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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/background_sync/background_sync_registration.h" | 5 #include "content/browser/background_sync/background_sync_registration.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/location.h" | 8 #include "base/location.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/single_thread_task_runner.h" | 10 #include "base/single_thread_task_runner.h" |
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42 for (auto& callback : notify_finished_callbacks_) { | 42 for (auto& callback : notify_finished_callbacks_) { |
43 base::ThreadTaskRunnerHandle::Get()->PostTask( | 43 base::ThreadTaskRunnerHandle::Get()->PostTask( |
44 FROM_HERE, base::Bind(callback, sync_state_)); | 44 FROM_HERE, base::Bind(callback, sync_state_)); |
45 } | 45 } |
46 | 46 |
47 notify_finished_callbacks_.clear(); | 47 notify_finished_callbacks_.clear(); |
48 } | 48 } |
49 | 49 |
50 bool BackgroundSyncRegistration::HasCompleted() const { | 50 bool BackgroundSyncRegistration::HasCompleted() const { |
51 switch (sync_state_) { | 51 switch (sync_state_) { |
52 case BACKGROUND_SYNC_STATE_PENDING: | 52 case BackgroundSyncState::PENDING: |
53 case BACKGROUND_SYNC_STATE_FIRING: | 53 case BackgroundSyncState::FIRING: |
54 case BACKGROUND_SYNC_STATE_REREGISTERED_WHILE_FIRING: | 54 case BackgroundSyncState::REREGISTERED_WHILE_FIRING: |
55 case BACKGROUND_SYNC_STATE_UNREGISTERED_WHILE_FIRING: | 55 case BackgroundSyncState::UNREGISTERED_WHILE_FIRING: |
56 return false; | 56 return false; |
57 case BACKGROUND_SYNC_STATE_FAILED: | 57 case BackgroundSyncState::FAILED: |
58 case BACKGROUND_SYNC_STATE_SUCCESS: | 58 case BackgroundSyncState::SUCCESS: |
59 case BACKGROUND_SYNC_STATE_UNREGISTERED: | 59 case BackgroundSyncState::UNREGISTERED: |
60 return true; | 60 return true; |
61 } | 61 } |
62 NOTREACHED(); | 62 NOTREACHED(); |
63 return false; | 63 return false; |
64 } | 64 } |
65 | 65 |
66 bool BackgroundSyncRegistration::IsFiring() const { | 66 bool BackgroundSyncRegistration::IsFiring() const { |
67 switch (sync_state_) { | 67 switch (sync_state_) { |
68 case BACKGROUND_SYNC_STATE_FIRING: | 68 case BackgroundSyncState::FIRING: |
69 case BACKGROUND_SYNC_STATE_REREGISTERED_WHILE_FIRING: | 69 case BackgroundSyncState::REREGISTERED_WHILE_FIRING: |
70 case BACKGROUND_SYNC_STATE_UNREGISTERED_WHILE_FIRING: | 70 case BackgroundSyncState::UNREGISTERED_WHILE_FIRING: |
71 return true; | 71 return true; |
72 case BACKGROUND_SYNC_STATE_PENDING: | 72 case BackgroundSyncState::PENDING: |
73 case BACKGROUND_SYNC_STATE_FAILED: | 73 case BackgroundSyncState::FAILED: |
74 case BACKGROUND_SYNC_STATE_SUCCESS: | 74 case BackgroundSyncState::SUCCESS: |
75 case BACKGROUND_SYNC_STATE_UNREGISTERED: | 75 case BackgroundSyncState::UNREGISTERED: |
76 return false; | 76 return false; |
77 } | 77 } |
78 NOTREACHED(); | 78 NOTREACHED(); |
79 return false; | 79 return false; |
80 } | 80 } |
81 | 81 |
82 void BackgroundSyncRegistration::SetUnregisteredState() { | 82 void BackgroundSyncRegistration::SetUnregisteredState() { |
83 DCHECK(!HasCompleted()); | 83 DCHECK(!HasCompleted()); |
84 | 84 |
85 bool is_firing = IsFiring(); | 85 bool is_firing = IsFiring(); |
86 | 86 |
87 sync_state_ = is_firing ? BACKGROUND_SYNC_STATE_UNREGISTERED_WHILE_FIRING | 87 sync_state_ = is_firing ? BackgroundSyncState::UNREGISTERED_WHILE_FIRING |
88 : BACKGROUND_SYNC_STATE_UNREGISTERED; | 88 : BackgroundSyncState::UNREGISTERED; |
89 | 89 |
90 if (!is_firing) { | 90 if (!is_firing) { |
91 // If the registration is currently firing then wait to run | 91 // If the registration is currently firing then wait to run |
92 // RunFinishedCallbacks until after it has finished as it might | 92 // RunFinishedCallbacks until after it has finished as it might |
93 // change state to SUCCESS first. | 93 // change state to SUCCESS first. |
94 RunFinishedCallbacks(); | 94 RunFinishedCallbacks(); |
95 } | 95 } |
96 } | 96 } |
97 | 97 |
98 } // namespace content | 98 } // namespace content |
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