| Index: ash/shelf/shelf_navigator.cc
|
| diff --git a/ash/shelf/shelf_navigator.cc b/ash/shelf/shelf_navigator.cc
|
| index 9530b3149a5e49749a7ee15b0420662ca37d1693..7a9310c5531406e7e28a5d15540f4597d7edbbcb 100644
|
| --- a/ash/shelf/shelf_navigator.cc
|
| +++ b/ash/shelf/shelf_navigator.cc
|
| @@ -23,13 +23,13 @@ bool ShouldSkip(ShelfItemType type) {
|
|
|
| int GetNextActivatedItemIndex(const ShelfModel& model,
|
| CycleDirection direction) {
|
| - const LauncherItems& items = model.items();
|
| + const ShelfItems& items = model.items();
|
| int item_count = model.item_count();
|
| int current_index = -1;
|
| int first_running = -1;
|
|
|
| for (int i = 0; i < item_count; ++i) {
|
| - const LauncherItem& item = items[i];
|
| + const ShelfItem& item = items[i];
|
| if (ShouldSkip(item.type))
|
| continue;
|
|
|
| @@ -55,7 +55,7 @@ int GetNextActivatedItemIndex(const ShelfModel& model,
|
| // Find the next item and activate it.
|
| for (int i = (current_index + step + item_count) % item_count;
|
| i != current_index; i = (i + step + item_count) % item_count) {
|
| - const LauncherItem& item = items[i];
|
| + const ShelfItem& item = items[i];
|
| if (ShouldSkip(item.type))
|
| continue;
|
|
|
|
|