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1 /* | 1 /* |
2 * Copyright 2007 The Android Open Source Project | 2 * Copyright 2007 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcState_DEFINED | 8 #ifndef SkBitmapProcState_DEFINED |
9 #define SkBitmapProcState_DEFINED | 9 #define SkBitmapProcState_DEFINED |
10 | 10 |
11 #include "SkBitmap.h" | 11 #include "SkBitmap.h" |
12 #include "SkBitmapController.h" | 12 #include "SkBitmapController.h" |
13 #include "SkBitmapFilter.h" | 13 #include "SkBitmapFilter.h" |
14 #include "SkBitmapProvider.h" | 14 #include "SkBitmapProvider.h" |
15 #include "SkFloatBits.h" | |
15 #include "SkMatrix.h" | 16 #include "SkMatrix.h" |
16 #include "SkMipMap.h" | 17 #include "SkMipMap.h" |
17 #include "SkPaint.h" | 18 #include "SkPaint.h" |
18 #include "SkShader.h" | 19 #include "SkShader.h" |
19 #include "SkTemplates.h" | 20 #include "SkTemplates.h" |
20 | 21 |
21 typedef SkFixed3232 SkFractionalInt; | 22 typedef SkFixed3232 SkFractionalInt; |
22 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) | 23 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) |
23 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) | 24 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) |
24 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) | 25 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) |
25 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) | 26 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) |
26 | 27 |
28 // Applying a fixed point (SkFixed, SkFractionalInt) epsilon bias ensures that t he inverse-mapped | |
29 // bitmap coordinates are rounded consistently WRT geometry. Note that we only have to do this | |
30 // when the scale is positive - for negative scales we're already rounding in th e right direction. | |
31 static inline int bitmap_sampler_inv_bias(SkScalar scale) { | |
32 #ifndef SK_SUPPORT_LEGACY_BITMAP_SAMPLER_BIAS | |
33 // return scale >= 0 ? -1 : 0; | |
reed1
2015/12/14 21:50:07
seems like this >= version might be faster (certai
f(malita)
2015/12/15 14:34:13
Done.
| |
34 return (static_cast<uint32_t>(SkFloat2Bits(SkScalarToFloat(scale))) >> 31) - 1; | |
35 #else | |
36 return 0; | |
37 #endif | |
38 } | |
39 | |
27 class SkPaint; | 40 class SkPaint; |
28 | 41 |
29 struct SkBitmapProcState { | 42 struct SkBitmapProcState { |
30 SkBitmapProcState(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader: :TileMode tmy); | 43 SkBitmapProcState(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader: :TileMode tmy); |
31 SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMod e tmy); | 44 SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMod e tmy); |
32 ~SkBitmapProcState(); | 45 ~SkBitmapProcState(); |
33 | 46 |
34 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, | 47 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, |
35 SkPMColor[], int count); | 48 SkPMColor[], int count); |
36 | 49 |
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194 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | 207 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, |
195 uint32_t xy[], int count, int x, int y); | 208 uint32_t xy[], int count, int x, int y); |
196 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | 209 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, |
197 uint32_t xy[], int count, int x, int y); | 210 uint32_t xy[], int count, int x, int y); |
198 void S32_D16_filter_DX(const SkBitmapProcState& s, | 211 void S32_D16_filter_DX(const SkBitmapProcState& s, |
199 const uint32_t* xy, int count, uint16_t* colors); | 212 const uint32_t* xy, int count, uint16_t* colors); |
200 void S32_D16_filter_DXDY(const SkBitmapProcState& s, | 213 void S32_D16_filter_DXDY(const SkBitmapProcState& s, |
201 const uint32_t* xy, int count, uint16_t* colors); | 214 const uint32_t* xy, int count, uint16_t* colors); |
202 | 215 |
203 #endif | 216 #endif |
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