| Index: media/base/simd/convert_rgb_to_yuv.h
|
| diff --git a/media/base/simd/convert_rgb_to_yuv.h b/media/base/simd/convert_rgb_to_yuv.h
|
| index 03fe1140c47990cc65f20eeb2b867d191cbd77a8..d3bb4ca70672ffd73fb1322e2dd2b47ed818fe85 100644
|
| --- a/media/base/simd/convert_rgb_to_yuv.h
|
| +++ b/media/base/simd/convert_rgb_to_yuv.h
|
| @@ -10,46 +10,50 @@
|
|
|
| namespace media {
|
|
|
| -// Converts an ARGB image to a YV12 image. This function calls ASM functions
|
| -// implemented in "convert_rgb_to_yuv_ssse3.asm" to convert the specified ARGB
|
| -// image to a YV12 image.
|
| -void ConvertRGB32ToYUV_SSSE3(const uint8* rgbframe,
|
| - uint8* yplane,
|
| - uint8* uplane,
|
| - uint8* vplane,
|
| - int width,
|
| - int height,
|
| - int rgbstride,
|
| - int ystride,
|
| - int uvstride);
|
| +// These methods are exported for testing purposes only. Library users should
|
| +// only call the methods listed in yuv_convert.h.
|
|
|
| -// Converts an RGB image to a YV12 image. This function is almost same as
|
| -// ConvertRGB32ToYUV_SSSE3 except its first argument is a pointer to RGB pixels.
|
| -void ConvertRGB24ToYUV_SSSE3(const uint8* rgbframe,
|
| - uint8* yplane,
|
| - uint8* uplane,
|
| - uint8* vplane,
|
| - int width,
|
| - int height,
|
| - int rgbstride,
|
| - int ystride,
|
| - int uvstride);
|
| +MEDIA_EXPORT void ConvertRGB32ToYUV_SSSE3(const uint8* rgbframe,
|
| + uint8* yplane,
|
| + uint8* uplane,
|
| + uint8* vplane,
|
| + int width,
|
| + int height,
|
| + int rgbstride,
|
| + int ystride,
|
| + int uvstride);
|
|
|
| -// SSE2 version of converting RGBA to YV12.
|
| -void ConvertRGB32ToYUV_SSE2(const uint8* rgbframe,
|
| - uint8* yplane,
|
| - uint8* uplane,
|
| - uint8* vplane,
|
| - int width,
|
| - int height,
|
| - int rgbstride,
|
| - int ystride,
|
| - int uvstride);
|
| +MEDIA_EXPORT void ConvertRGB24ToYUV_SSSE3(const uint8* rgbframe,
|
| + uint8* yplane,
|
| + uint8* uplane,
|
| + uint8* vplane,
|
| + int width,
|
| + int height,
|
| + int rgbstride,
|
| + int ystride,
|
| + int uvstride);
|
|
|
| -// This is a C reference implementation of the above routine.
|
| -// This method should only be used in unit test.
|
| -// TODO(hclam): Should use this as the C version of RGB to YUV.
|
| -void ConvertRGB32ToYUV_SSE2_Reference(const uint8* rgbframe,
|
| +MEDIA_EXPORT void ConvertRGB32ToYUV_SSE2(const uint8* rgbframe,
|
| + uint8* yplane,
|
| + uint8* uplane,
|
| + uint8* vplane,
|
| + int width,
|
| + int height,
|
| + int rgbstride,
|
| + int ystride,
|
| + int uvstride);
|
| +
|
| +MEDIA_EXPORT void ConvertRGB32ToYUV_SSE2_Reference(const uint8* rgbframe,
|
| + uint8* yplane,
|
| + uint8* uplane,
|
| + uint8* vplane,
|
| + int width,
|
| + int height,
|
| + int rgbstride,
|
| + int ystride,
|
| + int uvstride);
|
| +
|
| +MEDIA_EXPORT void ConvertRGB32ToYUV_C(const uint8* rgbframe,
|
| uint8* yplane,
|
| uint8* uplane,
|
| uint8* vplane,
|
| @@ -59,27 +63,15 @@ void ConvertRGB32ToYUV_SSE2_Reference(const uint8* rgbframe,
|
| int ystride,
|
| int uvstride);
|
|
|
| -// C version of converting RGBA to YV12.
|
| -void ConvertRGB32ToYUV_C(const uint8* rgbframe,
|
| - uint8* yplane,
|
| - uint8* uplane,
|
| - uint8* vplane,
|
| - int width,
|
| - int height,
|
| - int rgbstride,
|
| - int ystride,
|
| - int uvstride);
|
| -
|
| -// C version of converting RGB24 to YV12.
|
| -void ConvertRGB24ToYUV_C(const uint8* rgbframe,
|
| - uint8* yplane,
|
| - uint8* uplane,
|
| - uint8* vplane,
|
| - int width,
|
| - int height,
|
| - int rgbstride,
|
| - int ystride,
|
| - int uvstride);
|
| +MEDIA_EXPORT void ConvertRGB24ToYUV_C(const uint8* rgbframe,
|
| + uint8* yplane,
|
| + uint8* uplane,
|
| + uint8* vplane,
|
| + int width,
|
| + int height,
|
| + int rgbstride,
|
| + int ystride,
|
| + int uvstride);
|
|
|
| } // namespace media
|
|
|
|
|