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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
10 | 10 |
11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
12 | 12 |
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
14 | 14 |
15 #include "gl/GrGpuGL.h" | 15 #include "gl/GrGpuGL.h" |
16 #include "GrBackendEffectFactory.h" | 16 #include "GrBackendEffectFactory.h" |
17 #include "GrContextFactory.h" | 17 #include "GrContextFactory.h" |
18 #include "GrDrawEffect.h" | 18 #include "GrDrawEffect.h" |
19 #include "effects/GrConfigConversionEffect.h" | 19 #include "effects/GrConfigConversionEffect.h" |
20 | 20 |
21 #include "SkRandom.h" | 21 #include "SkRandom.h" |
22 #include "Test.h" | 22 #include "Test.h" |
23 | 23 |
24 void GrGLProgramDesc::setRandom(SkMWCRandom* random, | 24 void GrGLProgramDesc::setRandom(SkMWCRandom* random, |
25 const GrGpuGL* gpu, | 25 const GrGpuGL* gpu, |
26 const GrTexture* dstTexture, | 26 const GrRenderTarget* dstRenderTarget, |
27 const GrEffectStage* stages[GrDrawState::kNumSta
ges], | 27 const GrTexture* dstCopyTexture, |
| 28 const GrEffectStage* stages[], |
| 29 int numColorStages, |
| 30 int numCoverageStages, |
28 int currAttribIndex) { | 31 int currAttribIndex) { |
29 fEmitsPointSize = random->nextBool(); | 32 KeyHeader* header = this->header(); |
| 33 header->fEmitsPointSize = random->nextBool(); |
30 | 34 |
31 fPositionAttributeIndex = 0; | 35 header->fPositionAttributeIndex = 0; |
32 | 36 |
33 // if the effects have used up all off the available attributes, | 37 // if the effects have used up all off the available attributes, |
34 // don't try to use color or coverage attributes as input | 38 // don't try to use color or coverage attributes as input |
35 do { | 39 do { |
36 fColorInput = random->nextULessThan(kColorInputCnt); | 40 header->fColorInput = random->nextULessThan(kColorInputCnt); |
37 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && | 41 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && |
38 kAttribute_ColorInput == fColorInput); | 42 kAttribute_ColorInput == header->fColorInput); |
39 fColorAttributeIndex = (fColorInput == kAttribute_ColorInput) ? currAttribIn
dex++ : -1; | 43 header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput
) ? |
| 44 currAttribIndex++ : |
| 45 -1; |
40 | 46 |
41 do { | 47 do { |
42 fCoverageInput = random->nextULessThan(kColorInputCnt); | 48 header->fCoverageInput = random->nextULessThan(kColorInputCnt); |
43 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && | 49 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && |
44 kAttribute_ColorInput == fCoverageInput); | 50 kAttribute_ColorInput == header->fCoverageInput); |
45 fCoverageAttributeIndex = (fCoverageInput == kAttribute_ColorInput) ? currAt
tribIndex++ : -1; | 51 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_Colo
rInput) ? |
| 52 currAttribIndex++ : |
| 53 -1; |
46 | 54 |
47 fColorFilterXfermode = random->nextULessThan(SkXfermode::kLastCoeffMode + 1)
; | 55 header->fColorFilterXfermode = random->nextULessThan(SkXfermode::kLastCoeffM
ode + 1); |
48 | |
49 fFirstCoverageStage = random->nextULessThan(GrDrawState::kNumStages); | |
50 | 56 |
51 #if GR_GL_EXPERIMENTAL_GS | 57 #if GR_GL_EXPERIMENTAL_GS |
52 fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool()
; | 58 header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->ne
xtBool(); |
53 #endif | 59 #endif |
54 | 60 |
55 fDiscardIfZeroCoverage = random->nextBool(); | 61 header->fDiscardIfZeroCoverage = random->nextBool(); |
56 | 62 |
57 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k
MaxVertexAttribCnt; | 63 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k
MaxVertexAttribCnt; |
58 fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; | 64 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; |
| 65 |
| 66 header->fColorEffectCnt = numColorStages; |
| 67 header->fCoverageEffectCnt = numCoverageStages; |
59 | 68 |
60 bool dstRead = false; | 69 bool dstRead = false; |
61 for (int s = 0; s < GrDrawState::kNumStages; ++s) { | 70 bool fragPos = false; |
