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Side by Side Diff: src/effects/gradients/SkLinearGradient.cpp

Issue 1526523003: Unify some SkNx code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: typo Created 5 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLinearGradient.h" 8 #include "SkLinearGradient.h"
9 9
10 static const float kInv255Float = 1.0f / 255; 10 static const float kInv255Float = 1.0f / 255;
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143 } 143 }
144 144
145 if (fApplyAlphaAfterInterp) { 145 if (fApplyAlphaAfterInterp) {
146 // Our fColor values are in PMColor order, but are still unpremultiplied , allowing us to 146 // Our fColor values are in PMColor order, but are still unpremultiplied , allowing us to
147 // interpolate in unpremultiplied space first, and then scale by alpha r ight before we 147 // interpolate in unpremultiplied space first, and then scale by alpha r ight before we
148 // convert to SkPMColor bytes. 148 // convert to SkPMColor bytes.
149 const float paintAlpha = ctx.fPaint->getAlpha() * kInv255Float; 149 const float paintAlpha = ctx.fPaint->getAlpha() * kInv255Float;
150 const Sk4f scale(1, 1, 1, paintAlpha); 150 const Sk4f scale(1, 1, 1, paintAlpha);
151 for (int i = 0; i < count; ++i) { 151 for (int i = 0; i < count; ++i) {
152 uint32_t c = SkSwizzle_Color_to_PMColor(shader.fOrigColors[i]); 152 uint32_t c = SkSwizzle_Color_to_PMColor(shader.fOrigColors[i]);
153 rec[i].fColor = Sk4f::FromBytes((const uint8_t*)&c) * scale; 153 rec[i].fColor = SkNx_cast<float>(Sk4b::Load((const uint8_t*)&c)) * s cale;
154 if (i > 0) { 154 if (i > 0) {
155 SkASSERT(rec[i - 1].fPos <= rec[i].fPos); 155 SkASSERT(rec[i - 1].fPos <= rec[i].fPos);
156 } 156 }
157 } 157 }
158 } else { 158 } else {
159 // Our fColor values are premultiplied, so converting to SkPMColor is ju st a matter 159 // Our fColor values are premultiplied, so converting to SkPMColor is ju st a matter
160 // of converting the floats down to bytes. 160 // of converting the floats down to bytes.
161 unsigned alphaScale = ctx.fPaint->getAlpha() + (ctx.fPaint->getAlpha() > > 7); 161 unsigned alphaScale = ctx.fPaint->getAlpha() + (ctx.fPaint->getAlpha() > > 7);
162 for (int i = 0; i < count; ++i) { 162 for (int i = 0; i < count; ++i) {
163 SkPMColor pmc = SkPreMultiplyColor(shader.fOrigColors[i]); 163 SkPMColor pmc = SkPreMultiplyColor(shader.fOrigColors[i]);
164 pmc = SkAlphaMulQ(pmc, alphaScale); 164 pmc = SkAlphaMulQ(pmc, alphaScale);
165 rec[i].fColor = Sk4f::FromBytes((const uint8_t*)&pmc); 165 rec[i].fColor = SkNx_cast<float>(Sk4b::Load((const uint8_t*)&pmc));
166 if (i > 0) { 166 if (i > 0) {
167 SkASSERT(rec[i - 1].fPos <= rec[i].fPos); 167 SkASSERT(rec[i - 1].fPos <= rec[i].fPos);
168 } 168 }
169 } 169 }
170 } 170 }
171 } 171 }
172 172
173 #define NO_CHECK_ITER \ 173 #define NO_CHECK_ITER \
174 do { \ 174 do { \
175 unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache32Shift; \ 175 unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache32Shift; \
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692 rec -= 1; 692 rec -= 1;
693 SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1); 693 SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1);
