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Unified Diff: src/gpu/effects/GrBitmapTextGeoProc.cpp

Issue 1514563002: Revert of Allow LCD text to batch across colorchanges. This will always use (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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Index: src/gpu/effects/GrBitmapTextGeoProc.cpp
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 6fd353849e18c9d2822cdaa6c846eb75520b8cfb..a8643b03f992a8dba536fb4cff6c6b558bba48c0 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -144,8 +144,9 @@
this->initClassID<GrBitmapTextGeoProc>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
- bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat ||
- kA565_GrMaskFormat == fMaskFormat;
+ // TODO we could think about removing this attribute if color is ignored, but unfortunately
+ // we don't do text positioning in batch, so we can't quite do that yet.
+ bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat;
if (hasVertexColor) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
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