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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 15252004: Make GrGLProgramDesc's key variable length by compacting the effect key array (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address comments, fix unit test Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h" 12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h" 13 #include "GrGpuGL.h"
14 14
15 #include "SkChecksum.h"
16
15 void GrGLProgramDesc::Build(const GrDrawState& drawState, 17 void GrGLProgramDesc::Build(const GrDrawState& drawState,
16 bool isPoints, 18 bool isPoints,
17 GrDrawState::BlendOptFlags blendOpts, 19 GrDrawState::BlendOptFlags blendOpts,
18 GrBlendCoeff srcCoeff, 20 GrBlendCoeff srcCoeff,
19 GrBlendCoeff dstCoeff, 21 GrBlendCoeff dstCoeff,
20 const GrGpuGL* gpu, 22 const GrGpuGL* gpu,
21 const GrDeviceCoordTexture* dstCopy, 23 const GrDeviceCoordTexture* dstCopy,
24 const GrEffectStage* stages[],
22 GrGLProgramDesc* desc) { 25 GrGLProgramDesc* desc) {
23
24 // This should already have been caught 26 // This should already have been caught
25 GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts)); 27 GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));
26 28
27 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendO ptFlag); 29 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendO ptFlag);
28 30
29 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOpt Flag | 31 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOpt Flag |
30 GrDrawState::kEmitCoverage_BlendOptFl ag)); 32 GrDrawState::kEmitCoverage_BlendOptFl ag));
31 33
32 // The descriptor is used as a cache key. Thus when a field of the 34 // The descriptor is used as a cache key. Thus when a field of the
33 // descriptor will not affect program generation (because of the attribute 35 // descriptor will not affect program generation (because of the attribute
34 // bindings in use or other descriptor field settings) it should be set 36 // bindings in use or other descriptor field settings) it should be set
35 // to a canonical value to avoid duplicate programs with different keys. 37 // to a canonical value to avoid duplicate programs with different keys.
36 38
37
38 desc->fEmitsPointSize = isPoints;
39
40 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute() ; 39 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute() ;
41 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt tribute(); 40 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt tribute();
42 // we only need the local coords if we're actually going to generate effect code 41 // we only need the local coords if we're actually going to generate effect code
43 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && 42 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
44 drawState.hasLocalCoordAttribute(); 43 drawState.hasLocalCoordAttribute();
45 44
46 // fColorInput/fCoverageInput records how colors are specified for the progr am so we strip the
47 // bits from the bindings to avoid false negatives when searching for an exi sting program in the
48 // cache.
49
50 desc->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState.g etColorFilterMode();
51
52
53 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_B lendOptFlag); 45 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_B lendOptFlag);
54 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFla g) || 46 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFla g) ||
55 (!requiresColorAttrib && 0xffffffff == drawState.ge tColor()); 47 (!requiresColorAttrib && 0xffffffff == drawState.ge tColor());
56 if (colorIsTransBlack) { 48
57 desc->fColorInput = kTransBlack_ColorInput; 49 // Do an initial loop over the stages to count them. We count the color and coverage effects
58 } else if (colorIsSolidWhite) { 50 // separately here. Later we may decide the distinction doesn't matter and w ill count all
59 desc->fColorInput = kSolidWhite_ColorInput; 51 // effects as color in desc. Two things will allow simplication of this mess : GrDrawState will
60 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) { 52 // have tight lists of color and coverage stages rather than a fixed size ar ray with NULLS and
61 desc->fColorInput = kUniform_ColorInput; 53 // the xfermode-color filter will be removed.
