Index: media/base/simd/convert_rgb_to_yuv.h |
diff --git a/media/base/simd/convert_rgb_to_yuv.h b/media/base/simd/convert_rgb_to_yuv.h |
index 03fe1140c47990cc65f20eeb2b867d191cbd77a8..d3bb4ca70672ffd73fb1322e2dd2b47ed818fe85 100644 |
--- a/media/base/simd/convert_rgb_to_yuv.h |
+++ b/media/base/simd/convert_rgb_to_yuv.h |
@@ -10,46 +10,50 @@ |
namespace media { |
-// Converts an ARGB image to a YV12 image. This function calls ASM functions |
-// implemented in "convert_rgb_to_yuv_ssse3.asm" to convert the specified ARGB |
-// image to a YV12 image. |
-void ConvertRGB32ToYUV_SSSE3(const uint8* rgbframe, |
- uint8* yplane, |
- uint8* uplane, |
- uint8* vplane, |
- int width, |
- int height, |
- int rgbstride, |
- int ystride, |
- int uvstride); |
+// These methods are exported for testing purposes only. Library users should |
+// only call the methods listed in yuv_convert.h. |
-// Converts an RGB image to a YV12 image. This function is almost same as |
-// ConvertRGB32ToYUV_SSSE3 except its first argument is a pointer to RGB pixels. |
-void ConvertRGB24ToYUV_SSSE3(const uint8* rgbframe, |
- uint8* yplane, |
- uint8* uplane, |
- uint8* vplane, |
- int width, |
- int height, |
- int rgbstride, |
- int ystride, |
- int uvstride); |
+MEDIA_EXPORT void ConvertRGB32ToYUV_SSSE3(const uint8* rgbframe, |
+ uint8* yplane, |
+ uint8* uplane, |
+ uint8* vplane, |
+ int width, |
+ int height, |
+ int rgbstride, |
+ int ystride, |
+ int uvstride); |
-// SSE2 version of converting RGBA to YV12. |
-void ConvertRGB32ToYUV_SSE2(const uint8* rgbframe, |
- uint8* yplane, |
- uint8* uplane, |
- uint8* vplane, |
- int width, |
- int height, |
- int rgbstride, |
- int ystride, |
- int uvstride); |
+MEDIA_EXPORT void ConvertRGB24ToYUV_SSSE3(const uint8* rgbframe, |
+ uint8* yplane, |
+ uint8* uplane, |
+ uint8* vplane, |
+ int width, |
+ int height, |
+ int rgbstride, |
+ int ystride, |
+ int uvstride); |
-// This is a C reference implementation of the above routine. |
-// This method should only be used in unit test. |
-// TODO(hclam): Should use this as the C version of RGB to YUV. |
-void ConvertRGB32ToYUV_SSE2_Reference(const uint8* rgbframe, |
+MEDIA_EXPORT void ConvertRGB32ToYUV_SSE2(const uint8* rgbframe, |
+ uint8* yplane, |
+ uint8* uplane, |
+ uint8* vplane, |
+ int width, |
+ int height, |
+ int rgbstride, |
+ int ystride, |
+ int uvstride); |
+ |
+MEDIA_EXPORT void ConvertRGB32ToYUV_SSE2_Reference(const uint8* rgbframe, |
+ uint8* yplane, |
+ uint8* uplane, |
+ uint8* vplane, |
+ int width, |
+ int height, |
+ int rgbstride, |
+ int ystride, |
+ int uvstride); |
+ |
+MEDIA_EXPORT void ConvertRGB32ToYUV_C(const uint8* rgbframe, |
uint8* yplane, |
uint8* uplane, |
uint8* vplane, |
@@ -59,27 +63,15 @@ void ConvertRGB32ToYUV_SSE2_Reference(const uint8* rgbframe, |
int ystride, |
int uvstride); |
-// C version of converting RGBA to YV12. |
-void ConvertRGB32ToYUV_C(const uint8* rgbframe, |
- uint8* yplane, |
- uint8* uplane, |
- uint8* vplane, |
- int width, |
- int height, |
- int rgbstride, |
- int ystride, |
- int uvstride); |
- |
-// C version of converting RGB24 to YV12. |
-void ConvertRGB24ToYUV_C(const uint8* rgbframe, |
- uint8* yplane, |
- uint8* uplane, |
- uint8* vplane, |
- int width, |
- int height, |
- int rgbstride, |
- int ystride, |
- int uvstride); |
+MEDIA_EXPORT void ConvertRGB24ToYUV_C(const uint8* rgbframe, |
+ uint8* yplane, |
+ uint8* uplane, |
+ uint8* vplane, |
+ int width, |
+ int height, |
+ int rgbstride, |
+ int ystride, |
+ int uvstride); |
} // namespace media |