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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
10 | 10 |
11 #include "GrGLEffect.h" | 11 #include "GrGLEffect.h" |
12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
13 #include "GrGLShaderBuilder.h" | 13 #include "GrGLShaderBuilder.h" |
14 | 14 |
15 class GrGpuGL; | 15 class GrGpuGL; |
16 | 16 |
17 // optionally compile the experimental GS code. Set to GR_DEBUG so that debug bu ild bots will | 17 // optionally compile the experimental GS code. Set to GR_DEBUG so that debug bu ild bots will |
18 // execute the code. | 18 // execute the code. |
19 #define GR_GL_EXPERIMENTAL_GS GR_DEBUG | 19 #define GR_GL_EXPERIMENTAL_GS GR_DEBUG |
20 | 20 |
21 | 21 |
22 /** This class describes a program to generate. It also serves as a program cach e key. Very little | 22 /** This class describes a program to generate. It also serves as a program cach e key. Very little |
23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys an d the dst-read part | 23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys an d the dst-read part |
24 of the key set by GrGLShaderBuilder. If the interfaces that set those portio ns were abstracted | 24 of the key set by GrGLShaderBuilder. If the interfaces that set those portio ns were abstracted |
25 to be API-neutral then so could this class. */ | 25 to be API-neutral then so could this class. */ |
26 class GrGLProgramDesc { | 26 class GrGLProgramDesc { |
27 public: | 27 public: |
28 GrGLProgramDesc() { | 28 GrGLProgramDesc() : fInitialized(false) {} |
29 // since we use this as part of a key we can't have any uninitialized pa dding | 29 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } |
30 memset(this, 0, sizeof(GrGLProgramDesc)); | 30 |
31 // Returns this as a uint32_t array to be used as a key in the program cache . | |
32 const uint32_t* asKey() const { | |
33 GrAssert(fInitialized); | |
34 return reinterpret_cast<const uint32_t*>(fKey.get()); | |
31 } | 35 } |
32 | 36 |
33 // Returns this as a uint32_t array to be used as a key in the program cache | 37 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. W hen comparing two |
34 const uint32_t* asKey() const { | 38 // keys the size of either key can be used with memcmp() since the lengths t hemselves begin the |
35 return reinterpret_cast<const uint32_t*>(this); | 39 // keys and thus the memcmp will exit early if the keys are of different len gths. |
36 } | 40 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset> (); } |
41 | |
robertphillips
2013/05/21 19:22:37
hache -> cache
bsalomon
2013/05/22 14:11:25
Done. (actually hash)
| |
42 // Gets the a checksum of the key. Can be used as a hache value for a fast l ookup in a cache. | |
43 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOff set>(); } | |
37 | 44 |
38 // For unit testing. | 45 // For unit testing. |
39 void setRandom(SkMWCRandom*, | 46 void setRandom(SkMWCRandom*, |
40 const GrGpuGL* gpu, | 47 const GrGpuGL* gpu, |
41 const GrTexture* dummyDstTexture, | 48 const GrRenderTarget* dummyDstRenderTarget, |
42 const GrEffectStage* stages[GrDrawState::kNumStages], | 49 const GrTexture* dummyDstCopyTexture, |
50 const GrEffectStage* stages[], | |
51 int numColorStages, | |
52 int numCoverageStages, | |
43 int currAttribIndex); | 53 int currAttribIndex); |
44 | 54 |
45 /** | 55 /** |
46 * Builds a program descriptor from a GrDrawState. Whether the primitive typ e is points, the | 56 * Builds a program descriptor from a GrDrawState. Whether the primitive typ e is points, the |
47 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. | 57 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also |