62 } else { 54 int colorEffectCnt = 0;
63 desc->fColorInput = kAttribute_ColorInput; 55 int coverageEffectCnt = 0;
56 if (!skipColor) {
57 for (int s = 0; s < drawState.getFirstCoverageStage(); ++s) {
58 if (drawState.isStageEnabled(s)) {
59 stages[colorEffectCnt] = &drawState.getStage(s);
60 ++colorEffectCnt;
61 }
62 }
63 }
64 if (!skipCoverage) {
65 for (int s = drawState.getFirstCoverageStage(); s < GrDrawState::kNumSta ges; ++s) {
66 if (drawState.isStageEnabled(s)) {
67 stages[colorEffectCnt + coverageEffectCnt] = &drawState.getStage (s);
68 ++coverageEffectCnt;
69 }
70 }
64 } 71 }
65 72
66 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge tCoverage(); 73 size_t newKeyLength = KeyLength(colorEffectCnt + coverageEffectCnt);
74 bool allocChanged;
75 desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged) ;
76 if (allocChanged || !desc->fInitialized) {
77 // make sure any padding in the header is zero if we we haven't used thi s allocation before.
78 memset(desc->header(), 0, kHeaderSize);
79 }
80 // write the key length
81 *desc->atOffset<uint32_t, kLengthOffset>() = newKeyLength;
67 82
68 if (skipCoverage) { 83 KeyHeader* header = desc->header();
69 desc->fCoverageInput = kTransBlack_ColorInput; 84 EffectKey* effectKeys = desc->effectKeys();
70 } else if (covIsSolidWhite) {
71 desc->fCoverageInput = kSolidWhite_ColorInput;
72 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
73 desc->fCoverageInput = kUniform_ColorInput;
74 } else {
75 desc->fCoverageInput = kAttribute_ColorInput;
76 }
77 85
86 int currEffectKey = 0;
78 bool readsDst = false; 87 bool readsDst = false;
79 bool readFragPosition = false; 88 bool readFragPosition = false;
80 int lastEnabledStage = -1;
81
82 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 89 for (int s = 0; s < GrDrawState::kNumStages; ++s) {
83
84 bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCove rage; 90 bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCove rage;
85 if (!skip && drawState.isStageEnabled(s)) { 91 if (!skip && drawState.isStageEnabled(s)) {
86 lastEnabledStage = s;
87 const GrEffectRef& effect = *drawState.getStage(s).getEffect(); 92 const GrEffectRef& effect = *drawState.getStage(s).getEffect();
88 const GrBackendEffectFactory& factory = effect->getFactory(); 93 const GrBackendEffectFactory& factory = effect->getFactory();
89 GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAtt rib); 94 GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAtt rib);
90 desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps() ); 95 effectKeys[currEffectKey] = factory.glEffectKey(drawEffect, gpu->glC aps());
96 ++currEffectKey;
91 if (effect->willReadDstColor()) { 97 if (effect->willReadDstColor()) {
92 readsDst = true; 98 readsDst = true;
93 } 99 }
94 if (effect->willReadFragmentPosition()) { 100 if (effect->willReadFragmentPosition()) {
95 readFragPosition = true; 101 readFragPosition = true;
96 } 102 }
97 } else {
98 desc->fEffectKeys[s] = 0;
99 } 103 }
100 } 104 }
101 105
106 header->fEmitsPointSize = isPoints;
107 header->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState .getColorFilterMode();
108
109 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
110 // other than pass through values from the VS to the FS anyway).
