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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 15252004: Make GrGLProgramDesc's key variable length by compacting the effect key array (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fixes Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h" 12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h" 13 #include "GrGpuGL.h"
14 14
15 #include "SkChecksum.h"
16
15 void GrGLProgramDesc::Build(const GrDrawState& drawState, 17 void GrGLProgramDesc::Build(const GrDrawState& drawState,
16 bool isPoints, 18 bool isPoints,
17 GrDrawState::BlendOptFlags blendOpts, 19 GrDrawState::BlendOptFlags blendOpts,
18 GrBlendCoeff srcCoeff, 20 GrBlendCoeff srcCoeff,
19 GrBlendCoeff dstCoeff, 21 GrBlendCoeff dstCoeff,
20 const GrGpuGL* gpu, 22 const GrGpuGL* gpu,
21 const GrDeviceCoordTexture* dstCopy, 23 const GrDeviceCoordTexture* dstCopy,
24 const GrEffectStage* stages[],
22 GrGLProgramDesc* desc) { 25 GrGLProgramDesc* desc) {
23
24 // This should already have been caught 26 // This should already have been caught
25 GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts)); 27 GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));
26 28
27 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendO ptFlag); 29 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendO ptFlag);
28 30
29 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOpt Flag | 31 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOpt Flag |
30 GrDrawState::kEmitCoverage_BlendOptFl ag)); 32 GrDrawState::kEmitCoverage_BlendOptFl ag));
31 33
32 // The descriptor is used as a cache key. Thus when a field of the 34 // The descriptor is used as a cache key. Thus when a field of the
33 // descriptor will not affect program generation (because of the attribute 35 // descriptor will not affect program generation (because of the attribute
34 // bindings in use or other descriptor field settings) it should be set 36 // bindings in use or other descriptor field settings) it should be set
35 // to a canonical value to avoid duplicate programs with different keys. 37 // to a canonical value to avoid duplicate programs with different keys.
36 38
37
38 desc->fEmitsPointSize = isPoints;
39
40 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute() ; 39 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute() ;
41 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt tribute(); 40 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt tribute();
42 // we only need the local coords if we're actually going to generate effect code 41 // we only need the local coords if we're actually going to generate effect code
43 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && 42 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
44 drawState.hasLocalCoordAttribute(); 43 drawState.hasLocalCoordAttribute();
45 44
46 // fColorInput/fCoverageInput records how colors are specified for the progr am so we strip the
47 // bits from the bindings to avoid false negatives when searching for an exi sting program in the
48 // cache.
49
50 desc->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState.g etColorFilterMode();
51
52
53 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_B lendOptFlag); 45 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_B lendOptFlag);
54 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFla g) || 46 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFla g) ||
55 (!requiresColorAttrib && 0xffffffff == drawState.ge tColor()); 47 (!requiresColorAttrib && 0xffffffff == drawState.ge tColor());
56 if (colorIsTransBlack) { 48
57 desc->fColorInput = kTransBlack_ColorInput; 49 // Do an initial loop over the stages to count them. We count the color and coverage effects
58 } else if (colorIsSolidWhite) { 50 // separately here. Later we may decide the distinction doesn't matter and w ill count all
59 desc->fColorInput = kSolidWhite_ColorInput; 51 // effects as color in desc. Two things will allow simplication of this mess : GrDrawState will
60 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) { 52 // have tight lists of color and coverage stages rather than a fixed size ar ray with NULLS and
61 desc->fColorInput = kUniform_ColorInput; 53 // the xfermode-color filter will be removed.
62 } else { 54 int colorEffectCnt = 0;
63 desc->fColorInput = kAttribute_ColorInput; 55 int coverageEffectCnt = 0;
56 if (!skipColor) {
57 for (int s = 0; s < drawState.getFirstCoverageStage(); ++s) {
58 if (drawState.isStageEnabled(s)) {
59 stages[colorEffectCnt] = &drawState.getStage(s);
60 ++colorEffectCnt;
61 }
62 }
63 }
64 if (!skipCoverage) {
65 for (int s = drawState.getFirstCoverageStage(); s < GrDrawState::kNumSta ges; ++s) {
66 if (drawState.isStageEnabled(s)) {
67 stages[colorEffectCnt + coverageEffectCnt] = &drawState.getStage (s);
68 ++coverageEffectCnt;
69 }
70 }
64 } 71 }
65 72
66 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge tCoverage(); 73 size_t newKeyLength = KeyLength(colorEffectCnt + coverageEffectCnt);
74 void* oldKey = desc->fKey.get();
75 void* newKey = desc->fKey.reset(newKeyLength);
robertphillips 2013/05/21 19:22:37 Does oldKey survive reset?
