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1 // Copyright 2014 the V8 project authors. All rights reserved. Use of this | 1 // Copyright 2014 the V8 project authors. All rights reserved. Use of this |
2 // source code is governed by a BSD-style license that can be found in the | 2 // source code is governed by a BSD-style license that can be found in the |
3 // LICENSE file. | 3 // LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <functional> | 6 #include <functional> |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "src/base/bits.h" | 9 #include "src/base/bits.h" |
10 #include "src/base/utils/random-number-generator.h" | 10 #include "src/base/utils/random-number-generator.h" |
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5475 TEST(RunTryTruncateFloat32ToInt64WithCheck) { | 5475 TEST(RunTryTruncateFloat32ToInt64WithCheck) { |
5476 int64_t success = 0; | 5476 int64_t success = 0; |
5477 BufferedRawMachineAssemblerTester<int64_t> m(MachineType::Float32()); | 5477 BufferedRawMachineAssemblerTester<int64_t> m(MachineType::Float32()); |
5478 Node* trunc = m.TryTruncateFloat32ToInt64(m.Parameter(0)); | 5478 Node* trunc = m.TryTruncateFloat32ToInt64(m.Parameter(0)); |
5479 Node* val = m.Projection(0, trunc); | 5479 Node* val = m.Projection(0, trunc); |
5480 Node* check = m.Projection(1, trunc); | 5480 Node* check = m.Projection(1, trunc); |
5481 m.StoreToPointer(&success, MachineRepresentation::kWord64, check); | 5481 m.StoreToPointer(&success, MachineRepresentation::kWord64, check); |
5482 m.Return(val); | 5482 m.Return(val); |
5483 | 5483 |
5484 FOR_FLOAT32_INPUTS(i) { | 5484 FOR_FLOAT32_INPUTS(i) { |
5485 if (*i < 9223372036854775808.0 && *i > -9223372036854775809.0) { | 5485 if (*i < 9223372036854775808.0 && *i >= -9223372036854775808.0) { |
5486 CHECK_EQ(static_cast<int64_t>(*i), m.Call(*i)); | 5486 CHECK_EQ(static_cast<int64_t>(*i), m.Call(*i)); |
5487 CHECK_NE(0, success); | 5487 CHECK_NE(0, success); |
5488 } else { | 5488 } else { |
5489 m.Call(*i); | 5489 m.Call(*i); |
5490 CHECK_EQ(0, success); | 5490 CHECK_EQ(0, success); |
5491 } | 5491 } |
5492 } | 5492 } |
5493 } | 5493 } |
5494 | 5494 |
5495 | 5495 |
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5507 TEST(RunTryTruncateFloat64ToInt64WithCheck) { | 5507 TEST(RunTryTruncateFloat64ToInt64WithCheck) { |
5508 int64_t success = 0; | 5508 int64_t success = 0; |
5509 BufferedRawMachineAssemblerTester<int64_t> m(MachineType::Float64()); | 5509 BufferedRawMachineAssemblerTester<int64_t> m(MachineType::Float64()); |
5510 Node* trunc = m.TryTruncateFloat64ToInt64(m.Parameter(0)); | 5510 Node* trunc = m.TryTruncateFloat64ToInt64(m.Parameter(0)); |
5511 Node* val = m.Projection(0, trunc); | 5511 Node* val = m.Projection(0, trunc); |
5512 Node* check = m.Projection(1, trunc); | 5512 Node* check = m.Projection(1, trunc); |
5513 m.StoreToPointer(&success, MachineRepresentation::kWord64, check); | 5513 m.StoreToPointer(&success, MachineRepresentation::kWord64, check); |
5514 m.Return(val); | 5514 m.Return(val); |
5515 | 5515 |
5516 FOR_FLOAT64_INPUTS(i) { | 5516 FOR_FLOAT64_INPUTS(i) { |
5517 if (*i < 9223372036854775808.0 && *i > -9223372036854775809.0) { | 5517 if (*i < 9223372036854775808.0 && *i >= -9223372036854775808.0) { |
5518 // Conversions within this range should succeed. | 5518 // Conversions within this range should succeed. |
5519 CHECK_EQ(static_cast<int64_t>(*i), m.Call(*i)); | 5519 CHECK_EQ(static_cast<int64_t>(*i), m.Call(*i)); |
5520 CHECK_NE(0, success); | 5520 CHECK_NE(0, success); |
5521 } else { | 5521 } else { |
5522 m.Call(*i); | 5522 m.Call(*i); |
5523 CHECK_EQ(0, success); | 5523 CHECK_EQ(0, success); |
5524 } | 5524 } |
5525 } | 5525 } |
5526 } | 5526 } |
5527 | 5527 |
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5874 Node* call = r.AddNode(r.common()->Call(desc), phi); | 5874 Node* call = r.AddNode(r.common()->Call(desc), phi); |
5875 r.Return(call); | 5875 r.Return(call); |
5876 | 5876 |
5877 CHECK_EQ(33, r.Call(1)); | 5877 CHECK_EQ(33, r.Call(1)); |
5878 CHECK_EQ(44, r.Call(0)); | 5878 CHECK_EQ(44, r.Call(0)); |
5879 } | 5879 } |
5880 | 5880 |
5881 } // namespace compiler | 5881 } // namespace compiler |
5882 } // namespace internal | 5882 } // namespace internal |
5883 } // namespace v8 | 5883 } // namespace v8 |
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