| Index: net/disk_cache/disk_format.h
|
| ===================================================================
|
| --- net/disk_cache/disk_format.h (revision 199883)
|
| +++ net/disk_cache/disk_format.h (working copy)
|
| @@ -5,9 +5,9 @@
|
| // The cache is stored on disk as a collection of block-files, plus an index
|
| // file plus a collection of external files.
|
| //
|
| -// Any data blob bigger than kMaxBlockSize (net/addr.h) will be stored on a
|
| -// separate file named f_xxx where x is a hexadecimal number. Shorter data will
|
| -// be stored as a series of blocks on a block-file. In any case, CacheAddr
|
| +// Any data blob bigger than kMaxBlockSize (disk_cache/addr.h) will be stored in
|
| +// a separate file named f_xxx where x is a hexadecimal number. Shorter data
|
| +// will be stored as a series of blocks on a block-file. In any case, CacheAddr
|
| // represents the address of the data inside the cache.
|
| //
|
| // The index file is just a simple hash table that maps a particular entry to
|
| @@ -15,18 +15,8 @@
|
| // by the cache entry.
|
| //
|
| // The last element of the cache is the block-file. A block file is a file
|
| -// designed to store blocks of data of a given size. It is able to store data
|
| -// that spans from one to four consecutive "blocks", and it grows as needed to
|
| -// store up to approximately 65000 blocks. It has a fixed size header used for
|
| -// book keeping such as tracking free of blocks on the file. For example, a
|
| -// block-file for 1KB blocks will grow from 8KB when totally empty to about 64MB
|
| -// when completely full. At that point, data blocks of 1KB will be stored on a
|
| -// second block file that will store the next set of 65000 blocks. The first
|
| -// file contains the number of the second file, and the second file contains the
|
| -// number of a third file, created when the second file reaches its limit. It is
|
| -// important to remember that no matter how long the chain of files is, any
|
| -// given block can be located directly by its address, which contains the file
|
| -// number and starting block inside the file.
|
| +// designed to store blocks of data of a given size. For more details see
|
| +// disk_cache/disk_format_base.h
|
| //
|
| // A new cache is initialized with four block files (named data_0 through
|
| // data_3), each one dedicated to store blocks of a given size. The number at
|
| @@ -57,11 +47,10 @@
|
|
|
| #include "base/basictypes.h"
|
| #include "net/base/net_export.h"
|
| +#include "net/disk_cache/disk_format_base.h"
|
|
|
| namespace disk_cache {
|
|
|
| -typedef uint32 CacheAddr;
|
| -
|
| const int kIndexTablesize = 0x10000;
|
| const uint32 kIndexMagic = 0xC103CAC3;
|
| const uint32 kCurrentVersion = 0x20000; // Version 2.0.
|
| @@ -159,104 +148,6 @@
|
|
|
| COMPILE_ASSERT(sizeof(RankingsNode) == 36, bad_RankingsNode);
|
|
|
| -const uint32 kBlockMagic = 0xC104CAC3;
|
| -const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries
|
| -const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
|
| -
|
| -// Bitmap to track used blocks on a block-file.
|
| -typedef uint32 AllocBitmap[kMaxBlocks / 32];
|
| -
|
| -// A block-file is the file used to store information in blocks (could be
|
| -// EntryStore blocks, RankingsNode blocks or user-data blocks).
|
| -// We store entries that can expand for up to 4 consecutive blocks, and keep
|
| -// counters of the number of blocks available for each type of entry. For
|
| -// instance, an entry of 3 blocks is an entry of type 3. We also keep track of
|
| -// where did we find the last entry of that type (to avoid searching the bitmap
|
| -// from the beginning every time).
|
| -// This Structure is the header of a block-file:
|
| -struct NET_EXPORT_PRIVATE BlockFileHeader {
|
| - BlockFileHeader();
|
| -
|
| - uint32 magic;
|
| - uint32 version;
|
| - int16 this_file; // Index of this file.
|
| - int16 next_file; // Next file when this one is full.
|
| - int32 entry_size; // Size of the blocks of this file.
