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Unified Diff: src/platform.h

Issue 151603004: A64: Synchronize with r16587. (Closed) Base URL: https://v8.googlecode.com/svn/branches/experimental/a64
Patch Set: Created 6 years, 11 months ago
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Index: src/platform.h
diff --git a/src/platform.h b/src/platform.h
index 8565775bd7b3bcaa844ea9f392a2c808eda0f181..6ae3fa00c0248e5237570b9152822d66ae7f877c 100644
--- a/src/platform.h
+++ b/src/platform.h
@@ -108,9 +108,6 @@ double fast_sqrt(double input);
// on demand.
void lazily_initialize_fast_exp();
-// Forward declarations.
-class Socket;
-
// ----------------------------------------------------------------------------
// Fast TLS support
@@ -181,9 +178,6 @@ class OS {
// called after CPU initialization.
static void PostSetUp();
- // Clean up platform-OS-related things. Called once at VM shutdown.
- static void TearDown();
-
// Returns the accumulated user time for thread. This routine
// can be used for profiling. The implementation should
// strive for high-precision timer resolution, preferable
@@ -257,13 +251,6 @@ class OS {
// Get the Alignment guaranteed by Allocate().
static size_t AllocateAlignment();
- // Returns an indication of whether a pointer is in a space that
- // has been allocated by Allocate(). This method may conservatively
- // always return false, but giving more accurate information may
- // improve the robustness of the stack dump code in the presence of
- // heap corruption.
- static bool IsOutsideAllocatedSpace(void* pointer);
-
// Sleep for a number of milliseconds.
static void Sleep(const int milliseconds);
@@ -287,10 +274,6 @@ class OS {
static int StackWalk(Vector<StackFrame> frames);
- // Factory method for creating platform dependent Socket.
- // Please use delete to reclaim the storage for the returned Socket.
- static Socket* CreateSocket();
-
class MemoryMappedFile {
public:
static MemoryMappedFile* open(const char* name);
@@ -619,47 +602,6 @@ class Thread {
DISALLOW_COPY_AND_ASSIGN(Thread);
};
-
-// ----------------------------------------------------------------------------
-// Socket
-//
-
-class Socket {
- public:
- virtual ~Socket() {}
-
- // Server initialization.
- virtual bool Bind(const int port) = 0;
- virtual bool Listen(int backlog) const = 0;
- virtual Socket* Accept() const = 0;
-
- // Client initialization.
- virtual bool Connect(const char* host, const char* port) = 0;
-
- // Shutdown socket for both read and write. This causes blocking Send and
- // Receive calls to exit. After Shutdown the Socket object cannot be used for
- // any communication.
- virtual bool Shutdown() = 0;
-
- // Data Transimission
- // Return 0 on failure.
- virtual int Send(const char* data, int len) const = 0;
- virtual int Receive(char* data, int len) const = 0;
-
- // Set the value of the SO_REUSEADDR socket option.
- virtual bool SetReuseAddress(bool reuse_address) = 0;
-
- virtual bool IsValid() const = 0;
-
- static bool SetUp();
- static int LastError();
- static uint16_t HToN(uint16_t value);
- static uint16_t NToH(uint16_t value);
- static uint32_t HToN(uint32_t value);
- static uint32_t NToH(uint32_t value);
-};
-
-
} } // namespace v8::internal
#endif // V8_PLATFORM_H_
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