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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/background_sync/background_sync_registration.h" | 5 #include "content/browser/background_sync/background_sync_registration.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/location.h" | 8 #include "base/location.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/single_thread_task_runner.h" | 10 #include "base/single_thread_task_runner.h" |
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| 42 for (auto& callback : notify_finished_callbacks_) { | 42 for (auto& callback : notify_finished_callbacks_) { |
| 43 base::ThreadTaskRunnerHandle::Get()->PostTask( | 43 base::ThreadTaskRunnerHandle::Get()->PostTask( |
| 44 FROM_HERE, base::Bind(callback, sync_state_)); | 44 FROM_HERE, base::Bind(callback, sync_state_)); |
| 45 } | 45 } |
| 46 | 46 |
| 47 notify_finished_callbacks_.clear(); | 47 notify_finished_callbacks_.clear(); |
| 48 } | 48 } |
| 49 | 49 |
| 50 bool BackgroundSyncRegistration::HasCompleted() const { | 50 bool BackgroundSyncRegistration::HasCompleted() const { |
| 51 switch (sync_state_) { | 51 switch (sync_state_) { |
| 52 case BACKGROUND_SYNC_STATE_PENDING: | 52 case BackgroundSyncState::PENDING: |
| 53 case BACKGROUND_SYNC_STATE_FIRING: | 53 case BackgroundSyncState::FIRING: |
| 54 case BACKGROUND_SYNC_STATE_REREGISTERED_WHILE_FIRING: | 54 case BackgroundSyncState::REREGISTERED_WHILE_FIRING: |
| 55 case BACKGROUND_SYNC_STATE_UNREGISTERED_WHILE_FIRING: | 55 case BackgroundSyncState::UNREGISTERED_WHILE_FIRING: |
| 56 return false; | 56 return false; |
| 57 case BACKGROUND_SYNC_STATE_FAILED: | 57 case BackgroundSyncState::FAILED: |
| 58 case BACKGROUND_SYNC_STATE_SUCCESS: | 58 case BackgroundSyncState::SUCCESS: |
| 59 case BACKGROUND_SYNC_STATE_UNREGISTERED: | 59 case BackgroundSyncState::UNREGISTERED: |
| 60 return true; | 60 return true; |
| 61 } | 61 } |
| 62 NOTREACHED(); | 62 NOTREACHED(); |
| 63 return false; | 63 return false; |
| 64 } | 64 } |
| 65 | 65 |
| 66 bool BackgroundSyncRegistration::IsFiring() const { | 66 bool BackgroundSyncRegistration::IsFiring() const { |
| 67 switch (sync_state_) { | 67 switch (sync_state_) { |
| 68 case BACKGROUND_SYNC_STATE_FIRING: | 68 case BackgroundSyncState::FIRING: |
| 69 case BACKGROUND_SYNC_STATE_REREGISTERED_WHILE_FIRING: | 69 case BackgroundSyncState::REREGISTERED_WHILE_FIRING: |
| 70 case BACKGROUND_SYNC_STATE_UNREGISTERED_WHILE_FIRING: | 70 case BackgroundSyncState::UNREGISTERED_WHILE_FIRING: |
| 71 return true; | 71 return true; |
| 72 case BACKGROUND_SYNC_STATE_PENDING: | 72 case BackgroundSyncState::PENDING: |
| 73 case BACKGROUND_SYNC_STATE_FAILED: | 73 case BackgroundSyncState::FAILED: |
| 74 case BACKGROUND_SYNC_STATE_SUCCESS: | 74 case BackgroundSyncState::SUCCESS: |
| 75 case BACKGROUND_SYNC_STATE_UNREGISTERED: | 75 case BackgroundSyncState::UNREGISTERED: |
| 76 return false; | 76 return false; |
| 77 } | 77 } |
| 78 NOTREACHED(); | 78 NOTREACHED(); |
| 79 return false; | 79 return false; |
| 80 } | 80 } |
| 81 | 81 |
| 82 void BackgroundSyncRegistration::SetUnregisteredState() { | 82 void BackgroundSyncRegistration::SetUnregisteredState() { |
| 83 DCHECK(!HasCompleted()); | 83 DCHECK(!HasCompleted()); |
| 84 | 84 |
| 85 bool is_firing = IsFiring(); | 85 bool is_firing = IsFiring(); |
| 86 | 86 |
| 87 sync_state_ = is_firing ? BACKGROUND_SYNC_STATE_UNREGISTERED_WHILE_FIRING | 87 sync_state_ = is_firing ? BackgroundSyncState::UNREGISTERED_WHILE_FIRING |
| 88 : BACKGROUND_SYNC_STATE_UNREGISTERED; | 88 : BackgroundSyncState::UNREGISTERED; |
| 89 | 89 |
| 90 if (!is_firing) { | 90 if (!is_firing) { |
| 91 // If the registration is currently firing then wait to run | 91 // If the registration is currently firing then wait to run |
| 92 // RunFinishedCallbacks until after it has finished as it might | 92 // RunFinishedCallbacks until after it has finished as it might |
| 93 // change state to SUCCESS first. | 93 // change state to SUCCESS first. |
| 94 RunFinishedCallbacks(); | 94 RunFinishedCallbacks(); |
| 95 } | 95 } |
| 96 } | 96 } |
| 97 | 97 |
| 98 } // namespace content | 98 } // namespace content |
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