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Unified Diff: third_party/WebKit/Source/web/painting/PaintAggregator.cpp

Issue 1513833002: Remove PaintAggregator. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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Index: third_party/WebKit/Source/web/painting/PaintAggregator.cpp
diff --git a/third_party/WebKit/Source/web/painting/PaintAggregator.cpp b/third_party/WebKit/Source/web/painting/PaintAggregator.cpp
deleted file mode 100644
index dd249700fa4a968b927434d7a1954d7c55d310df..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/web/painting/PaintAggregator.cpp
+++ /dev/null
@@ -1,373 +0,0 @@
-/*
- * Copyright (C) 2011 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "web/painting/PaintAggregator.h"
-
-#include "public/platform/Platform.h"
-
-using namespace blink;
-
-namespace blink {
-
-// ----------------------------------------------------------------------------
-// ALGORITHM NOTES
-//
-// We attempt to maintain a scroll rect in the presence of invalidations that
-// are contained within the scroll rect. If an invalidation crosses a scroll
-// rect, then we just treat the scroll rect as an invalidation rect.
-//
-// For invalidations performed prior to scrolling and contained within the
-// scroll rect, we offset the invalidation rects to account for the fact that
-// the consumer will perform scrolling before painting.
-//
-// We only support scrolling along one axis at a time. A diagonal scroll will
-// therefore be treated as an invalidation.
-// ----------------------------------------------------------------------------
-
-// If the combined area of paint rects contained within the scroll rect grows
-// too large, then we might as well just treat the scroll rect as a paint rect.
-// This constant sets the max ratio of paint rect area to scroll rect area that
-// we will tolerate before dograding the scroll into a repaint.
-static const float maxRedundantPaintToScrollArea = 0.8f;
-
-// The maximum number of paint rects. If we exceed this limit, then we'll
-// start combining paint rects (see CombinePaintRects). This limiting is
-// important since the WebKit code associated with deciding what to paint given
-// a paint rect can be significant.
-static const size_t maxPaintRects = 5;
-
-// If the combined area of paint rects divided by the area of the union of all
-// paint rects exceeds this threshold, then we will combine the paint rects.
-static const float maxPaintRectsAreaRatio = 0.7f;
-
-static int calculateArea(const IntRect& rect)
-{
- return rect.size().width() * rect.size().height();
-}
-
-// Subtracts out the intersection of |a| and |b| from |a|, assuming |b| fully
-// overlaps with |a| in either the x- or y-direction. If there is no full
-// overlap, then |a| is returned.
-static IntRect subtractIntersection(const IntRect& a, const IntRect& b)
-{
- // boundary cases:
- if (!a.intersects(b))
- return a;
- if (b.contains(a))
- return IntRect();
-
- int rx = a.x();
- int ry = a.y();
- int rr = a.maxX();
- int rb = a.maxY();
-
- if (b.y() <= a.y() && b.maxY() >= a.maxY()) {
- // complete intersection in the y-direction
- if (b.x() <= a.x())
- rx = b.maxX();
- else
- rr = b.x();
- } else if (b.x() <= a.x() && b.maxX() >= a.maxX()) {
- // complete intersection in the x-direction
- if (b.y() <= a.y())
- ry = b.maxY();
- else
- rb = b.y();
- }
- return IntRect(rx, ry, rr - rx, rb - ry);
-}
-
-// Returns true if |a| and |b| share an entire edge (i.e., same width or same
-// height), and the rectangles do not overlap.
-static bool sharesEdge(const IntRect& a, const IntRect& b)
-{
- return (a.y() == b.y() && a.height() == b.height() && (a.x() == b.maxX() || a.maxX() == b.x()))
- || (a.x() == b.x() && a.width() == b.width() && (a.y() == b.maxY() || a.maxY() == b.y()));
-}
-
-PaintAggregator::PendingUpdate::PendingUpdate()
-{
-}
-
-PaintAggregator::PendingUpdate::~PendingUpdate()
-{
-}
-
-IntRect PaintAggregator::PendingUpdate::calculateScrollDamage() const
-{
- // Should only be scrolling in one direction at a time.
- ASSERT(!(scrollDelta.x() && scrollDelta.y()));
-
- IntRect damagedRect;
-
- // Compute the region we will expose by scrolling, and paint that into a
- // shared memory section.