bsalomon 2013/05/22 14:11:25 I just wanted to check whether reset() actually al
76 if (oldKey != newKey || !desc->fInitialized) {
77 // make sure any padding in the header is zero if we malloc'ed or if we haven't used this
78 // allocation before.
79 memset(desc->header(), 0, kHeaderSize);
80 }
81 // write the key length
robertphillips 2013/05/21 19:22:37 reset doesn't do this?
bsalomon 2013/05/22 14:11:25 reset() was called on an SkAutoSMalloc.
82 *desc->atOffset<uint32_t, kLengthOffset>() = newKeyLength;
67 83
68 if (skipCoverage) { 84 KeyHeader* header = desc->header();
69 desc->fCoverageInput = kTransBlack_ColorInput; 85 EffectKey* effectKeys = desc->effectKeys();
70 } else if (covIsSolidWhite) {
71 desc->fCoverageInput = kSolidWhite_ColorInput;
72 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
73 desc->fCoverageInput = kUniform_ColorInput;
74 } else {
75 desc->fCoverageInput = kAttribute_ColorInput;
76 }
77 86
87 int currEffectKey = 0;
78 bool readsDst = false; 88 bool readsDst = false;
79 bool readFragPosition = false; 89 bool readFragPosition = false;
80 int lastEnabledStage = -1;
81
82 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 90 for (int s = 0; s < GrDrawState::kNumStages; ++s) {
83
84 bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCove rage; 91 bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCove rage;
85 if (!skip && drawState.isStageEnabled(s)) { 92 if (!skip && drawState.isStageEnabled(s)) {
86 lastEnabledStage = s;
87 const GrEffectRef& effect = *drawState.getStage(s).getEffect(); 93 const GrEffectRef& effect = *drawState.getStage(s).getEffect();
88 const GrBackendEffectFactory& factory = effect->getFactory(); 94 const GrBackendEffectFactory& factory = effect->getFactory();
89 GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAtt rib); 95 GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAtt rib);
90 desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps() ); 96 effectKeys[currEffectKey] = factory.glEffectKey(drawEffect, gpu->glC aps());
97 ++currEffectKey;
91 if (effect->willReadDstColor()) { 98 if (effect->willReadDstColor()) {
92 readsDst = true; 99 readsDst = true;
93 } 100 }
94 if (effect->willReadFragmentPosition()) { 101 if (effect->willReadFragmentPosition()) {
95 readFragPosition = true; 102 readFragPosition = true;
96 } 103 }
97 } else {
98 desc->fEffectKeys[s] = 0;
99 } 104 }
100 } 105 }
101 106
107 header->fEmitsPointSize = isPoints;
108 header->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState .getColorFilterMode();
109
110 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
111 // other than pass through values from the VS to the FS anyway).