58 * writes a tightly packed array of GrEffectStage* from the drawState. | |
48 */ | 59 */ |
49 static void Build(const GrDrawState&, | 60 static void Build(const GrDrawState&, |
50 bool isPoints, | 61 bool isPoints, |
51 GrDrawState::BlendOptFlags, | 62 GrDrawState::BlendOptFlags, |
52 GrBlendCoeff srcCoeff, | 63 GrBlendCoeff srcCoeff, |
53 GrBlendCoeff dstCoeff, | 64 GrBlendCoeff dstCoeff, |
54 const GrGpuGL* gpu, | 65 const GrGpuGL* gpu, |
55 const GrDeviceCoordTexture* dstCopy, | 66 const GrDeviceCoordTexture* dstCopy, |
67 const GrEffectStage* outStages[GrDrawState::kNumStages], | |
56 GrGLProgramDesc* outDesc); | 68 GrGLProgramDesc* outDesc); |
57 | 69 |
70 int numColorEffects() const { | |
71 GrAssert(fInitialized); | |
72 return this->getHeader().fColorEffectCnt; | |
73 } | |
74 | |
75 int numCoverageEffects() const { | |
76 GrAssert(fInitialized); | |
77 return this->getHeader().fCoverageEffectCnt; | |
78 } | |
79 | |
80 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); } | |
81 | |
82 GrGLProgramDesc& operator= (const GrGLProgramDesc& other); | |
83 | |
84 bool operator== (const GrGLProgramDesc& other) const { | |
85 GrAssert(fInitialized && other.fInitialized); | |
robertphillips
2013/05/21 19:22:37
Is the ~0x3 necessary here?
bsalomon
2013/05/22 14:11:25
No... but I was hoping the compiler would see that
| |
86 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x 3); | |
87 } | |
88 | |
89 bool operator!= (const GrGLProgramDesc& other) const { | |
90 return !(*this == other); | |
91 } | |
92 | |
93 static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { | |
94 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; | |
95 } | |
96 | |
58 private: | 97 private: |
59 // Specifies where the initial color comes from before the stages are applie d. | 98 // Specifies where the initial color comes from before the stages are applie d. |
60 enum ColorInput { | 99 enum ColorInput { |
61 kSolidWhite_ColorInput, | 100 kSolidWhite_ColorInput, |
62 kTransBlack_ColorInput, | 101 kTransBlack_ColorInput, |
63 kAttribute_ColorInput, | 102 kAttribute_ColorInput, |
64 kUniform_ColorInput, | 103 kUniform_ColorInput, |
65 | 104 |
66 kColorInputCnt | 105 kColorInputCnt |
67 }; | 106 }; |
(...skipping 21 matching lines...) Expand all Loading... | |
89 switch (co) { | 128 switch (co) { |
90 case kSecondaryCoverage_CoverageOutput: // fallthru | 129 case kSecondaryCoverage_CoverageOutput: // fallthru |
91 case kSecondaryCoverageISA_CoverageOutput: | 130 case kSecondaryCoverageISA_CoverageOutput: |
92 case kSecondaryCoverageISC_CoverageOutput: | 131 case kSecondaryCoverageISC_CoverageOutput: |
93 return true; | 132 return true; |
94 default: | 133 default: |
95 return false; | 134 return false; |
96 } | 135 } |
97 } | 136 } |
98 | 137 |
99 /** Non-zero if this stage has an effect */ | 138 struct KeyHeader { |
100 GrGLEffect::EffectKey fEffectKeys[GrDrawState::kNumStages]; | 139 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuil der if there |
101 | |
102 // To enable experimental geometry shader code (not for use in | |
103 // production) | |
104 #if GR_GL_EXPERIMENTAL_GS | |
105 bool fExperimentalGS; | |
106 #endif | |
107 | |
108 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuil der if there | |
109 // are effects that must read the dst. | 140 // are effects that must read the dst. |
110 // Otherwise, 0. | 141 // Otherwise, 0. |
111 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuil der if there are | 142 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuil der if there are |
112 // effects that read the fragment position. | 143 // effects that read the fragment position. |
113 // Otherwise, 0. | 144 // Otherwise, 0. |
