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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1523233003: Add bindings for GL_[ARB/EXT]_shader_image_load_store (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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37 typedef void(GL_BINDING_CALL* glBindFragDataLocationProc)(GLuint program, 37 typedef void(GL_BINDING_CALL* glBindFragDataLocationProc)(GLuint program,
38 GLuint colorNumber, 38 GLuint colorNumber,
39 const char* name); 39 const char* name);
40 typedef void(GL_BINDING_CALL* glBindFragDataLocationIndexedProc)( 40 typedef void(GL_BINDING_CALL* glBindFragDataLocationIndexedProc)(
41 GLuint program, 41 GLuint program,
42 GLuint colorNumber, 42 GLuint colorNumber,
43 GLuint index, 43 GLuint index,
44 const char* name); 44 const char* name);
45 typedef void(GL_BINDING_CALL* glBindFramebufferEXTProc)(GLenum target, 45 typedef void(GL_BINDING_CALL* glBindFramebufferEXTProc)(GLenum target,
46 GLuint framebuffer); 46 GLuint framebuffer);
47 typedef void(GL_BINDING_CALL* glBindImageTextureEXTProc)(GLuint index,
48 GLuint texture,
49 GLint level,
50 GLboolean layered,
51 GLint layer,
52 GLenum access,
53 GLint format);
47 typedef void(GL_BINDING_CALL* glBindRenderbufferEXTProc)(GLenum target, 54 typedef void(GL_BINDING_CALL* glBindRenderbufferEXTProc)(GLenum target,
48 GLuint renderbuffer); 55 GLuint renderbuffer);
49 typedef void(GL_BINDING_CALL* glBindSamplerProc)(GLuint unit, GLuint sampler); 56 typedef void(GL_BINDING_CALL* glBindSamplerProc)(GLuint unit, GLuint sampler);
50 typedef void(GL_BINDING_CALL* glBindTextureProc)(GLenum target, GLuint texture); 57 typedef void(GL_BINDING_CALL* glBindTextureProc)(GLenum target, GLuint texture);
51 typedef void(GL_BINDING_CALL* glBindTransformFeedbackProc)(GLenum target, 58 typedef void(GL_BINDING_CALL* glBindTransformFeedbackProc)(GLenum target,
52 GLuint id); 59 GLuint id);
53 typedef void(GL_BINDING_CALL* glBindVertexArrayOESProc)(GLuint array); 60 typedef void(GL_BINDING_CALL* glBindVertexArrayOESProc)(GLuint array);
54 typedef void(GL_BINDING_CALL* glBlendBarrierKHRProc)(void); 61 typedef void(GL_BINDING_CALL* glBlendBarrierKHRProc)(void);
55 typedef void(GL_BINDING_CALL* glBlendColorProc)(GLclampf red, 62 typedef void(GL_BINDING_CALL* glBlendColorProc)(GLclampf red,
56 GLclampf green, 63 GLclampf green,
(...skipping 543 matching lines...) Expand 10 before | Expand all | Expand 10 after
600 typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width); 607 typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width);
601 typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program); 608 typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program);
602 typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access); 609 typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access);
603 typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target, 610 typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target,
604 GLintptr offset, 611 GLintptr offset,
605 GLsizeiptr length, 612 GLsizeiptr length,
606 GLbitfield access); 613 GLbitfield access);
607 typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode, 614 typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode,
608 const GLfloat* m); 615 const GLfloat* m);
609 typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode); 616 typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode);
617 typedef void(GL_BINDING_CALL* glMemoryBarrierEXTProc)(GLbitfield barriers);
610 typedef void(GL_BINDING_CALL* glPathCommandsNVProc)(GLuint path, 618 typedef void(GL_BINDING_CALL* glPathCommandsNVProc)(GLuint path,
611 GLsizei numCommands, 619 GLsizei numCommands,
612 const GLubyte* commands, 620 const GLubyte* commands,
613 GLsizei numCoords, 621 GLsizei numCoords,
614 GLenum coordType, 622 GLenum coordType,
615 const GLvoid* coords); 623 const GLvoid* coords);
616 typedef void(GL_BINDING_CALL* glPathParameterfNVProc)(GLuint path, 624 typedef void(GL_BINDING_CALL* glPathParameterfNVProc)(GLuint path,
617 GLenum pname, 625 GLenum pname,
618 GLfloat value); 626 GLfloat value);
619 typedef void(GL_BINDING_CALL* glPathParameteriNVProc)(GLuint path, 627 typedef void(GL_BINDING_CALL* glPathParameteriNVProc)(GLuint path,
(...skipping 415 matching lines...) Expand 10 before | Expand all | Expand 10 after
1035 bool b_GL_APPLE_vertex_array_object; 1043 bool b_GL_APPLE_vertex_array_object;
