Index: third_party/WebKit/Source/core/paint/PaintLayer.cpp |
diff --git a/third_party/WebKit/Source/core/paint/PaintLayer.cpp b/third_party/WebKit/Source/core/paint/PaintLayer.cpp |
index df78365393faacbab2f35a6ed4511e6587ff8dec..8414065084522aaec4ab4777cac5bc8383fe53c2 100644 |
--- a/third_party/WebKit/Source/core/paint/PaintLayer.cpp |
+++ b/third_party/WebKit/Source/core/paint/PaintLayer.cpp |
@@ -536,7 +536,7 @@ void PaintLayer::mapRectToPaintBackingCoordinates(const LayoutBoxModelObject* pa |
void PaintLayer::mapRectToPaintInvalidationBacking(const LayoutObject* layoutObject, const LayoutBoxModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) |
{ |
if (!paintInvalidationContainer->layer()->groupedMapping()) { |
- layoutObject->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState); |
+ layoutObject->mapToVisibleRectInContainerSpace(paintInvalidationContainer, rect, paintInvalidationState); |
return; |
} |
@@ -544,7 +544,7 @@ void PaintLayer::mapRectToPaintInvalidationBacking(const LayoutObject* layoutObj |
// layer. This is because all layers that squash together need to issue paint invalidations w.r.t. a single container that is |
// an ancestor of all of them, in order to properly take into account any local transforms etc. |
// FIXME: remove this special-case code that works around the paint invalidation code structure. |
- layoutObject->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState); |
+ layoutObject->mapToVisibleRectInContainerSpace(paintInvalidationContainer, rect, paintInvalidationState); |
mapRectToPaintBackingCoordinates(paintInvalidationContainer, rect); |
} |