DescriptionImprove GL bindings for Ganesh surfaces.
Add support for binding a Ganesh surface directly to a framebuffer.
Refactored the code to make it easier to distinguish binding a Ganesh
surface to a texture from binding to a framebuffer.
Switch to using std::unique_ptr<> and update example code. Note that
these examples will see further changes shortly which will eliminate
the excess scoped_ptr / unique_ptr conversions among other things.
BUG=
R=abarth@chromium.org
Committed: https://chromium.googlesource.com/external/mojo/+/c515f59d4b83c6ce53e3c78ed71c7b28733eb824
Patch Set 1 #
Total comments: 4
Patch Set 2 : address review comments #
Messages
Total messages: 9 (4 generated)
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