1036 bool b_GL_ARB_blend_func_extended; 1044 bool b_GL_ARB_blend_func_extended;
1037 bool b_GL_ARB_draw_buffers; 1045 bool b_GL_ARB_draw_buffers;
1038 bool b_GL_ARB_draw_instanced; 1046 bool b_GL_ARB_draw_instanced;
1039 bool b_GL_ARB_get_program_binary; 1047 bool b_GL_ARB_get_program_binary;
1040 bool b_GL_ARB_instanced_arrays; 1048 bool b_GL_ARB_instanced_arrays;
1041 bool b_GL_ARB_map_buffer_range; 1049 bool b_GL_ARB_map_buffer_range;
1042 bool b_GL_ARB_occlusion_query; 1050 bool b_GL_ARB_occlusion_query;
1043 bool b_GL_ARB_program_interface_query; 1051 bool b_GL_ARB_program_interface_query;
1044 bool b_GL_ARB_robustness; 1052 bool b_GL_ARB_robustness;
1053 bool b_GL_ARB_shader_image_load_store;
1045 bool b_GL_ARB_sync; 1054 bool b_GL_ARB_sync;
1046 bool b_GL_ARB_texture_storage; 1055 bool b_GL_ARB_texture_storage;
1047 bool b_GL_ARB_timer_query; 1056 bool b_GL_ARB_timer_query;
1048 bool b_GL_ARB_vertex_array_object; 1057 bool b_GL_ARB_vertex_array_object;
1049 bool b_GL_CHROMIUM_gles_depth_binding_hack; 1058 bool b_GL_CHROMIUM_gles_depth_binding_hack;
1050 bool b_GL_CHROMIUM_glgetstringi_hack; 1059 bool b_GL_CHROMIUM_glgetstringi_hack;
1051 bool b_GL_EXT_blend_func_extended; 1060 bool b_GL_EXT_blend_func_extended;
1052 bool b_GL_EXT_debug_marker; 1061 bool b_GL_EXT_debug_marker;
1053 bool b_GL_EXT_direct_state_access; 1062 bool b_GL_EXT_direct_state_access;
1054 bool b_GL_EXT_discard_framebuffer; 1063 bool b_GL_EXT_discard_framebuffer;
1055 bool b_GL_EXT_disjoint_timer_query; 1064 bool b_GL_EXT_disjoint_timer_query;
1056 bool b_GL_EXT_draw_buffers; 1065 bool b_GL_EXT_draw_buffers;
1057 bool b_GL_EXT_framebuffer_blit; 1066 bool b_GL_EXT_framebuffer_blit;
1058 bool b_GL_EXT_framebuffer_multisample; 1067 bool b_GL_EXT_framebuffer_multisample;
1059 bool b_GL_EXT_framebuffer_object; 1068 bool b_GL_EXT_framebuffer_object;
1060 bool b_GL_EXT_gpu_shader4; 1069 bool b_GL_EXT_gpu_shader4;
1061 bool b_GL_EXT_map_buffer_range; 1070 bool b_GL_EXT_map_buffer_range;
1062 bool b_GL_EXT_multisampled_render_to_texture; 1071 bool b_GL_EXT_multisampled_render_to_texture;
1063 bool b_GL_EXT_occlusion_query_boolean; 1072 bool b_GL_EXT_occlusion_query_boolean;
1064 bool b_GL_EXT_robustness; 1073 bool b_GL_EXT_robustness;
1074 bool b_GL_EXT_shader_image_load_store;
1065 bool b_GL_EXT_texture_storage; 1075 bool b_GL_EXT_texture_storage;
1066 bool b_GL_EXT_timer_query; 1076 bool b_GL_EXT_timer_query;
1067 bool b_GL_IMG_multisampled_render_to_texture; 1077 bool b_GL_IMG_multisampled_render_to_texture;
1068 bool b_GL_INTEL_framebuffer_CMAA; 1078 bool b_GL_INTEL_framebuffer_CMAA;
1069 bool b_GL_KHR_blend_equation_advanced; 1079 bool b_GL_KHR_blend_equation_advanced;
1070 bool b_GL_KHR_robustness; 1080 bool b_GL_KHR_robustness;
1071 bool b_GL_NV_blend_equation_advanced; 1081 bool b_GL_NV_blend_equation_advanced;
1072 bool b_GL_NV_fence; 1082 bool b_GL_NV_fence;
1073 bool b_GL_NV_path_rendering; 1083 bool b_GL_NV_path_rendering;
1074 bool b_GL_OES_EGL_image; 1084 bool b_GL_OES_EGL_image;
1075 bool b_GL_OES_get_program_binary; 1085 bool b_GL_OES_get_program_binary;
1076 bool b_GL_OES_mapbuffer; 1086 bool b_GL_OES_mapbuffer;
1077 bool b_GL_OES_vertex_array_object; 1087 bool b_GL_OES_vertex_array_object;
1078 }; 1088 };
1079 1089
1080 struct ProcsGL { 1090 struct ProcsGL {
1081 glActiveTextureProc glActiveTextureFn; 1091 glActiveTextureProc glActiveTextureFn;
1082 glApplyFramebufferAttachmentCMAAINTELProc 1092 glApplyFramebufferAttachmentCMAAINTELProc
1083 glApplyFramebufferAttachmentCMAAINTELFn; 1093 glApplyFramebufferAttachmentCMAAINTELFn;
1084 glAttachShaderProc glAttachShaderFn; 1094 glAttachShaderProc glAttachShaderFn;
1085 glBeginQueryProc glBeginQueryFn; 1095 glBeginQueryProc glBeginQueryFn;
1086 glBeginTransformFeedbackProc glBeginTransformFeedbackFn; 1096 glBeginTransformFeedbackProc glBeginTransformFeedbackFn;
1087 glBindAttribLocationProc glBindAttribLocationFn; 1097 glBindAttribLocationProc glBindAttribLocationFn;
1088 glBindBufferProc glBindBufferFn; 1098 glBindBufferProc glBindBufferFn;
1089 glBindBufferBaseProc glBindBufferBaseFn; 1099 glBindBufferBaseProc glBindBufferBaseFn;
1090 glBindBufferRangeProc glBindBufferRangeFn; 1100 glBindBufferRangeProc glBindBufferRangeFn;
1091 glBindFragDataLocationProc glBindFragDataLocationFn; 1101 glBindFragDataLocationProc glBindFragDataLocationFn;