694 SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1); 694 SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1);
695 SkASSERT(rec[0].fPos <= rec[1].fPos); 695 SkASSERT(rec[0].fPos <= rec[1].fPos);
696 } 696 }
697 return rec; 697 return rec;
698 } 698 }
699 699
700 template <bool apply_alpha> SkPMColor trunc_from_255(const Sk4f& x) { 700 template <bool apply_alpha> SkPMColor trunc_from_255(const Sk4f& x) {
701 SkPMColor c; 701 SkPMColor c;
702 x.toBytes((uint8_t*)&c); 702 SkNx_cast<uint8_t>(x).store((uint8_t*)&c);
703 if (apply_alpha) { 703 if (apply_alpha) {
704 c = SkPreMultiplyARGB(SkGetPackedA32(c), SkGetPackedR32(c), 704 c = SkPreMultiplyARGB(SkGetPackedA32(c), SkGetPackedR32(c),
705 SkGetPackedG32(c), SkGetPackedB32(c)); 705 SkGetPackedG32(c), SkGetPackedB32(c));
706 } 706 }
707 return c; 707 return c;
708 } 708 }
709 709
710 template <bool apply_alpha> void fill(SkPMColor dst[], int count, 710 template <bool apply_alpha> void fill(SkPMColor dst[], int count,
711 const Sk4f& c4, const Sk4f& c4other) { 711 const Sk4f& c4, const Sk4f& c4other) {
712 sk_memset32_dither(dst, trunc_from_255<apply_alpha>(c4), 712 sk_memset32_dither(dst, trunc_from_255<apply_alpha>(c4),
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744 template <bool apply_alpha> void ramp(SkPMColor dstC[], int n, const Sk4f& c, co nst Sk4f& dc, 744 template <bool apply_alpha> void ramp(SkPMColor dstC[], int n, const Sk4f& c, co nst Sk4f& dc,
745 const Sk4f& dither0, const Sk4f& dither1) { 745 const Sk4f& dither0, const Sk4f& dither1) {
746 Sk4f dc2 = dc + dc; 746 Sk4f dc2 = dc + dc;
747 Sk4f dc4 = dc2 + dc2; 747 Sk4f dc4 = dc2 + dc2;
748 Sk4f cd0 = c + dither0; 748 Sk4f cd0 = c + dither0;
749 Sk4f cd1 = c + dc + dither1; 749 Sk4f cd1 = c + dc + dither1;
750 Sk4f cd2 = cd0 + dc2; 750 Sk4f cd2 = cd0 + dc2;
751 Sk4f cd3 = cd1 + dc2; 751 Sk4f cd3 = cd1 + dc2;
752 while (n >= 4) { 752 while (n >= 4) {
753 if (!apply_alpha) { 753 if (!apply_alpha) {
754 Sk4f::ToBytes((uint8_t*)dstC, cd0, cd1, cd2, cd3); 754 Sk4f_ToBytes((uint8_t*)dstC, cd0, cd1, cd2, cd3);
755 dstC += 4; 755 dstC += 4;
756 } else { 756 } else {
757 *dstC++ = trunc_from_255<apply_alpha>(cd0); 757 *dstC++ = trunc_from_255<apply_alpha>(cd0);
758 *dstC++ = trunc_from_255<apply_alpha>(cd1); 758 *dstC++ = trunc_from_255<apply_alpha>(cd1);
759 *dstC++ = trunc_from_255<apply_alpha>(cd2); 759 *dstC++ = trunc_from_255<apply_alpha>(cd2);
760 *dstC++ = trunc_from_255<apply_alpha>(cd3); 760 *dstC++ = trunc_from_255<apply_alpha>(cd3);
761 } 761 }
762 cd0 = cd0 + dc4; 762 cd0 = cd0 + dc4;
763 cd1 = cd1 + dc4; 763 cd1 = cd1 + dc4;
764 cd2 = cd2 + dc4; 764 cd2 = cd2 + dc4;
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922 } 922 }
923 } else { 923 } else {
924 if (fApplyAlphaAfterInterp) { 924 if (fApplyAlphaAfterInterp) {
925 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe r); 925 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe r);
926 } else { 926 } else {
927 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith er); 927 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith er);
928 } 928 }
929 } 929 }
930 } 930 }
931 931
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