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Side by Side Diff: tests/LayerDrawLooperTest.cpp

Issue 1514503004: SkBitmap move (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 2015-12-10 (Thursday) 17:55:13 EST Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmap.h" 8 #include "SkBitmap.h"
9 #include "SkBitmapDevice.h" 9 #include "SkBitmapDevice.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkDraw.h" 11 #include "SkDraw.h"
12 #include "SkLayerDrawLooper.h" 12 #include "SkLayerDrawLooper.h"
13 #include "SkMatrix.h" 13 #include "SkMatrix.h"
14 #include "SkPaint.h" 14 #include "SkPaint.h"
15 #include "SkRect.h" 15 #include "SkRect.h"
16 #include "SkRefCnt.h" 16 #include "SkRefCnt.h"
17 #include "SkScalar.h" 17 #include "SkScalar.h"
18 #include "SkSmallAllocator.h" 18 #include "SkSmallAllocator.h"
19 #include "SkXfermode.h" 19 #include "SkXfermode.h"
20 #include "Test.h" 20 #include "Test.h"
21 21
22 static SkBitmap make_bm(int w, int h) { 22 static SkBitmap make_bm(int w, int h) {
23 SkBitmap bm; 23 SkBitmap bm;
24 bm.allocN32Pixels(w, h); 24 bm.allocN32Pixels(w, h);
25 return bm; 25 return skstd::move(bm);
26 } 26 }
27 27
28 // TODO: can this be derived from SkBaseDevice? 28 // TODO: can this be derived from SkBaseDevice?
29 class FakeDevice : public SkBitmapDevice { 29 class FakeDevice : public SkBitmapDevice {
30 public: 30 public:
31 FakeDevice() : INHERITED(make_bm(100, 100), SkSurfaceProps(0, kUnknown_SkPix elGeometry)) { 31 FakeDevice() : INHERITED(make_bm(100, 100), SkSurfaceProps(0, kUnknown_SkPix elGeometry)) {
32 } 32 }
33 33
34 void drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) ove rride { 34 void drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) ove rride {
35 fLastMatrix = *draw.fMatrix; 35 fLastMatrix = *draw.fMatrix;
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160 160
161 // Only two layers were added, so that should be the end. 161 // Only two layers were added, so that should be the end.
162 REPORTER_ASSERT(reporter, !context->next(&canvas, &paint)); 162 REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
163 } 163 }
164 164
165 DEF_TEST(LayerDrawLooper, reporter) { 165 DEF_TEST(LayerDrawLooper, reporter) {
166 test_frontToBack(reporter); 166 test_frontToBack(reporter);
167 test_backToFront(reporter); 167 test_backToFront(reporter);
168 test_mixed(reporter); 168 test_mixed(reporter);
169 } 169 }
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