1092 glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn; 1102 glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn;
1093 glBindFramebufferEXTProc glBindFramebufferEXTFn; 1103 glBindFramebufferEXTProc glBindFramebufferEXTFn;
1104 glBindImageTextureEXTProc glBindImageTextureEXTFn;
1094 glBindRenderbufferEXTProc glBindRenderbufferEXTFn; 1105 glBindRenderbufferEXTProc glBindRenderbufferEXTFn;
1095 glBindSamplerProc glBindSamplerFn; 1106 glBindSamplerProc glBindSamplerFn;
1096 glBindTextureProc glBindTextureFn; 1107 glBindTextureProc glBindTextureFn;
1097 glBindTransformFeedbackProc glBindTransformFeedbackFn; 1108 glBindTransformFeedbackProc glBindTransformFeedbackFn;
1098 glBindVertexArrayOESProc glBindVertexArrayOESFn; 1109 glBindVertexArrayOESProc glBindVertexArrayOESFn;
1099 glBlendBarrierKHRProc glBlendBarrierKHRFn; 1110 glBlendBarrierKHRProc glBlendBarrierKHRFn;
1100 glBlendColorProc glBlendColorFn; 1111 glBlendColorProc glBlendColorFn;
1101 glBlendEquationProc glBlendEquationFn; 1112 glBlendEquationProc glBlendEquationFn;
1102 glBlendEquationSeparateProc glBlendEquationSeparateFn; 1113 glBlendEquationSeparateProc glBlendEquationSeparateFn;
1103 glBlendFuncProc glBlendFuncFn; 1114 glBlendFuncProc glBlendFuncFn;
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1274 glIsSyncProc glIsSyncFn; 1285 glIsSyncProc glIsSyncFn;
1275 glIsTextureProc glIsTextureFn; 1286 glIsTextureProc glIsTextureFn;
1276 glIsTransformFeedbackProc glIsTransformFeedbackFn; 1287 glIsTransformFeedbackProc glIsTransformFeedbackFn;
1277 glIsVertexArrayOESProc glIsVertexArrayOESFn; 1288 glIsVertexArrayOESProc glIsVertexArrayOESFn;
1278 glLineWidthProc glLineWidthFn; 1289 glLineWidthProc glLineWidthFn;
1279 glLinkProgramProc glLinkProgramFn; 1290 glLinkProgramProc glLinkProgramFn;
1280 glMapBufferProc glMapBufferFn; 1291 glMapBufferProc glMapBufferFn;
1281 glMapBufferRangeProc glMapBufferRangeFn; 1292 glMapBufferRangeProc glMapBufferRangeFn;
1282 glMatrixLoadfEXTProc glMatrixLoadfEXTFn; 1293 glMatrixLoadfEXTProc glMatrixLoadfEXTFn;
1283 glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn; 1294 glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn;
1295 glMemoryBarrierEXTProc glMemoryBarrierEXTFn;
1284 glPathCommandsNVProc glPathCommandsNVFn; 1296 glPathCommandsNVProc glPathCommandsNVFn;
1285 glPathParameterfNVProc glPathParameterfNVFn; 1297 glPathParameterfNVProc glPathParameterfNVFn;
1286 glPathParameteriNVProc glPathParameteriNVFn; 1298 glPathParameteriNVProc glPathParameteriNVFn;
1287 glPathStencilFuncNVProc glPathStencilFuncNVFn; 1299 glPathStencilFuncNVProc glPathStencilFuncNVFn;
1288 glPauseTransformFeedbackProc glPauseTransformFeedbackFn; 1300 glPauseTransformFeedbackProc glPauseTransformFeedbackFn;
1289 glPixelStoreiProc glPixelStoreiFn; 1301 glPixelStoreiProc glPixelStoreiFn;
1290 glPointParameteriProc glPointParameteriFn; 1302 glPointParameteriProc glPointParameteriFn;
1291 glPolygonOffsetProc glPolygonOffsetFn; 1303 glPolygonOffsetProc glPolygonOffsetFn;
1292 glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn; 1304 glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn;
1293 glProgramBinaryProc glProgramBinaryFn; 1305 glProgramBinaryProc glProgramBinaryFn;
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1423 GLintptr offset, 1435 GLintptr offset,
1424 GLsizeiptr size) = 0; 1436 GLsizeiptr size) = 0;
1425 virtual void glBindFragDataLocationFn(GLuint program, 1437 virtual void glBindFragDataLocationFn(GLuint program,
1426 GLuint colorNumber, 1438 GLuint colorNumber,
1427 const char* name) = 0; 1439 const char* name) = 0;
1428 virtual void glBindFragDataLocationIndexedFn(GLuint program, 1440 virtual void glBindFragDataLocationIndexedFn(GLuint program,
1429 GLuint colorNumber, 1441 GLuint colorNumber,
1430 GLuint index, 1442 GLuint index,
1431 const char* name) = 0; 1443 const char* name) = 0;
1432 virtual void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) = 0; 1444 virtual void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) = 0;
1445 virtual void glBindImageTextureEXTFn(GLuint index,
1446 GLuint texture,
1447 GLint level,
1448 GLboolean layered,
1449 GLint layer,
1450 GLenum access,
1451 GLint format) = 0;
1433 virtual void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) = 0; 1452 virtual void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) = 0;
1434 virtual void glBindSamplerFn(GLuint unit, GLuint sampler) = 0; 1453 virtual void glBindSamplerFn(GLuint unit, GLuint sampler) = 0;
