DescriptionInitialize glGen* call id args to zero
Initialize glGenTexture, glGenBuffer call id buffer items to zero before
calls. Otherwise it's not easy to check if the call succeeded or not.
Assert the rule in debug gl context.
Make TesselatingPathRendererTests use debug gl context. It exercises
some of the GenBuffers call sites.
Committed: https://skia.googlesource.com/skia/+/546eb5c57aebee47172f9d2a3eae6b49945dba08
Patch Set 1 #
Depends on Patchset: Messages
Total messages: 7 (3 generated)
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