Index: src/gpu/effects/GrRRectEffect.cpp |
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp |
index f8c6a41dadbc5c4543388737aed029afa75278a4..0b758759e869affb9aa123679545da739fdebdac 100644 |
--- a/src/gpu/effects/GrRRectEffect.cpp |
+++ b/src/gpu/effects/GrRRectEffect.cpp |
@@ -162,11 +162,21 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { |
kVec4f_GrSLType, kDefault_GrSLPrecision, |
"innerRect", |
&rectName); |
+ // x is (r + .5) and y is 1/(r + .5) |
fRadiusPlusHalfUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
- kFloat_GrSLType, kDefault_GrSLPrecision, |
+ kVec2f_GrSLType, kDefault_GrSLPrecision, |
"radiusPlusHalf", |
&radiusPlusHalfName); |
+ // If we're on a device with a "real" mediump then the length calculation could overflow. |
+ SkString clampedCircleDistance; |
+ if (args.fGLSLCaps->floatPrecisionVaries()) { |
+ clampedCircleDistance.printf("clamp(%s.x * (1.0 - length(dxy * %s.y)), 0.0, 1.0);", |
+ radiusPlusHalfName, radiusPlusHalfName); |
+ } else { |
+ clampedCircleDistance.printf("clamp(%s.x - length(dxy), 0.0, 1.0);", radiusPlusHalfName); |
+ } |
+ |
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
const char* fragmentPos = fragBuilder->fragmentPosition(); |
// At each quarter-circle corner we compute a vector that is the offset of the fragment position |
@@ -186,103 +196,94 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { |
// alphas together. |
switch (crre.getCircularCornerFlags()) { |
case CircularRRectEffect::kAll_CornerFlags: |
- fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
- fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
- fragBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - %s.xy;", rectName, fragmentPos); |
+ fragBuilder->codeAppendf("vec2 dxy1 = %s.xy - %s.zw;", fragmentPos, rectName); |
+ fragBuilder->codeAppend("vec2 dxy = max(max(dxy0, dxy1), 0.0);"); |
+ fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kTopLeft_CornerFlag: |
- fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", |
+ fragBuilder->codeAppendf("vec2 dxy = max(%s.xy - %s.xy, 0.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = bottomAlpha * rightAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kTopRight_CornerFlag: |
- fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n", |
+ fragBuilder->codeAppendf("vec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);", |
fragmentPos, rectName, rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = bottomAlpha * leftAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kBottomRight_CornerFlag: |
- fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n", |
+ fragBuilder->codeAppendf("vec2 dxy = max(%s.xy - %s.zw, 0.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = topAlpha * leftAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kBottomLeft_CornerFlag: |
- fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n", |
+ fragBuilder->codeAppendf("vec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);", |
rectName, fragmentPos, fragmentPos, rectName); |
- fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = topAlpha * rightAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kLeft_CornerFlags: |
- fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName); |
- fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n"); |
- fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - %s.xy;", rectName, fragmentPos); |
+ fragBuilder->codeAppendf("float dy1 = %s.y - %s.w;", fragmentPos, rectName); |
+ fragBuilder->codeAppend("vec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); |
+ fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = rightAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kTop_CornerFlags: |
- fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName); |
- fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n"); |
- fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - %s.xy;", rectName, fragmentPos); |
+ fragBuilder->codeAppendf("float dx1 = %s.x - %s.z;", fragmentPos, rectName); |
+ fragBuilder->codeAppend("vec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);"); |
+ fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);", |
rectName, fragmentPos); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = bottomAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kRight_CornerFlags: |
- fragBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
- fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n"); |
- fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float dy0 = %s.y - %s.y;", rectName, fragmentPos); |
+ fragBuilder->codeAppendf("vec2 dxy1 = %s.xy - %s.zw;", fragmentPos, rectName); |
+ fragBuilder->codeAppend("vec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); |
+ fragBuilder->codeAppendf("float leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = leftAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
case CircularRRectEffect::kBottom_CornerFlags: |
- fragBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos); |
- fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
- fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n"); |
- fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
+ fragBuilder->codeAppendf("float dx0 = %s.x - %s.x;", rectName, fragmentPos); |
+ fragBuilder->codeAppendf("vec2 dxy1 = %s.xy - %s.zw;", fragmentPos, rectName); |
+ fragBuilder->codeAppend("vec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);"); |
+ fragBuilder->codeAppendf("float topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);", |
fragmentPos, rectName); |
- fragBuilder->codeAppendf( |
- "\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
- radiusPlusHalfName); |
+ fragBuilder->codeAppendf("float alpha = topAlpha * %s;", |
+ clampedCircleDistance.c_str()); |
break; |
} |
if (kInverseFillAA_GrProcessorEdgeType == crre.getEdgeType()) { |
- fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); |
+ fragBuilder->codeAppend("alpha = 1.0 - alpha;"); |
} |
- fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, |
+ fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, |
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str()); |
} |
@@ -367,7 +368,8 @@ void GLCircularRRectEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
SkFAIL("Should have been one of the above cases."); |
} |
pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); |
- pdman.set1f(fRadiusPlusHalfUniform, radius + 0.5f); |
+ radius += 0.5f; |
+ pdman.set2f(fRadiusPlusHalfUniform, radius, 1.f / radius); |
fPrevRRect = rrect; |
} |
} |