62 if (NULL != stages[s]) { | 71 int numStages = numColorStages + numCoverageStages; |
63 const GrBackendEffectFactory& factory = (*stages[s]->getEffect())->g
etFactory(); | 72 for (int s = 0; s < numStages; ++s) { |
64 GrDrawEffect drawEffect(*stages[s], useLocalCoords); | 73 const GrBackendEffectFactory& factory = (*stages[s]->getEffect())->getFa
ctory(); |
65 fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps()); | 74 GrDrawEffect drawEffect(*stages[s], useLocalCoords); |
66 if ((*stages[s]->getEffect())->willReadDstColor()) { | 75 this->effectKeys()[s] = factory.glEffectKey(drawEffect, gpu->glCaps()); |
67 dstRead = true; | 76 if ((*stages[s]->getEffect())->willReadDstColor()) { |
68 } | 77 dstRead = true; |
| 78 } |
| 79 if ((*stages[s]->getEffect())->willReadFragmentPosition()) { |
| 80 fragPos = true; |
69 } | 81 } |
70 } | 82 } |
71 | 83 |
72 if (dstRead) { | 84 if (dstRead) { |
73 this->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->gl
Caps()); | 85 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g
pu->glCaps()); |
| 86 } else { |
| 87 header->fDstReadKey = 0; |
| 88 } |
| 89 if (fragPos) { |
| 90 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(dstRende
rTarget, |
| 91 gpu->gl
Caps()); |
| 92 } else { |
| 93 header->fFragPosKey = 0; |
74 } | 94 } |
75 | 95 |
76 CoverageOutput coverageOutput; | 96 CoverageOutput coverageOutput; |
77 bool illegalCoverageOutput; | 97 bool illegalCoverageOutput; |
78 do { | 98 do { |
79 coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCove
rageOutputCnt)); | 99 coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCove
rageOutputCnt)); |
80 illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() && | 100 illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() && |
81 CoverageOutputUsesSecondaryOutput(coverageOutpu
t)) || | 101 CoverageOutputUsesSecondaryOutput(coverageOutpu
t)) || |
82 (!dstRead && kCombineWithDst_CoverageOutput == c
overageOutput); | 102 (!dstRead && kCombineWithDst_CoverageOutput == c
overageOutput); |
83 } while (illegalCoverageOutput); | 103 } while (illegalCoverageOutput); |
84 | 104 |
85 fCoverageOutput = coverageOutput; | 105 header->fCoverageOutput = coverageOutput; |
| 106 fInitialized = true; |
86 } | 107 } |
87 | 108 |
88 bool GrGpuGL::programUnitTest(int maxStages) { | 109 bool GrGpuGL::programUnitTest(int maxStages) { |
89 | 110 |
90 maxStages = GrMin(maxStages, (int)GrDrawState::kNumStages); | 111 maxStages = GrMin(maxStages, (int)GrDrawState::kNumStages); |
91 | 112 |
92 GrTextureDesc dummyDesc; | 113 GrTextureDesc dummyDesc; |
| 114 dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit; |
93 dummyDesc.fConfig = kSkia8888_GrPixelConfig; | 115 dummyDesc.fConfig = kSkia8888_GrPixelConfig; |
94 dummyDesc.fWidth = 34; | 116 dummyDesc.fWidth = 34; |
95 dummyDesc.fHeight = 18; | 117 dummyDesc.fHeight = 18; |
96 SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0
)); | 118 SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0
)); |
| 119 dummyDesc.fFlags = kNone_GrTextureFlags; |
97 dummyDesc.fConfig = kAlpha_8_GrPixelConfig; | 120 dummyDesc.fConfig = kAlpha_8_GrPixelConfig; |
98 dummyDesc.fWidth = 16; | 121 dummyDesc.fWidth = 16; |
99 dummyDesc.fHeight = 22; | 122 dummyDesc.fHeight = 22; |
100 SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0
)); | 123 SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0
)); |
101 | 124 |
102 static const int NUM_TESTS = 512; | 125 static const int NUM_TESTS = 512; |
103 | 126 |
104 SkMWCRandom random; | 127 SkMWCRandom random; |
105 for (int t = 0; t < NUM_TESTS; ++t) { | 128 for (int t = 0; t < NUM_TESTS; ++t) { |
106 | 129 |
107 #if 0 | 130 #if 0 |
108 GrPrintf("\nTest Program %d\n-------------\n", t); | 131 GrPrintf("\nTest Program %d\n-------------\n", t); |
109 static const int stop = -1; | 132 static const int stop = -1; |
110 if (t == stop) { | 133 if (t == stop) { |
111 int breakpointhere = 9; | 134 int breakpointhere = 9; |
112 } | 135 } |
113 #endif | 136 #endif |
114 | 137 |
115 GrGLProgramDesc pdesc; | 138 GrGLProgramDesc pdesc; |
116 const GrEffectStage* stages[GrDrawState::kNumStages]; | |
