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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
| 6 | 6 |
| 7 #include <dinput.h> | 7 #include <dinput.h> |
| 8 #include <dinputd.h> | 8 #include <dinputd.h> |
| 9 | 9 |
| 10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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| 466 raw.buttons[16] = 0.0; | 466 raw.buttons[16] = 0.0; |
| 467 | 467 |
| 468 for (int i = 0; i < 10; i++) | 468 for (int i = 0; i < 10; i++) |
| 469 raw.axes[i] = state.axes[i]; | 469 raw.axes[i] = state.axes[i]; |
| 470 pad_state_[index].mapper(raw, pad); | 470 pad_state_[index].mapper(raw, pad); |
| 471 } | 471 } |
| 472 | 472 |
| 473 bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { | 473 bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { |
| 474 xinput_get_capabilities_ = NULL; | 474 xinput_get_capabilities_ = NULL; |
| 475 xinput_get_state_ = NULL; | 475 xinput_get_state_ = NULL; |
| 476 xinput_enable_ = static_cast<XInputEnableFunc>( | 476 xinput_enable_ = reinterpret_cast<XInputEnableFunc>( |
| 477 xinput_dll_.GetFunctionPointer("XInputEnable")); | 477 xinput_dll_.GetFunctionPointer("XInputEnable")); |
| 478 if (!xinput_enable_) | 478 if (!xinput_enable_) |
| 479 return false; | 479 return false; |
| 480 xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( | 480 xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>( |
| 481 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); | 481 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
| 482 if (!xinput_get_capabilities_) | 482 if (!xinput_get_capabilities_) |
| 483 return false; | 483 return false; |
| 484 xinput_get_state_ = static_cast<XInputGetStateFunc>( | 484 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
| 485 xinput_dll_.GetFunctionPointer("XInputGetState")); | 485 xinput_dll_.GetFunctionPointer("XInputGetState")); |
| 486 if (!xinput_get_state_) | 486 if (!xinput_get_state_) |
| 487 return false; | 487 return false; |
| 488 xinput_enable_(true); | 488 xinput_enable_(true); |
| 489 return true; | 489 return true; |
| 490 } | 490 } |
| 491 | 491 |
| 492 } // namespace content | 492 } // namespace content |
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