111 #if GR_GL_EXPERIMENTAL_GS
112 #if 0
113 header->fExperimentalGS = gpu->caps().geometryShaderSupport();
114 #else
115 header->fExperimentalGS = false;
116 #endif
117 #endif
118 if (colorIsTransBlack) {
119 header->fColorInput = kTransBlack_ColorInput;
120 } else if (colorIsSolidWhite) {
121 header->fColorInput = kSolidWhite_ColorInput;
122 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) {
123 header->fColorInput = kUniform_ColorInput;
124 } else {
125 header->fColorInput = kAttribute_ColorInput;
126 }
127
128 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge tCoverage();
129
130 if (skipCoverage) {
131 header->fCoverageInput = kTransBlack_ColorInput;
132 } else if (covIsSolidWhite) {
133 header->fCoverageInput = kSolidWhite_ColorInput;
134 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
135 header->fCoverageInput = kUniform_ColorInput;
136 } else {
137 header->fCoverageInput = kAttribute_ColorInput;
138 }
139
102 if (readsDst) { 140 if (readsDst) {
103 GrAssert(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); 141 GrAssert(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
104 const GrTexture* dstCopyTexture = NULL; 142 const GrTexture* dstCopyTexture = NULL;
105 if (NULL != dstCopy) { 143 if (NULL != dstCopy) {
106 dstCopyTexture = dstCopy->texture(); 144 dstCopyTexture = dstCopy->texture();
107 } 145 }
108 desc->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu ->glCaps()); 146 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g pu->glCaps());
109 GrAssert(0 != desc->fDstReadKey); 147 GrAssert(0 != header->fDstReadKey);
110 } else { 148 } else {
111 desc->fDstReadKey = 0; 149 header->fDstReadKey = 0;
112 } 150 }
113 151
114 if (readFragPosition) { 152 if (readFragPosition) {
115 desc->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState. getRenderTarget(), 153 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawStat e.getRenderTarget(),
116 gpu->glCap s()); 154 gpu->glCap s());
117 } else { 155 } else {
118 desc->fFragPosKey = 0; 156 header->fFragPosKey = 0;
119 } 157 }
120 158
121 desc->fCoverageOutput = kModulate_CoverageOutput; 159 // Record attribute indices
122 160 header->fPositionAttributeIndex = drawState.positionAttributeIndex();
123 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything 161 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
124 // other than pass through values from the VS to the FS anyway). 162
125 #if GR_GL_EXPERIMENTAL_GS 163 // For constant color and coverage we need an attribute with an index beyond those already set
126 #if 0 164 int availableAttributeIndex = drawState.getVertexAttribCount();
127 desc->fExperimentalGS = gpu->caps().geometryShaderSupport(); 165 if (requiresColorAttrib) {
128 #else 166 header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
129 desc->fExperimentalGS = false; 167 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
130 #endif 168 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
131 #endif 169 header->fColorAttributeIndex = availableAttributeIndex;
132 170 availableAttributeIndex++;
133 // We leave this set to kNumStages until we discover that the coverage/color distinction is 171 } else {
134 // material to the generated program. We do this to avoid distinct keys that generate equivalent 172 header->fColorAttributeIndex = -1;
135 // programs. 173 }
136 desc->fFirstCoverageStage = GrDrawState::kNumStages; 174
137 // This tracks the actual first coverage stage. 175 if (requiresCoverageAttrib) {
138 int firstCoverageStage = GrDrawState::kNumStages; 176 header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex ();
139 desc->fDiscardIfZeroCoverage = false; // Enabled below if stenciling and the re is coverage. 177 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
140 bool hasCoverage = false; 178 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
141 // If we're rendering coverage-as-color then it's as though there are no cov erage stages. 179 header->fCoverageAttributeIndex = availableAttributeIndex;
142 if (!drawState.isCoverageDrawing()) { 180 } else {
143 // We can have coverage either through a stage or coverage vertex attrib utes. 181 header->fCoverageAttributeIndex = -1;
144 if (drawState.getFirstCoverageStage() <= lastEnabledStage) {
145 firstCoverageStage = drawState.getFirstCoverageStage();
146 hasCoverage = true;
147 } else {
148 hasCoverage = requiresCoverageAttrib;
149 }
150 } 182 }
151 183
152 if (hasCoverage) { 184 // Here we deal with whether/how we handle color and coverage separately.
185
186 // Set these defaults and then possibly change our mind if there is coverage .
187 header->fDiscardIfZeroCoverage = false;
188 header->fCoverageOutput = kModulate_CoverageOutput;
189
190 // If we do have coverage determine whether it matters.