- if (scrollDelta.x()) {
- int dx = scrollDelta.x();
- damagedRect.setY(scrollRect.y());
- damagedRect.setHeight(scrollRect.height());
- if (dx > 0) {
- damagedRect.setX(scrollRect.x());
- damagedRect.setWidth(dx);
- } else {
- damagedRect.setX(scrollRect.maxX() + dx);
- damagedRect.setWidth(-dx);
- }
- } else {
- int dy = scrollDelta.y();
- damagedRect.setX(scrollRect.x());
- damagedRect.setWidth(scrollRect.width());
- if (dy > 0) {
- damagedRect.setY(scrollRect.y());
- damagedRect.setHeight(dy);
- } else {
- damagedRect.setY(scrollRect.maxY() + dy);
- damagedRect.setHeight(-dy);
- }
- }
-
- // In case the scroll offset exceeds the width/height of the scroll rect
- return intersection(scrollRect, damagedRect);
-}
-
-IntRect PaintAggregator::PendingUpdate::calculatePaintBounds() const
-{
- IntRect bounds;
- for (size_t i = 0; i < paintRects.size(); ++i)
- bounds.unite(paintRects[i]);
- return bounds;
-}
-
-bool PaintAggregator::hasPendingUpdate() const
-{
- return !m_update.scrollRect.isEmpty() || !m_update.paintRects.isEmpty();
-}
-
-void PaintAggregator::clearPendingUpdate()
-{
- m_update = PendingUpdate();
-}
-
-void PaintAggregator::popPendingUpdate(PendingUpdate* update)
-{
- // Combine paint rects if their combined area is not sufficiently less than
- // the area of the union of all paint rects. We skip this if there is a
- // scroll rect since scrolling benefits from smaller paint rects.
- if (m_update.scrollRect.isEmpty() && m_update.paintRects.size() > 1) {
- int paintArea = 0;
- IntRect unionRect;
- for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
- paintArea += calculateArea(m_update.paintRects[i]);
- unionRect.unite(m_update.paintRects[i]);
- }
- int unionArea = calculateArea(unionRect);
- if (float(paintArea) / float(unionArea) > maxPaintRectsAreaRatio)
- combinePaintRects();
- }
- *update = m_update;
- clearPendingUpdate();
-}
-
-void PaintAggregator::invalidateRect(const IntRect& rect)
-{
- // Combine overlapping paints using smallest bounding box.
- for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
- const IntRect& existingRect = m_update.paintRects[i];
- if (existingRect.contains(rect)) // Optimize out redundancy.
- return;
- if (rect.intersects(existingRect) || sharesEdge(rect, existingRect)) {
- // Re-invalidate in case the union intersects other paint rects.
- IntRect combinedRect = unionRect(existingRect, rect);
- m_update.paintRects.remove(i);
- invalidateRect(combinedRect);
- return;
- }
- }
-
- // Add a non-overlapping paint.
- m_update.paintRects.append(rect);
-
- // If the new paint overlaps with a scroll, then it forces an invalidation of
- // the scroll. If the new paint is contained by a scroll, then trim off the
- // scroll damage to avoid redundant painting.
- if (!m_update.scrollRect.isEmpty()) {
- if (shouldInvalidateScrollRect(rect))
- invalidateScrollRect();
- else if (m_update.scrollRect.contains(rect)) {
- m_update.paintRects[m_update.paintRects.size() - 1] =
- subtractIntersection(rect, m_update.calculateScrollDamage());
- if (m_update.paintRects[m_update.paintRects.size() - 1].isEmpty())
- m_update.paintRects.remove(m_update.paintRects.size() - 1);
- }
- }
-
- if (m_update.paintRects.size() > maxPaintRects)
- combinePaintRects();
-
- // Track how large the paintRects vector grows during an invalidation
- // sequence. Note: A subsequent invalidation may end up being combined
- // with all existing paints, which means that tracking the size of
- // paintRects at the time when popPendingUpdate() is called may mask
- // certain performance problems.
- Platform::current()->histogramCustomCounts("MPArch.RW_IntermediatePaintRectCount",
- m_update.paintRects.size(), 1, 100, 50);
-}
-
-void PaintAggregator::scrollRect(int dx, int dy, const IntRect& clipRect)
-{
- // We only support scrolling along one axis at a time.
