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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_WIN_DIRECT_WRITE_H_ | 5 #ifndef UI_GFX_WIN_DIRECT_WRITE_H_ |
6 #define UI_GFX_WIN_DIRECT_WRITE_H_ | 6 #define UI_GFX_WIN_DIRECT_WRITE_H_ |
7 | 7 |
8 #include <dwrite.h> | |
9 | |
10 #include "ui/gfx/gfx_export.h" | 8 #include "ui/gfx/gfx_export.h" |
11 | 9 |
12 namespace gfx { | 10 namespace gfx { |
13 namespace win { | 11 namespace win { |
14 | 12 |
15 // Returns whether DirectWrite font rendering should be used. | 13 // Returns whether DirectWrite font rendering should be used. |
16 GFX_EXPORT bool ShouldUseDirectWrite(); | 14 GFX_EXPORT bool ShouldUseDirectWrite(); |
17 | 15 |
18 GFX_EXPORT void MaybeInitializeDirectWrite(); | 16 GFX_EXPORT void MaybeInitializeDirectWrite(); |
19 | 17 |
20 // Returns true if we are using DirectWrite for font metrics and rendering. | 18 // Returns true if we are using DirectWrite for font metrics and rendering. |
21 GFX_EXPORT bool IsDirectWriteEnabled(); | 19 GFX_EXPORT bool IsDirectWriteEnabled(); |
22 | 20 |
23 // Creates a DirectWrite factory, if using DirectWrite. | |
24 GFX_EXPORT void CreateDWriteFactory(IDWriteFactory** factory); | |
25 | |
26 } // namespace win | 21 } // namespace win |
27 } // namespace gfx | 22 } // namespace gfx |
28 | 23 |
29 #endif // UI_GFX_WIN_DIRECT_WRITE_H_ | 24 #endif // UI_GFX_WIN_DIRECT_WRITE_H_ |
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