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Side by Side Diff: src/compiler/bytecode-graph-builder.cc

Issue 1524803003: [Interpreter] Add support for Load / Store to Lookup slots. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@init_eval_impl
Patch Set: Created 5 years ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/bytecode-graph-builder.h" 5 #include "src/compiler/bytecode-graph-builder.h"
6 6
7 #include "src/compiler/linkage.h" 7 #include "src/compiler/linkage.h"
8 #include "src/compiler/operator-properties.h" 8 #include "src/compiler/operator-properties.h"
9 #include "src/interpreter/bytecode-array-iterator.h" 9 #include "src/interpreter/bytecode-array-iterator.h"
10 #include "src/interpreter/bytecodes.h" 10 #include "src/interpreter/bytecodes.h"
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480 const Operator* op = 480 const Operator* op =
481 javascript()->StoreContext(0, iterator.GetIndexOperand(1)); 481 javascript()->StoreContext(0, iterator.GetIndexOperand(1));
482 Node* context = environment()->LookupRegister(iterator.GetRegisterOperand(0)); 482 Node* context = environment()->LookupRegister(iterator.GetRegisterOperand(0));
483 Node* value = environment()->LookupAccumulator(); 483 Node* value = environment()->LookupAccumulator();
484 Node* node = NewNode(op, context, value); 484 Node* node = NewNode(op, context, value);
485 CHECK(node != nullptr); 485 CHECK(node != nullptr);
486 environment()->BindAccumulator(value); 486 environment()->BindAccumulator(value);
487 } 487 }
488 488
489 489
490 void BytecodeGraphBuilder::VisitLdaLookupSlot(
491 const interpreter::BytecodeArrayIterator& iterator) {
492 UNIMPLEMENTED();
493 }
494
495
496 void BytecodeGraphBuilder::VisitLdaLookupSlotInsideTypeof(
497 const interpreter::BytecodeArrayIterator& iterator) {
498 UNIMPLEMENTED();
499 }
500
501
502 void BytecodeGraphBuilder::VisitStaLookupSlotSloppy(
503 const interpreter::BytecodeArrayIterator& iterator) {
504 UNIMPLEMENTED();
505 }
506
507
508 void BytecodeGraphBuilder::VisitStaLookupSlotStrict(
509 const interpreter::BytecodeArrayIterator& iterator) {
510 UNIMPLEMENTED();
511 }
512
513
490 void BytecodeGraphBuilder::BuildNamedLoad( 514 void BytecodeGraphBuilder::BuildNamedLoad(
491 const interpreter::BytecodeArrayIterator& iterator) { 515 const interpreter::BytecodeArrayIterator& iterator) {
492 Node* object = environment()->LookupRegister(iterator.GetRegisterOperand(0)); 516 Node* object = environment()->LookupRegister(iterator.GetRegisterOperand(0));
493 Handle<Name> name = 517 Handle<Name> name =
494 Handle<Name>::cast(iterator.GetConstantForIndexOperand(1)); 518 Handle<Name>::cast(iterator.GetConstantForIndexOperand(1));
495 VectorSlotPair feedback = CreateVectorSlotPair(iterator.GetIndexOperand(2)); 519 VectorSlotPair feedback = CreateVectorSlotPair(iterator.GetIndexOperand(2));
496 520
497 const Operator* op = javascript()->LoadNamed(language_mode(), name, feedback); 521 const Operator* op = javascript()->LoadNamed(language_mode(), name, feedback);
498 Node* node = NewNode(op, object, BuildLoadFeedbackVector()); 522 Node* node = NewNode(op, object, BuildLoadFeedbackVector());
499 AddEmptyFrameStateInputs(node); 523 AddEmptyFrameStateInputs(node);
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1377 1401
1378 void BytecodeGraphBuilder::UpdateControlDependencyToLeaveFunction(Node* exit) { 1402 void BytecodeGraphBuilder::UpdateControlDependencyToLeaveFunction(Node* exit) {
1379 if (environment()->IsMarkedAsUnreachable()) return; 1403 if (environment()->IsMarkedAsUnreachable()) return;
1380 environment()->MarkAsUnreachable(); 1404 environment()->MarkAsUnreachable();
1381 exit_controls_.push_back(exit); 1405 exit_controls_.push_back(exit);
1382 } 1406 }
1383 1407
1384 } // namespace compiler 1408 } // namespace compiler
1385 } // namespace internal 1409 } // namespace internal
1386 } // namespace v8 1410 } // namespace v8
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