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Side by Side Diff: tools/dom/src/WebGLConstants.dart

Issue 15231009: Regen dart:html from IDL with fixes (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of dom.web_gl; 5 part of dom.web_gl;
6 6
7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; 7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; 8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; 9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; 10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
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96 const int FRONT = RenderingContext.FRONT; 96 const int FRONT = RenderingContext.FRONT;
97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; 97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
98 const int FRONT_FACE = RenderingContext.FRONT_FACE; 98 const int FRONT_FACE = RenderingContext.FRONT_FACE;
99 const int FUNC_ADD = RenderingContext.FUNC_ADD; 99 const int FUNC_ADD = RenderingContext.FUNC_ADD;
100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; 100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; 101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; 102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
103 const int GEQUAL = RenderingContext.GEQUAL; 103 const int GEQUAL = RenderingContext.GEQUAL;
104 const int GREATER = RenderingContext.GREATER; 104 const int GREATER = RenderingContext.GREATER;
105 const int GREEN_BITS = RenderingContext.GREEN_BITS; 105 const int GREEN_BITS = RenderingContext.GREEN_BITS;
106 const int HALF_FLOAT_OES = RenderingContext.HALF_FLOAT_OES; 106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; 107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
108 const int HIGH_INT = RenderingContext.HIGH_INT; 108 const int HIGH_INT = RenderingContext.HIGH_INT;
109 const int INCR = RenderingContext.INCR; 109 const int INCR = RenderingContext.INCR;
110 const int INCR_WRAP = RenderingContext.INCR_WRAP; 110 const int INCR_WRAP = RenderingContext.INCR_WRAP;
111 const int INT = RenderingContext.INT; 111 const int INT = RenderingContext.INT;
112 const int INT_VEC2 = RenderingContext.INT_VEC2; 112 const int INT_VEC2 = RenderingContext.INT_VEC2;
113 const int INT_VEC3 = RenderingContext.INT_VEC3; 113 const int INT_VEC3 = RenderingContext.INT_VEC3;
114 const int INT_VEC4 = RenderingContext.INT_VEC4; 114 const int INT_VEC4 = RenderingContext.INT_VEC4;
115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM; 115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O PERATION; 116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O PERATION;
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293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR RAY_BUFFER_BINDING; 293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR RAY_BUFFER_BINDING;
294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA BLED; 294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA BLED;
295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_ NORMALIZED; 295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_ NORMALIZED;
296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI NTER; 296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI NTER;
297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; 297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI DE; 298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI DE;
299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; 299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; 300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
301 const int VIEWPORT = RenderingContext.VIEWPORT; 301 const int VIEWPORT = RenderingContext.VIEWPORT;
302 const int ZERO = RenderingContext.ZERO; 302 const int ZERO = RenderingContext.ZERO;
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