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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compiler/common-node-cache.h" | 5 #include "src/compiler/common-node-cache.h" |
| 6 | 6 |
| 7 #include "src/assembler.h" | 7 #include "src/assembler.h" |
| 8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| 11 namespace internal { | 11 namespace internal { |
| 12 namespace compiler { | 12 namespace compiler { |
| 13 | 13 |
| 14 Node** CommonNodeCache::FindExternalConstant(ExternalReference value) { | 14 Node** CommonNodeCache::FindExternalConstant(ExternalReference value) { |
| 15 return external_constants_.Find(zone(), bit_cast<intptr_t>(value.address())); | 15 return external_constants_.Find(zone(), bit_cast<intptr_t>(value.address())); |
| 16 } | 16 } |
| 17 | 17 |
| 18 | 18 |
| 19 Node** CommonNodeCache::FindHeapConstant(Handle<HeapObject> value) { |
| 20 return heap_constants_.Find(zone(), bit_cast<intptr_t>(value.location())); |
| 21 } |
| 22 |
| 23 |
| 19 void CommonNodeCache::GetCachedNodes(ZoneVector<Node*>* nodes) { | 24 void CommonNodeCache::GetCachedNodes(ZoneVector<Node*>* nodes) { |
| 20 int32_constants_.GetCachedNodes(nodes); | 25 int32_constants_.GetCachedNodes(nodes); |
| 21 int64_constants_.GetCachedNodes(nodes); | 26 int64_constants_.GetCachedNodes(nodes); |
| 22 float32_constants_.GetCachedNodes(nodes); | 27 float32_constants_.GetCachedNodes(nodes); |
| 23 float64_constants_.GetCachedNodes(nodes); | 28 float64_constants_.GetCachedNodes(nodes); |
| 24 external_constants_.GetCachedNodes(nodes); | 29 external_constants_.GetCachedNodes(nodes); |
| 25 number_constants_.GetCachedNodes(nodes); | 30 number_constants_.GetCachedNodes(nodes); |
| 31 heap_constants_.GetCachedNodes(nodes); |
| 26 } | 32 } |
| 27 | 33 |
| 28 } // namespace compiler | 34 } // namespace compiler |
| 29 } // namespace internal | 35 } // namespace internal |
| 30 } // namespace v8 | 36 } // namespace v8 |
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