|
| - int32 num_entries; // Number of stored entries.
|
| - int32 max_entries; // Current maximum number of entries.
|
| - int32 empty[4]; // Counters of empty entries for each type.
|
| - int32 hints[4]; // Last used position for each entry type.
|
| - volatile int32 updating; // Keep track of updates to the header.
|
| - int32 user[5];
|
| - AllocBitmap allocation_map;
|
| -};
|
| -
|
| -COMPILE_ASSERT(sizeof(BlockFileHeader) == kBlockHeaderSize, bad_header);
|
| -
|
| -// Sparse data support:
|
| -// We keep a two level hierarchy to enable sparse data for an entry: the first
|
| -// level consists of using separate "child" entries to store ranges of 1 MB,
|
| -// and the second level stores blocks of 1 KB inside each child entry.
|
| -//
|
| -// Whenever we need to access a particular sparse offset, we first locate the
|
| -// child entry that stores that offset, so we discard the 20 least significant
|
| -// bits of the offset, and end up with the child id. For instance, the child id
|
| -// to store the first megabyte is 0, and the child that should store offset
|
| -// 0x410000 has an id of 4.
|
| -//
|
| -// The child entry is stored the same way as any other entry, so it also has a
|
| -// name (key). The key includes a signature to be able to identify children
|
| -// created for different generations of the same resource. In other words, given
|
| -// that a given sparse entry can have a large number of child entries, and the
|
| -// resource can be invalidated and replaced with a new version at any time, it
|
| -// is important to be sure that a given child actually belongs to certain entry.
|
| -//
|
| -// The full name of a child entry is composed with a prefix ("Range_"), and two
|
| -// hexadecimal 64-bit numbers at the end, separated by semicolons. The first
|
| -// number is the signature of the parent key, and the second number is the child
|
| -// id as described previously. The signature itself is also stored internally by
|
| -// the child and the parent entries. For example, a sparse entry with a key of
|
| -// "sparse entry name", and a signature of 0x052AF76, may have a child entry
|
| -// named "Range_sparse entry name:052af76:4", which stores data in the range
|
| -// 0x400000 to 0x4FFFFF.
|
| -//
|
| -// Each child entry keeps track of all the 1 KB blocks that have been written
|
| -// to the entry, but being a regular entry, it will happily return zeros for any
|
| -// read that spans data not written before. The actual sparse data is stored in
|
| -// one of the data streams of the child entry (at index 1), while the control
|
| -// information is stored in another stream (at index 2), both by parents and
|
| -// the children.
|
| -
|
| -// This structure contains the control information for parent and child entries.
|
| -// It is stored at offset 0 of the data stream with index 2.
|
| -// It is possible to write to a child entry in a way that causes the last block
|
| -// to be only partialy filled. In that case, last_block and last_block_len will
|
| -// keep track of that block.
|
| -struct SparseHeader {
|
| - int64 signature; // The parent and children signature.
|
| - uint32 magic; // Structure identifier (equal to kIndexMagic).
|
| - int32 parent_key_len; // Key length for the parent entry.
|
| - int32 last_block; // Index of the last written block.
|
| - int32 last_block_len; // Lenght of the last written block.
|
| - int32 dummy[10];
|
| -};
|
| -
|
| -// The SparseHeader will be followed by a bitmap, as described by this
|
| -// structure.
|
| -struct SparseData {
|
| - SparseHeader header;
|
| - uint32 bitmap[32]; // Bitmap representation of known children (if this
|
| - // is a parent entry), or used blocks (for child
|
| - // entries. The size is fixed for child entries but
|
| - // not for parents; it can be as small as 4 bytes
|
| - // and as large as 8 KB.
|
| -};
|
| -
|
| -// The number of blocks stored by a child entry.
|
| -const int kNumSparseBits = 1024;
|
| -COMPILE_ASSERT(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
|
| - Invalid_SparseData_bitmap);
|
| -
|
| } // namespace disk_cache
|
|
|
| #endif // NET_DISK_CACHE_DISK_FORMAT_H_
|
|
|