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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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272 protected: | 272 protected: |
273 String debugName(cc::Layer*) const; | 273 String debugName(cc::Layer*) const; |
274 bool shouldFlattenTransform() const { return m_shouldFlattenTransform; } | 274 bool shouldFlattenTransform() const { return m_shouldFlattenTransform; } |
275 | 275 |
276 explicit GraphicsLayer(GraphicsLayerClient*); | 276 explicit GraphicsLayer(GraphicsLayerClient*); |
277 // GraphicsLayerFactoryChromium that wants to create a GraphicsLayer need to
be friends. | 277 // GraphicsLayerFactoryChromium that wants to create a GraphicsLayer need to
be friends. |
278 friend class GraphicsLayerFactoryChromium; | 278 friend class GraphicsLayerFactoryChromium; |
279 // for testing | 279 // for testing |
280 friend class CompositedLayerMappingTest; | 280 friend class CompositedLayerMappingTest; |
281 friend class FakeGraphicsLayerFactory; | 281 friend class FakeGraphicsLayerFactory; |
282 friend class CompositedLayerMappingTest; | |
283 | 282 |
284 private: | 283 private: |
285 // Adds a child without calling updateChildList(), so that adding children | 284 // Adds a child without calling updateChildList(), so that adding children |
286 // can be batched before updating. | 285 // can be batched before updating. |
287 void addChildInternal(GraphicsLayer*); | 286 void addChildInternal(GraphicsLayer*); |
288 | 287 |
289 #if ENABLE(ASSERT) | 288 #if ENABLE(ASSERT) |
290 bool hasAncestor(GraphicsLayer*) const; | 289 bool hasAncestor(GraphicsLayer*) const; |
291 #endif | 290 #endif |
292 | 291 |
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382 }; | 381 }; |
383 | 382 |
384 } // namespace blink | 383 } // namespace blink |
385 | 384 |
386 #ifndef NDEBUG | 385 #ifndef NDEBUG |
387 // Outside the blink namespace for ease of invocation from gdb. | 386 // Outside the blink namespace for ease of invocation from gdb. |
388 void PLATFORM_EXPORT showGraphicsLayerTree(const blink::GraphicsLayer*); | 387 void PLATFORM_EXPORT showGraphicsLayerTree(const blink::GraphicsLayer*); |
389 #endif | 388 #endif |
390 | 389 |
391 #endif // GraphicsLayer_h | 390 #endif // GraphicsLayer_h |
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