117 memset(stages, 0, sizeof(stages)); | |
118 | 139 |
119 int currAttribIndex = 1; // we need to always leave room for position | 140 int currAttribIndex = 1; // we need to always leave room for position |
120 int attribIndices[2]; | 141 int attribIndices[2]; |
121 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; | 142 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
122 for (int s = 0; s < maxStages; ++s) { | |
123 // enable the stage? | |
124 if (random.nextBool()) { | |
125 SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::Crea
teStage( | |
126
&random, | |
127
this->getContext(), | |
128
*this->caps(), | |
129
dummyTextures)); | |
130 int numAttribs = (*effect)->numVertexAttribs(); | |
131 | 143 |
132 // If adding this effect would exceed the max attrib count then
generate a | 144 int numStages = random.nextULessThan(maxStages + 1); |
133 // new random effect. | 145 int numColorStages = random.nextULessThan(numStages + 1); |
134 if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttrib
Cnt) { | 146 int numCoverageStages = numStages - numColorStages; |
135 --s; | 147 |
136 continue; | 148 SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages); |
137 } | 149 |
138 for (int i = 0; i < numAttribs; ++i) { | 150 for (int s = 0; s < numStages; ++s) { |
139 attribIndices[i] = currAttribIndex++; | 151 SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::CreateSt
age( |
140 } | 152 &ran
dom, |
141 GrEffectStage* stage = SkNEW(GrEffectStage); | 153 this
->getContext(), |
142 stage->setEffect(effect.get(), attribIndices[0], attribIndices[1
]); | 154 *thi
s->caps(), |
143 stages[s] = stage; | 155 dumm
yTextures)); |
| 156 int numAttribs = (*effect)->numVertexAttribs(); |
| 157 |
| 158 // If adding this effect would exceed the max attrib count then gene
rate a |
| 159 // new random effect. |
| 160 if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt)
{ |
| 161 --s; |
| 162 continue; |
144 } | 163 } |
| 164 for (int i = 0; i < numAttribs; ++i) { |
| 165 attribIndices[i] = currAttribIndex++; |
| 166 } |
| 167 GrEffectStage* stage = SkNEW(GrEffectStage); |
| 168 stage->setEffect(effect.get(), attribIndices[0], attribIndices[1]); |
| 169 stages[s] = stage; |
145 } | 170 } |
146 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum
myTextures[1]; | 171 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum
myTextures[1]; |
147 pdesc.setRandom(&random, this, dstTexture, stages, currAttribIndex); | 172 pdesc.setRandom(&random, |
| 173 this, |
| 174 dummyTextures[0]->asRenderTarget(), |
| 175 dstTexture, |
| 176 stages.get(), |
| 177 numColorStages, |
| 178 numCoverageStages, |
| 179 currAttribIndex); |
148 | 180 |
149 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContext(), | 181 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContext(), |
150 pdesc, | 182 pdesc, |
151 stages)); | 183 stages.get())); |
152 for (int s = 0; s < maxStages; ++s) { | 184 for (int s = 0; s < numStages; ++s) { |
153 SkDELETE(stages[s]); | 185 SkDELETE(stages[s]); |
154 } | 186 } |
155 if (NULL == program.get()) { | 187 if (NULL == program.get()) { |
156 return false; | 188 return false; |
157 } | 189 } |
158 } | 190 } |
159 return true; | 191 return true; |
160 } | 192 } |
161 | 193 |
162 static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* facto
ry) { | 194 static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* facto
ry) { |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
195 SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar
1); | 227 SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar
1); |
196 GrConfigConversionEffect::Create(NULL, | 228 GrConfigConversionEffect::Create(NULL, |
197 false, | 229 false, |
198 GrConfigConversionEffect::kNone_PMConversio
n, | 230 GrConfigConversionEffect::kNone_PMConversio
n, |
199 SkMatrix::I()); | 231 SkMatrix::I()); |
200 SkScalar matrix[20]; | 232 SkScalar matrix[20]; |
201 SkColorMatrixFilter cmf(matrix); | 233 SkColorMatrixFilter cmf(matrix); |
202 } | 234 } |
203 | 235 |
204 #endif | 236 #endif |
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