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Issue 151603004: A64: Synchronize with r16587. (Closed) Base URL: https://v8.googlecode.com/svn/branches/experimental/a64
Patch Set: Created 6 years, 10 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
75 class V8 : public AllStatic { 75 class V8 : public AllStatic {
76 public: 76 public:
77 // Global actions. 77 // Global actions.
78 78
79 // If Initialize is called with des == NULL, the initial state is 79 // If Initialize is called with des == NULL, the initial state is
80 // created from scratch. If a non-null Deserializer is given, the 80 // created from scratch. If a non-null Deserializer is given, the
81 // initial state is created by reading the deserialized data into an 81 // initial state is created by reading the deserialized data into an
82 // empty heap. 82 // empty heap.
83 static bool Initialize(Deserializer* des); 83 static bool Initialize(Deserializer* des);
84 static void TearDown(); 84 static void TearDown();
85 static bool UseCrankshaft() { return use_crankshaft_; }
86 // To be dead you have to have lived
87 // TODO(isolates): move IsDead to Isolate.
88 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
89 static void SetFatalError();
90 85
91 // Report process out of memory. Implementation found in api.cc. 86 // Report process out of memory. Implementation found in api.cc.
92 static void FatalProcessOutOfMemory(const char* location, 87 static void FatalProcessOutOfMemory(const char* location,
93 bool take_snapshot = false); 88 bool take_snapshot = false);
94 89
95 // Allows an entropy source to be provided for use in random number 90 // Allows an entropy source to be provided for use in random number
96 // generation. 91 // generation.
97 static void SetEntropySource(EntropySource source); 92 static void SetEntropySource(EntropySource source);
98 // Support for return-address rewriting profilers. 93 // Support for return-address rewriting profilers.
99 static void SetReturnAddressLocationResolver( 94 static void SetReturnAddressLocationResolver(
100 ReturnAddressLocationResolver resolver); 95 ReturnAddressLocationResolver resolver);
101 // Support for entry hooking JITed code. 96 // Support for entry hooking JITed code.
102 static void SetFunctionEntryHook(FunctionEntryHook entry_hook); 97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook);
103 // Random number generation support. Not cryptographically safe. 98 // Random number generation support. Not cryptographically safe.
104 static uint32_t Random(Context* context); 99 static uint32_t Random(Context* context);
105 // We use random numbers internally in memory allocation and in the 100 // We use random numbers internally in memory allocation and in the
106 // compilers for security. In order to prevent information leaks we 101 // compilers for security. In order to prevent information leaks we
107 // use a separate random state for internal random number 102 // use a separate random state for internal random number
108 // generation. 103 // generation.
109 static uint32_t RandomPrivate(Isolate* isolate); 104 static uint32_t RandomPrivate(Isolate* isolate);
110 static Object* FillHeapNumberWithRandom(Object* heap_number, 105 static Object* FillHeapNumberWithRandom(Object* heap_number,
111 Context* context); 106 Context* context);
112 107
113 // Idle notification directly from the API.
114 static bool IdleNotification(int hint);
115
116 static void AddCallCompletedCallback(CallCompletedCallback callback); 108 static void AddCallCompletedCallback(CallCompletedCallback callback);
117 static void RemoveCallCompletedCallback(CallCompletedCallback callback); 109 static void RemoveCallCompletedCallback(CallCompletedCallback callback);
118 static void FireCallCompletedCallback(Isolate* isolate); 110 static void FireCallCompletedCallback(Isolate* isolate);
119 111
120 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { 112 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() {
121 return array_buffer_allocator_; 113 return array_buffer_allocator_;
122 } 114 }
123 115
124 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { 116 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) {
125 CHECK_EQ(NULL, array_buffer_allocator_); 117 CHECK_EQ(NULL, array_buffer_allocator_);
126 array_buffer_allocator_ = allocator; 118 array_buffer_allocator_ = allocator;
127 } 119 }
128 120
129 private: 121 private:
130 static void InitializeOncePerProcessImpl(); 122 static void InitializeOncePerProcessImpl();
131 static void InitializeOncePerProcess(); 123 static void InitializeOncePerProcess();
132 124
133 // True if V8 has ever been run
134 static bool has_been_set_up_;
135 // True if error has been signaled for current engine
136 // (reset to false if engine is restarted)
137 static bool has_fatal_error_;
138 // True if engine has been shut down
139 // (reset if engine is restarted)
140 static bool has_been_disposed_;
141 // True if we are using the crankshaft optimizing compiler.
142 static bool use_crankshaft_;
143 // List of callbacks when a Call completes. 125 // List of callbacks when a Call completes.
144 static List<CallCompletedCallback>* call_completed_callbacks_; 126 static List<CallCompletedCallback>* call_completed_callbacks_;
145 // Allocator for external array buffers. 127 // Allocator for external array buffers.
146 static v8::ArrayBuffer::Allocator* array_buffer_allocator_; 128 static v8::ArrayBuffer::Allocator* array_buffer_allocator_;
147 }; 129 };
148 130
149 131
150 // JavaScript defines two kinds of 'nil'. 132 // JavaScript defines two kinds of 'nil'.
151 enum NilValue { kNullValue, kUndefinedValue }; 133 enum NilValue { kNullValue, kUndefinedValue };
152 134
153 135
154 } } // namespace v8::internal 136 } } // namespace v8::internal
155 137
156 namespace i = v8::internal; 138 namespace i = v8::internal;
157 139
158 #endif // V8_V8_H_ 140 #endif // V8_V8_H_
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