/src/platform.h b/src/platform.h
index 384ae15c96306a79a6916f871b054e376cfda10e..8565775bd7b3bcaa844ea9f392a2c808eda0f181 100644
--- a/src/platform.h
+++ b/src/platform.h
@@ -44,6 +44,13 @@
#ifndef V8_PLATFORM_H_
#define V8_PLATFORM_H_
+#include <cstdarg>
+
+#include "platform/mutex.h"
+#include "platform/semaphore.h"
+#include "utils.h"
+#include "v8globals.h"
+
#ifdef __sun
# ifndef signbit
namespace std {
@@ -52,22 +59,8 @@ int signbit(double x);
# endif
#endif
-// GCC specific stuff
-#ifdef __GNUC__
-
-// Needed for va_list on at least MinGW and Android.
-#include <stdarg.h>
-
-#define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100)
-
-#endif // __GNUC__
-
-
-// Windows specific stuff.
-#ifdef WIN32
-
// Microsoft Visual C++ specific stuff.
-#ifdef _MSC_VER
+#if V8_CC_MSVC
#include "win32-headers.h"
#include "win32-math.h"
@@ -76,7 +69,7 @@ int strncasecmp(const char* s1, const char* s2, int n);
inline int lrint(double flt) {
int intgr;
-#if defined(V8_TARGET_ARCH_IA32)
+#if V8_TARGET_ARCH_IA32
__asm {
fld flt
fistp intgr
@@ -91,25 +84,16 @@ inline int lrint(double flt) {
return intgr;
}
-#endif // _MSC_VER
+#endif // V8_CC_MSVC
-#ifndef __CYGWIN__
// Random is missing on both Visual Studio and MinGW.
+#if V8_CC_MSVC || V8_CC_MINGW
int random();
-#endif
-
-#endif // WIN32
-
-#include "lazy-instance.h"
-#include "utils.h"
-#include "v8globals.h"
+#endif // V8_CC_MSVC || V8_CC_MINGW
namespace v8 {
namespace internal {
-class Semaphore;
-class Mutex;
-
double ceiling(double x);
double modulo(double x, double y);
@@ -206,10 +190,6 @@ class OS {
// micro-second resolution.
static int GetUserTime(uint32_t* secs, uint32_t* usecs);
- // Get a tick counter normalized to one tick per microsecond.
- // Used for calculating time intervals.
- static int64_t Ticks();
-
// Returns current time as the number of milliseconds since
// 00:00:00 UTC, January 1, 1970.
static double TimeCurrentMillis();
@@ -287,8 +267,6 @@ class OS {
// Sleep for a number of milliseconds.
static void Sleep(const int milliseconds);
- static int NumberOfCores();
-
// Abort the current process.
static void Abort();
@@ -309,14 +287,6 @@ class OS {
static int StackWalk(Vector<StackFrame> frames);
- // Factory method for creating platform dependent Mutex.
- // Please use delete to reclaim the storage for the returned Mutex.
- static Mutex* CreateMutex();
-
- // Factory method for creating platform dependent Semaphore.
- // Please use delete to reclaim the storage for the returned Semaphore.
- static Semaphore* CreateSemaphore(int count);
-
// Factory method for creating platform dependent Socket.
// Please use delete to reclaim the storage for the returned Socket.
static Socket* CreateSocket();
@@ -535,59 +505,6 @@ class VirtualMemory {
// ----------------------------------------------------------------------------
-// Semaphore
-//
-// A semaphore object is a synchronization object that maintains a count. The
-// count is decremented each time a thread completes a wait for the semaphore
-// object and incremented each time a thread signals the semaphore. When the
-// count reaches zero, threads waiting for the semaphore blocks until the
-// count becomes non-zero.
-
-class Semaphore {
- public:
- virtual ~Semaphore() {}
-
- // Suspends the calling thread until the semaphore counter is non zero
- // and then decrements the semaphore counter.
- virtual void Wait() = 0;
-
- // Suspends the calling thread until the counter is non zero or the timeout
- // time has passed. If timeout happens the return value is false and the
- // counter is unchanged. Otherwise the semaphore counter is decremented and
- // true is returned. The timeout value is specified in microseconds.
- virtual bool Wait(int timeout) = 0;
-
- // Increments the semaphore counter.
- virtual void Signal() = 0;
-};
-
-template <int InitialValue>
-struct CreateSemaphoreTrait {
- static Semaphore* Create() {
- return OS::CreateSemaphore(InitialValue);
- }
-};
-
-// POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
-// Usage:
-// // The following semaphore starts at 0.
-// static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
-//
-// void my_function() {
-// // Do something with my_semaphore.Pointer().
-// }
-//
-template <int InitialValue>
-struct LazySemaphore {
- typedef typename LazyDynamicInstance<
- Semaphore, CreateSemaphoreTrait<InitialValue>,
- ThreadSafeInitOnceTrait>::type type;
-};
-
-#define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
-
-
-// ----------------------------------------------------------------------------
// Thread
//
// Thread objects are used for creating and running threads. When the start()
@@ -629,7 +546,7 @@ class Thread {
// Start new thread and wait until Run() method is called on the new thread.
void StartSynchronously() {
- start_semaphore_ = OS::CreateSemaphore(0);
+ start_semaphore_ = new Semaphore(0);
Start();
start_semaphore_->Wait();
delete start_semaphore_;
@@ -704,72 +621,6 @@ class Thread {
// ----------------------------------------------------------------------------
-// Mutex
-//
-// Mutexes are used for serializing access to non-reentrant sections of code.
-// The implementations of mutex should allow for nested/recursive locking.
-
-class Mutex {
- public:
- virtual ~Mutex() {}
-
- // Locks the given mutex. If the mutex is currently unlocked, it becomes
- // locked and owned by the calling thread, and immediately. If the mutex
- // is already locked by another thread, suspends the calling thread until
- // the mutex is unlocked.
- virtual int Lock() = 0;
-
- // Unlocks the given mutex. The mutex is assumed to be locked and owned by
- // the calling thread on entrance.
- virtual int Unlock() = 0;
-
- // Tries to lock the given mutex. Returns whether the mutex was
- // successfully locked.
- virtual bool TryLock() = 0;
-};
-
-struct CreateMutexTrait {
- static Mutex* Create() {
- return OS::CreateMutex();
- }
-};
-
-// POD Mutex initialized lazily (i.e. the first time Pointer() is called).
-// Usage:
-// static LazyMutex my_mutex = LAZY_MUTEX_INITIALIZER;
-//
-// void my_function() {
-// ScopedLock my_lock(my_mutex.Pointer());
-// // Do something.
-// }
-//
-typedef LazyDynamicInstance<
- Mutex, CreateMutexTrait, ThreadSafeInitOnceTrait>::type LazyMutex;
-
-#define LAZY_MUTEX_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
-
-// ----------------------------------------------------------------------------
-// ScopedLock
-//
-// Stack-allocated ScopedLocks provide block-scoped locking and
-// unlocking of a mutex.
-class ScopedLock {
- public:
- explicit ScopedLock(Mutex* mutex): mutex_(mutex) {
- ASSERT(mutex_ != NULL);
- mutex_->Lock();
- }
- ~ScopedLock() {
- mutex_->Unlock();
- }
-
- private:
- Mutex* mutex_;
- DISALLOW_COPY_AND_ASSIGN(ScopedLock);
-};
-
-
-// ----------------------------------------------------------------------------
// Socket
//
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