112 #if GR_GL_EXPERIMENTAL_GS
113 #if 0
114 header->fExperimentalGS = gpu->caps().geometryShaderSupport();
115 #else
116 header->fExperimentalGS = false;
117 #endif
118 #endif
119 if (colorIsTransBlack) {
120 header->fColorInput = kTransBlack_ColorInput;
121 } else if (colorIsSolidWhite) {
122 header->fColorInput = kSolidWhite_ColorInput;
123 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) {
124 header->fColorInput = kUniform_ColorInput;
125 } else {
126 header->fColorInput = kAttribute_ColorInput;
127 }
128
129 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge tCoverage();
130
131 if (skipCoverage) {
132 header->fCoverageInput = kTransBlack_ColorInput;
133 } else if (covIsSolidWhite) {
134 header->fCoverageInput = kSolidWhite_ColorInput;
135 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
136 header->fCoverageInput = kUniform_ColorInput;
137 } else {
138 header->fCoverageInput = kAttribute_ColorInput;
139 }
140
102 if (readsDst) { 141 if (readsDst) {
103 GrAssert(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); 142 GrAssert(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
104 const GrTexture* dstCopyTexture = NULL; 143 const GrTexture* dstCopyTexture = NULL;
105 if (NULL != dstCopy) { 144 if (NULL != dstCopy) {
106 dstCopyTexture = dstCopy->texture(); 145 dstCopyTexture = dstCopy->texture();
107 } 146 }
108 desc->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu ->glCaps()); 147 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g pu->glCaps());
109 GrAssert(0 != desc->fDstReadKey); 148 GrAssert(0 != header->fDstReadKey);
110 } else { 149 } else {
111 desc->fDstReadKey = 0; 150 header->fDstReadKey = 0;
112 } 151 }
113 152
114 if (readFragPosition) { 153 if (readFragPosition) {
115 desc->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState. getRenderTarget(), 154 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawStat e.getRenderTarget(),
116 gpu->glCap s()); 155 gpu->glCap s());
117 } else { 156 } else {
118 desc->fFragPosKey = 0; 157 header->fFragPosKey = 0;
119 } 158 }
120 159
121 desc->fCoverageOutput = kModulate_CoverageOutput; 160 // Record attribute indices
122 161 header->fPositionAttributeIndex = drawState.positionAttributeIndex();
123 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything 162 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
124 // other than pass through values from the VS to the FS anyway). 163
125 #if GR_GL_EXPERIMENTAL_GS 164 // For constant color and coverage we need an attribute with an index beyond those already set
126 #if 0 165 int availableAttributeIndex = drawState.getVertexAttribCount();
127 desc->fExperimentalGS = gpu->caps().geometryShaderSupport(); 166 if (requiresColorAttrib) {
128 #else 167 header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
129 desc->fExperimentalGS = false; 168 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
130 #endif 169 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
131 #endif 170 header->fColorAttributeIndex = availableAttributeIndex;
132 171 availableAttributeIndex++;
133 // We leave this set to kNumStages until we discover that the coverage/color distinction is 172 } else {
134 // material to the generated program. We do this to avoid distinct keys that generate equivalent 173 header->fColorAttributeIndex = -1;
135 // programs. 174 }
136 desc->fFirstCoverageStage = GrDrawState::kNumStages; 175
137 // This tracks the actual first coverage stage. 176 if (requiresCoverageAttrib) {
138 int firstCoverageStage = GrDrawState::kNumStages; 177 header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex ();
139 desc->fDiscardIfZeroCoverage = false; // Enabled below if stenciling and the re is coverage. 178 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
140 bool hasCoverage = false; 179 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
141 // If we're rendering coverage-as-color then it's as though there are no cov erage stages. 180 header->fCoverageAttributeIndex = availableAttributeIndex;
142 if (!drawState.isCoverageDrawing()) { 181 } else {
143 // We can have coverage either through a stage or coverage vertex attrib utes. 182 header->fCoverageAttributeIndex = -1;
144 if (drawState.getFirstCoverageStage() <= lastEnabledStage) {
145 firstCoverageStage = drawState.getFirstCoverageStage();
146 hasCoverage = true;
147 } else {
148 hasCoverage = requiresCoverageAttrib;
149 }
150 } 183 }
151 184
152 if (hasCoverage) { 185 // Here we deal with whether/how we handle color and coverage separately.
186
187 // Set these defaults and then possibly change our mind if there is coverage .
188 header->fDiscardIfZeroCoverage = false;
189 header->fCoverageOutput = kModulate_CoverageOutput;
190
191 // If we do have coverage determine whether it matters.
