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| 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 4 | 4 |
| 5 part of dom.web_gl; | 5 part of dom.web_gl; |
| 6 | 6 |
| 7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; | 7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; |
| 8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; | 8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; |
| 9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; | 9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; |
| 10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; | 10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; |
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| 96 const int FRONT = RenderingContext.FRONT; | 96 const int FRONT = RenderingContext.FRONT; |
| 97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; | 97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; |
| 98 const int FRONT_FACE = RenderingContext.FRONT_FACE; | 98 const int FRONT_FACE = RenderingContext.FRONT_FACE; |
| 99 const int FUNC_ADD = RenderingContext.FUNC_ADD; | 99 const int FUNC_ADD = RenderingContext.FUNC_ADD; |
| 100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; | 100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; |
| 101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; | 101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; |
| 102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; | 102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; |
| 103 const int GEQUAL = RenderingContext.GEQUAL; | 103 const int GEQUAL = RenderingContext.GEQUAL; |
| 104 const int GREATER = RenderingContext.GREATER; | 104 const int GREATER = RenderingContext.GREATER; |
| 105 const int GREEN_BITS = RenderingContext.GREEN_BITS; | 105 const int GREEN_BITS = RenderingContext.GREEN_BITS; |
| 106 const int HALF_FLOAT_OES = RenderingContext.HALF_FLOAT_OES; | 106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; |
| 107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; | 107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; |
| 108 const int HIGH_INT = RenderingContext.HIGH_INT; | 108 const int HIGH_INT = RenderingContext.HIGH_INT; |
| 109 const int INCR = RenderingContext.INCR; | 109 const int INCR = RenderingContext.INCR; |
| 110 const int INCR_WRAP = RenderingContext.INCR_WRAP; | 110 const int INCR_WRAP = RenderingContext.INCR_WRAP; |
| 111 const int INT = RenderingContext.INT; | 111 const int INT = RenderingContext.INT; |
| 112 const int INT_VEC2 = RenderingContext.INT_VEC2; | 112 const int INT_VEC2 = RenderingContext.INT_VEC2; |
| 113 const int INT_VEC3 = RenderingContext.INT_VEC3; | 113 const int INT_VEC3 = RenderingContext.INT_VEC3; |
| 114 const int INT_VEC4 = RenderingContext.INT_VEC4; | 114 const int INT_VEC4 = RenderingContext.INT_VEC4; |
| 115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM; | 115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM; |
| 116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O
PERATION; | 116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O
PERATION; |
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| 293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR
RAY_BUFFER_BINDING; | 293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR
RAY_BUFFER_BINDING; |
| 294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA
BLED; | 294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA
BLED; |
| 295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_
NORMALIZED; | 295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_
NORMALIZED; |
| 296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI
NTER; | 296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI
NTER; |
| 297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; | 297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; |
| 298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI
DE; | 298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI
DE; |
| 299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; | 299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; |
| 300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; | 300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; |
| 301 const int VIEWPORT = RenderingContext.VIEWPORT; | 301 const int VIEWPORT = RenderingContext.VIEWPORT; |
| 302 const int ZERO = RenderingContext.ZERO; | 302 const int ZERO = RenderingContext.ZERO; |
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