Index: cc/trees/thread_proxy.cc |
diff --git a/cc/trees/thread_proxy.cc b/cc/trees/thread_proxy.cc |
index aff281fb3c1993fb2fa438927ee58e131ed1dd55..c34d644740ca24ee807284e3d6b2d4271d50a776 100644 |
--- a/cc/trees/thread_proxy.cc |
+++ b/cc/trees/thread_proxy.cc |
@@ -976,8 +976,6 @@ ThreadProxy::ScheduledActionDrawAndSwapInternal(bool forced_draw) { |
if (draw_frame) |
CheckOutputSurfaceStatusOnImplThread(); |
- layer_tree_host_impl_->BeginNextFrame(); |
- |
return result; |
} |
@@ -1034,6 +1032,7 @@ void ThreadProxy::DidAnticipatedDrawTimeChange(base::TimeTicks time) { |
if (current_resource_update_controller_on_impl_thread_) |
current_resource_update_controller_on_impl_thread_ |
->PerformMoreUpdates(time); |
+ layer_tree_host_impl_->BeginNextFrame(); |
brianderson
2013/05/16 18:16:00
I know this is tangential to what you are changing
danakj
2013/05/16 18:18:09
It's not quite update either, it's setting things
danakj
2013/05/16 18:24:07
Or ResetCurrentFrameTimeForNextFrame(), to say thi
ajuma
2013/05/16 18:33:33
I like ResetCurrentFrameTimeForNextFrame().
ajuma
2013/05/16 19:50:01
Renamed to ResetCurrentFrameTimeForNextFrame().
|
} |
void ThreadProxy::ReadyToFinalizeTextureUpdates() { |