192 bool separateCoverageFromColor = false;
193 if (!drawState.isCoverageDrawing() && (coverageEffectCnt > 0 || requiresCove rageAttrib)) {
153 // color filter is applied between color/coverage computation 194 // color filter is applied between color/coverage computation
154 if (SkXfermode::kDst_Mode != desc->fColorFilterXfermode) { 195 if (SkXfermode::kDst_Mode != header->fColorFilterXfermode) {
155 desc->fFirstCoverageStage = firstCoverageStage; 196 separateCoverageFromColor = true;
156 } 197 }
157 198
158 // If we're stenciling then we want to discard samples that have zero co verage 199 // If we're stenciling then we want to discard samples that have zero co verage
159 if (drawState.getStencil().doesWrite()) { 200 if (drawState.getStencil().doesWrite()) {
160 desc->fDiscardIfZeroCoverage = true; 201 header->fDiscardIfZeroCoverage = true;
161 desc->fFirstCoverageStage = firstCoverageStage; 202 separateCoverageFromColor = true;
162 } 203 }
163 204
164 if (gpu->caps()->dualSourceBlendingSupport() && 205 if (gpu->caps()->dualSourceBlendingSupport() &&
165 !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag | 206 !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
166 GrDrawState::kCoverageAsAlpha_BlendOptFlag))) { 207 GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
167 if (kZero_GrBlendCoeff == dstCoeff) { 208 if (kZero_GrBlendCoeff == dstCoeff) {
168 // write the coverage value to second color 209 // write the coverage value to second color
169 desc->fCoverageOutput = kSecondaryCoverage_CoverageOutput; 210 header->fCoverageOutput = kSecondaryCoverage_CoverageOutput;
170 desc->fFirstCoverageStage = firstCoverageStage; 211 separateCoverageFromColor = true;
171 } else if (kSA_GrBlendCoeff == dstCoeff) { 212 } else if (kSA_GrBlendCoeff == dstCoeff) {
172 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. 213 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
173 desc->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput; 214 header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
174 desc->fFirstCoverageStage = firstCoverageStage; 215 separateCoverageFromColor = true;
175 } else if (kSC_GrBlendCoeff == dstCoeff) { 216 } else if (kSC_GrBlendCoeff == dstCoeff) {
176 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. 217 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
177 desc->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput; 218 header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
178 desc->fFirstCoverageStage = firstCoverageStage; 219 separateCoverageFromColor = true;
179 } 220 }
180 } else if (readsDst && 221 } else if (readsDst &&
181 kOne_GrBlendCoeff == srcCoeff && 222 kOne_GrBlendCoeff == srcCoeff &&
182 kZero_GrBlendCoeff == dstCoeff) { 223 kZero_GrBlendCoeff == dstCoeff) {
183 desc->fCoverageOutput = kCombineWithDst_CoverageOutput; 224 header->fCoverageOutput = kCombineWithDst_CoverageOutput;
184 desc->fFirstCoverageStage = firstCoverageStage; 225 separateCoverageFromColor = true;
185 } 226 }
186 } 227 }
187 228 if (separateCoverageFromColor) {
188 desc->fPositionAttributeIndex = drawState.positionAttributeIndex(); 229 header->fColorEffectCnt = colorEffectCnt;
189 desc->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex(); 230 header->fCoverageEffectCnt = coverageEffectCnt;
190
191 // For constant color and coverage we need an attribute with an index beyond those already set
192 int availableAttributeIndex = drawState.getVertexAttribCount();
193 if (requiresColorAttrib) {
194 desc->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
195 } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fColorInput) {
196 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
197 desc->fColorAttributeIndex = availableAttributeIndex;
198 availableAttributeIndex++;
199 } else { 231 } else {
200 desc->fColorAttributeIndex = -1; 232 header->fColorEffectCnt = colorEffectCnt + coverageEffectCnt;
233 header->fCoverageEffectCnt = 0;
201 } 234 }
202 235
robertphillips 2013/05/21 19:22:37 Do we need the first clear to 0?
bsalomon 2013/05/22 14:11:25 Yeah, the memory where the checksum will live is a
203 if (requiresCoverageAttrib) { 236 *desc->checksum() = 0;
204 desc->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex() ; 237 *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fK ey.get()),
205 } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fCoverageInput) { 238 newKeyLength);
206 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); 239 desc->fInitialized = true;
207 desc->fCoverageAttributeIndex = availableAttributeIndex; 240 }
208 } else { 241
209 desc->fCoverageAttributeIndex = -1; 242 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
243 fInitialized = other.fInitialized;
244 if (fInitialized) {
245 size_t keyLength = other.keyLength();
246 fKey.reset(keyLength);
247 memcpy(fKey.get(), other.fKey.get(), keyLength);
210 } 248 }
249 return *this;
211 } 250 }
251
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