114 | 145 |
115 // should the FS discard if the coverage is zero (to avoid stencil manipulat ion) | 146 // should the FS discard if the coverage is zero (to avoid stencil manip ulation) |
116 SkBool8 fDiscardIfZeroCoverage; | 147 SkBool8 fDiscardIfZeroCoverage; |
117 | 148 |
118 uint8_t fColorInput; // casts to enum ColorIn put | 149 uint8_t fColorInput; // casts to enum Col orInput |
119 uint8_t fCoverageInput; // casts to enum ColorIn put | 150 uint8_t fCoverageInput; // casts to enum Col orInput |
120 uint8_t fCoverageOutput; // casts to enum Coverag eOutput | 151 uint8_t fCoverageOutput; // casts to enum Cov erageOutput |
121 | 152 |
122 int8_t fFirstCoverageStage; | 153 SkBool8 fEmitsPointSize; |
123 SkBool8 fEmitsPointSize; | 154 uint8_t fColorFilterXfermode; // casts to enum SkX fermode::Mode |
124 uint8_t fColorFilterXfermode; // casts to enum SkXferm ode::Mode | |
125 | 155 |
126 int8_t fPositionAttributeIndex; | 156 // To enable experimental geometry shader code (not for use in |
127 int8_t fLocalCoordAttributeIndex; | 157 // production) |
128 int8_t fColorAttributeIndex; | 158 #if GR_GL_EXPERIMENTAL_GS |
129 int8_t fCoverageAttributeIndex; | 159 SkBool8 fExperimentalGS; |
160 #endif | |
161 | |
162 int8_t fPositionAttributeIndex; | |
163 int8_t fLocalCoordAttributeIndex; | |
164 int8_t fColorAttributeIndex; | |
165 int8_t fCoverageAttributeIndex; | |
166 | |
167 int8_t fColorEffectCnt; | |
168 int8_t fCoverageEffectCnt; | |
169 }; | |
170 | |
171 // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then | |
172 // the effect keys. Everything is fixed length except the effect key array. | |
173 enum { | |
174 kLengthOffset = 0, | |
175 kChecksumOffset = kLengthOffset + sizeof(uint32_t), | |
176 kHeaderOffset = kChecksumOffset + sizeof(uint32_t), | |
177 kHeaderSize = SkAlign4(sizeof(KeyHeader)), | |
178 kEffectKeyOffset = kHeaderOffset + kHeaderSize, | |
179 }; | |
180 | |
181 template<typename T, size_t OFFSET> T* atOffset() { | |
182 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFF SET); | |
183 } | |
184 | |
185 template<typename T, size_t OFFSET> const T* atOffset() const { | |
186 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); | |
187 } | |
188 | |
189 typedef GrGLEffect::EffectKey EffectKey; | |
190 | |
191 uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); } | |
192 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } | |
193 EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset> (); } | |
194 | |
195 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead erOffset>(); } | |
196 const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kE ffectKeyOffset>(); } | |
197 | |
198 static size_t KeyLength(int effectCnt) { | |
199 GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3)); | |
200 return kEffectKeyOffset + effectCnt * sizeof(EffectKey); | |
201 } | |
202 | |
203 enum { | |
204 kMaxPreallocEffects = 16, | |
205 kPreAllocSize = kEffectKeyOffset + kMaxPreallocEffects * sizeof(EffectK ey), | |
206 }; | |
207 | |
208 SkAutoSMalloc<kPreAllocSize> fKey; | |
209 bool fInitialized; | |
130 | 210 |
131 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Move all | 211 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod e. TODO: Move all |
132 // code generation to GrGLShaderBuilder (and maybe add getters rather than f riending). | 212 // code generation to GrGLShaderBuilder (and maybe add getters rather than f riending). |
133 friend class GrGLProgram; | 213 friend class GrGLProgram; |
134 friend class GrGLShaderBuilder; | 214 friend class GrGLShaderBuilder; |
135 }; | 215 }; |
136 | 216 |
137 #endif | 217 #endif |
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