- if (dx && dy) {
- invalidateRect(clipRect);
- return;
- }
-
- // We can only scroll one rect at a time.
- if (!m_update.scrollRect.isEmpty() && m_update.scrollRect != clipRect) {
- invalidateRect(clipRect);
- return;
- }
-
- // Again, we only support scrolling along one axis at a time. Make sure this
- // update doesn't scroll on a different axis than any existing one.
- if ((dx && m_update.scrollDelta.y()) || (dy && m_update.scrollDelta.x())) {
- invalidateRect(clipRect);
- return;
- }
-
- // The scroll rect is new or isn't changing (though the scroll amount may
- // be changing).
- m_update.scrollRect = clipRect;
- m_update.scrollDelta.move(dx, dy);
-
- // We might have just wiped out a pre-existing scroll.
- if (m_update.scrollDelta == IntPoint()) {
- m_update.scrollRect = IntRect();
- return;
- }
-
- // Adjust any contained paint rects and check for any overlapping paints.
- for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
- if (m_update.scrollRect.contains(m_update.paintRects[i])) {
- m_update.paintRects[i] = scrollPaintRect(m_update.paintRects[i], dx, dy);
- // The rect may have been scrolled out of view.
- if (m_update.paintRects[i].isEmpty()) {
- m_update.paintRects.remove(i);
- i--;
- }
- } else if (m_update.scrollRect.intersects(m_update.paintRects[i])) {
- invalidateScrollRect();
- return;
- }
- }
-
- // If the new scroll overlaps too much with contained paint rects, then force
- // an invalidation of the scroll.
- if (shouldInvalidateScrollRect(IntRect()))
- invalidateScrollRect();
-}
-
-IntRect PaintAggregator::scrollPaintRect(const IntRect& paintRect, int dx, int dy) const
-{
- IntRect result = paintRect;
-
- result.move(dx, dy);
- result = intersection(m_update.scrollRect, result);
-
- // Subtract out the scroll damage rect to avoid redundant painting.
- return subtractIntersection(result, m_update.calculateScrollDamage());
-}
-
-bool PaintAggregator::shouldInvalidateScrollRect(const IntRect& rect) const
-{
- if (!rect.isEmpty()) {
- if (!m_update.scrollRect.intersects(rect))
- return false;
-
- if (!m_update.scrollRect.contains(rect))
- return true;
- }
-
- // Check if the combined area of all contained paint rects plus this new
- // rect comes too close to the area of the scrollRect. If so, then we
- // might as well invalidate the scroll rect.
-
- int paintArea = calculateArea(rect);
- for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
- const IntRect& existingRect = m_update.paintRects[i];
- if (m_update.scrollRect.contains(existingRect))
- paintArea += calculateArea(existingRect);
- }
- int scrollArea = calculateArea(m_update.scrollRect);
- if (float(paintArea) / float(scrollArea) > maxRedundantPaintToScrollArea)
- return true;
-
- return false;
-}
-
-void PaintAggregator::invalidateScrollRect()
-{
- IntRect scrollRect = m_update.scrollRect;
- m_update.scrollRect = IntRect();
- m_update.scrollDelta = IntPoint();
- invalidateRect(scrollRect);
-}
-
-void PaintAggregator::combinePaintRects()
-{
- // Combine paint rects do to at most two rects: one inside the scrollRect
- // and one outside the scrollRect. If there is no scrollRect, then just
- // use the smallest bounding box for all paint rects.
- //
- // NOTE: This is a fairly simple algorithm. We could get fancier by only
- // combining two rects to get us under the maxPaintRects limit, but if we
- // reach this method then it means we're hitting a rare case, so there's no
- // need to over-optimize it.
- //
- if (m_update.scrollRect.isEmpty()) {
- IntRect bounds = m_update.calculatePaintBounds();
- m_update.paintRects.clear();
- m_update.paintRects.append(bounds);
- } else {
- IntRect inner, outer;
- for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
- const IntRect& existingRect = m_update.paintRects[i];
- if (m_update.scrollRect.contains(existingRect))
- inner.unite(existingRect);
- else
- outer.unite(existingRect);
- }
- m_update.paintRects.clear();
- m_update.paintRects.append(inner);
- m_update.paintRects.append(outer);
- }
-}
-
-} // namespace blink
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