| Index: bench/GameBench.cpp
|
| ===================================================================
|
| --- bench/GameBench.cpp (revision 9137)
|
| +++ bench/GameBench.cpp (working copy)
|
| @@ -22,10 +22,11 @@
|
| kRotate_Type
|
| };
|
|
|
| - GameBench(void* param, Type type, bool partialClear)
|
| + GameBench(void* param, Type type, bool partialClear, bool aligned = false)
|
| : INHERITED(param)
|
| , fType(type)
|
| , fPartialClear(partialClear)
|
| + , fAligned(aligned)
|
| , fName("game")
|
| , fNumSaved(0)
|
| , fInitialized(false) {
|
| @@ -42,6 +43,10 @@
|
| break;
|
| };
|
|
|
| + if (aligned) {
|
| + fName.append("_aligned");
|
| + }
|
| +
|
| if (partialClear) {
|
| fName.append("_partial");
|
| } else {
|
| @@ -130,6 +135,11 @@
|
|
|
| fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX);
|
| fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY);
|
| + if (fAligned) {
|
| + // make the translations integer aligned
|
| + fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]);
|
| + fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]);
|
| + }
|
|
|
| mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]);
|
|
|
| @@ -160,6 +170,7 @@
|
|
|
| Type fType;
|
| bool fPartialClear;
|
| + bool fAligned;
|
| SkString fName;
|
| int fNumSaved; // num draws stored in 'fSaved'
|
| bool fInitialized;
|
| @@ -197,9 +208,11 @@
|
| // Partial clear
|
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, false)); )
|
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, false)); )
|
| +DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, false, true)); )
|
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, false)); )
|
|
|
| // Full clear
|
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, true)); )
|
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, true)); )
|
| +DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, true, true)); )
|
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, true)); )
|
|
|