191 bool separateCoverageFromColor = false;
192 if (!drawState.isCoverageDrawing() && (coverageEffectCnt > 0 || requiresCove rageAttrib)) {
153 // color filter is applied between color/coverage computation 193 // color filter is applied between color/coverage computation
154 if (SkXfermode::kDst_Mode != desc->fColorFilterXfermode) { 194 if (SkXfermode::kDst_Mode != header->fColorFilterXfermode) {
155 desc->fFirstCoverageStage = firstCoverageStage; 195 separateCoverageFromColor = true;
156 } 196 }
157 197
158 // If we're stenciling then we want to discard samples that have zero co verage 198 // If we're stenciling then we want to discard samples that have zero co verage
159 if (drawState.getStencil().doesWrite()) { 199 if (drawState.getStencil().doesWrite()) {
160 desc->fDiscardIfZeroCoverage = true; 200 header->fDiscardIfZeroCoverage = true;
161 desc->fFirstCoverageStage = firstCoverageStage; 201 separateCoverageFromColor = true;
162 } 202 }
163 203
164 if (gpu->caps()->dualSourceBlendingSupport() && 204 if (gpu->caps()->dualSourceBlendingSupport() &&
165 !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag | 205 !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
166 GrDrawState::kCoverageAsAlpha_BlendOptFlag))) { 206 GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
167 if (kZero_GrBlendCoeff == dstCoeff) { 207 if (kZero_GrBlendCoeff == dstCoeff) {
168 // write the coverage value to second color 208 // write the coverage value to second color
169 desc->fCoverageOutput = kSecondaryCoverage_CoverageOutput; 209 header->fCoverageOutput = kSecondaryCoverage_CoverageOutput;
170 desc->fFirstCoverageStage = firstCoverageStage; 210 separateCoverageFromColor = true;
171 } else if (kSA_GrBlendCoeff == dstCoeff) { 211 } else if (kSA_GrBlendCoeff == dstCoeff) {
172 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. 212 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
173 desc->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput; 213 header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
174 desc->fFirstCoverageStage = firstCoverageStage; 214 separateCoverageFromColor = true;
175 } else if (kSC_GrBlendCoeff == dstCoeff) { 215 } else if (kSC_GrBlendCoeff == dstCoeff) {
176 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered. 216 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
177 desc->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput; 217 header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
178 desc->fFirstCoverageStage = firstCoverageStage; 218 separateCoverageFromColor = true;
179 } 219 }
180 } else if (readsDst && 220 } else if (readsDst &&
181 kOne_GrBlendCoeff == srcCoeff && 221 kOne_GrBlendCoeff == srcCoeff &&
182 kZero_GrBlendCoeff == dstCoeff) { 222 kZero_GrBlendCoeff == dstCoeff) {
183 desc->fCoverageOutput = kCombineWithDst_CoverageOutput; 223 header->fCoverageOutput = kCombineWithDst_CoverageOutput;
184 desc->fFirstCoverageStage = firstCoverageStage; 224 separateCoverageFromColor = true;
185 } 225 }
186 } 226 }
187 227 if (separateCoverageFromColor) {
188 desc->fPositionAttributeIndex = drawState.positionAttributeIndex(); 228 header->fColorEffectCnt = colorEffectCnt;
189 desc->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex(); 229 header->fCoverageEffectCnt = coverageEffectCnt;
190
191 // For constant color and coverage we need an attribute with an index beyond those already set
192 int availableAttributeIndex = drawState.getVertexAttribCount();
193 if (requiresColorAttrib) {
194 desc->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
195 } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fColorInput) {
196 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
197 desc->fColorAttributeIndex = availableAttributeIndex;
198 availableAttributeIndex++;
199 } else { 230 } else {
200 desc->fColorAttributeIndex = -1; 231 header->fColorEffectCnt = colorEffectCnt + coverageEffectCnt;
232 header->fCoverageEffectCnt = 0;
201 } 233 }
202 234
203 if (requiresCoverageAttrib) { 235 *desc->checksum() = 0;
204 desc->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex() ; 236 *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fK ey.get()),
205 } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fCoverageInput) { 237 newKeyLength);
206 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); 238 desc->fInitialized = true;
207 desc->fCoverageAttributeIndex = availableAttributeIndex; 239 }
208 } else { 240
209 desc->fCoverageAttributeIndex = -1; 241 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
242 fInitialized = other.fInitialized;
243 if (fInitialized) {
244 size_t keyLength = other.keyLength();
245 fKey.reset(keyLength);
246 memcpy(fKey.get(), other.fKey.get(), keyLength);
210 } 247 }
248 return *this;
211 } 249 }
250
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