1435 virtual void glBindTextureFn(GLenum target, GLuint texture) = 0; 1454 virtual void glBindTextureFn(GLenum target, GLuint texture) = 0;
1436 virtual void glBindTransformFeedbackFn(GLenum target, GLuint id) = 0; 1455 virtual void glBindTransformFeedbackFn(GLenum target, GLuint id) = 0;
1437 virtual void glBindVertexArrayOESFn(GLuint array) = 0; 1456 virtual void glBindVertexArrayOESFn(GLuint array) = 0;
1438 virtual void glBlendBarrierKHRFn(void) = 0; 1457 virtual void glBlendBarrierKHRFn(void) = 0;
1439 virtual void glBlendColorFn(GLclampf red, 1458 virtual void glBlendColorFn(GLclampf red,
1440 GLclampf green, 1459 GLclampf green,
1441 GLclampf blue, 1460 GLclampf blue,
1442 GLclampf alpha) = 0; 1461 GLclampf alpha) = 0;
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1916 virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0; 1935 virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0;
1917 virtual void glLineWidthFn(GLfloat width) = 0; 1936 virtual void glLineWidthFn(GLfloat width) = 0;
1918 virtual void glLinkProgramFn(GLuint program) = 0; 1937 virtual void glLinkProgramFn(GLuint program) = 0;
1919 virtual void* glMapBufferFn(GLenum target, GLenum access) = 0; 1938 virtual void* glMapBufferFn(GLenum target, GLenum access) = 0;
1920 virtual void* glMapBufferRangeFn(GLenum target, 1939 virtual void* glMapBufferRangeFn(GLenum target,
1921 GLintptr offset, 1940 GLintptr offset,
1922 GLsizeiptr length, 1941 GLsizeiptr length,
1923 GLbitfield access) = 0; 1942 GLbitfield access) = 0;
1924 virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0; 1943 virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0;
1925 virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0; 1944 virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0;
1945 virtual void glMemoryBarrierEXTFn(GLbitfield barriers) = 0;
1926 virtual void glPathCommandsNVFn(GLuint path, 1946 virtual void glPathCommandsNVFn(GLuint path,
1927 GLsizei numCommands, 1947 GLsizei numCommands,
1928 const GLubyte* commands, 1948 const GLubyte* commands,
1929 GLsizei numCoords, 1949 GLsizei numCoords,
1930 GLenum coordType, 1950 GLenum coordType,
1931 const GLvoid* coords) = 0; 1951 const GLvoid* coords) = 0;
1932 virtual void glPathParameterfNVFn(GLuint path, 1952 virtual void glPathParameterfNVFn(GLuint path,
1933 GLenum pname, 1953 GLenum pname,
1934 GLfloat value) = 0; 1954 GLfloat value) = 0;
1935 virtual void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) = 0; 1955 virtual void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) = 0;
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2309 ::gfx::g_current_gl_context->glBeginTransformFeedbackFn 2329 ::gfx::g_current_gl_context->glBeginTransformFeedbackFn
2310 #define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn 2330 #define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn
2311 #define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn 2331 #define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn
2312 #define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn 2332 #define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn
2313 #define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn 2333 #define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn
2314 #define glBindFragDataLocation \ 2334 #define glBindFragDataLocation \
2315 ::gfx::g_current_gl_context->glBindFragDataLocationFn 2335 ::gfx::g_current_gl_context->glBindFragDataLocationFn
2316 #define glBindFragDataLocationIndexed \ 2336 #define glBindFragDataLocationIndexed \
2317 ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn 2337 ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn
2318 #define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn 2338 #define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn
2339 #define glBindImageTextureEXT \
2340 ::gfx::g_current_gl_context->glBindImageTextureEXTFn
2319 #define glBindRenderbufferEXT \ 2341 #define glBindRenderbufferEXT \
2320 ::gfx::g_current_gl_context->glBindRenderbufferEXTFn 2342 ::gfx::g_current_gl_context->glBindRenderbufferEXTFn
2321 #define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn 2343 #define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn
2322 #define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn 2344 #define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn
2323 #define glBindTransformFeedback \ 2345 #define glBindTransformFeedback \
2324 ::gfx::g_current_gl_context->glBindTransformFeedbackFn 2346 ::gfx::g_current_gl_context->glBindTransformFeedbackFn
2325 #define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn 2347 #define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn
2326 #define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn 2348 #define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn
2327 #define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn 2349 #define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn
2328 #define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn 2350 #define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn
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2554 #define glIsTransformFeedback \ 2576 #define glIsTransformFeedback \
2555 ::gfx::g_current_gl_context->glIsTransformFeedbackFn 2577 ::gfx::g_current_gl_context->glIsTransformFeedbackFn
2556 #define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn 2578 #define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn
2557 #define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn 2579 #define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn
2558 #define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn 2580 #define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn
2559 #define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn 2581 #define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn
2560 #define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn 2582 #define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn
2561 #define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn 2583 #define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn
2562 #define glMatrixLoadIdentityEXT \ 2584 #define glMatrixLoadIdentityEXT \
2563 ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn 2585 ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn
2586 #define glMemoryBarrierEXT ::gfx::g_current_gl_context->glMemoryBarrierEXTFn
2564 #define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn 2587 #define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn
2565 #define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn 2588 #define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn
2566 #define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn 2589 #define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn
2567 #define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn 2590 #define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn
2568 #define glPauseTransformFeedback \ 2591 #define glPauseTransformFeedback \
2569 ::gfx::g_current_gl_context->glPauseTransformFeedbackFn 2592 ::gfx::g_current_gl_context->glPauseTransformFeedbackFn
2570 #define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn 2593 #define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn
2571 #define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn 2594 #define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn
2572 #define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn 2595 #define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn
2573 #define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn 2596 #define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn
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2693 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2716 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2694 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2717 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2695 #define glVertexAttribIPointer \ 2718 #define glVertexAttribIPointer \
2696 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2719 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2697 #define glVertexAttribPointer \ 2720 #define glVertexAttribPointer \
2698 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2721 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2699 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2722 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2700 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2723 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2701 2724
2702 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2725 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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